diff options
Diffstat (limited to 'modules/websocket/doc_classes')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketClient.xml | 19 | ||||
-rw-r--r-- | modules/websocket/doc_classes/WebSocketPeer.xml | 8 | ||||
-rw-r--r-- | modules/websocket/doc_classes/WebSocketServer.xml | 23 |
3 files changed, 44 insertions, 6 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 9241492623..b3ea535495 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -31,8 +31,12 @@ <method name="disconnect_from_host"> <return type="void"> </return> + <argument index="0" name="code" type="int" default="1000"> + </argument> + <argument index="1" name="reason" type="String" default=""""> + </argument> <description> - Disconnect from the server if currently connected. + Disconnect this client from the connected host. See [method WebSocketPeer.close] for more info. </description> </method> </methods> @@ -43,8 +47,10 @@ </members> <signals> <signal name="connection_closed"> + <argument index="0" name="was_clean_close" type="bool"> + </argument> <description> - Emitted when the connection to the server is closed. + Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly. </description> </signal> <signal name="connection_error"> @@ -64,6 +70,15 @@ Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer. </description> </signal> + <signal name="server_close_request"> + <argument index="0" name="code" type="int"> + </argument> + <argument index="1" name="reason" type="String"> + </argument> + <description> + Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details. + </description> + </signal> </signals> <constants> </constants> diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml index 85a08e0c0b..cc59706916 100644 --- a/modules/websocket/doc_classes/WebSocketPeer.xml +++ b/modules/websocket/doc_classes/WebSocketPeer.xml @@ -15,8 +15,14 @@ <method name="close"> <return type="void"> </return> + <argument index="0" name="code" type="int" default="1000"> + </argument> + <argument index="1" name="reason" type="String" default=""""> + </argument> <description> - Close this WebSocket connection, actively disconnecting the peer. + Close this WebSocket connection. [code]code[/code] is the status code for the closure (see RFC6455 section 7.4 for a list of valid status codes). [reason] is the human readable reason for closing the connection (can be any UTF8 string, must be less than 123 bytes). + Note: To achieve a clean close, you will need to keep polling until either [signal WebSocketClient.connection_closed] or [signal WebSocketServer.client_disconnected] is received. + Note: HTML5 export might not support all status codes. Please refer to browsers-specific documentation for more details. </description> </method> <method name="get_connected_host" qualifiers="const"> diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index a1061e446b..ba66fdd89b 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -18,8 +18,12 @@ </return> <argument index="0" name="id" type="int"> </argument> + <argument index="1" name="code" type="int" default="1000"> + </argument> + <argument index="2" name="reason" type="String" default=""""> + </argument> <description> - Disconnects the given peer. + Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more info. </description> </method> <method name="get_peer_address" qualifiers="const"> @@ -68,7 +72,7 @@ <description> Start listening on the given port. You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used. - You can use this server as a network peer for [MultiplayerAPI] by passing true as "gd_mp_api". Note: [signal data_received] will not be fired and clients other than Godot will not work in this case. + You can use this server as a network peer for [MultiplayerAPI] by passing [code]true[/code] as [code]gd_mp_api[/code]. Note: [signal data_received] will not be fired and clients other than Godot will not work in this case. </description> </method> <method name="stop"> @@ -80,6 +84,17 @@ </method> </methods> <signals> + <signal name="client_close_request"> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="code" type="int"> + </argument> + <argument index="2" name="reason" type="String"> + </argument> + <description> + Emitted when a client requests a clean close. You should keep polling until you get a [signal client_disconnected] signal with the same [code]id[/code] to achieve the clean close. See [method WebSocketPeer.close] for more details. + </description> + </signal> <signal name="client_connected"> <argument index="0" name="id" type="int"> </argument> @@ -92,8 +107,10 @@ <signal name="client_disconnected"> <argument index="0" name="id" type="int"> </argument> + <argument index="1" name="was_clean_close" type="bool"> + </argument> <description> - Emitted when a client disconnects. + Emitted when a client disconnects. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly. </description> </signal> <signal name="data_received"> |