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-rw-r--r--modules/webrtc/config.py2
-rw-r--r--modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml (renamed from modules/webrtc/doc_classes/WebRTCMultiplayer.xml)12
-rw-r--r--modules/webrtc/library_godot_webrtc.js8
-rw-r--r--modules/webrtc/register_types.cpp10
-rw-r--r--modules/webrtc/webrtc_data_channel_gdnative.cpp1
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.cpp (renamed from modules/webrtc/webrtc_multiplayer.cpp)84
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.h (renamed from modules/webrtc/webrtc_multiplayer.h)14
-rw-r--r--modules/webrtc/webrtc_peer_connection_js.cpp11
8 files changed, 71 insertions, 71 deletions
diff --git a/modules/webrtc/config.py b/modules/webrtc/config.py
index 0a075ccef1..3281415f38 100644
--- a/modules/webrtc/config.py
+++ b/modules/webrtc/config.py
@@ -10,7 +10,7 @@ def get_doc_classes():
return [
"WebRTCPeerConnection",
"WebRTCDataChannel",
- "WebRTCMultiplayer",
+ "WebRTCMultiplayerPeer",
]
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
index 5b9459bc27..26c5bfa6ce 100644
--- a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebRTCMultiplayer" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="WebRTCMultiplayerPeer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI].
</brief_description>
<description>
This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer].
You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
- [signal NetworkedMultiplayerPeer.connection_succeeded] and [signal NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [NetworkedMultiplayerPeer].
+ [signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer].
</description>
<tutorials>
</tutorials>
@@ -66,8 +66,8 @@
</argument>
<description>
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
- If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.
- If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal NetworkedMultiplayerPeer.connection_succeeded]. After that the signal [signal NetworkedMultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal NetworkedMultiplayerPeer.server_disconnected] will be emitted and state will become [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED].
+ If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
+ If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
</description>
</method>
<method name="remove_peer">
@@ -76,13 +76,13 @@
<argument index="0" name="peer_id" type="int">
</argument>
<description>
- Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] will be emitted.
+ Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal MultiplayerPeer.peer_connected] was emitted for it, then [signal MultiplayerPeer.peer_disconnected] will be emitted.
</description>
</method>
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
</members>
<constants>
</constants>
diff --git a/modules/webrtc/library_godot_webrtc.js b/modules/webrtc/library_godot_webrtc.js
index 404a116716..5269117686 100644
--- a/modules/webrtc/library_godot_webrtc.js
+++ b/modules/webrtc/library_godot_webrtc.js
@@ -133,12 +133,12 @@ const GodotRTCDataChannel = {
godot_js_rtc_datachannel_is_ordered__sig: 'ii',
godot_js_rtc_datachannel_is_ordered: function (p_id) {
- return IDHandler.get_prop(p_id, 'ordered', true);
+ return GodotRTCDataChannel.get_prop(p_id, 'ordered', true);
},
godot_js_rtc_datachannel_id_get__sig: 'ii',
godot_js_rtc_datachannel_id_get: function (p_id) {
- return IDHandler.get_prop(p_id, 'id', 65535);
+ return GodotRTCDataChannel.get_prop(p_id, 'id', 65535);
},
godot_js_rtc_datachannel_max_packet_lifetime_get__sig: 'ii',
@@ -158,12 +158,12 @@ const GodotRTCDataChannel = {
godot_js_rtc_datachannel_max_retransmits_get__sig: 'ii',
godot_js_rtc_datachannel_max_retransmits_get: function (p_id) {
- return IDHandler.get_prop(p_id, 'maxRetransmits', 65535);
+ return GodotRTCDataChannel.get_prop(p_id, 'maxRetransmits', 65535);
},
godot_js_rtc_datachannel_is_negotiated__sig: 'ii',
godot_js_rtc_datachannel_is_negotiated: function (p_id) {
- return IDHandler.get_prop(p_id, 'negotiated', 65535);
+ return GodotRTCDataChannel.get_prop(p_id, 'negotiated', 65535);
},
godot_js_rtc_datachannel_label_get__sig: 'ii',
diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp
index ecfaed9089..63ecc03a4c 100644
--- a/modules/webrtc/register_types.cpp
+++ b/modules/webrtc/register_types.cpp
@@ -41,7 +41,7 @@
#include "webrtc_data_channel_gdnative.h"
#include "webrtc_peer_connection_gdnative.h"
#endif
-#include "webrtc_multiplayer.h"
+#include "webrtc_multiplayer_peer.h"
void register_webrtc_types() {
