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Diffstat (limited to 'modules/websocket/websocket_client.cpp')
-rw-r--r-- | modules/websocket/websocket_client.cpp | 141 |
1 files changed, 0 insertions, 141 deletions
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp deleted file mode 100644 index 2734b4b88f..0000000000 --- a/modules/websocket/websocket_client.cpp +++ /dev/null @@ -1,141 +0,0 @@ -/*************************************************************************/ -/* websocket_client.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "websocket_client.h" - -GDCINULL(WebSocketClient); - -WebSocketClient::WebSocketClient() { -} - -WebSocketClient::~WebSocketClient() { -} - -Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_protocols, bool gd_mp_api, const Vector<String> p_custom_headers) { - _is_multiplayer = gd_mp_api; - - String host = p_url; - String path; - String scheme; - int port = 0; - Error err = p_url.parse_url(scheme, host, port, path); - ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url); - - bool ssl = false; - if (scheme == "wss://") { - ssl = true; - } - if (port == 0) { - port = ssl ? 443 : 80; - } - if (path.is_empty()) { - path = "/"; - } - return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers); -} - -void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) { - verify_ssl = p_verify_ssl; -} - -bool WebSocketClient::is_verify_ssl_enabled() const { - return verify_ssl; -} - -Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const { - return ssl_cert; -} - -void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) { - ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED); - ssl_cert = p_cert; -} - -bool WebSocketClient::is_server() const { - return false; -} - -void WebSocketClient::_on_peer_packet() { - if (_is_multiplayer) { - _process_multiplayer(get_peer(1), 1); - } else { - emit_signal(SNAME("data_received")); - } -} - -void WebSocketClient::_on_connect(String p_protocol) { - if (_is_multiplayer) { - // need to wait for ID confirmation... - } else { - emit_signal(SNAME("connection_established"), p_protocol); - } -} - -void WebSocketClient::_on_close_request(int p_code, String p_reason) { - emit_signal(SNAME("server_close_request"), p_code, p_reason); -} - -void WebSocketClient::_on_disconnect(bool p_was_clean) { - if (_is_multiplayer) { - emit_signal(SNAME("connection_failed")); - } else { - emit_signal(SNAME("connection_closed"), p_was_clean); - } -} - -void WebSocketClient::_on_error() { - if (_is_multiplayer) { - emit_signal(SNAME("connection_failed")); - } else { - emit_signal(SNAME("connection_error")); - } -} - -void WebSocketClient::_bind_methods() { - ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api", "custom_headers"), &WebSocketClient::connect_to_url, DEFVAL(Vector<String>()), DEFVAL(false), DEFVAL(Vector<String>())); - ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host); - ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port); - ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled); - ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_verify_ssl_enabled", "is_verify_ssl_enabled"); - - ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate); - ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate", "cert"), &WebSocketClient::set_trusted_ssl_certificate); - - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate"); - - ADD_SIGNAL(MethodInfo("data_received")); - ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol"))); - ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason"))); - ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close"))); - ADD_SIGNAL(MethodInfo("connection_error")); -} |