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-rw-r--r--modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
index c53af22ae1..3f137ab7b3 100644
--- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
+++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
@@ -56,7 +56,7 @@
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
- You can optionally specify a [code]channels_config[/code] array of [enum MultiplayerPeer.TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
+ You can optionally specify a [code]channels_config[/code] array of [enum TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
</description>
</method>
<method name="remove_peer">
@@ -69,7 +69,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
</members>
<constants>
</constants>