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-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml10
1 files changed, 8 insertions, 2 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 78f2832770..5491f7de15 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
- After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
+ After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
@@ -89,6 +89,9 @@
<member name="ca_chain" type="X509Certificate" setter="set_ca_chain" getter="get_ca_chain">
When using SSL (see [member private_key] and [member ssl_certificate]), you can set this to a valid [X509Certificate] to be provided as additional CA chain information during the SSL handshake.
</member>
+ <member name="handshake_timeout" type="float" setter="set_handshake_timeout" getter="get_handshake_timeout" default="3.0">
+ The time in seconds before a pending client (i.e. a client that has not yet finished the HTTP handshake) is considered stale and forcefully disconnected.
+ </member>
<member name="private_key" type="CryptoKey" setter="set_private_key" getter="get_private_key">
When set to a valid [CryptoKey] (along with [member ssl_certificate]) will cause the server to require SSL instead of regular TCP (i.e. the [code]wss://[/code] protocol).
</member>
@@ -113,8 +116,11 @@
</argument>
<argument index="1" name="protocol" type="String">
</argument>
+ <argument index="2" name="resource_name" type="String">
+ </argument>
<description>
- Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client.
+ Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client, and "resource_name" will be the resource name of the URI the peer used.
+ "resource_name" is a path (at the very least a single forward slash) and potentially a query string.
</description>
</signal>
<signal name="client_disconnected">