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Diffstat (limited to 'modules/websocket/websocket_client.cpp')
-rw-r--r--modules/websocket/websocket_client.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index 7ee4b990b5..3900180739 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -33,7 +33,6 @@
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
-
verify_ssl = true;
}
@@ -54,8 +53,9 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
port = 443;
} else {
ssl = false;
- if (host.begins_with("ws://"))
+ if (host.begins_with("ws://")) {
host = host.substr(5, host.length() - 5);
+ }
}
// Path
@@ -76,33 +76,27 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
}
void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {
-
verify_ssl = p_verify_ssl;
}
bool WebSocketClient::is_verify_ssl_enabled() const {
-
return verify_ssl;
}
Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const {
-
return ssl_cert;
}
void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) {
-
ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED);
ssl_cert = p_cert;
}
bool WebSocketClient::is_server() const {
-
return false;
}
void WebSocketClient::_on_peer_packet() {
-
if (_is_multiplayer) {
_process_multiplayer(get_peer(1), 1);
} else {
@@ -111,7 +105,6 @@ void WebSocketClient::_on_peer_packet() {
}
void WebSocketClient::_on_connect(String p_protocol) {
-
if (_is_multiplayer) {
// need to wait for ID confirmation...
} else {
@@ -120,12 +113,10 @@ void WebSocketClient::_on_connect(String p_protocol) {
}
void WebSocketClient::_on_close_request(int p_code, String p_reason) {
-
emit_signal("server_close_request", p_code, p_reason);
}
void WebSocketClient::_on_disconnect(bool p_was_clean) {
-
if (_is_multiplayer) {
emit_signal("connection_failed");
} else {
@@ -134,7 +125,6 @@ void WebSocketClient::_on_disconnect(bool p_was_clean) {
}
void WebSocketClient::_on_error() {
-
if (_is_multiplayer) {
emit_signal("connection_failed");
} else {