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Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.cpp')
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp425
1 files changed, 374 insertions, 51 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 7a3bbf1c47..00b96ec587 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -33,70 +33,118 @@
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
+ peer_config = Ref<WebSocketPeer>(WebSocketPeer::create());
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
_clear();
}
+Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() {
+ Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
+ peer->set_supported_protocols(get_supported_protocols());
+ peer->set_handshake_headers(get_handshake_headers());
+ peer->set_inbound_buffer_size(get_inbound_buffer_size());
+ peer->set_outbound_buffer_size(get_outbound_buffer_size());
+ peer->set_max_queued_packets(get_max_queued_packets());
+ return peer;
+}
+
void WebSocketMultiplayerPeer::_clear() {
- _peer_map.clear();
- if (_current_packet.data != nullptr) {
- memfree(_current_packet.data);
+ connection_status = CONNECTION_DISCONNECTED;
+ unique_id = 0;
+ peers_map.clear();
+ use_tls = false;
+ tcp_server.unref();
+ pending_peers.clear();
+ tls_certificate.unref();
+ tls_key.unref();
+ if (current_packet.data != nullptr) {
+ memfree(current_packet.data);
}
- for (Packet &E : _incoming_packets) {
+ for (Packet &E : incoming_packets) {
memfree(E.data);
E.data = nullptr;
}
- _incoming_packets.clear();
+ incoming_packets.clear();
}
void WebSocketMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
+ ClassDB::bind_method(D_METHOD("create_client", "url", "verify_tls", "tls_certificate"), &WebSocketMultiplayerPeer::create_client, DEFVAL(true), DEFVAL(Ref<X509Certificate>()));
+ ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_key", "tls_certificate"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref<CryptoKey>()), DEFVAL(Ref<X509Certificate>()));
+ ClassDB::bind_method(D_METHOD("close"), &WebSocketMultiplayerPeer::close);
+
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
+ ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address);
+ ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port);
+ ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketMultiplayerPeer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
+
+ ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols);
+ ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols);
+
+ ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketMultiplayerPeer::get_handshake_headers);
+ ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketMultiplayerPeer::set_handshake_headers);
+
+ ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketMultiplayerPeer::get_inbound_buffer_size);
+ ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_inbound_buffer_size);
+
+ ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketMultiplayerPeer::get_outbound_buffer_size);
+ ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_outbound_buffer_size);
- ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
+ ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketMultiplayerPeer::get_handshake_timeout);
+ ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketMultiplayerPeer::set_handshake_timeout);
+
+ ClassDB::bind_method(D_METHOD("set_max_queued_packets", "max_queued_packets"), &WebSocketMultiplayerPeer::set_max_queued_packets);
+ ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketMultiplayerPeer::get_max_queued_packets);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets");
}
//
// PacketPeer
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
- ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
-
- return _incoming_packets.size();
+ return incoming_packets.size();
}
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
+ ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
r_buffer_size = 0;
- if (_current_packet.data != nullptr) {
- memfree(_current_packet.data);
- _current_packet.data = nullptr;
+ if (current_packet.data != nullptr) {
+ memfree(current_packet.data);
+ current_packet.data = nullptr;
}
- ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
- _current_packet = _incoming_packets.front()->get();
- _incoming_packets.pop_front();
+ current_packet = incoming_packets.front()->get();
+ incoming_packets.pop_front();
- *r_buffer = _current_packet.data;
- r_buffer_size = _current_packet.size;
+ *r_buffer = current_packet.data;
+ r_buffer_size = current_packet.size;
return OK;
}
