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Diffstat (limited to 'modules/websocket/library_godot_websocket.js')
-rw-r--r--modules/websocket/library_godot_websocket.js97
1 files changed, 47 insertions, 50 deletions
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js
index f7d3195807..6ada4e7335 100644
--- a/modules/websocket/library_godot_websocket.js
+++ b/modules/websocket/library_godot_websocket.js
@@ -28,52 +28,51 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-var GodotWebSocket = {
-
+const GodotWebSocket = {
// Our socket implementation that forwards events to C++.
- $GodotWebSocket__deps: ['$IDHandler'],
+ $GodotWebSocket__deps: ['$IDHandler', '$GodotRuntime'],
$GodotWebSocket: {
// Connection opened, report selected protocol
- _onopen: function(p_id, callback, event) {
+ _onopen: function (p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return; // Godot object is gone.
}
- let c_str = GodotOS.allocString(ref.protocol);
+ const c_str = GodotRuntime.allocString(ref.protocol);
callback(c_str);
- _free(c_str);
+ GodotRuntime.free(c_str);
},
// Message received, report content and type (UTF8 vs binary)
- _onmessage: function(p_id, callback, event) {
+ _onmessage: function (p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return; // Godot object is gone.
}
- var buffer;
- var is_string = 0;
+ let buffer;
+ let is_string = 0;
if (event.data instanceof ArrayBuffer) {
buffer = new Uint8Array(event.data);
} else if (event.data instanceof Blob) {
- alert("Blob type not supported");
+ GodotRuntime.error('Blob type not supported');
return;
- } else if (typeof event.data === "string") {
+ } else if (typeof event.data === 'string') {
is_string = 1;
- var enc = new TextEncoder("utf-8");
+ const enc = new TextEncoder('utf-8');
buffer = new Uint8Array(enc.encode(event.data));
} else {
- alert("Unknown message type");
+ GodotRuntime.error('Unknown message type');
return;
}
- var len = buffer.length*buffer.BYTES_PER_ELEMENT;
- var out = _malloc(len);
+ const len = buffer.length * buffer.BYTES_PER_ELEMENT;
+ const out = GodotRuntime.malloc(len);
HEAPU8.set(buffer, out);
callback(out, len, is_string);
- _free(out);
+ GodotRuntime.free(out);
},
// An error happened, 'onclose' will be called after this.
- _onerror: function(p_id, callback, event) {
+ _onerror: function (p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return; // Godot object is gone.
@@ -82,27 +81,27 @@ var GodotWebSocket = {
},
// Connection is closed, this is always fired. Report close code, reason, and clean status.
- _onclose: function(p_id, callback, event) {
+ _onclose: function (p_id, callback, event) {
const ref = IDHandler.get(p_id);
if (!ref) {
return; // Godot object is gone.
}
- let c_str = GodotOS.allocString(event.reason);
+ const c_str = GodotRuntime.allocString(event.reason);
callback(event.code, c_str, event.wasClean ? 1 : 0);
- _free(c_str);
+ GodotRuntime.free(c_str);
},
// Send a message
- send: function(p_id, p_data) {
+ send: function (p_id, p_data) {
const ref = IDHandler.get(p_id);
- if (!ref || ref.readyState != ref.OPEN) {
+ if (!ref || ref.readyState !== ref.OPEN) {
return 1; // Godot object is gone or socket is not in a ready state.
}
ref.send(p_data);
return 0;
},
- create: function(socket, p_on_open, p_on_message, p_on_error, p_on_close) {
+ create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) {
const id = IDHandler.add(socket);
socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
socket.onmessage = GodotWebSocket._onmessage.bind(null, id, p_on_message);
@@ -112,17 +111,17 @@ var GodotWebSocket = {
},
// Closes the JavaScript WebSocket (if not already closing) associated to a given C++ object.
- close: function(p_id, p_code, p_reason) {
+ close: function (p_id, p_code, p_reason) {
const ref = IDHandler.get(p_id);
if (ref && ref.readyState < ref.CLOSING) {
const code = p_code;
- const reason = UTF8ToString(p_reason);
+ const reason = GodotRuntime.parseString(p_reason);
ref.close(code, reason);
}
},
// Deletes the reference to a C++ object (closing any connected socket if necessary).
- destroy: function(p_id) {
+ destroy: function (p_id) {
const ref = IDHandler.get(p_id);
if (!ref) {
return;
@@ -136,52 +135,50 @@ var GodotWebSocket = {
},
},
- godot_js_websocket_create: function(p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) {
- const on_open = GodotOS.get_func(p_on_open).bind(null, p_ref);
- const on_message = GodotOS.get_func(p_on_message).bind(null, p_ref);
- const on_error = GodotOS.get_func(p_on_error).bind(null, p_ref);
- const on_close = GodotOS.get_func(p_on_close).bind(null, p_ref);
- const url = UTF8ToString(p_url);
- const protos = UTF8ToString(p_proto);
- var socket = null;
+ godot_js_websocket_create: function (p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) {
+ const on_open = GodotRuntime.get_func(p_on_open).bind(null, p_ref);
+ const on_message = GodotRuntime.get_func(p_on_message).bind(null, p_ref);
+ const on_error = GodotRuntime.get_func(p_on_error).bind(null, p_ref);
+ const on_close = GodotRuntime.get_func(p_on_close).bind(null, p_ref);
+ const url = GodotRuntime.parseString(p_url);
+ const protos = GodotRuntime.parseString(p_proto);
+ let socket = null;
try {
if (protos) {
- socket = new WebSocket(url, protos.split(","));
+ socket = new WebSocket(url, protos.split(','));
} else {
socket = new WebSocket(url);
}
} catch (e) {
return 0;
}
- socket.binaryType = "arraybuffer";
+ socket.binaryType = 'arraybuffer';
return GodotWebSocket.create(socket, on_open, on_message, on_error, on_close);
},
- godot_js_websocket_send: function(p_id, p_buf, p_buf_len, p_raw) {
- var bytes_array = new Uint8Array(p_buf_len);
- var i = 0;
- for(i = 0; i < p_buf_len; i++) {
- bytes_array[i] = getValue(p_buf + i, 'i8');
+ godot_js_websocket_send: function (p_id, p_buf, p_buf_len, p_raw) {
+ const bytes_array = new Uint8Array(p_buf_len);
+ let i = 0;
+ for (i = 0; i < p_buf_len; i++) {
+ bytes_array[i] = GodotRuntime.getHeapValue(p_buf + i, 'i8');
}
- var out = bytes_array;
- if (p_raw) {
- out = bytes_array.buffer;
- } else {
- out = new TextDecoder("utf-8").decode(bytes_array);
+ let out = bytes_array.buffer;
+ if (!p_raw) {
+ out = new TextDecoder('utf-8').decode(bytes_array);
}
return GodotWebSocket.send(p_id, out);
},
- godot_js_websocket_close: function(p_id, p_code, p_reason) {
+ godot_js_websocket_close: function (p_id, p_code, p_reason) {
const code = p_code;
- const reason = UTF8ToString(p_reason);
+ const reason = GodotRuntime.parseString(p_reason);
GodotWebSocket.close(p_id, code, reason);
},
- godot_js_websocket_destroy: function(p_id) {
+ godot_js_websocket_destroy: function (p_id) {
GodotWebSocket.destroy(p_id);
},
};
-autoAddDeps(GodotWebSocket, '$GodotWebSocket')
+autoAddDeps(GodotWebSocket, '$GodotWebSocket');
mergeInto(LibraryManager.library, GodotWebSocket);