#define _SET_HINT(NAME, _VAL_, _MAX_) \
@@ -58,11 +58,11 @@ void register_webrtc_types() {
ClassDB::register_custom_instance_class<WebRTCPeerConnection>();
#ifdef WEBRTC_GDNATIVE_ENABLED
- ClassDB::register_class<WebRTCPeerConnectionGDNative>();
- ClassDB::register_class<WebRTCDataChannelGDNative>();
+ GDREGISTER_CLASS(WebRTCPeerConnectionGDNative);
+ GDREGISTER_CLASS(WebRTCDataChannelGDNative);
#endif
- ClassDB::register_virtual_class<WebRTCDataChannel>();
- ClassDB::register_class<WebRTCMultiplayer>();
+ GDREGISTER_VIRTUAL_CLASS(WebRTCDataChannel);
+ GDREGISTER_CLASS(WebRTCMultiplayerPeer);
}
void unregister_webrtc_types() {}
diff --git a/modules/webrtc/webrtc_data_channel_gdnative.cpp b/modules/webrtc/webrtc_data_channel_gdnative.cpp
index d4cf464c7c..f3009dde2f 100644
--- a/modules/webrtc/webrtc_data_channel_gdnative.cpp
+++ b/modules/webrtc/webrtc_data_channel_gdnative.cpp
@@ -31,6 +31,7 @@
#ifdef WEBRTC_GDNATIVE_ENABLED
#include "webrtc_data_channel_gdnative.h"
+
#include "core/io/resource_loader.h"
#include "modules/gdnative/nativescript/nativescript.h"
diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp
index 741cad5640..51101e3124 100644
--- a/modules/webrtc/webrtc_multiplayer.cpp
+++ b/modules/webrtc/webrtc_multiplayer_peer.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* webrtc_multiplayer.cpp */
+/* webrtc_multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,43 +28,43 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "webrtc_multiplayer.h"
+#include "webrtc_multiplayer_peer.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
-void WebRTCMultiplayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayer::initialize, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayer::add_peer, DEFVAL(1));
- ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayer::remove_peer);
- ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayer::has_peer);
- ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayer::get_peer);
- ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayer::get_peers);
- ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayer::close);
+void WebRTCMultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayerPeer::initialize, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayerPeer::add_peer, DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayerPeer::remove_peer);
+ ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayerPeer::has_peer);
+ ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayerPeer::get_peer);
+ ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayerPeer::get_peers);
+ ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close);
}
-void WebRTCMultiplayer::set_transfer_mode(TransferMode p_mode) {
+void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
-NetworkedMultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const {
+MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
-void WebRTCMultiplayer::set_target_peer(int p_peer_id) {
+void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) {
target_peer = p_peer_id;
}
-/* Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet: */
-int WebRTCMultiplayer::get_packet_peer() const {
+/* Returns the ID of the MultiplayerPeer who sent the most recent packet: */
+int WebRTCMultiplayerPeer::get_packet_peer() const {
return next_packet_peer;
}
-bool WebRTCMultiplayer::is_server() const {
+bool WebRTCMultiplayerPeer::is_server() const {
return unique_id == TARGET_PEER_SERVER;
}
-void WebRTCMultiplayer::poll() {
+void WebRTCMultiplayerPeer::poll() {
if (peer_map.size() == 0) {
return;
}
@@ -123,19 +123,19 @@ void WebRTCMultiplayer::poll() {
// Already connected to server: simply notify new peer.
// NOTE: Mesh is always connected.
if (connection_status == CONNECTION_CONNECTED) {
- emit_signal("peer_connected", E->get());
+ emit_signal(SNAME("peer_connected"), E->get());
}
// Server emulation mode suppresses peer_conencted until server connects.
if (server_compat && E->get() == TARGET_PEER_SERVER) {
// Server connected.
connection_status = CONNECTION_CONNECTED;
- emit_signal("peer_connected", TARGET_PEER_SERVER);
- emit_signal("connection_succeeded");
+ emit_signal(SNAME("peer_connected"), TARGET_PEER_SERVER);
+ emit_signal(SNAME("connection_succeeded"));
// Notify of all previously connected peers
for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) {
if (F->key() != 1 && F->get()->connected) {
- emit_signal("peer_connected", F->key());
+ emit_signal(SNAME("peer_connected"), F->key());
}
}
break; // Because we already notified of all newly added peers.
