diff options
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.h')
-rw-r--r-- | modules/websocket/websocket_multiplayer_peer.h | 144 |
1 files changed, 95 insertions, 49 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 3259e78b3b..ea10e8799f 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -1,37 +1,39 @@ -/*************************************************************************/ -/* websocket_multiplayer_peer.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* websocket_multiplayer_peer.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef WEBSOCKET_MULTIPLAYER_PEER_H #define WEBSOCKET_MULTIPLAYER_PEER_H #include "core/error/error_list.h" +#include "core/io/stream_peer_tls.h" +#include "core/io/tcp_server.h" #include "core/templates/list.h" #include "scene/main/multiplayer_peer.h" #include "websocket_peer.h" @@ -40,9 +42,7 @@ class WebSocketMultiplayerPeer : public MultiplayerPeer { GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer); private: - Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size); - void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size); - Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size); + Ref<WebSocketPeer> _create_peer(); protected: enum { @@ -56,30 +56,56 @@ protected: struct Packet { int source = 0; - int destination = 0; uint8_t *data = nullptr; uint32_t size = 0; }; - List<Packet> _incoming_packets; - HashMap<int, Ref<WebSocketPeer>> _peer_map; - Packet _current_packet; + struct PendingPeer { + uint64_t time = 0; + Ref<StreamPeerTCP> tcp; + Ref<StreamPeer> connection; + Ref<WebSocketPeer> ws; + }; + + uint64_t handshake_timeout = 3000; + Ref<WebSocketPeer> peer_config; + HashMap<int, PendingPeer> pending_peers; + Ref<TCPServer> tcp_server; + bool use_tls = false; + Ref<X509Certificate> tls_certificate; + Ref<CryptoKey> tls_key; + + ConnectionStatus connection_status = CONNECTION_DISCONNECTED; + + List<Packet> incoming_packets; + HashMap<int, Ref<WebSocketPeer>> peers_map; + Packet current_packet; - bool _is_multiplayer = false; - int _target_peer = 0; - int _peer_id = 0; + int target_peer = 0; + int unique_id = 0; static void _bind_methods(); - void _send_add(int32_t p_peer_id); - void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id); - void _send_del(int32_t p_peer_id); + void _poll_client(); + void _poll_server(); + void _clear(); public: /* MultiplayerPeer */ - void set_target_peer(int p_target_peer) override; - int get_packet_peer() const override; - int get_unique_id() const override; + virtual void set_target_peer(int p_target_peer) override; + virtual int get_packet_peer() const override; + virtual int get_packet_channel() const override { return 0; } + virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; } + virtual int get_unique_id() const override; + virtual bool is_server_relay_supported() const override { return true; } + + virtual int get_max_packet_size() const override; + virtual bool is_server() const override; + virtual void poll() override; + virtual void close() override; + virtual void disconnect_peer(int p_peer_id, bool p_force = false) override; + + virtual ConnectionStatus get_connection_status() const override; /* PacketPeer */ virtual int get_available_packet_count() const override; @@ -87,11 +113,31 @@ public: virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; /* WebSocketPeer */ - virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0; - virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0; + virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const; - void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id); - void _clear(); + Error create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate); + Error create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate); + + void set_supported_protocols(const Vector<String> &p_protocols); + Vector<String> get_supported_protocols() const; + + void set_handshake_headers(const Vector<String> &p_headers); + Vector<String> get_handshake_headers() const; + + void set_outbound_buffer_size(int p_buffer_size); + int get_outbound_buffer_size() const; + + void set_inbound_buffer_size(int p_buffer_size); + int get_inbound_buffer_size() const; + + float get_handshake_timeout() const; + void set_handshake_timeout(float p_timeout); + + IPAddress get_peer_address(int p_peer_id) const; + int get_peer_port(int p_peer_id) const; + + void set_max_queued_packets(int p_max_queued_packets); + int get_max_queued_packets() const; WebSocketMultiplayerPeer(); ~WebSocketMultiplayerPeer(); |