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-rw-r--r--modules/websocket/library_godot_websocket.js18
1 files changed, 16 insertions, 2 deletions
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js
index cf2c00a6a6..dd2fd1e94f 100644
--- a/modules/websocket/library_godot_websocket.js
+++ b/modules/websocket/library_godot_websocket.js
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -101,6 +101,15 @@ const GodotWebSocket = {
return 0;
},
+ // Get current bufferedAmount
+ bufferedAmount: function (p_id) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return 0; // Godot object is gone.
+ }
+ return ref.bufferedAmount;
+ },
+
create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) {
const id = IDHandler.add(socket);
socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
@@ -171,6 +180,11 @@ const GodotWebSocket = {
return GodotWebSocket.send(p_id, out);
},
+ godot_js_websocket_buffered_amount__sig: 'ii',
+ godot_js_websocket_buffered_amount: function (p_id) {
+ return GodotWebSocket.bufferedAmount(p_id);
+ },
+
godot_js_websocket_close__sig: 'viii',
godot_js_websocket_close: function (p_id, p_code, p_reason) {
const code = p_code;