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-rw-r--r--modules/websocket/websocket_client.h75
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diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
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-/*************************************************************************/
-/* websocket_client.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef WEBSOCKET_CLIENT_H
-#define WEBSOCKET_CLIENT_H
-
-#include "core/crypto/crypto.h"
-#include "core/error/error_list.h"
-#include "websocket_multiplayer_peer.h"
-#include "websocket_peer.h"
-
-class WebSocketClient : public WebSocketMultiplayerPeer {
- GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
- GDCICLASS(WebSocketClient);
-
-protected:
- Ref<WebSocketPeer> _peer;
- bool verify_ssl = true;
- Ref<X509Certificate> ssl_cert;
-
- static void _bind_methods();
-
-public:
- Error connect_to_url(String p_url, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false, const Vector<String> p_custom_headers = Vector<String>());
-
- void set_verify_ssl_enabled(bool p_verify_ssl);
- bool is_verify_ssl_enabled() const;
- Ref<X509Certificate> get_trusted_ssl_certificate() const;
- void set_trusted_ssl_certificate(Ref<X509Certificate> p_cert);
-
- virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) = 0;
- virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
- virtual IPAddress get_connected_host() const = 0;
- virtual uint16_t get_connected_port() const = 0;
-
- virtual bool is_server() const override;
-
- void _on_peer_packet();
- void _on_connect(String p_protocol);
- void _on_close_request(int p_code, String p_reason);
- void _on_disconnect(bool p_was_clean);
- void _on_error();
-
- WebSocketClient();
- ~WebSocketClient();
-};
-
-#endif // WEBSOCKET_CLIENT_H