diff options
Diffstat (limited to 'modules/websocket/doc_classes/WebSocketClient.xml')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketClient.xml | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index c3baf9de83..705e3485f5 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -21,10 +21,13 @@ </argument> <argument index="2" name="gd_mp_api" type="bool" default="false"> </argument> + <argument index="3" name="custom_headers" type="PoolStringArray" default="PoolStringArray( )"> + </argument> <description> Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested. If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted. If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]). + You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request (not supported in HTML5 platform). </description> </method> <method name="disconnect_from_host"> @@ -38,8 +41,25 @@ Disconnects this client from the connected host. See [method WebSocketPeer.close] for more information. </description> </method> + <method name="get_connected_host" qualifiers="const"> + <return type="String"> + </return> + <description> + Return the IP address of the currently connected host. + </description> + </method> + <method name="get_connected_port" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the IP port of the currently connected host. + </description> + </method> </methods> <members> + <member name="trusted_ssl_certificate" type="X509Certificate" setter="set_trusted_ssl_certificate" getter="get_trusted_ssl_certificate"> + If specified, this [X509Certificate] will be the only one accepted when connecting to an SSL host. Any other certificate provided by the server will be regarded as invalid. + </member> <member name="verify_ssl" type="bool" setter="set_verify_ssl_enabled" getter="is_verify_ssl_enabled"> If [code]true[/code], SSL certificate verification is enabled. [b]Note:[/b] You must specify the certificates to be used in the Project Settings for it to work when exported. |