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-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml21
1 files changed, 18 insertions, 3 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 2e11e1a44c..b3ea535495 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -25,14 +25,18 @@
</argument>
<description>
Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol.
- If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connnections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
</description>
</method>
<method name="disconnect_from_host">
<return type="void">
</return>
+ <argument index="0" name="code" type="int" default="1000">
+ </argument>
+ <argument index="1" name="reason" type="String" default="&quot;&quot;">
+ </argument>
<description>
- Disconnect from the server if currently connected.
+ Disconnect this client from the connected host. See [method WebSocketPeer.close] for more info.
</description>
</method>
</methods>
@@ -43,8 +47,10 @@
</members>
<signals>
<signal name="connection_closed">
+ <argument index="0" name="was_clean_close" type="bool">
+ </argument>
<description>
- Emitted when the connection to the server is closed.
+ Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
</description>
</signal>
<signal name="connection_error">
@@ -64,6 +70,15 @@
Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer.
</description>
</signal>
+ <signal name="server_close_request">
+ <argument index="0" name="code" type="int">
+ </argument>
+ <argument index="1" name="reason" type="String">
+ </argument>
+ <description>
+ Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details.
+ </description>
+ </signal>
</signals>
<constants>
</constants>