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Diffstat (limited to 'modules/websocket/websocket_multiplayer.cpp')
-rw-r--r-- | modules/websocket/websocket_multiplayer.cpp | 360 |
1 files changed, 0 insertions, 360 deletions
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp deleted file mode 100644 index 11caac944b..0000000000 --- a/modules/websocket/websocket_multiplayer.cpp +++ /dev/null @@ -1,360 +0,0 @@ -/*************************************************************************/ -/* websocket_multiplayer.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "websocket_multiplayer.h" -#include "core/os/os.h" - -WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { - - _is_multiplayer = false; - _peer_id = 0; - _target_peer = 0; - _refusing = false; - - _current_packet.source = 0; - _current_packet.destination = 0; - _current_packet.size = 0; - _current_packet.data = NULL; -} - -WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { - - _clear(); -} - -int WebSocketMultiplayerPeer::_gen_unique_id() const { - - uint32_t hash = 0; - - while (hash == 0 || hash == 1) { - - hash = hash_djb2_one_32( - (uint32_t)OS::get_singleton()->get_ticks_usec()); - hash = hash_djb2_one_32( - (uint32_t)OS::get_singleton()->get_unix_time(), hash); - hash = hash_djb2_one_32( - (uint32_t)OS::get_singleton()->get_data_path().hash64(), hash); - hash = hash_djb2_one_32( - (uint32_t)((uint64_t)this), hash); //rely on aslr heap - hash = hash_djb2_one_32( - (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack - hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion - } - - return hash; -} -void WebSocketMultiplayerPeer::_clear() { - - _peer_map.clear(); - if (_current_packet.data != NULL) - memfree(_current_packet.data); - - for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) { - memfree(E->get().data); - E->get().data = NULL; - } - - _incoming_packets.clear(); -} - -void WebSocketMultiplayerPeer::_bind_methods() { - - ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer); - - ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source"))); -} - -// -// PacketPeer -// -int WebSocketMultiplayerPeer::get_available_packet_count() const { - - ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI."); - ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED); - - return _incoming_packets.size(); -} - -Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - - ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI."); - ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED); - - r_buffer_size = 0; - - if (_current_packet.data != NULL) { - memfree(_current_packet.data); - _current_packet.data = NULL; - } - - _current_packet = _incoming_packets.front()->get(); - _incoming_packets.pop_front(); - - *r_buffer = _current_packet.data; - r_buffer_size = _current_packet.size; - - return OK; -} - -Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - - ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI."); - ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED); - - PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size); - - if (is_server()) { - return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size()); - } else { - return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size()); - } -} - -// -// NetworkedMultiplayerPeer -// -void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { - - // Websocket uses TCP, reliable -} - -NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { - - // Websocket uses TCP, reliable - return TRANSFER_MODE_RELIABLE; -} - -void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { - - _target_peer = p_target_peer; -} - -int WebSocketMultiplayerPeer::get_packet_peer() const { - - ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI."); - ERR_FAIL_COND_V(!