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
+ ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
- Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
+ Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), target_peer, p_buffer, p_buffer_size);
if (is_server()) {
- return _server_relay(1, _target_peer, &(buffer.ptr()[0]), buffer.size());
+ return _server_relay(1, target_peer, &(buffer.ptr()[0]), buffer.size());
} else {
return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size());
}
@@ -106,23 +154,225 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
- _target_peer = p_target_peer;
+ target_peer = p_target_peer;
}
int WebSocketMultiplayerPeer::get_packet_peer() const {
- ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
- ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
- return _incoming_packets.front()->get().source;
+ return incoming_packets.front()->get().source;
}
int WebSocketMultiplayerPeer::get_unique_id() const {
- return _peer_id;
+ return unique_id;
+}
+
+int WebSocketMultiplayerPeer::get_max_packet_size() const {
+ return get_outbound_buffer_size() - PROTO_SIZE;
+}
+
+Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate) {
+ ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
+ _clear();
+ tcp_server.instantiate();
+ Error err = tcp_server->listen(p_port, p_bind_ip);
+ if (err != OK) {
+ tcp_server.unref();
+ return err;
+ }
+ unique_id = 1;
+ connection_status = CONNECTION_CONNECTED;
+ // TLS config
+ tls_key = p_tls_key;
+ tls_certificate = p_tls_certificate;
+ if (tls_key.is_valid() && tls_certificate.is_valid()) {
+ use_tls = true;
+ }
+ return OK;
+}
+
+Error WebSocketMultiplayerPeer::create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate) {
+ ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
+ _clear();
+ Ref<WebSocketPeer> peer = _create_peer();
+ Error err = peer->connect_to_url(p_url, p_verify_tls, p_tls_certificate);
+ if (err != OK) {
+ return err;
+ }
+ PendingPeer pending;
+ pending.time = OS::get_singleton()->get_ticks_msec();
+ pending_peers[1] = pending;
+ peers_map[1] = peer;
+ connection_status = CONNECTION_CONNECTING;
+ return OK;
+}
+
+bool WebSocketMultiplayerPeer::is_server() const {
+ return tcp_server.is_valid();
+}
+
+void WebSocketMultiplayerPeer::_poll_client() {
+ ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug.
+ ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug.
+ Ref<WebSocketPeer> peer = peers_map[1];
+ peer->poll(); // Update state and fetch packets.
+ WebSocketPeer::State ready_state = peer->get_ready_state();
+ if (ready_state == WebSocketPeer::STATE_OPEN) {
+ while (peer->get_available_packet_count()) {
+ _process_multiplayer(peer, 1);
+ }
+ } else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) {
+ if (connection_status == CONNECTION_CONNECTED) {
+ emit_signal(SNAME("server_disconnected"));
+ } else {
+ emit_signal(SNAME("connection_failed"));
+ }
+ _clear();
+ return;
+ }
+ if (connection_status == CONNECTION_CONNECTING) {
+ // Still connecting
+ ERR_FAIL_COND(!pending_peers.has(1)); // Bug.
+ if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) {
+ print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));
+ emit_signal(SNAME("connection_failed"));
+ _clear();
+ return;
+ }
+ }
+}
+
+void WebSocketMultiplayerPeer::_poll_server() {
+ ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug.
+ ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug.
+
+ // Accept new connections.
+ if (!is_refusing_new_connections() && tcp_server->is_connection_available()) {
+ PendingPeer peer;
+ peer.time = OS::get_singleton()->get_ticks_msec();
+ peer.tcp = tcp_server->take_connection();
+ peer.connection = peer.tcp;
+ pending_peers[generate_unique_id()] = peer;
+ }
+
+ // Process pending peers.
+ HashSet<int> to_remove;
+ for (KeyValue<int, PendingPeer> &E : pending_peers) {
+ PendingPeer &peer = E.value;
+ int id = E.key;
+
+ if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) {
+ print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));
+ to_remove.insert(id);
+ continue;
+ }
+
+ if (peer.ws.is_valid()) {
+ peer.ws->poll();
+ WebSocketPeer::State state = peer.ws->get_ready_state();
+ if (state == WebSocketPeer::STATE_OPEN) {
+ // Connected.
+ to_remove.insert(id);
+ if (is_refusing_new_connections()) {
+ // The user does not want new connections, dropping it.
+ continue;
+ }
+ peers_map[id] = peer.ws;
+ _send_ack(peer.ws, id);
+ emit_signal("peer_connected", id);
+ continue;
+ } else if (state == WebSocketPeer::STATE_CONNECTING) {
+ continue; // Still connecting.
