diff options
Diffstat (limited to 'modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml')
-rw-r--r-- | modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml | 45 |
1 files changed, 15 insertions, 30 deletions
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml index 26c5bfa6ce..0c4a0d4ea0 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml @@ -12,58 +12,45 @@ </tutorials> <methods> <method name="add_peer"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="peer" type="WebRTCPeerConnection"> - </argument> - <argument index="1" name="peer_id" type="int"> - </argument> - <argument index="2" name="unreliable_lifetime" type="int" default="1"> - </argument> + <return type="int" enum="Error" /> + <argument index="0" name="peer" type="WebRTCPeerConnection" /> + <argument index="1" name="peer_id" type="int" /> + <argument index="2" name="unreliable_lifetime" type="int" default="1" /> <description> Add a new peer to the mesh with the given [code]peer_id[/code]. The [WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection.STATE_NEW]. Three channels will be created for reliable, unreliable, and ordered transport. The value of [code]unreliable_lifetime[/code] will be passed to the [code]maxPacketLifetime[/code] option when creating unreliable and ordered channels (see [method WebRTCPeerConnection.create_data_channel]). </description> </method> <method name="close"> - <return type="void"> - </return> + <return type="void" /> <description> Close all the add peer connections and channels, freeing all resources. </description> </method> <method name="get_peer"> - <return type="Dictionary"> - </return> - <argument index="0" name="peer_id" type="int"> - </argument> + <return type="Dictionary" /> + <argument index="0" name="peer_id" type="int" /> <description> Return a dictionary representation of the peer with given [code]peer_id[/code] with three keys. [code]connection[/code] containing the [WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three [WebRTCDataChannel], and [code]connected[/code] a boolean representing if the peer connection is currently connected (all three channels are open). </description> </method> <method name="get_peers"> - <return type="Dictionary"> - </return> + <return type="Dictionary" /> <description> Returns a dictionary which keys are the peer ids and values the peer representation as in [method get_peer]. </description> </method> <method name="has_peer"> - <return type="bool"> - </return> - <argument index="0" name="peer_id" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="peer_id" type="int" /> <description> Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers map (it might not be connected though). </description> </method> <method name="initialize"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="peer_id" type="int"> - </argument> - <argument index="1" name="server_compatibility" type="bool" default="false"> - </argument> + <return type="int" enum="Error" /> + <argument index="0" name="peer_id" type="int" /> + <argument index="1" name="server_compatibility" type="bool" default="false" /> <description> Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647). If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted. @@ -71,10 +58,8 @@ </description> </method> <method name="remove_peer"> - <return type="void"> - </return> - <argument index="0" name="peer_id" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="peer_id" type="int" /> <description> Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal MultiplayerPeer.peer_connected] was emitted for it, then [signal MultiplayerPeer.peer_disconnected] will be emitted. </description> |