summaryrefslogtreecommitdiff
path: root/modules/websocket/doc_classes
diff options
context:
space:
mode:
Diffstat (limited to 'modules/websocket/doc_classes')
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml26
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml14
-rw-r--r--modules/websocket/doc_classes/WebSocketPeer.xml18
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml40
4 files changed, 49 insertions, 49 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index ad2acf8a21..7d73194ea9 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -15,23 +15,23 @@
<methods>
<method name="connect_to_url">
<return type="int" enum="Error" />
- <argument index="0" name="url" type="String" />
- <argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
- <argument index="2" name="gd_mp_api" type="bool" default="false" />
- <argument index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
+ <param index="0" name="url" type="String" />
+ <param index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
+ <param index="2" name="gd_mp_api" type="bool" default="false" />
+ <param index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
<description>
Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a multiplayer peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request.
- [b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate.
- [b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions.
+ [b]Note:[/b] To avoid mixed content warnings or errors in Web, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate.
+ [b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in Web exports due to browsers restrictions.
</description>
</method>
<method name="disconnect_from_host">
<return type="void" />
- <argument index="0" name="code" type="int" default="1000" />
- <argument index="1" name="reason" type="String" default="&quot;&quot;" />
+ <param index="0" name="code" type="int" default="1000" />
+ <param index="1" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects this client from the connected host. See [method WebSocketPeer.close] for more information.
</description>
@@ -52,7 +52,7 @@
<members>
<member name="trusted_ssl_certificate" type="X509Certificate" setter="set_trusted_ssl_certificate" getter="get_trusted_ssl_certificate">
If specified, this [X509Certificate] will be the only one accepted when connecting to an SSL host. Any other certificate provided by the server will be regarded as invalid.
- [b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not supported in HTML5 exports due to browsers restrictions.
+ [b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not supported in Web exports due to browsers restrictions.
</member>
<member name="verify_ssl" type="bool" setter="set_verify_ssl_enabled" getter="is_verify_ssl_enabled">
If [code]true[/code], SSL certificate verification is enabled.
@@ -61,7 +61,7 @@
</members>
<signals>
<signal name="connection_closed">
- <argument index="0" name="was_clean_close" type="bool" />
+ <param index="0" name="was_clean_close" type="bool" />
<description>
Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
</description>
@@ -72,7 +72,7 @@
</description>
</signal>
<signal name="connection_established">
- <argument index="0" name="protocol" type="String" />
+ <param index="0" name="protocol" type="String" />
<description>
Emitted when a connection with the server is established, [code]protocol[/code] will contain the sub-protocol agreed with the server.
</description>
@@ -84,8 +84,8 @@
</description>
</signal>
<signal name="server_close_request">
- <argument index="0" name="code" type="int" />
- <argument index="1" name="reason" type="String" />
+ <param index="0" name="code" type="int" />
+ <param index="1" name="reason" type="String" />
<description>
Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details.
</description>
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index 4a617f4c82..4cc4d515e7 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -12,28 +12,28 @@
<methods>
<method name="get_peer" qualifiers="const">
<return type="WebSocketPeer" />
- <argument index="0" name="peer_id" type="int" />
+ <param index="0" name="peer_id" type="int" />
<description>
Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
</description>
</method>
<method name="set_buffers">
<return type="int" enum="Error" />
- <argument index="0" name="input_buffer_size_kb" type="int" />
- <argument index="1" name="input_max_packets" type="int" />
- <argument index="2" name="output_buffer_size_kb" type="int" />
- <argument index="3" name="output_max_packets" type="int" />
+ <param index="0" name="input_buffer_size_kb" type="int" />
+ <param index="1" name="input_max_packets" type="int" />
+ <param index="2" name="output_buffer_size_kb" type="int" />
+ <param index="3" name="output_max_packets" type="int" />
<description>
Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under [code]network/limits[/code]. For server, values are meant per connected peer.
The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. All parameters will be rounded up to the nearest power of two.
- [b]Note:[/b] HTML5 exports only use the input buffer since the output one is managed by browsers.
+ [b]Note:[/b] Web exports only use the input buffer since the output one is managed by browsers.
</description>
</method>
</methods>
<signals>
<signal name="peer_packet">
- <argument index="0" name="peer_source" type="int" />
+ <param index="0" name="peer_source" type="int" />
<description>
Emitted when a packet is received from a peer.
[b]Note:[/b] This signal is only emitted when the client or server is configured to use Godot multiplayer API.
diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml
index 6466654517..627b9c607c 100644
--- a/modules/websocket/doc_classes/WebSocketPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketPeer.xml
@@ -12,32 +12,32 @@
<methods>
<method name="close">
<return type="void" />
- <argument index="0" name="code" type="int" default="1000" />
- <argument index="1" name="reason" type="String" default="&quot;&quot;" />
+ <param index="0" name="code" type="int" default="1000" />
+ <param index="1" name="reason" type="String" default="&quot;&quot;" />
<description>
Closes this WebSocket connection. [code]code[/code] is the status code for the closure (see RFC 6455 section 7.4 for a list of valid status codes). [code]reason[/code] is the human readable reason for closing the connection (can be any UTF-8 string that's smaller than 123 bytes).
[b]Note:[/b] To achieve a clean close, you will need to keep polling until either [signal WebSocketClient.connection_closed] or [signal WebSocketServer.client_disconnected] is received.
- [b]Note:[/b] The HTML5 export might not support all status codes. Please refer to browser-specific documentation for more details.
