summaryrefslogtreecommitdiff
path: root/modules/websocket/websocket_multiplayer_peer.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.h')
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 380edf67ed..3259e78b3b 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,8 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
-#include "core/multiplayer/multiplayer_peer.h"
#include "core/templates/list.h"
+#include "scene/main/multiplayer_peer.h"
#include "websocket_peer.h"
class WebSocketMultiplayerPeer : public MultiplayerPeer {
@@ -62,7 +62,7 @@ protected:
};
List<Packet> _incoming_packets;
- Map<int, Ref<WebSocketPeer>> _peer_map;
+ HashMap<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
bool _is_multiplayer = false;