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-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml134
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml2
-rw-r--r--modules/visual_script/register_types.cpp4
-rw-r--r--modules/visual_script/register_types.h4
-rw-r--r--modules/visual_script/visual_script.cpp1085
-rw-r--r--modules/visual_script/visual_script.h122
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp20
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h6
-rw-r--r--modules/visual_script/visual_script_editor.cpp1818
-rw-r--r--modules/visual_script/visual_script_editor.h20
-rw-r--r--modules/visual_script/visual_script_expression.cpp4
-rw-r--r--modules/visual_script/visual_script_expression.h4
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp4
-rw-r--r--modules/visual_script/visual_script_flow_control.h4
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp4
-rw-r--r--modules/visual_script/visual_script_func_nodes.h4
-rw-r--r--modules/visual_script/visual_script_nodes.cpp4
-rw-r--r--modules/visual_script/visual_script_nodes.h4
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp6
-rw-r--r--modules/visual_script/visual_script_property_selector.h4
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp4
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h4
22 files changed, 1331 insertions, 1934 deletions
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 088d84d2ec..5112ea43a7 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -26,23 +26,23 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
+ <argument index="1" name="func_node_id" type="int">
+ </argument>
<description>
- Add a function with the specified name to the VisualScript.
+ Add a function with the specified name to the VisualScript, and assign the root [VisualScriptFunction] node's id as [code]func_node_id[/code].
</description>
</method>
<method name="add_node">
<return type="void">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="id" type="int">
+ <argument index="0" name="id" type="int">
</argument>
- <argument index="2" name="node" type="VisualScriptNode">
+ <argument index="1" name="node" type="VisualScriptNode">
</argument>
- <argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )">
+ <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
- Add a node to a function of the VisualScript.
+ Add a node to the VisualScript.
</description>
</method>
<method name="add_variable">
@@ -157,15 +157,13 @@
<method name="data_connect">
<return type="void">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="from_node" type="int">
+ <argument index="0" name="from_node" type="int">
</argument>
- <argument index="2" name="from_port" type="int">
+ <argument index="1" name="from_port" type="int">
</argument>
- <argument index="3" name="to_node" type="int">
+ <argument index="2" name="to_node" type="int">
</argument>
- <argument index="4" name="to_port" type="int">
+ <argument index="3" name="to_port" type="int">
</argument>
<description>
Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code].
@@ -174,15 +172,13 @@
<method name="data_disconnect">
<return type="void">
</return>
- <argument index="0" name="func" type="StringName">
+ <argument index="0" name="from_node" type="int">
</argument>
- <argument index="1" name="from_node" type="int">
+ <argument index="1" name="from_port" type="int">
</argument>
- <argument index="2" name="from_port" type="int">
+ <argument index="2" name="to_node" type="int">
</argument>
- <argument index="3" name="to_node" type="int">
- </argument>
- <argument index="4" name="to_port" type="int">
+ <argument index="3" name="to_port" type="int">
</argument>
<description>
Disconnect two data ports previously connected with [method data_connect].
@@ -197,37 +193,31 @@
Returns the id of a function's entry point node.
</description>
</method>
- <method name="get_function_scroll" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <description>
- Returns the position of the center of the screen for a given function.
- </description>
- </method>
<method name="get_node" qualifiers="const">
<return type="VisualScriptNode">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="id" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
- Returns a node given its id and its function.
+ Returns a node given its id.
</description>
</method>
<method name="get_node_position" qualifiers="const">
<return type="Vector2">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="id" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
Returns a node's position in pixels.
</description>
</method>
+ <method name="get_scroll" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns the current position of the center of the screen.
+ </description>
+ </method>
<method name="get_variable_default_value" qualifiers="const">
<return type="Variant">
</return>
@@ -267,15 +257,13 @@
<method name="has_data_connection" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="from_node" type="int">
+ <argument index="0" name="from_node" type="int">
</argument>
- <argument index="2" name="from_port" type="int">
+ <argument index="1" name="from_port" type="int">
</argument>
- <argument index="3" name="to_node" type="int">
+ <argument index="2" name="to_node" type="int">
</argument>
- <argument index="4" name="to_port" type="int">
+ <argument index="3" name="to_port" type="int">
</argument>
<description>
Returns whether the specified data ports are connected.