_is_multiplayer, 1); - ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1); - - return _incoming_packets.front()->get().source; -} - -int WebSocketMultiplayerPeer::get_unique_id() const { - - return _peer_id; -} - -void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) { - - _refusing = p_enable; -} - -bool WebSocketMultiplayerPeer::is_refusing_new_connections() const { - - return _refusing; -} - -void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) { - - ERR_FAIL_COND(!p_peer.is_valid()); - ERR_FAIL_COND(!p_peer->is_connected_to_host()); - - PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4); - p_peer->put_packet(&(message.read()[0]), message.size()); -} - -PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) { - - PoolVector<uint8_t> out; - out.resize(PROTO_SIZE + p_data_size); - - PoolVector<uint8_t>::Write w = out.write(); - copymem(&w[0], &p_type, 1); - copymem(&w[1], &p_from, 4); - copymem(&w[5], &p_to, 4); - copymem(&w[PROTO_SIZE], p_data, p_data_size); - - return out; -} - -void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { - - // First of all, confirm the ID! - _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id); - - // Then send the server peer (which will trigger connection_succeded in client) - _send_sys(get_peer(p_peer_id), SYS_ADD, 1); - - for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) { - uint32_t id = E->key(); - if (p_peer_id == id) - continue; // Skip the newwly added peer (already confirmed) - - // Send new peer to others - _send_sys(get_peer(id), SYS_ADD, p_peer_id); - // Send others to new peer - _send_sys(get_peer(p_peer_id), SYS_ADD, id); - } -} - -void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) { - for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) { - uint32_t id = E->key(); - if (p_peer_id != id) - _send_sys(get_peer(id), SYS_DEL, p_peer_id); - } -} - -void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) { - Packet packet; - packet.data = (uint8_t *)memalloc(p_data_size); - packet.size = p_data_size; - packet.source = p_source; - packet.destination = p_dest; - copymem(packet.data, &p_data[PROTO_SIZE], p_data_size); - _incoming_packets.push_back(packet); - emit_signal("peer_packet", p_source); -} - -Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) { - if (p_to == 1) { - - return OK; // Will not send to self - - } else if (p_to == 0) { - - for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) { - if (E->key() != p_from) - E->get()->put_packet(p_buffer, p_buffer_size); - } - return OK; // Sent to all but sender - - } else if (p_to < 0) { - - for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) { - if (E->key() != p_from && E->key() != -p_to) - E->get()->put_packet(p_buffer, p_buffer_size); - } - return OK; // Sent to all but sender and excluded - - } else { - - ERR_FAIL_COND_V(p_to == p_from, FAILED); - - return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer - } -} - -void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) { - - ERR_FAIL_COND(!p_peer.is_valid()); - - const uint8_t *in_buffer; - int size = 0; - int data_size = 0; - - Error err = p_peer->get_packet(&in_buffer, size); - - ERR_FAIL_COND(err != OK); - ERR_FAIL_COND(size < PROTO_SIZE); - - data_size = size - PROTO_SIZE; - - uint8_t type = 0; - int32_t from = 0; - int32_t to = 0; - copymem(&type, in_buffer, 1); - copymem(&from, &in_buffer[1], 4); - copymem(&to, &in_buffer[5], 4); - - if (is_server()) { // Server can resend - - ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages - ERR_FAIL_COND(from != p_peer_id); // Someone is cheating - - _server_relay(from, to, in_buffer, size); // Relay if needed - - if (to == 1) { // This is for the server - - _store_pkt(from, to, in_buffer, data_size); - - } else if (to == 0) { - - // Broadcast, for us too - _store_pkt(from, to, in_buffer, data_size); - - } else if (to < 0) { - - // All but one, for us if not excluded - if (_peer_id != -(int32_t)p_peer_id) - _store_pkt(from, to, in_buffer, data_size); - - } else { - - // Send to specific peer - ERR_FAIL_COND(!_peer_map.has(to)); - get_peer(to)->put_packet(in_buffer, size); - } - - } else { - - if (type == SYS_NONE) { // Payload message - - _store_pkt(from, to, in_buffer, data_size); - return; - } - - // System message - ERR_FAIL_COND(data_size < 4); - int id = 0; - copymem(&id, &in_buffer[PROTO_SIZE], 4); - - switch (type) { - - case SYS_ADD: // Add peer - _peer_map[id] = Ref<WebSocketPeer>(); - emit_signal("peer_connected", id); - if (id == 1) // We just connected to the server - emit_signal("connection_succeeded"); - break; - - case SYS_DEL: // Remove peer - _peer_map.erase(id); - emit_signal("peer_disconnected", id); - break; - case SYS_ID: // Helo, server assigned ID - _peer_id = id; - break; - default: - ERR_EXPLAIN("Invalid multiplayer message"); - ERR_FAIL(); - break; - } - } -} |