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+/*************************************************************************/
+/* websocket_multiplayer_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
+#define WEBSOCKET_MULTIPLAYER_PEER_H
+
+#include "core/error_list.h"
+#include "core/io/networked_multiplayer_peer.h"
+#include "core/list.h"
+#include "websocket_peer.h"
+
+class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
+
+ GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+
+private:
+ PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
+ void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
+ Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
+
+protected:
+ enum {
+ SYS_NONE = 0,
+ SYS_ADD = 1,
+ SYS_DEL = 2,
+ SYS_ID = 3,
+
+ PROTO_SIZE = 9
+ };
+
+ struct Packet {
+ int source;
+ int destination;
+ uint8_t *data;
+ uint32_t size;
+ };
+
+ List<Packet> _incoming_packets;
+ Map<int, Ref<WebSocketPeer> > _peer_map;
+ Packet _current_packet;
+
+ bool _is_multiplayer;
+ int _target_peer;
+ int _peer_id;
+ int _refusing;
+
+ static void _bind_methods();
+
+ void _send_add(int32_t p_peer_id);
+ void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
+ void _send_del(int32_t p_peer_id);
+ int _gen_unique_id() const;
+
+public:
+ /* NetworkedMultiplayerPeer */
+ void set_transfer_mode(TransferMode p_mode);
+ TransferMode get_transfer_mode() const;
+ void set_target_peer(int p_peer_id);
+ int get_packet_peer() const;
+ int get_unique_id() const;
+ virtual bool is_server() const = 0;
+ void set_refuse_new_connections(bool p_enable);
+ bool is_refusing_new_connections() const;
+ virtual ConnectionStatus get_connection_status() const = 0;
+
+ /* PacketPeer */
+ virtual int get_available_packet_count() const;
+ virtual int get_max_packet_size() const = 0;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+
+ /* WebSocketPeer */
+ virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
+
+ void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
+ void _clear();
+
+ WebSocketMultiplayerPeer();
+ ~WebSocketMultiplayerPeer();
+};
+
+#endif // WEBSOCKET_MULTIPLAYER_PEER_H