@@ -293,9 +281,7 @@
<method name="has_node" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="id" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
Returns whether a node exists with the given id.
@@ -304,13 +290,11 @@
<method name="has_sequence_connection" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="from_node" type="int">
+ <argument index="0" name="from_node" type="int">
</argument>
- <argument index="2" name="from_output" type="int">
+ <argument index="1" name="from_output" type="int">
</argument>
- <argument index="3" name="to_node" type="int">
+ <argument index="2" name="to_node" type="int">
</argument>
<description>
Returns whether the specified sequence ports are connected.
@@ -346,12 +330,10 @@
<method name="remove_node">
<return type="void">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="id" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
- Remove a specific node.
+ Remove the node with the specified id.
</description>
</method>
<method name="remove_variable">
@@ -399,13 +381,11 @@
<method name="sequence_connect">
<return type="void">
</return>
- <argument index="0" name="func" type="StringName">
+ <argument index="0" name="from_node" type="int">
</argument>
- <argument index="1" name="from_node" type="int">
+ <argument index="1" name="from_output" type="int">
</argument>
- <argument index="2" name="from_output" type="int">
- </argument>
- <argument index="3" name="to_node" type="int">
+ <argument index="2" name="to_node" type="int">
</argument>
<description>
Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code].
@@ -415,29 +395,16 @@
<method name="sequence_disconnect">
<return type="void">
</return>
- <argument index="0" name="func" type="StringName">
- </argument>
- <argument index="1" name="from_node" type="int">
+ <argument index="0" name="from_node" type="int">
</argument>
- <argument index="2" name="from_output" type="int">
+ <argument index="1" name="from_output" type="int">
</argument>
- <argument index="3" name="to_node" type="int">
+ <argument index="2" name="to_node" type="int">
</argument>
<description>
Disconnect two sequence ports previously connected with [method sequence_connect].
</description>
</method>
- <method name="set_function_scroll">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="ofs" type="Vector2">
- </argument>
- <description>
- Position the center of the screen for a function.
- </description>
- </method>
<method name="set_instance_base_type">
<return type="void">
</return>
@@ -450,14 +417,21 @@
<method name="set_node_position">
<return type="void">
</return>
- <argument index="0" name="func" type="StringName">
+ <argument index="0" name="id" type="int">
</argument>
- <argument index="1" name="id" type="int">
+ <argument index="1" name="position" type="Vector2">
</argument>
- <argument index="2" name="position" type="Vector2">
+ <description>
+ Set the node position in the VisualScript graph.
+ </description>
+ </method>
+ <method name="set_scroll">
+ <return type="void">
+ </return>
+ <argument index="0" name="ofs" type="Vector2">
</argument>
<description>
- Position a node on the screen.
+ Set the screen center to the given position.
</description>
</method>
<method name="set_variable_default_value">
@@ -496,9 +470,7 @@
</methods>
<signals>
<signal name="node_ports_changed">
- <argument index="0" name="function" type="String">
- </argument>
- <argument index="1" name="id" type="int">
+ <argument index="0" name="id" type="int">
</argument>
<description>
Emitted when the ports of a node are changed.
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 000fbd0140..4004f1a04c 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -92,7 +92,7 @@
<constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc">
Return the number of digit places after the decimal that the first non-zero digit occurs.
</constant>
- <constant name="MATH_STEPIFY" value="25" enum="BuiltinFunc">
+ <constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc">
Return the input snapped to a given step.
