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+/*************************************************************************/
+/* webrtc_multiplayer_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WEBRTC_MULTIPLAYER_H
+#define WEBRTC_MULTIPLAYER_H
+
+#include "core/multiplayer/multiplayer_peer.h"
+#include "webrtc_peer_connection.h"
+
+class WebRTCMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebRTCMultiplayerPeer, MultiplayerPeer);
+
+protected:
+ static void _bind_methods();
+
+private:
+ enum {
+ CH_RELIABLE = 0,
+ CH_ORDERED = 1,
+ CH_UNRELIABLE = 2,
+ CH_RESERVED_MAX = 3
+ };
+
+ class ConnectedPeer : public RefCounted {
+ public:
+ Ref<WebRTCPeerConnection> connection;
+ List<Ref<WebRTCDataChannel>> channels;
+ bool connected;
+
+ ConnectedPeer() {
+ connected = false;
+ for (int i = 0; i < CH_RESERVED_MAX; i++) {
+ channels.push_front(Ref<WebRTCDataChannel>());
+ }
+ }
+ };
+
+ uint32_t unique_id = 0;
+ int target_peer = 0;
+ int client_count = 0;
+ bool refuse_connections = false;
+ ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
+ int transfer_channel = 0;
+ Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
+ int next_packet_peer = 0;
+ bool server_compat = false;
+
+ Map<int, Ref<ConnectedPeer>> peer_map;
+ List<Dictionary> channels_config;
+
+ void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
+ void _find_next_peer();
+
+public:
+ WebRTCMultiplayerPeer() {}
+ ~WebRTCMultiplayerPeer();
+
+ Error initialize(int p_self_id, bool p_server_compat = false, Array p_channels_config = Array());
+ Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
+ void remove_peer(int p_peer_id);
+ bool has_peer(int p_peer_id);
+ Dictionary get_peer(int p_peer_id);
+ Dictionary get_peers();
+ void close();
+
+ // PacketPeer
+ Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
+ Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ int get_available_packet_count() const override;
+ int get_max_packet_size() const override;
+
+ // MultiplayerPeer
+ void set_transfer_channel(int p_channel) override;
+ int get_transfer_channel() const override;
+ void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ Multiplayer::TransferMode get_transfer_mode() const override;
+ void set_target_peer(int p_peer_id) override;
+
+ int get_unique_id() const override;
+ int get_packet_peer() const override;
+
+ bool is_server() const override;
+
+ void poll() override;
+
+ void set_refuse_new_connections(bool p_enable) override;
+ bool is_refusing_new_connections() const override;
+
+ ConnectionStatus get_connection_status() const override;
+};
+
+#endif // WEBRTC_MULTIPLAYER_H