@@ -147,7 +147,7 @@ void WebRTCMultiplayer::poll() {
}
}
-void WebRTCMultiplayer::_find_next_peer() {
+void WebRTCMultiplayerPeer::_find_next_peer() {
Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.find(next_packet_peer);
if (E) {
E = E->next();
@@ -180,19 +180,19 @@ void WebRTCMultiplayer::_find_next_peer() {
next_packet_peer = 0;
}
-void WebRTCMultiplayer::set_refuse_new_connections(bool p_enable) {
+void WebRTCMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
}
-bool WebRTCMultiplayer::is_refusing_new_connections() const {
+bool WebRTCMultiplayerPeer::is_refusing_new_connections() const {
return refuse_connections;
}
-NetworkedMultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status() const {
return connection_status;
}
-Error WebRTCMultiplayer::initialize(int p_self_id, bool p_server_compat) {
+Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat) {
ERR_FAIL_COND_V(p_self_id < 0 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER);
unique_id = p_self_id;
server_compat = p_server_compat;
@@ -206,12 +206,12 @@ Error WebRTCMultiplayer::initialize(int p_self_id, bool p_server_compat) {
return OK;
}
-int WebRTCMultiplayer::get_unique_id() const {
+int WebRTCMultiplayerPeer::get_unique_id() const {
ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, 1);
return unique_id;
}
-void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) {
+void WebRTCMultiplayerPeer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) {
Array channels;
for (List<Ref<WebRTCDataChannel>>::Element *F = p_connected_peer->channels.front(); F; F = F->next()) {
channels.push_back(F->get());
@@ -221,18 +221,18 @@ void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dicti
r_dict["channels"] = channels;
}
-bool WebRTCMultiplayer::has_peer(int p_peer_id) {
+bool WebRTCMultiplayerPeer::has_peer(int p_peer_id) {
return peer_map.has(p_peer_id);
}
-Dictionary WebRTCMultiplayer::get_peer(int p_peer_id) {
+Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) {
ERR_FAIL_COND_V(!peer_map.has(p_peer_id), Dictionary());
Dictionary out;
_peer_to_dict(peer_map[p_peer_id], out);
return out;
}
-Dictionary WebRTCMultiplayer::get_peers() {
+Dictionary WebRTCMultiplayerPeer::get_peers() {
Dictionary out;
for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) {
Dictionary d;
@@ -242,7 +242,7 @@ Dictionary WebRTCMultiplayer::get_peers() {
return out;
}
-Error WebRTCMultiplayer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) {
+Error WebRTCMultiplayerPeer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) {
ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED);
@@ -277,21 +277,21 @@ Error WebRTCMultiplayer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_i
return OK;
}
-void WebRTCMultiplayer::remove_peer(int p_peer_id) {
+void WebRTCMultiplayerPeer::remove_peer(int p_peer_id) {
ERR_FAIL_COND(!peer_map.has(p_peer_id));
Ref<ConnectedPeer> peer = peer_map[p_peer_id];
peer_map.erase(p_peer_id);
if (peer->connected) {
peer->connected = false;
- emit_signal("peer_disconnected", p_peer_id);
+ emit_signal(SNAME("peer_disconnected"), p_peer_id);
if (server_compat && p_peer_id == TARGET_PEER_SERVER) {
- emit_signal("server_disconnected");
+ emit_signal(SNAME("server_disconnected"));
connection_status = CONNECTION_DISCONNECTED;
}
}
}
-Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
// Peer not available
if (next_packet_peer == 0 || !peer_map.has(next_packet_peer)) {
_find_next_peer();
@@ -309,7 +309,7 @@ Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size
ERR_FAIL_V(ERR_BUG);
}
-Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED);
int ch = CH_RELIABLE;
@@ -351,7 +351,7 @@ Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size)
return OK;
}
-int WebRTCMultiplayer::get_available_packet_count() const {
+int WebRTCMultiplayerPeer::get_available_packet_count() const {
if (next_packet_peer == 0) {
return 0; // To be sure next call to get_packet works if size > 0 .
