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-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp361
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diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
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+/*************************************************************************/
+/* websocket_multiplayer_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "websocket_multiplayer_peer.h"
+
+#include "core/os/os.h"
+
+WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
+
+ _is_multiplayer = false;
+ _peer_id = 0;
+ _target_peer = 0;
+ _refusing = false;
+
+ _current_packet.source = 0;
+ _current_packet.destination = 0;
+ _current_packet.size = 0;
+ _current_packet.data = NULL;
+}
+
+WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
+
+ _clear();
+}
+
+int WebSocketMultiplayerPeer::_gen_unique_id() const {
+
+ uint32_t hash = 0;
+
+ while (hash == 0 || hash == 1) {
+
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_ticks_usec());
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_unix_time(), hash);
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
+ hash = hash_djb2_one_32(
+ (uint32_t)((uint64_t)this), hash); //rely on aslr heap
+ hash = hash_djb2_one_32(
+ (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
+ hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
+ }
+
+ return hash;
+}
+void WebSocketMultiplayerPeer::_clear() {
+
+ _peer_map.clear();
+ if (_current_packet.data != NULL)
+ memfree(_current_packet.data);
+
+ for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
+ memfree(E->get().data);
+ E->get().data = NULL;
+ }
+
+ _incoming_packets.clear();
+}
+
+void WebSocketMultiplayerPeer::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
+
+ ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
+}
+
+//
+// PacketPeer
+//
+int WebSocketMultiplayerPeer::get_available_packet_count() const {
+
+ ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
+ ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+ return _incoming_packets.size();
+}
+
+Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+
+ ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
+ ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+ r_buffer_size = 0;
+
+ if (_current_packet.data != NULL) {
+ memfree(_current_packet.data);
+ _current_packet.data = NULL;
+ }
+
+ _current_packet = _incoming_packets.front()->get();
+ _incoming_packets.pop_front();
+
+ *r_buffer = _current_packet.data;
+ r_buffer_size = _current_packet.size;
+
+ return OK;
+}
+
+Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+
+ ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
+ ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+ PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
+
+ if (is_server()) {
+ return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
+ } else {
+ return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
+ }
+}
+
+//
+// NetworkedMultiplayerPeer
+//
+void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+
+ // Websocket uses TCP, reliable
+}
+
+NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+
+ // Websocket uses TCP, reliable
+ return TRANSFER_MODE_RELIABLE;
+}
+
+void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
+
+ _target_peer = p_target_peer;
+}
+
+int WebSocketMultiplayerPeer::get_packet_peer() const {
+
+ ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI.");
+ ERR_FAIL_COND_V(!_is_multiplayer, 1);
+ ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
+
+ return _incoming_packets.front()->get().source;
+}
+
+int WebSocketMultiplayerPeer::get_unique_id() const {
+
+ return _peer_id;
+}
+
+void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+
+ _refusing = p_enable;
+}
+
+bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
+
+ return _refusing;
+}
+
+void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
+
+ ERR_FAIL_COND(!p_peer.is_valid());
+ ERR_FAIL_COND(!p_peer->is_connected_to_host());
+
+ PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
+ p_peer->put_packet(&(message.read()[0]), message.size());
+}
+
+PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
+
+ PoolVector<uint8_t> out;
+ out.resize(PROTO_SIZE + p_data_size);
+
+ PoolVector<uint8_t>::Write w = out.write();
+ copymem(&w[0], &p_type, 1);
+ copymem(&w[1], &p_from, 4);
+ copymem(&w[5], &p_to, 4);
+ copymem(&w[PROTO_SIZE], p_data, p_data_size);
+
+ return out;
+}
+
+void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
+
+ // First of all, confirm the ID!
