diff options
Diffstat (limited to 'modules/webrtc/webrtc_multiplayer_peer.cpp')
-rw-r--r-- | modules/webrtc/webrtc_multiplayer_peer.cpp | 392 |
1 files changed, 392 insertions, 0 deletions
diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp new file mode 100644 index 0000000000..51101e3124 --- /dev/null +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -0,0 +1,392 @@ +/*************************************************************************/ +/* webrtc_multiplayer_peer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "webrtc_multiplayer_peer.h" + +#include "core/io/marshalls.h" +#include "core/os/os.h" + +void WebRTCMultiplayerPeer::_bind_methods() { + ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayerPeer::initialize, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayerPeer::add_peer, DEFVAL(1)); + ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayerPeer::remove_peer); + ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayerPeer::has_peer); + ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayerPeer::get_peer); + ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayerPeer::get_peers); + ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close); +} + +void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { + transfer_mode = p_mode; +} + +MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { + return transfer_mode; +} + +void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) { + target_peer = p_peer_id; +} + +/* Returns the ID of the MultiplayerPeer who sent the most recent packet: */ +int WebRTCMultiplayerPeer::get_packet_peer() const { + return next_packet_peer; +} + +bool WebRTCMultiplayerPeer::is_server() const { + return unique_id == TARGET_PEER_SERVER; +} + +void WebRTCMultiplayerPeer::poll() { + if (peer_map.size() == 0) { + return; + } + + List<int> remove; + List<int> add; + for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { + Ref<ConnectedPeer> peer = E->get(); + peer->connection->poll(); + // Check peer state + switch (peer->connection->get_connection_state()) { + case WebRTCPeerConnection::STATE_NEW: + case WebRTCPeerConnection::STATE_CONNECTING: + // Go to next peer, not ready yet. + continue; + case WebRTCPeerConnection::STATE_CONNECTED: + // Good to go, go ahead and check channel state. + break; + default: + // Peer is closed or in error state. Got to next peer. + remove.push_back(E->key()); + continue; + } + // Check channels state + int ready = 0; + for (List<Ref<WebRTCDataChannel>>::Element *C = peer->channels.front(); C && C->get().is_valid(); C = C->next()) { + Ref<WebRTCDataChannel> ch = C->get(); + switch (ch->get_ready_state()) { + case WebRTCDataChannel::STATE_CONNECTING: + continue; + case WebRTCDataChannel::STATE_OPEN: + ready++; + continue; + default: + // Channel was closed or in error state, remove peer id. + remove.push_back(E->key()); + } + // We got a closed channel break out, the peer will be removed. + break; + } + // This peer has newly connected, and all channels are now open. + if (ready == peer->channels.size() && !peer->connected) { + peer->connected = true; + add.push_back(E->key()); + } + } + // Remove disconnected peers + for (List<int>::Element *E = remove.front(); E; E = E->next()) { + remove_peer(E->get()); + if (next_packet_peer == E->get()) { + next_packet_peer = 0; + } + } + // Signal newly connected peers + for (List<int>::Element *E = add.front(); E; E = E->next()) { + // Already connected to server: simply notify new peer. + // NOTE: Mesh is always connected. + if (connection_status == CONNECTION_CONNECTED) { + emit_signal(SNAME("peer_connected"), E->get()); + } + + // Server emulation mode suppresses peer_conencted until server connects. + if (server_compat && E->get() == TARGET_PEER_SERVER) { + // Server connected. + connection_status = CONNECTION_CONNECTED; + emit_signal(SNAME("peer_connected"), TARGET_PEER_SERVER); + emit_signal(SNAME("connection_succeeded")); + // Notify of all previously connected peers + for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) { + if (F->key() != 1 && F->get()->connected) { + emit_signal(SNAME("peer_connected"), F->key()); + } + } + break; // Because we already notified of all newly added peers. + } + } + // Fetch next packet + if (next_packet_peer == 0) { + _find_next_peer(); + } +} + +void WebRTCMultiplayerPeer::_find_next_peer() { + Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.find(next_packet_peer); + if (E) { + E = E->next(); + } + // After last. + while (E) { + for (List<Ref<WebRTCDataChannel>>::Element *F = E->get()->channels.front(); F; F = F->next()) { + if (F->get()->get_available_packet_count()) { + next_packet_peer = E->key(); + return; + } + } + E = E->next(); + } + E = peer_map.front(); + // Before last + while (E) { + for (List<Ref<WebRTCDataChannel>>::Element *F = E->get()->channels.front(); F; F = F->next()) { + if (F->get()->get_available_packet_count()) { + next_packet_peer = E->key(); + return; + } + } + if (E->key() == (int)next_packet_peer) { + break; + } + E = E->next(); + } + // No packet found + next_packet_peer = 0; +} + +void WebRTCMultiplayerPeer::set_refuse_new_connections(bool p_enable) { + refuse_connections = p_enable; +} + +bool WebRTCMultiplayerPeer::is_refusing_new_connections() const { + return refuse_connections; +} + +MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status() const { + return connection_status; +} + +Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat) { + ERR_FAIL_COND_V(p_self_id < 0 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER); + unique_id = p_self_id; + server_compat = p_server_compat; + + // Mesh and server are always connected + if (!server_compat || p_self_id == 1) { + connection_status = CONNECTION_CONNECTED; + } else { + connection_status = CONNECTION_CONNECTING; + } + return OK; +} + +int WebRTCMultiplayerPeer::get_unique_id() const { + ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, 1); + return unique_id; +} + +void WebRTCMultiplayerPeer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) { + Array channels; + for (List<Ref<WebRTCDataChannel>>::Element *F = p_connected_peer->channels.front(); F; F = F->next()) { + channels.push_back(F->get()); + } + r_dict["connection"] = p_connected_peer->connection; + r_dict["connected"] = p_connected_peer->connected; + r_dict["channels"] = channels; +} + +bool WebRTCMultiplayerPeer::has_peer(int p_peer_id) { + return peer_map.has(p_peer_id); +} + +Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) { + ERR_FAIL_COND_V(!peer_map.has(p_peer_id), Dictionary()); + Dictionary out; + _peer_to_dict(peer_map[p_peer_id], out); + return out; +} + +Dictionary WebRTCMultiplayerPeer::get_peers() { + Dictionary out; + for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { + Dictionary d; + _peer_to_dict(E->get(), d); + out[E->key()] = d; + } + return out; +} + +Error WebRTCMultiplayerPeer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) { + ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED); + // Peer must be valid, and in new state (to create data channels) + ERR_FAIL_COND_V(!p_peer.is_valid(), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_peer->get_connection_state() != WebRTCPeerConnection::STATE_NEW, ERR_INVALID_PARAMETER); + + Ref<ConnectedPeer> peer = memnew(ConnectedPeer); + peer->connection = p_peer; + + // Initialize data channels + Dictionary cfg; + cfg["negotiated"] = true; + cfg["ordered"] = true; + + cfg["id"] = 1; + peer->channels[CH_RELIABLE] = p_peer->create_data_channel("reliable", cfg); + ERR_FAIL_COND_V(!peer->channels[CH_RELIABLE].is_valid(), FAILED); + + cfg["id"] = 2; + cfg["maxPacketLifetime"] = p_unreliable_lifetime; + peer->channels[CH_ORDERED] = p_peer->create_data_channel("ordered", cfg); + ERR_FAIL_COND_V(!peer->channels[CH_ORDERED].is_valid(), FAILED); + + cfg["id"] = 3; + cfg["ordered"] = false; + peer->channels[CH_UNRELIABLE] = p_peer->create_data_channel("unreliable", cfg); + ERR_FAIL_COND_V(!peer->channels[CH_UNRELIABLE].is_valid(), FAILED); + + peer_map[p_peer_id] = peer; // add the new peer connection to the peer_map + + return OK; +} + +void WebRTCMultiplayerPeer::remove_peer(int p_peer_id) { + ERR_FAIL_COND(!peer_map.has(p_peer_id)); + Ref<ConnectedPeer> peer = peer_map[p_peer_id]; + peer_map.erase(p_peer_id); + if (peer->connected) { + peer->connected = false; + emit_signal(SNAME("peer_disconnected"), p_peer_id); + if (server_compat && p_peer_id == TARGET_PEER_SERVER) { + emit_signal(SNAME("server_disconnected")); + connection_status = CONNECTION_DISCONNECTED; + } + } +} + +Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { + // Peer not available + if (next_packet_peer == 0 || !peer_map.has(next_packet_peer)) { + _find_next_peer(); + ERR_FAIL_V(ERR_UNAVAILABLE); + } + for (List<Ref<WebRTCDataChannel>>::Element *E = peer_map[next_packet_peer]->channels.front(); E; E = E->next()) { + if (E->get()->get_available_packet_count()) { + Error err = E->get()->get_packet(r_buffer, r_buffer_size); + _find_next_peer(); + return err; + } + } + // Channels for that peer were empty. Bug? + _find_next_peer(); + ERR_FAIL_V(ERR_BUG); +} + +Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { + ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED); + + int ch = CH_RELIABLE; + switch (transfer_mode) { + case TRANSFER_MODE_RELIABLE: + ch = CH_RELIABLE; + break; + case TRANSFER_MODE_UNRELIABLE_ORDERED: + ch = CH_ORDERED; + break; + case TRANSFER_MODE_UNRELIABLE: + ch = CH_UNRELIABLE; + break; + } + + Map<int, Ref<ConnectedPeer>>::Element *E = nullptr; + + if (target_peer > 0) { + E = peer_map.find(target_peer); + ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + "."); + + ERR_FAIL_COND_V(E->value()->channels.size() <= ch, ERR_BUG); + ERR_FAIL_COND_V(!E->value()->channels[ch].is_valid(), ERR_BUG); + return E->value()->channels[ch]->put_packet(p_buffer, p_buffer_size); + + } else { + int exclude = -target_peer; + + for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) { + // Exclude packet. If target_peer == 0 then don't exclude any packets + if (target_peer != 0 && F->key() == exclude) { + continue; + } + + ERR_CONTINUE(F->value()->channels.size() <= ch || !F->value()->channels[ch].is_valid()); + F->value()->channels[ch]->put_packet(p_buffer, p_buffer_size); + } + } + return OK; +} + +int WebRTCMultiplayerPeer::get_available_packet_count() const { + if (next_packet_peer == 0) { + return 0; // To be sure next call to get_packet works if size > 0 . + } + int size = 0; + for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { + for (List<Ref<WebRTCDataChannel>>::Element *F = E->get()->channels.front(); F; F = F->next()) { + size += F->get()->get_available_packet_count(); + } + } + return size; +} + +int WebRTCMultiplayerPeer::get_max_packet_size() const { + return 1200; +} + +void WebRTCMultiplayerPeer::close() { + peer_map.clear(); + unique_id = 0; + next_packet_peer = 0; + target_peer = 0; + connection_status = CONNECTION_DISCONNECTED; +} + +WebRTCMultiplayerPeer::WebRTCMultiplayerPeer() { + unique_id = 0; + next_packet_peer = 0; + target_peer = 0; + client_count = 0; + transfer_mode = TRANSFER_MODE_RELIABLE; + refuse_connections = false; + connection_status = CONNECTION_DISCONNECTED; + server_compat = false; +} + +WebRTCMultiplayerPeer::~WebRTCMultiplayerPeer() { + close(); +} |