+ }
+ to_remove.insert(id); // Error.
+ continue;
+ }
+ if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
+ to_remove.insert(id); // Error.
+ continue;
+ }
+ if (!use_tls) {
+ peer.ws = _create_peer();
+ peer.ws->accept_stream(peer.tcp);
+ continue;
+ } else {
+ if (peer.connection == peer.tcp) {
+ Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());
+ Error err = tls->accept_stream(peer.tcp, tls_key, tls_certificate);
+ if (err != OK) {
+ to_remove.insert(id);
+ continue;
+ }
+ }
+ Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection);
+ tls->poll();
+ if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) {
+ peer.ws = _create_peer();
+ peer.ws->accept_stream(peer.connection);
+ continue;
+ } else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
+ // Still connecting.
+ continue;
+ } else {
+ // Error
+ to_remove.insert(id);
+ }
+ }
+ }
+
+ // Remove disconnected pending peers.
+ for (const int &pid : to_remove) {
+ pending_peers.erase(pid);
+ }
+ to_remove.clear();
+
+ // Process connected peers.
+ for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
+ Ref<WebSocketPeer> ws = E.value;
+ int id = E.key;
+ ws->poll();
+ if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) {
+ to_remove.insert(id); // Disconnected.
+ continue;
+ }
+ // Fetch packets
+ int pkts = ws->get_available_packet_count();
+ while (pkts && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) {
+ _process_multiplayer(ws, id);
+ pkts--;
+ }
+ }
+
+ // Remove disconnected peers.
+ for (const int &pid : to_remove) {
+ emit_signal(SNAME("peer_disconnected"), pid);
+ peers_map.erase(pid);
+ }
+}
+
+void WebSocketMultiplayerPeer::poll() {
+ if (connection_status == CONNECTION_DISCONNECTED) {
+ return;
+ }
+ if (is_server()) {
+ _poll_server();
+ } else {
+ _poll_client();
+ }
+}
+
+MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const {
+ return connection_status;
+}
+
+Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const {
+ ERR_FAIL_COND_V(!peers_map.has(p_id), Ref<WebSocketPeer>());
+ return peers_map[p_id];
}
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
- ERR_FAIL_COND(!p_peer->is_connected_to_host());
+ ERR_FAIL_COND(p_peer->get_ready_state() != WebSocketPeer::STATE_OPEN);
Vector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
p_peer->put_packet(&(message.ptr()[0]), message.size());
@@ -141,31 +391,34 @@ Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_fr
return out;
}
-void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
+void WebSocketMultiplayerPeer::_send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id) {
+ ERR_FAIL_COND(p_peer.is_null());
// First of all, confirm the ID!
- _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
+ _send_sys(p_peer, SYS_ID, p_peer_id);
// Then send the server peer (which will trigger connection_succeded in client)
- _send_sys(get_peer(p_peer_id), SYS_ADD, 1);
+ _send_sys(p_peer, SYS_ADD, 1);
+
+ for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
+ ERR_CONTINUE(E.value.is_null());
- for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
int32_t id = E.key;
if (p_peer_id == id) {
continue; // Skip the newly added peer (already confirmed)
}
// Send new peer to others
- _send_sys(get_peer(id), SYS_ADD, p_peer_id);
+ _send_sys(E.value, SYS_ADD, p_peer_id);
// Send others to new peer
- _send_sys(get_peer(p_peer_id), SYS_ADD, id);
+ _send_sys(E.value, SYS_ADD, id);
}
}
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
- for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
int32_t id = E.key;
if (p_peer_id != id) {
- _send_sys(get_peer(id), SYS_DEL, p_peer_id);
+ _send_sys(E.value, SYS_DEL, p_peer_id);
}
}
}
@@ -177,8 +430,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
packet.source = p_source;
packet.destination = p_dest;
memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
- _incoming_packets.push_back(packet);
- emit_signal(SNAME("peer_packet"), p_source);
+ incoming_packets.push_back(packet);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
@@ -186,7 +438,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
return OK; // Will not send to self
} else if (p_to == 0) {
