diff options
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.cpp')
-rw-r--r-- | modules/websocket/websocket_multiplayer_peer.cpp | 19 |
1 files changed, 5 insertions, 14 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index fa2fe891a5..758ed66c80 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,15 +33,6 @@ #include "core/os/os.h" WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { - _is_multiplayer = false; - _peer_id = 0; - _target_peer = 0; - _refusing = false; - - _current_packet.source = 0; - _current_packet.destination = 0; - _current_packet.size = 0; - _current_packet.data = nullptr; } WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { @@ -62,7 +53,7 @@ int WebSocketMultiplayerPeer::_gen_unique_id() const { (uint32_t)((uint64_t)this), hash); //rely on aslr heap hash = hash_djb2_one_32( (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack - hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion + hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negative id is used for exclusion } return hash; @@ -195,7 +186,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { int32_t id = E->key(); if (p_peer_id == id) { - continue; // Skip the newwly added peer (already confirmed) + continue; // Skip the newly added peer (already confirmed) } // Send new peer to others @@ -323,7 +314,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u _peer_map.erase(id); emit_signal("peer_disconnected", id); break; - case SYS_ID: // Helo, server assigned ID + case SYS_ID: // Hello, server assigned ID _peer_id = id; break; default: |