+ [b]Note:[/b] The Web export might not support all status codes. Please refer to browser-specific documentation for more details.
</description>
</method>
<method name="get_connected_host" qualifiers="const">
<return type="String" />
<description>
Returns the IP address of the connected peer.
- [b]Note:[/b] Not available in the HTML5 export.
+ [b]Note:[/b] Not available in the Web export.
</description>
</method>
<method name="get_connected_port" qualifiers="const">
<return type="int" />
<description>
Returns the remote port of the connected peer.
- [b]Note:[/b] Not available in the HTML5 export.
+ [b]Note:[/b] Not available in the Web export.
</description>
</method>
<method name="get_current_outbound_buffered_amount" qualifiers="const">
<return type="int" />
<description>
- Returns the current amount of data in the outbound websocket buffer. [b]Note:[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use an internal buffer.
+ Returns the current amount of data in the outbound websocket buffer. [b]Note:[/b] Web exports use WebSocket.bufferedAmount, while other platforms use an internal buffer.
</description>
</method>
<method name="get_write_mode" qualifiers="const">
@@ -54,15 +54,15 @@
</method>
<method name="set_no_delay">
<return type="void" />
- <argument index="0" name="enabled" type="bool" />
+ <param index="0" name="enabled" type="bool" />
<description>
Disable Nagle's algorithm on the underling TCP socket (default). See [method StreamPeerTCP.set_no_delay] for more information.
- [b]Note:[/b] Not available in the HTML5 export.
+ [b]Note:[/b] Not available in the Web export.
</description>
</method>
<method name="set_write_mode">
<return type="void" />
- <argument index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode" />
+ <param index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode" />
<description>
Sets the socket to use the given [enum WriteMode].
</description>
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 46b0274de3..19c36700e6 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -6,7 +6,7 @@
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
- [b]Note:[/b] Not available in HTML5 exports.
+ [b]Note:[/b] Not available in Web exports.
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
@@ -14,30 +14,30 @@
<methods>
<method name="disconnect_peer">
<return type="void" />
- <argument index="0" name="id" type="int" />
- <argument index="1" name="code" type="int" default="1000" />
- <argument index="2" name="reason" type="String" default="&quot;&quot;" />
+ <param index="0" name="id" type="int" />
+ <param index="1" name="code" type="int" default="1000" />
+ <param index="2" name="reason" type="String" default="&quot;&quot;" />
<description>
Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more information.
</description>
</method>
<method name="get_peer_address" qualifiers="const">
<return type="String" />
- <argument index="0" name="id" type="int" />
+ <param index="0" name="id" type="int" />
<description>
Returns the IP address of the given peer.
</description>
</method>
<method name="get_peer_port" qualifiers="const">
<return type="int" />
- <argument index="0" name="id" type="int" />
+ <param index="0" name="id" type="int" />
<description>
Returns the remote port of the given peer.
</description>
</method>
<method name="has_peer" qualifiers="const">
<return type="bool" />
- <argument index="0" name="id" type="int" />
+ <param index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if a peer with the given ID is connected.
</description>
@@ -50,9 +50,9 @@
</method>
<method name="listen">
<return type="int" enum="Error" />
- <argument index="0" name="port" type="int" />
- <argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
- <argument index="2" name="gd_mp_api" type="bool" default="false" />
+ <param index="0" name="port" type="int" />
+ <param index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" />
+ <param index="2" name="gd_mp_api" type="bool" default="false" />
<description>
Starts listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested.
@@ -62,7 +62,7 @@
</method>
<method name="set_extra_headers">
<return type="void" />
- <argument index="0" name="headers" type="PackedStringArray" default="PackedStringArray()" />
+ <param index="0" name="headers" type="PackedStringArray" default="PackedStringArray()" />
<description>
Sets additional headers to be sent to clients during the HTTP handshake.
</description>
@@ -93,31 +93,31 @@
</members>
<signals>
<signal name="client_close_request">
- <argument index="0" name="id" type="int" />
- <argument index="1" name="code" type="int" />
- <argument index="2" name="reason" type="String" />
+ <param index="0" name="id" type="int" />
+ <param index="1" name="code" type="int" />
+ <param index="2" name="reason" type="String" />
<description>
Emitted when a client requests a clean close. You should keep polling until you get a [signal client_disconnected] signal with the same [code]id[/code] to achieve the clean close. See [method WebSocketPeer.close] for more details.
</description>
</signal>
<signal name="client_connected">
- <argument index="0" name="id" type="int" />
- <argument index="1" name="protocol" type="String" />
- <argument index="2" name="resource_name" type="String" />
+ <param index="0" name="id" type="int" />
+ <param index="1" name="protocol" type="String" />
+ <param index="2" name="resource_name" type="String" />
<description>
Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client, and "resource_name" will be the resource name of the URI the peer used.
"resource_name" is a path (at the very least a single forward slash) and potentially a query string.
</description>
</signal>
<signal name="client_disconnected">
- <argument index="0" name="id" type="int" />
- <argument index="1" name="was_clean_close" type="bool" />
+ <param index="0" name="id" type="int" />
+ <param index="1" name="was_clean_close" type="bool" />
<description>
Emitted when a client disconnects. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
</description>
</signal>
<signal name="data_received">
- <argument index="0" name="id" type="int" />
+ <param index="0" name="id" type="int" />
<description>
Emitted when a new message is received.
[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level multiplayer peer.