diff options
Diffstat (limited to 'modules/websocket/doc_classes')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketClient.xml | 2 | ||||
-rw-r--r-- | modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml | 4 | ||||
-rw-r--r-- | modules/websocket/doc_classes/WebSocketServer.xml | 10 |
3 files changed, 11 insertions, 5 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 6af610c689..40c0ad17ad 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -6,7 +6,7 @@ <description> This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server. This client can be optionally used as a network peer for the [MultiplayerAPI]. - After starting the client ([method connect_to_url]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). + After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). You will receive appropriate signals when connecting, disconnecting, or when new data is available. </description> <tutorials> diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index 0679acf78a..ee1b60f739 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" version="4.0"> +<class name="WebSocketMultiplayerPeer" inherits="MultiplayerPeer" version="4.0"> <brief_description> Base class for WebSocket server and client. </brief_description> @@ -39,7 +39,7 @@ </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> </members> <signals> <signal name="peer_packet"> diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 78f2832770..5491f7de15 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -5,7 +5,7 @@ </brief_description> <description> This class implements a WebSocket server that can also support the high-level multiplayer API. - After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. + After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. [b]Note:[/b] Not available in HTML5 exports. </description> <tutorials> @@ -89,6 +89,9 @@ <member name="ca_chain" type="X509Certificate" setter="set_ca_chain" getter="get_ca_chain"> When using SSL (see [member private_key] and [member ssl_certificate]), you can set this to a valid [X509Certificate] to be provided as additional CA chain information during the SSL handshake. </member> + <member name="handshake_timeout" type="float" setter="set_handshake_timeout" getter="get_handshake_timeout" default="3.0"> + The time in seconds before a pending client (i.e. a client that has not yet finished the HTTP handshake) is considered stale and forcefully disconnected. + </member> <member name="private_key" type="CryptoKey" setter="set_private_key" getter="get_private_key"> When set to a valid [CryptoKey] (along with [member ssl_certificate]) will cause the server to require SSL instead of regular TCP (i.e. the [code]wss://[/code] protocol). </member> @@ -113,8 +116,11 @@ </argument> <argument index="1" name="protocol" type="String"> </argument> + <argument index="2" name="resource_name" type="String"> + </argument> <description> - Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client. + Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client, and "resource_name" will be the resource name of the URI the peer used. + "resource_name" is a path (at the very least a single forward slash) and potentially a query string. </description> </signal> <signal name="client_disconnected"> |