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Diffstat (limited to 'modules/websocket/websocket_client.h')
-rw-r--r-- | modules/websocket/websocket_client.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h new file mode 100644 index 0000000000..0e87825222 --- /dev/null +++ b/modules/websocket/websocket_client.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* websocket_client.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef WEBSOCKET_CLIENT_H +#define WEBSOCKET_CLIENT_H + +#include "core/error_list.h" +#include "websocket_multiplayer.h" +#include "websocket_peer.h" + +class WebSocketClient : public WebSocketMultiplayerPeer { + + GDCLASS(WebSocketClient, WebSocketMultiplayerPeer); + GDCICLASS(WebSocketClient); + +protected: + Ref<WebSocketPeer> _peer; + + static void _bind_methods(); + +public: + Error connect_to_url(String p_url, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false); + + virtual void poll() = 0; + virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0; + virtual void disconnect_from_host() = 0; + virtual IP_Address get_connected_host() const = 0; + virtual uint16_t get_connected_port() const = 0; + + virtual bool is_server() const; + virtual ConnectionStatus get_connection_status() const = 0; + + void _on_peer_packet(); + void _on_connect(String p_protocol); + void _on_disconnect(); + void _on_error(); + + WebSocketClient(); + ~WebSocketClient(); +}; + +#endif // WEBSOCKET_CLIENT_H |