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Diffstat (limited to 'modules/websocket/websocket_multiplayer.h')
-rw-r--r-- | modules/websocket/websocket_multiplayer.h | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h deleted file mode 100644 index 1aecad97a0..0000000000 --- a/modules/websocket/websocket_multiplayer.h +++ /dev/null @@ -1,109 +0,0 @@ -/*************************************************************************/ -/* websocket_multiplayer.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef WEBSOCKET_MULTIPLAYER_PEER_H -#define WEBSOCKET_MULTIPLAYER_PEER_H - -#include "core/error_list.h" -#include "core/io/networked_multiplayer_peer.h" -#include "core/list.h" -#include "websocket_peer.h" - -class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer { - - GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer); - -private: - PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size); - void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size); - Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size); - -protected: - enum { - SYS_NONE = 0, - SYS_ADD = 1, - SYS_DEL = 2, - SYS_ID = 3, - - PROTO_SIZE = 9 - }; - - struct Packet { - int source; - int destination; - uint8_t *data; - uint32_t size; - }; - - List<Packet> _incoming_packets; - Map<int, Ref<WebSocketPeer> > _peer_map; - Packet _current_packet; - - bool _is_multiplayer; - int _target_peer; - int _peer_id; - int _refusing; - - static void _bind_methods(); - - void _send_add(int32_t p_peer_id); - void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id); - void _send_del(int32_t p_peer_id); - int _gen_unique_id() const; - -public: - /* NetworkedMultiplayerPeer */ - void set_transfer_mode(TransferMode p_mode); - TransferMode get_transfer_mode() const; - void set_target_peer(int p_peer_id); - int get_packet_peer() const; - int get_unique_id() const; - virtual bool is_server() const = 0; - void set_refuse_new_connections(bool p_enable); - bool is_refusing_new_connections() const; - virtual ConnectionStatus get_connection_status() const = 0; - - /* PacketPeer */ - virtual int get_available_packet_count() const; - virtual int get_max_packet_size() const = 0; - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); - - /* WebSocketPeer */ - virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0; - - void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id); - void _clear(); - - WebSocketMultiplayerPeer(); - ~WebSocketMultiplayerPeer(); -}; - -#endif // WEBSOCKET_MULTIPLAYER_PEER_H |