diff options
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.h')
-rw-r--r-- | modules/websocket/websocket_multiplayer_peer.h | 73 |
1 files changed, 62 insertions, 11 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 3259e78b3b..8e7b118faa 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -32,6 +32,8 @@ #define WEBSOCKET_MULTIPLAYER_PEER_H #include "core/error/error_list.h" +#include "core/io/stream_peer_tls.h" +#include "core/io/tcp_server.h" #include "core/templates/list.h" #include "scene/main/multiplayer_peer.h" #include "websocket_peer.h" @@ -43,6 +45,7 @@ private: Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size); void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size); Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size); + Ref<WebSocketPeer> _create_peer(); protected: enum { @@ -61,19 +64,40 @@ protected: uint32_t size = 0; }; - List<Packet> _incoming_packets; - HashMap<int, Ref<WebSocketPeer>> _peer_map; - Packet _current_packet; + struct PendingPeer { + uint64_t time = 0; + Ref<StreamPeerTCP> tcp; + Ref<StreamPeer> connection; + Ref<WebSocketPeer> ws; + }; + + uint64_t handshake_timeout = 3000; + Ref<WebSocketPeer> peer_config; + HashMap<int, PendingPeer> pending_peers; + Ref<TCPServer> tcp_server; + bool use_tls = false; + Ref<X509Certificate> tls_certificate; + Ref<CryptoKey> tls_key; + + ConnectionStatus connection_status = CONNECTION_DISCONNECTED; - bool _is_multiplayer = false; - int _target_peer = 0; - int _peer_id = 0; + List<Packet> incoming_packets; + HashMap<int, Ref<WebSocketPeer>> peers_map; + Packet current_packet; + + int target_peer = 0; + int unique_id = 0; static void _bind_methods(); - void _send_add(int32_t p_peer_id); + void _send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id); void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id); void _send_del(int32_t p_peer_id); + void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id); + + void _poll_client(); + void _poll_server(); + void _clear(); public: /* MultiplayerPeer */ @@ -81,17 +105,44 @@ public: int get_packet_peer() const override; int get_unique_id() const override; + virtual int get_max_packet_size() const override; + virtual bool is_server() const override; + virtual void poll() override; + virtual ConnectionStatus get_connection_status() const override; + /* PacketPeer */ virtual int get_available_packet_count() const override; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; /* WebSocketPeer */ - virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0; - virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0; + virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const; - void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id); - void _clear(); + Error create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate); + Error create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate); + + void set_supported_protocols(const Vector<String> &p_protocols); + Vector<String> get_supported_protocols() const; + + void set_handshake_headers(const Vector<String> &p_headers); + Vector<String> get_handshake_headers() const; + + void set_outbound_buffer_size(int p_buffer_size); + int get_outbound_buffer_size() const; + + void set_inbound_buffer_size(int p_buffer_size); + int get_inbound_buffer_size() const; + + float get_handshake_timeout() const; + void set_handshake_timeout(float p_timeout); + + IPAddress get_peer_address(int p_peer_id) const; + int get_peer_port(int p_peer_id) const; + void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = ""); + void close(); + + void set_max_queued_packets(int p_max_queued_packets); + int get_max_queued_packets() const; WebSocketMultiplayerPeer(); ~WebSocketMultiplayerPeer(); |