diff options
Diffstat (limited to 'modules/webrtc')
-rw-r--r-- | modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml | 2 | ||||
-rw-r--r-- | modules/webrtc/webrtc_multiplayer_peer.cpp | 5 |
2 files changed, 1 insertions, 6 deletions
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml index 91ee65e9bd..5266a36637 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml @@ -6,7 +6,7 @@ <description> This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.multiplayer_peer]. You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections. - [signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless the peer is created using [method create_client]. Beside that data transfer works like in a [MultiplayerPeer]. + When creating the peer via [method create_client] or [method create_server] the [method MultiplayerPeer.is_server_relay_supported] method will return [code]true[/code] enabling peer exchange and packet relaying when supported by the [MultiplayerAPI] implementation. [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index 163b17fa6f..38c33a2dbc 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -341,11 +341,6 @@ void WebRTCMultiplayerPeer::remove_peer(int p_peer_id) { peer->connected = false; emit_signal(SNAME("peer_disconnected"), p_peer_id); if (network_mode == MODE_CLIENT && p_peer_id == TARGET_PEER_SERVER) { - if (connection_status == CONNECTION_CONNECTING) { - emit_signal(SNAME("connection_failed")); - } else { - emit_signal(SNAME("server_disconnected")); - } connection_status = CONNECTION_DISCONNECTED; } } |