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+/*************************************************************************/
+/* lws_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT WEBSOCKET MODULE */
+/* https://github.com/LudiDorici/godot-websocket */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef LWSSERVER_H
+#define LWSSERVER_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/reference.h"
+#include "lws_helper.h"
+#include "lws_peer.h"
+#include "websocket_server.h"
+
+class LWSServer : public WebSocketServer {
+
+ GDCIIMPL(LWSServer, WebSocketServer);
+
+ LWS_HELPER(LWSServer);
+
+private:
+ Map<int, Ref<LWSPeer> > peer_map;
+
+public:
+ Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+ void stop();
+ bool is_listening() const;
+ bool has_peer(int p_id) const;
+ Ref<WebSocketPeer> get_peer(int p_id) const;
+ virtual void poll() { _lws_poll(); }
+
+ LWSServer();
+ ~LWSServer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LWSSERVER_H