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-rw-r--r--modules/websocket/websocket_client.cpp140
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diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
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+/*************************************************************************/
+/* websocket_client.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "websocket_client.h"
+
+GDCINULL(WebSocketClient);
+
+WebSocketClient::WebSocketClient() {
+
+ verify_ssl = true;
+}
+
+WebSocketClient::~WebSocketClient() {
+}
+
+Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protocols, bool gd_mp_api) {
+ _is_multiplayer = gd_mp_api;
+
+ String host = p_url;
+ String path = "/";
+ int p_len = -1;
+ int port = 80;
+ bool ssl = false;
+ if (host.begins_with("wss://")) {
+ ssl = true; // we should implement this
+ host = host.substr(6, host.length() - 6);
+ port = 443;
+ } else {
+ ssl = false;
+ if (host.begins_with("ws://"))
+ host = host.substr(5, host.length() - 5);
+ }
+
+ // Path
+ p_len = host.find("/");
+ if (p_len != -1) {
+ path = host.substr(p_len, host.length() - p_len);
+ host = host.substr(0, p_len);
+ }
+
+ // Port
+ p_len = host.find_last(":");
+ if (p_len != -1 && p_len == host.find(":")) {
+ port = host.substr(p_len, host.length() - p_len).to_int();
+ host = host.substr(0, p_len);
+ }
+
+ return connect_to_host(host, path, port, ssl, p_protocols);
+}
+
+void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {
+
+ verify_ssl = p_verify_ssl;
+}
+
+bool WebSocketClient::is_verify_ssl_enabled() const {
+
+ return verify_ssl;
+}
+
+bool WebSocketClient::is_server() const {
+
+ return false;
+}
+
+void WebSocketClient::_on_peer_packet() {
+
+ if (_is_multiplayer) {
+ _process_multiplayer(get_peer(1), 1);
+ } else {
+ emit_signal("data_received");
+ }
+}
+
+void WebSocketClient::_on_connect(String p_protocol) {
+
+ if (_is_multiplayer) {
+ // need to wait for ID confirmation...
+ } else {
+ emit_signal("connection_established", p_protocol);
+ }
+}
+
+void WebSocketClient::_on_disconnect() {
+
+ if (_is_multiplayer) {
+ emit_signal("connection_failed");
+ } else {
+ emit_signal("connection_closed");
+ }
+}
+
+void WebSocketClient::_on_error() {
+
+ if (_is_multiplayer) {
+ emit_signal("connection_failed");
+ } else {
+ emit_signal("connection_error");
+ }
+}
+
+void WebSocketClient::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host);
+ ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
+ ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
+
+ ADD_SIGNAL(MethodInfo("data_received"));
+ ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
+ ADD_SIGNAL(MethodInfo("connection_closed"));
+ ADD_SIGNAL(MethodInfo("connection_error"));
+}