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Diffstat (limited to 'modules/websocket/doc_classes/WebSocketServer.xml')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketServer.xml | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml deleted file mode 100644 index 46b0274de3..0000000000 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ /dev/null @@ -1,127 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> - <brief_description> - A WebSocket server implementation. - </brief_description> - <description> - This class implements a WebSocket server that can also support the high-level multiplayer API. - After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. - [b]Note:[/b] Not available in HTML5 exports. - [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. - </description> - <tutorials> - </tutorials> - <methods> - <method name="disconnect_peer"> - <return type="void" /> - <argument index="0" name="id" type="int" /> - <argument index="1" name="code" type="int" default="1000" /> - <argument index="2" name="reason" type="String" default="""" /> - <description> - Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more information. - </description> - </method> - <method name="get_peer_address" qualifiers="const"> - <return type="String" /> - <argument index="0" name="id" type="int" /> - <description> - Returns the IP address of the given peer. - </description> - </method> - <method name="get_peer_port" qualifiers="const"> - <return type="int" /> - <argument index="0" name="id" type="int" /> - <description> - Returns the remote port of the given peer. - </description> - </method> - <method name="has_peer" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="id" type="int" /> - <description> - Returns [code]true[/code] if a peer with the given ID is connected. - </description> - </method> - <method name="is_listening" qualifiers="const"> - <return type="bool" /> - <description> - Returns [code]true[/code] if the server is actively listening on a port. - </description> - </method> - <method name="listen"> - <return type="int" enum="Error" /> - <argument index="0" name="port" type="int" /> - <argument index="1" name="protocols" type="PackedStringArray" default="PackedStringArray()" /> - <argument index="2" name="gd_mp_api" type="bool" default="false" /> - <description> - Starts listening on the given port. - You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested. - If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a multiplayer peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted. - If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to communicate with the peer with given [code]id[/code] (e.g. [code]get_peer(id).get_available_packet_count[/code]). - </description> - </method> - <method name="set_extra_headers"> - <return type="void" /> - <argument index="0" name="headers" type="PackedStringArray" default="PackedStringArray()" /> - <description> - Sets additional headers to be sent to clients during the HTTP handshake. - </description> - </method> - <method name="stop"> - <return type="void" /> - <description> - Stops the server and clear its state. - </description> - </method> - </methods> - <members> - <member name="bind_ip" type="String" setter="set_bind_ip" getter="get_bind_ip" default=""*""> - When not set to [code]*[/code] will restrict incoming connections to the specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] will cause the server to listen only to the local host. - </member> - <member name="ca_chain" type="X509Certificate" setter="set_ca_chain" getter="get_ca_chain"> - When using SSL (see [member private_key] and [member ssl_certificate]), you can set this to a valid [X509Certificate] to be provided as additional CA chain information during the SSL handshake. - </member> - <member name="handshake_timeout" type="float" setter="set_handshake_timeout" getter="get_handshake_timeout" default="3.0"> - The time in seconds before a pending client (i.e. a client that has not yet finished the HTTP handshake) is considered stale and forcefully disconnected. - </member> - <member name="private_key" type="CryptoKey" setter="set_private_key" getter="get_private_key"> - When set to a valid [CryptoKey] (along with [member ssl_certificate]) will cause the server to require SSL instead of regular TCP (i.e. the [code]wss://[/code] protocol). - </member> - <member name="ssl_certificate" type="X509Certificate" setter="set_ssl_certificate" getter="get_ssl_certificate"> - When set to a valid [X509Certificate] (along with [member private_key]) will cause the server to require SSL instead of regular TCP (i.e. the [code]wss://[/code] protocol). - </member> - </members> - <signals> - <signal name="client_close_request"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="code" type="int" /> - <argument index="2" name="reason" type="String" /> - <description> - Emitted when a client requests a clean close. You should keep polling until you get a [signal client_disconnected] signal with the same [code]id[/code] to achieve the clean close. See [method WebSocketPeer.close] for more details. - </description> - </signal> - <signal name="client_connected"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="protocol" type="String" /> - <argument index="2" name="resource_name" type="String" /> - <description> - Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client, and "resource_name" will be the resource name of the URI the peer used. - "resource_name" is a path (at the very least a single forward slash) and potentially a query string. - </description> - </signal> - <signal name="client_disconnected"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="was_clean_close" type="bool" /> - <description> - Emitted when a client disconnects. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly. - </description> - </signal> - <signal name="data_received"> - <argument index="0" name="id" type="int" /> - <description> - Emitted when a new message is received. - [b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level multiplayer peer. - </description> - </signal> - </signals> -</class> |