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+/*************************************************************************/
+/* webrtc_peer_connection_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef WEBRTC_GDNATIVE_ENABLED
+
+#ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H
+#define WEBRTC_PEER_CONNECTION_GDNATIVE_H
+
+#include "modules/gdnative/include/net/godot_net.h"
+#include "webrtc_peer_connection.h"
+
+class WebRTCPeerConnectionGDNative : public WebRTCPeerConnection {
+ GDCLASS(WebRTCPeerConnectionGDNative, WebRTCPeerConnection);
+
+protected:
+ static void _bind_methods();
+ static WebRTCPeerConnection *_create();
+
+private:
+ static const godot_net_webrtc_library *default_library;
+ const godot_net_webrtc_peer_connection *interface;
+
+public:
+ static Error set_default_library(const godot_net_webrtc_library *p_library);
+ static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionGDNative::_create; }
+
+ void set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl);
+
+ virtual ConnectionState get_connection_state() const;
+
+ virtual Error initialize(Dictionary p_config = Dictionary());
+ virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary());
+ virtual Error create_offer();
+ virtual Error set_remote_description(String type, String sdp);
+ virtual Error set_local_description(String type, String sdp);
+ virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
+ virtual Error poll();
+ virtual void close();
+
+ WebRTCPeerConnectionGDNative();
+ ~WebRTCPeerConnectionGDNative();
+};
+
+#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H
+
+#endif // WEBRTC_GDNATIVE_ENABLED