- for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (E.key != p_from) {
E.value->put_packet(p_buffer, p_buffer_size);
}
@@ -194,7 +446,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
return OK; // Sent to all but sender
} else if (p_to < 0) {
- for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) {
+ for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (E.key != p_from && E.key != -p_to) {
E.value->put_packet(p_buffer, p_buffer_size);
}
@@ -237,26 +489,24 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
- if (to == 1) { // This is for the server
-
+ if (to == 1) {
+ // This is for the server
_store_pkt(from, to, in_buffer, data_size);
} else if (to == 0) {
// Broadcast, for us too
_store_pkt(from, to, in_buffer, data_size);
- } else if (to < 0) {
+ } else if (to < -1) {
// All but one, for us if not excluded
- if (_peer_id != -(int32_t)p_peer_id) {
- _store_pkt(from, to, in_buffer, data_size);
- }
+ _store_pkt(from, to, in_buffer, data_size);
}
// Relay if needed (i.e. "to" includes a peer that is not the server)
_server_relay(from, to, in_buffer, size);
} else {
- if (type == SYS_NONE) { // Payload message
-
+ if (type == SYS_NONE) {
+ // Payload message
_store_pkt(from, to, in_buffer, data_size);
return;
}
@@ -268,7 +518,12 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
switch (type) {
case SYS_ADD: // Add peer
- _peer_map[id] = Ref<WebSocketPeer>();
+ if (id != 1) {
+ peers_map[id] = Ref<WebSocketPeer>();
+ } else {
+ pending_peers.clear();
+ connection_status = CONNECTION_CONNECTED;
+ }
emit_signal(SNAME("peer_connected"), id);
if (id == 1) { // We just connected to the server
emit_signal(SNAME("connection_succeeded"));
@@ -276,11 +531,11 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
break;
case SYS_DEL: // Remove peer
- _peer_map.erase(id);
emit_signal(SNAME("peer_disconnected"), id);
+ peers_map.erase(id);
break;
case SYS_ID: // Hello, server assigned ID
- _peer_id = id;
+ unique_id = id;
break;
default:
ERR_FAIL_MSG("Invalid multiplayer message.");
@@ -288,3 +543,71 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
}
}
}
+
+void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) {
+ peer_config->set_supported_protocols(p_protocols);
+}
+
+Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const {
+ return peer_config->get_supported_protocols();
+}
+
+void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &p_headers) {
+ peer_config->set_handshake_headers(p_headers);
+}
+
+Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const {
+ return peer_config->get_handshake_headers();
+}
+
+void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) {
+ peer_config->set_outbound_buffer_size(p_buffer_size);
+}
+
+int WebSocketMultiplayerPeer::get_outbound_buffer_size() const {
+ return peer_config->get_outbound_buffer_size();
+}
+
+void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) {
+ peer_config->set_inbound_buffer_size(p_buffer_size);
+}
+
+int WebSocketMultiplayerPeer::get_inbound_buffer_size() const {
+ return peer_config->get_inbound_buffer_size();
+}
+
+void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) {
+ peer_config->set_max_queued_packets(p_max_queued_packets);
+}
+
+int WebSocketMultiplayerPeer::get_max_queued_packets() const {
+ return peer_config->get_max_queued_packets();
+}
+
+float WebSocketMultiplayerPeer::get_handshake_timeout() const {
+ return handshake_timeout / 1000.0;
+}
+
+void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) {
+ ERR_FAIL_COND(p_timeout <= 0.0);
+ handshake_timeout = p_timeout * 1000;
+}
+
+IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const {
+ ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress());
+ return peers_map[p_peer_id]->get_connected_host();
+}
+
+int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const {
+ ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0);
+ return peers_map[p_peer_id]->get_connected_port();
+}
+
+void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
+ ERR_FAIL_COND(!peers_map.has(p_peer_id));
+ peers_map[p_peer_id]->close(p_code, p_reason);
+}
+
+void WebSocketMultiplayerPeer::close() {
+ _clear();
+}