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+/*************************************************************************/
+/* lws_client.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef LWSCLIENT_H
+#define LWSCLIENT_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "lws_helper.h"
+#include "lws_peer.h"
+#include "websocket_client.h"
+
+class LWSClient : public WebSocketClient {
+
+ GDCIIMPL(LWSClient, WebSocketClient);
+
+ LWS_HELPER(LWSClient);
+
+public:
+ Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
+ Ref<WebSocketPeer> get_peer(int p_peer_id) const;
+ void disconnect_from_host();
+ IP_Address get_connected_host() const;
+ uint16_t get_connected_port() const;
+ virtual ConnectionStatus get_connection_status() const;
+ virtual void poll();
+
+ LWSClient();
+ ~LWSClient();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LWSCLIENT_H