diff options
Diffstat (limited to 'modules/websocket/websocket_multiplayer_peer.cpp')
-rw-r--r-- | modules/websocket/websocket_multiplayer_peer.cpp | 425 |
1 files changed, 374 insertions, 51 deletions
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 7a3bbf1c47..00b96ec587 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -33,70 +33,118 @@ #include "core/os/os.h" WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { + peer_config = Ref<WebSocketPeer>(WebSocketPeer::create()); } WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { _clear(); } +Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() { + Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create()); + peer->set_supported_protocols(get_supported_protocols()); + peer->set_handshake_headers(get_handshake_headers()); + peer->set_inbound_buffer_size(get_inbound_buffer_size()); + peer->set_outbound_buffer_size(get_outbound_buffer_size()); + peer->set_max_queued_packets(get_max_queued_packets()); + return peer; +} + void WebSocketMultiplayerPeer::_clear() { - _peer_map.clear(); - if (_current_packet.data != nullptr) { - memfree(_current_packet.data); + connection_status = CONNECTION_DISCONNECTED; + unique_id = 0; + peers_map.clear(); + use_tls = false; + tcp_server.unref(); + pending_peers.clear(); + tls_certificate.unref(); + tls_key.unref(); + if (current_packet.data != nullptr) { + memfree(current_packet.data); } - for (Packet &E : _incoming_packets) { + for (Packet &E : incoming_packets) { memfree(E.data); E.data = nullptr; } - _incoming_packets.clear(); + incoming_packets.clear(); } void WebSocketMultiplayerPeer::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers); + ClassDB::bind_method(D_METHOD("create_client", "url", "verify_tls", "tls_certificate"), &WebSocketMultiplayerPeer::create_client, DEFVAL(true), DEFVAL(Ref<X509Certificate>())); + ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_key", "tls_certificate"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref<CryptoKey>()), DEFVAL(Ref<X509Certificate>())); + ClassDB::bind_method(D_METHOD("close"), &WebSocketMultiplayerPeer::close); + ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer); + ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address); + ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port); + ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketMultiplayerPeer::disconnect_peer, DEFVAL(1000), DEFVAL("")); + + ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols); + ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols); + + ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketMultiplayerPeer::get_handshake_headers); + ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketMultiplayerPeer::set_handshake_headers); + + ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketMultiplayerPeer::get_inbound_buffer_size); + ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_inbound_buffer_size); + + ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketMultiplayerPeer::get_outbound_buffer_size); + ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_outbound_buffer_size); - ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source"))); + ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketMultiplayerPeer::get_handshake_timeout); + ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketMultiplayerPeer::set_handshake_timeout); + + ClassDB::bind_method(D_METHOD("set_max_queued_packets", "max_queued_packets"), &WebSocketMultiplayerPeer::set_max_queued_packets); + ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketMultiplayerPeer::get_max_queued_packets); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size"); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets"); } // // PacketPeer // int WebSocketMultiplayerPeer::get_available_packet_count() const { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI."); - - return _incoming_packets.size(); + return incoming_packets.size(); } Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI."); + ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); r_buffer_size = 0; - if (_current_packet.data != nullptr) { - memfree(_current_packet.data); - _current_packet.data = nullptr; + if (current_packet.data != nullptr) { + memfree(current_packet.data); + current_packet.data = nullptr; } - ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE); + ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE); - _current_packet = _incoming_packets.front()->get(); - _incoming_packets.pop_front(); + current_packet = incoming_packets.front()->get(); + incoming_packets.pop_front(); - *r_buffer = _current_packet.data; - r_buffer_size = _current_packet.size; + *r_buffer = current_packet.data; + r_buffer_size = current_packet.size; return OK; } Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI."); + ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); - Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size); + Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), target_peer, p_buffer, p_buffer_size); if (is_server()) { - return _server_relay(1, _target_peer, &(buffer.ptr()[0]), buffer.size()); + return _server_relay(1, target_peer, &(buffer.ptr()[0]), buffer.size()); } else { return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size()); } @@ -106,23 +154,225 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer // MultiplayerPeer // void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { - _target_peer = p_target_peer; + target_peer = p_target_peer; } int WebSocketMultiplayerPeer::get_packet_peer() const { - ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI."); - ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1); + ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); - return _incoming_packets.front()->get().source; + return incoming_packets.front()->get().source; } int WebSocketMultiplayerPeer::get_unique_id() const { - return _peer_id; + return unique_id; +} + +int WebSocketMultiplayerPeer::get_max_packet_size() const { + return get_outbound_buffer_size() - PROTO_SIZE; +} + +Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate) { + ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); + _clear(); + tcp_server.instantiate(); + Error err = tcp_server->listen(p_port, p_bind_ip); + if (err != OK) { + tcp_server.unref(); + return err; + } + unique_id = 1; + connection_status = CONNECTION_CONNECTED; + // TLS config + tls_key = p_tls_key; + tls_certificate = p_tls_certificate; + if (tls_key.is_valid() && tls_certificate.is_valid()) { + use_tls = true; + } + return OK; +} + +Error WebSocketMultiplayerPeer::create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate) { + ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); + _clear(); + Ref<WebSocketPeer> peer = _create_peer(); + Error err = peer->connect_to_url(p_url, p_verify_tls, p_tls_certificate); + if (err != OK) { + return err; + } + PendingPeer pending; + pending.time = OS::get_singleton()->get_ticks_msec(); + pending_peers[1] = pending; + peers_map[1] = peer; + connection_status = CONNECTION_CONNECTING; + return OK; +} + +bool WebSocketMultiplayerPeer::is_server() const { + return tcp_server.is_valid(); +} + +void WebSocketMultiplayerPeer::_poll_client() { + ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug. + ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug. + Ref<WebSocketPeer> peer = peers_map[1]; + peer->poll(); // Update state and fetch packets. + WebSocketPeer::State ready_state = peer->get_ready_state(); + if (ready_state == WebSocketPeer::STATE_OPEN) { + while (peer->get_available_packet_count()) { + _process_multiplayer(peer, 1); + } + } else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) { + if (connection_status == CONNECTION_CONNECTED) { + emit_signal(SNAME("server_disconnected")); + } else { + emit_signal(SNAME("connection_failed")); + } + _clear(); + return; + } + if (connection_status == CONNECTION_CONNECTING) { + // Still connecting + ERR_FAIL_COND(!pending_peers.has(1)); // Bug. + if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) { + print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001)); + emit_signal(SNAME("connection_failed")); + _clear(); + return; + } + } +} + +void WebSocketMultiplayerPeer::_poll_server() { + ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug. + ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug. + + // Accept new connections. + if (!is_refusing_new_connections() && tcp_server->is_connection_available()) { + PendingPeer peer; + peer.time = OS::get_singleton()->get_ticks_msec(); + peer.tcp = tcp_server->take_connection(); + peer.connection = peer.tcp; + pending_peers[generate_unique_id()] = peer; + } + + // Process pending peers. + HashSet<int> to_remove; + for (KeyValue<int, PendingPeer> &E : pending_peers) { + PendingPeer &peer = E.value; + int id = E.key; + + if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) { + print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001)); + to_remove.insert(id); + continue; + } + + if (peer.ws.is_valid()) { + peer.ws->poll(); + WebSocketPeer::State state = peer.ws->get_ready_state(); + if (state == WebSocketPeer::STATE_OPEN) { + // Connected. + to_remove.insert(id); + if (is_refusing_new_connections()) { + // The user does not want new connections, dropping it. + continue; + } + peers_map[id] = peer.ws; + _send_ack(peer.ws, id); + emit_signal("peer_connected", id); + continue; + } else if (state == WebSocketPeer::STATE_CONNECTING) { + continue; // Still connecting. + } + to_remove.insert(id); // Error. + continue; + } + if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) { + to_remove.insert(id); // Error. + continue; + } + if (!use_tls) { + peer.ws = _create_peer(); + peer.ws->accept_stream(peer.tcp); + continue; + } else { + if (peer.connection == peer.tcp) { + Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create()); + Error err = tls->accept_stream(peer.tcp, tls_key, tls_certificate); + if (err != OK) { + to_remove.insert(id); + continue; + } + } + Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection); + tls->poll(); + if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) { + peer.ws = _create_peer(); + peer.ws->accept_stream(peer.connection); + continue; + } else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) { + // Still connecting. + continue; + } else { + // Error + to_remove.insert(id); + } + } + } + + // Remove disconnected pending peers. + for (const int &pid : to_remove) { + pending_peers.erase(pid); + } + to_remove.clear(); + + // Process connected peers. + for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { + Ref<WebSocketPeer> ws = E.value; + int id = E.key; + ws->poll(); + if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) { + to_remove.insert(id); // Disconnected. + continue; + } + // Fetch packets + int pkts = ws->get_available_packet_count(); + while (pkts && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) { + _process_multiplayer(ws, id); + pkts--; + } + } + + // Remove disconnected peers. + for (const int &pid : to_remove) { + emit_signal(SNAME("peer_disconnected"), pid); + peers_map.erase(pid); + } +} + +void WebSocketMultiplayerPeer::poll() { + if (connection_status == CONNECTION_DISCONNECTED) { + return; + } + if (is_server()) { + _poll_server(); + } else { + _poll_client(); + } +} + +MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const { + return connection_status; +} + +Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const { + ERR_FAIL_COND_V(!peers_map.has(p_id), Ref<WebSocketPeer>()); + return peers_map[p_id]; } void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) { ERR_FAIL_COND(!p_peer.is_valid()); - ERR_FAIL_COND(!p_peer->is_connected_to_host()); + ERR_FAIL_COND(p_peer->get_ready_state() != WebSocketPeer::STATE_OPEN); Vector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4); p_peer->put_packet(&(message.ptr()[0]), message.size()); @@ -141,31 +391,34 @@ Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_fr return out; } -void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { +void WebSocketMultiplayerPeer::_send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id) { + ERR_FAIL_COND(p_peer.is_null()); // First of all, confirm the ID! - _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id); + _send_sys(p_peer, SYS_ID, p_peer_id); // Then send the server peer (which will trigger connection_succeded in client) - _send_sys(get_peer(p_peer_id), SYS_ADD, 1); + _send_sys(p_peer, SYS_ADD, 1); + + for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { + ERR_CONTINUE(E.value.is_null()); - for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { int32_t id = E.key; if (p_peer_id == id) { continue; // Skip the newly added peer (already confirmed) } // Send new peer to others - _send_sys(get_peer(id), SYS_ADD, p_peer_id); + _send_sys(E.value, SYS_ADD, p_peer_id); // Send others to new peer - _send_sys(get_peer(p_peer_id), SYS_ADD, id); + _send_sys(E.value, SYS_ADD, id); } } void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) { - for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { int32_t id = E.key; if (p_peer_id != id) { - _send_sys(get_peer(id), SYS_DEL, p_peer_id); + _send_sys(E.value, SYS_DEL, p_peer_id); } } } @@ -177,8 +430,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons packet.source = p_source; packet.destination = p_dest; memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size); - _incoming_packets.push_back(packet); - emit_signal(SNAME("peer_packet"), p_source); + incoming_packets.push_back(packet); } Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) { @@ -186,7 +438,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons return OK; // Will not send to self } else if (p_to == 0) { - for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { if (E.key != p_from) { E.value->put_packet(p_buffer, p_buffer_size); } @@ -194,7 +446,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons return OK; // Sent to all but sender } else if (p_to < 0) { - for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { if (E.key != p_from && E.key != -p_to) { E.value->put_packet(p_buffer, p_buffer_size); } @@ -237,26 +489,24 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages ERR_FAIL_COND(from != p_peer_id); // Someone is cheating - if (to == 1) { // This is for the server - + if (to == 1) { + // This is for the server _store_pkt(from, to, in_buffer, data_size); } else if (to == 0) { // Broadcast, for us too _store_pkt(from, to, in_buffer, data_size); - } else if (to < 0) { + } else if (to < -1) { // All but one, for us if not excluded - if (_peer_id != -(int32_t)p_peer_id) { - _store_pkt(from, to, in_buffer, data_size); - } + _store_pkt(from, to, in_buffer, data_size); } // Relay if needed (i.e. "to" includes a peer that is not the server) _server_relay(from, to, in_buffer, size); } else { - if (type == SYS_NONE) { // Payload message - + if (type == SYS_NONE) { + // Payload message _store_pkt(from, to, in_buffer, data_size); return; } @@ -268,7 +518,12 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u switch (type) { case SYS_ADD: // Add peer - _peer_map[id] = Ref<WebSocketPeer>(); + if (id != 1) { + peers_map[id] = Ref<WebSocketPeer>(); + } else { + pending_peers.clear(); + connection_status = CONNECTION_CONNECTED; + } emit_signal(SNAME("peer_connected"), id); if (id == 1) { // We just connected to the server emit_signal(SNAME("connection_succeeded")); @@ -276,11 +531,11 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u break; case SYS_DEL: // Remove peer - _peer_map.erase(id); emit_signal(SNAME("peer_disconnected"), id); + peers_map.erase(id); break; case SYS_ID: // Hello, server assigned ID - _peer_id = id; + unique_id = id; break; default: ERR_FAIL_MSG("Invalid multiplayer message."); @@ -288,3 +543,71 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u } } } + +void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) { + peer_config->set_supported_protocols(p_protocols); +} + +Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const { + return peer_config->get_supported_protocols(); +} + +void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &p_headers) { + peer_config->set_handshake_headers(p_headers); +} + +Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const { + return peer_config->get_handshake_headers(); +} + +void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) { + peer_config->set_outbound_buffer_size(p_buffer_size); +} + +int WebSocketMultiplayerPeer::get_outbound_buffer_size() const { + return peer_config->get_outbound_buffer_size(); +} + +void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) { + peer_config->set_inbound_buffer_size(p_buffer_size); +} + +int WebSocketMultiplayerPeer::get_inbound_buffer_size() const { + return peer_config->get_inbound_buffer_size(); +} + +void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) { + peer_config->set_max_queued_packets(p_max_queued_packets); +} + +int WebSocketMultiplayerPeer::get_max_queued_packets() const { + return peer_config->get_max_queued_packets(); +} + +float WebSocketMultiplayerPeer::get_handshake_timeout() const { + return handshake_timeout / 1000.0; +} + +void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) { + ERR_FAIL_COND(p_timeout <= 0.0); + handshake_timeout = p_timeout * 1000; +} + +IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const { + ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress()); + return peers_map[p_peer_id]->get_connected_host(); +} + +int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const { + ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0); + return peers_map[p_peer_id]->get_connected_port(); +} + +void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, int p_code, String p_reason) { + ERR_FAIL_COND(!peers_map.has(p_peer_id)); + peers_map[p_peer_id]->close(p_code, p_reason); +} + +void WebSocketMultiplayerPeer::close() { + _clear(); +} |