+ _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
+
+ // Then send the server peer (which will trigger connection_succeded in client)
+ _send_sys(get_peer(p_peer_id), SYS_ADD, 1);
+
+ for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ uint32_t id = E->key();
+ if (p_peer_id == id)
+ continue; // Skip the newwly added peer (already confirmed)
+
+ // Send new peer to others
+ _send_sys(get_peer(id), SYS_ADD, p_peer_id);
+ // Send others to new peer
+ _send_sys(get_peer(p_peer_id), SYS_ADD, id);
+ }
+}
+
+void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
+ for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ uint32_t id = E->key();
+ if (p_peer_id != id)
+ _send_sys(get_peer(id), SYS_DEL, p_peer_id);
+ }
+}
+
+void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
+ Packet packet;
+ packet.data = (uint8_t *)memalloc(p_data_size);
+ packet.size = p_data_size;
+ packet.source = p_source;
+ packet.destination = p_dest;
+ copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
+ _incoming_packets.push_back(packet);
+ emit_signal("peer_packet", p_source);
+}
+
+Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
+ if (p_to == 1) {
+
+ return OK; // Will not send to self
+
+ } else if (p_to == 0) {
+
+ for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ if (E->key() != p_from)
+ E->get()->put_packet(p_buffer, p_buffer_size);
+ }
+ return OK; // Sent to all but sender
+
+ } else if (p_to < 0) {
+
+ for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ if (E->key() != p_from && E->key() != -p_to)
+ E->get()->put_packet(p_buffer, p_buffer_size);
+ }
+ return OK; // Sent to all but sender and excluded
+
+ } else {
+
+ ERR_FAIL_COND_V(p_to == p_from, FAILED);
+
+ return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
+ }
+}
+
+void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
+
+ ERR_FAIL_COND(!p_peer.is_valid());
+
+ const uint8_t *in_buffer;
+ int size = 0;
+ int data_size = 0;
+
+ Error err = p_peer->get_packet(&in_buffer, size);
+
+ ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND(size < PROTO_SIZE);
+
+ data_size = size - PROTO_SIZE;
+
+ uint8_t type = 0;
+ int32_t from = 0;
+ int32_t to = 0;
+ copymem(&type, in_buffer, 1);
+ copymem(&from, &in_buffer[1], 4);
+ copymem(&to, &in_buffer[5], 4);
+
+ if (is_server()) { // Server can resend
+
+ ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
+ ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
+
+ _server_relay(from, to, in_buffer, size); // Relay if needed
+
+ if (to == 1) { // This is for the server
+
+ _store_pkt(from, to, in_buffer, data_size);
+
+ } else if (to == 0) {
+
+ // Broadcast, for us too
+ _store_pkt(from, to, in_buffer, data_size);
+
+ } else if (to < 0) {
+
+ // All but one, for us if not excluded
+ if (_peer_id != -(int32_t)p_peer_id)
+ _store_pkt(from, to, in_buffer, data_size);
+
+ } else {
+
+ // Send to specific peer
+ ERR_FAIL_COND(!_peer_map.has(to));
+ get_peer(to)->put_packet(in_buffer, size);
+ }
+
+ } else {
+
+ if (type == SYS_NONE) { // Payload message
+
+ _store_pkt(from, to, in_buffer, data_size);
+ return;
+ }
+
+ // System message
+ ERR_FAIL_COND(data_size < 4);
+ int id = 0;
+ copymem(&id, &in_buffer[PROTO_SIZE], 4);
+
+ switch (type) {
+
+ case SYS_ADD: // Add peer
+ _peer_map[id] = Ref<WebSocketPeer>();
+ emit_signal("peer_connected", id);
+ if (id == 1) // We just connected to the server
+ emit_signal("connection_succeeded");
+ break;
+
+ case SYS_DEL: // Remove peer
+ _peer_map.erase(id);
+ emit_signal("peer_disconnected", id);
+ break;
+ case SYS_ID: // Helo, server assigned ID
+ _peer_id = id;
+ break;
+ default:
+ ERR_EXPLAIN("Invalid multiplayer message");
+ ERR_FAIL();
+ break;
+ }
+ }
+}