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Diffstat (limited to 'modules/websocket/websocket_client.cpp')
-rw-r--r-- | modules/websocket/websocket_client.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp new file mode 100644 index 0000000000..f92a386988 --- /dev/null +++ b/modules/websocket/websocket_client.cpp @@ -0,0 +1,124 @@ +/*************************************************************************/ +/* websocket_client.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "websocket_client.h" + +GDCINULL(WebSocketClient); + +WebSocketClient::WebSocketClient() { +} + +WebSocketClient::~WebSocketClient() { +} + +Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protocols, bool gd_mp_api) { + _is_multiplayer = gd_mp_api; + + String host = p_url; + String path = "/"; + int p_len = -1; + int port = 80; + bool ssl = false; + if (host.begins_with("wss://")) { + ssl = true; // we should implement this + host = host.substr(6, host.length() - 6); + port = 443; + } else { + ssl = false; + if (host.begins_with("ws://")) + host = host.substr(5, host.length() - 5); + } + + // Path + p_len = host.find("/"); + if (p_len != -1) { + path = host.substr(p_len, host.length() - p_len); + host = host.substr(0, p_len); + } + + // Port + p_len = host.find_last(":"); + if (p_len != -1 && p_len == host.find(":")) { + port = host.substr(p_len, host.length() - p_len).to_int(); + host = host.substr(0, p_len); + } + + return connect_to_host(host, path, port, ssl, p_protocols); +} + +bool WebSocketClient::is_server() const { + + return false; +} + +void WebSocketClient::_on_peer_packet() { + + if (_is_multiplayer) { + _process_multiplayer(get_peer(1), 1); + } else { + emit_signal("data_received"); + } +} + +void WebSocketClient::_on_connect(String p_protocol) { + + if (_is_multiplayer) { + // need to wait for ID confirmation... + } else { + emit_signal("connection_established", p_protocol); + } +} + +void WebSocketClient::_on_disconnect() { + + if (_is_multiplayer) { + emit_signal("connection_failed"); + } else { + emit_signal("connection_closed"); + } +} + +void WebSocketClient::_on_error() { + + if (_is_multiplayer) { + emit_signal("connection_failed"); + } else { + emit_signal("connection_error"); + } +} + +void WebSocketClient::_bind_methods() { + ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host); + + ADD_SIGNAL(MethodInfo("data_received")); + ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol"))); + ADD_SIGNAL(MethodInfo("connection_closed")); + ADD_SIGNAL(MethodInfo("connection_error")); +} |