}
@@ -364,11 +364,11 @@ int WebRTCMultiplayer::get_available_packet_count() const {
return size;
}
-int WebRTCMultiplayer::get_max_packet_size() const {
+int WebRTCMultiplayerPeer::get_max_packet_size() const {
return 1200;
}
-void WebRTCMultiplayer::close() {
+void WebRTCMultiplayerPeer::close() {
peer_map.clear();
unique_id = 0;
next_packet_peer = 0;
@@ -376,7 +376,7 @@ void WebRTCMultiplayer::close() {
connection_status = CONNECTION_DISCONNECTED;
}
-WebRTCMultiplayer::WebRTCMultiplayer() {
+WebRTCMultiplayerPeer::WebRTCMultiplayerPeer() {
unique_id = 0;
next_packet_peer = 0;
target_peer = 0;
@@ -387,6 +387,6 @@ WebRTCMultiplayer::WebRTCMultiplayer() {
server_compat = false;
}
-WebRTCMultiplayer::~WebRTCMultiplayer() {
+WebRTCMultiplayerPeer::~WebRTCMultiplayerPeer() {
close();
}
diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer_peer.h
index 2ddb98f656..1d9387b6dc 100644
--- a/modules/webrtc/webrtc_multiplayer.h
+++ b/modules/webrtc/webrtc_multiplayer_peer.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* webrtc_multiplayer.h */
+/* webrtc_multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -31,11 +31,11 @@
#ifndef WEBRTC_MULTIPLAYER_H
#define WEBRTC_MULTIPLAYER_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "webrtc_peer_connection.h"
-class WebRTCMultiplayer : public NetworkedMultiplayerPeer {
- GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer);
+class WebRTCMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebRTCMultiplayerPeer, MultiplayerPeer);
protected:
static void _bind_methods();
@@ -77,8 +77,8 @@ private:
void _find_next_peer();
public:
- WebRTCMultiplayer();
- ~WebRTCMultiplayer();
+ WebRTCMultiplayerPeer();
+ ~WebRTCMultiplayerPeer();
Error initialize(int p_self_id, bool p_server_compat = false);
Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
@@ -94,7 +94,7 @@ public:
int get_available_packet_count() const override;
int get_max_packet_size() const override;
- // NetworkedMultiplayerPeer
+ // MultiplayerPeer
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_peer_id) override;
diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp
index 8879f7d6ec..ed3459d5f8 100644
--- a/modules/webrtc/webrtc_peer_connection_js.cpp
+++ b/modules/webrtc/webrtc_peer_connection_js.cpp
@@ -34,17 +34,16 @@
#include "webrtc_data_channel_js.h"
-#include "core/io/json.h"
#include "emscripten.h"
void WebRTCPeerConnectionJS::_on_ice_candidate(void *p_obj, const char *p_mid_name, int p_mline_idx, const char *p_candidate) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
- peer->emit_signal("ice_candidate_created", String(p_mid_name), p_mline_idx, String(p_candidate));
+ peer->emit_signal(SNAME("ice_candidate_created"), String(p_mid_name), p_mline_idx, String(p_candidate));
}
void WebRTCPeerConnectionJS::_on_session_created(void *p_obj, const char *p_type, const char *p_session) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
- peer->emit_signal("session_description_created", String(p_type), String(p_session));
+ peer->emit_signal(SNAME("session_description_created"), String(p_type), String(p_session));
}
void WebRTCPeerConnectionJS::_on_connection_state_changed(void *p_obj, int p_state) {
@@ -58,7 +57,7 @@ void WebRTCPeerConnectionJS::_on_error(void *p_obj) {
void WebRTCPeerConnectionJS::_on_data_channel(void *p_obj, int p_id) {
WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
- peer->emit_signal("data_channel_received", Ref<WebRTCDataChannelJS>(new WebRTCDataChannelJS(p_id)));
+ peer->emit_signal(SNAME("data_channel_received"), Ref<WebRTCDataChannelJS>(new WebRTCDataChannelJS(p_id)));
}
void WebRTCPeerConnectionJS::close() {
@@ -100,7 +99,7 @@ Error WebRTCPeerConnectionJS::initialize(Dictionary p_config) {
}
_conn_state = STATE_NEW;
- String config = JSON::print(p_config);
+ String config = Variant(p_config).to_json_string();
_js_id = godot_js_rtc_pc_create(config.utf8().get_data(), this, &_on_connection_state_changed, &_on_ice_candidate, &_on_data_channel);
return _js_id ? OK : FAILED;
}
@@ -108,7 +107,7 @@ Error WebRTCPeerConnectionJS::initialize(Dictionary p_config) {
Ref<WebRTCDataChannel> WebRTCPeerConnectionJS::create_data_channel(String p_channel, Dictionary p_channel_config) {
ERR_FAIL_COND_V(_conn_state != STATE_NEW, nullptr);
- String config = JSON::print(p_channel_config);
+ String config = Variant(p_channel_config).to_json_string();
int id = godot_js_rtc_pc_datachannel_create(_js_id, p_channel.utf8().get_data(), config.utf8().get_data());
ERR_FAIL_COND_V(id == 0, nullptr);
return memnew(WebRTCDataChannelJS(id));