diff options
Diffstat (limited to 'modules/websocket/SCsub')
-rw-r--r-- | modules/websocket/SCsub | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub index 13e51a39c0..4c022c43cf 100644 --- a/modules/websocket/SCsub +++ b/modules/websocket/SCsub @@ -5,28 +5,44 @@ Import("env_modules") env_ws = env_modules.Clone() +thirdparty_obj = [] + if env["platform"] == "javascript": # Our JavaScript/C++ interface. env.AddJSLibraries(["library_godot_websocket.js"]) + elif env["builtin_wslay"]: # Thirdparty source files - wslay_dir = "#thirdparty/wslay/" - wslay_sources = [ + thirdparty_dir = "#thirdparty/wslay/" + thirdparty_sources = [ "wslay_net.c", "wslay_event.c", "wslay_queue.c", "wslay_stack.c", "wslay_frame.c", ] - wslay_sources = [wslay_dir + s for s in wslay_sources] - env_ws.Prepend(CPPPATH=[wslay_dir + "includes/"]) + thirdparty_sources = [thirdparty_dir + s for s in thirdparty_sources] + + env_ws.Prepend(CPPPATH=[thirdparty_dir + "includes/"]) env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"]) + if env["platform"] == "windows" or env["platform"] == "uwp": env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"]) else: env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"]) - env_wslay = env_ws.Clone() - env_wslay.disable_warnings() - env_wslay.add_source_files(env.modules_sources, wslay_sources) -env_ws.add_source_files(env.modules_sources, "*.cpp") + env_thirdparty = env_ws.Clone() + env_thirdparty.disable_warnings() + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + + +# Godot source files + +module_obj = [] + +env_ws.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) |