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Diffstat (limited to 'modules/websocket/websocket_multiplayer.h')
-rw-r--r-- | modules/websocket/websocket_multiplayer.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h new file mode 100644 index 0000000000..3125822c81 --- /dev/null +++ b/modules/websocket/websocket_multiplayer.h @@ -0,0 +1,109 @@ +/*************************************************************************/ +/* websocket_multiplayer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT WEBSOCKET MODULE */ +/* https://github.com/LudiDorici/godot-websocket */ +/*************************************************************************/ +/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef WEBSOCKET_MULTIPLAYER_PEER_H +#define WEBSOCKET_MULTIPLAYER_PEER_H + +#include "core/error_list.h" +#include "core/io/networked_multiplayer_peer.h" +#include "core/list.h" +#include "websocket_peer.h" + +class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer { + + GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer); + +private: + PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size); + void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size); + Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size); + +protected: + enum { + SYS_NONE = 0, + SYS_ADD = 1, + SYS_DEL = 2, + SYS_ID = 3, + + PROTO_SIZE = 9, + SYS_PACKET_SIZE = 13, + MAX_PACKET_SIZE = 65536 - 14 // 5 websocket, 9 multiplayer + }; + + struct Packet { + int source; + int destination; + uint8_t *data; + uint32_t size; + }; + + List<Packet> _incoming_packets; + Map<int, Ref<WebSocketPeer> > _peer_map; + Packet _current_packet; + + bool _is_multiplayer; + int _target_peer; + int _peer_id; + int _refusing; + + static void _bind_methods(); + + void _send_add(int32_t p_peer_id); + void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id); + void _send_del(int32_t p_peer_id); + int _gen_unique_id() const; + +public: + /* NetworkedMultiplayerPeer */ + void set_transfer_mode(TransferMode p_mode); + TransferMode get_transfer_mode() const; + void set_target_peer(int p_peer_id); + int get_packet_peer() const; + int get_unique_id() const; + virtual bool is_server() const = 0; + void set_refuse_new_connections(bool p_enable); + bool is_refusing_new_connections() const; + virtual ConnectionStatus get_connection_status() const = 0; + + /* PacketPeer */ + virtual int get_available_packet_count() const; + virtual int get_max_packet_size() const; + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); + + /* WebSocketPeer */ + virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0; + + void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id); + void _clear(); + + WebSocketMultiplayerPeer(); + ~WebSocketMultiplayerPeer(); +}; + +#endif // WEBSOCKET_MULTIPLAYER_PEER_H |