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Diffstat (limited to 'modules/webrtc/doc_classes/WebRTCMultiplayer.xml')
-rw-r--r-- | modules/webrtc/doc_classes/WebRTCMultiplayer.xml | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml new file mode 100644 index 0000000000..2b0622fffa --- /dev/null +++ b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml @@ -0,0 +1,85 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WebRTCMultiplayer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2"> + <brief_description> + A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]. + </brief_description> + <description> + This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer]. + You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections. + [signal NetworkedMultiplayerPeer.connection_succeeded] and [signal NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [NetworkedMultiplayerPeer]. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_peer"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="peer" type="WebRTCPeerConnection"> + </argument> + <argument index="1" name="peer_id" type="int"> + </argument> + <argument index="2" name="unreliable_lifetime" type="int" default="1"> + </argument> + <description> + Add a new peer to the mesh with the given [code]peer_id[/code]. The [WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection.STATE_NEW]. + Three channels will be created for reliable, unreliable, and ordered transport. The value of [code]unreliable_lifetime[/code] will be passed to the [code]maxPacketLifetime[/code] option when creating unreliable and ordered channels (see [method WebRTCPeerConnection.create_data_channel]). + </description> + </method> + <method name="close"> + <return type="void"> + </return> + <description> + Close all the add peer connections and channels, freeing all resources. + </description> + </method> + <method name="get_peer"> + <return type="Dictionary"> + </return> + <argument index="0" name="peer_id" type="int"> + </argument> + <description> + Return a dictionary representation of the peer with given [code]peer_id[/code] with three keys. [code]connection[/code] containing the [WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three [WebRTCDataChannel], and [code]connected[/code] a boolean representing if the peer connection is currently connected (all three channels are open). + </description> + </method> + <method name="get_peers"> + <return type="Dictionary"> + </return> + <description> + Returns a dictionary which keys are the peer ids and values the peer representation as in [method get_peer] + </description> + </method> + <method name="has_peer"> + <return type="bool"> + </return> + <argument index="0" name="peer_id" type="int"> + </argument> + <description> + Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers map (it might not be connected though). + </description> + </method> + <method name="initialize"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="peer_id" type="int"> + </argument> + <argument index="1" name="server_compatibility" type="bool" default="false"> + </argument> + <description> + Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647). + If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal NetworkedMultiplayerPeer.connection_succeeded] will not be emitted. + If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal NetworkedMultiplayerPeer.connection_succeeded]. After that the signal [signal NetworkedMultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal NetworkedMultiplayerPeer.server_disconnected] will be emitted and state will become [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED]. + </description> + </method> + <method name="remove_peer"> + <return type="void"> + </return> + <argument index="0" name="peer_id" type="int"> + </argument> + <description> + Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] will be emitted. + </description> + </method> + </methods> + <constants> + </constants> +</class> |