</constant>
<constant name="MATH_LERP" value="26" enum="BuiltinFunc">
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 0172f29923..4c7b66e368 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h
index c18c2930b1..b02a93ebc1 100644
--- a/modules/visual_script/register_types.h
+++ b/modules/visual_script/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index f9ef184579..fe92f59179 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
#include "scene/main/node.h"
#include "visual_script_nodes.h"
-//used by editor, this is not really saved
+// Used by editor, this is not really saved.
void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
breakpoint = p_breakpoint;
}
@@ -55,8 +55,8 @@ void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_valu
default_input_values[p_port] = p_value;
#ifdef TOOLS_ENABLED
- for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) {
- E->get()->set_edited(true);
+ if (script_used.is_valid()) {
+ script_used->set_edited(true);
}
#endif
}
@@ -73,14 +73,14 @@ void VisualScriptNode::_set_default_input_values(Array p_values) {
void VisualScriptNode::validate_input_default_values() {
default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize
- //actually validate on save
+ // Actually validate on save.
for (int i = 0; i < get_input_value_port_count(); i++) {
Variant::Type expected = get_input_value_port_info(i).type;
if (expected == Variant::NIL || expected == default_input_values[i].get_type()) {
continue;
} else {
- //not the same, reconvert
+ // Not the same, reconvert.
Callable::CallError ce;
Variant existing = default_input_values[i];
const Variant *existingp = &existing;
@@ -94,7 +94,7 @@ void VisualScriptNode::validate_input_default_values() {
}
Array VisualScriptNode::_get_default_input_values() const {
- //validate on save, since on load there is little info about this
+ // Validate on save, since on load there is little info about this.
Array values = default_input_values;
values.resize(get_input_value_port_count());
@@ -118,6 +118,8 @@ void VisualScriptNode::_bind_methods() {
}
VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const {
+ ERR_FAIL_COND_V(get_output_value_port_count() <= p_output, TypeGuess());
+
PropertyInfo pinfo = get_output_value_port_info(p_output);
TypeGuess tg;
@@ -131,11 +133,7 @@ VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inp
}
Ref<VisualScript> VisualScriptNode::get_visual_script() const {
- if (scripts_used.size()) {
- return Ref<VisualScript>(scripts_used.front()->get());
- }
-
- return Ref<VisualScript>();
+ return script_used;
}
VisualScriptNode::VisualScriptNode() {
@@ -165,13 +163,15 @@ VisualScriptNodeInstance::~VisualScriptNodeInstance() {
}
}
-void VisualScript::add_function(const StringName &p_name) {
+void VisualScript::add_function(const StringName &p_name, int p_func_node_id) {
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(!String(p_name).is_valid_identifier());
ERR_FAIL_COND(functions.has(p_name));
+ ERR_FAIL_COND(variables.has(p_name));
+ ERR_FAIL_COND(custom_signals.has(p_name));
functions[p_name] = Function();
- functions[p_name].scroll = Vector2(-50, -100);
+ functions[p_name].func_id = p_func_node_id;
}
bool VisualScript::has_function(const StringName &p_name) const {
@@ -182,11 +182,7 @@ void VisualScript::remove_function(const StringName &p_name) {
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(!functions.has(p_name));
- for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) {
- E->get().node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
- E->get().node->scripts_used.erase(this);
- }
-
+ // Let the editor handle the node removal.
functions.erase(p_name);
}
@@ -207,53 +203,36 @@ void VisualScript::rename_function(const StringName &p_name, const StringName &p
functions.erase(p_name);
}
-void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) {
- ERR_FAIL_COND(!functions.has(p_name));
- functions[p_name].scroll = p_scroll;
+void VisualScript::set_scroll(const Vector2 &p_scroll) {
+ scroll = p_scroll;
}
-Vector2 VisualScript::get_function_scroll(const StringName &p_name) const {
- ERR_FAIL_COND_V(!functions.has(p_name), Vector2());
- return functions[p_name].scroll;
+Vector2 VisualScript::get_scroll() const {
+ return scroll;
}
void VisualScript::get_function_list(List<StringName> *r_functions) const {
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- r_functions->push_back(E->key());
- }
-
- r_functions->sort_custom<StringName::AlphCompare>();
+ functions.get_key_list(r_functions);
+ // r_functions->sort_custom<StringName::AlphCompare>(); // Don't force sorting.
}
int VisualScript::get_function_node_id(const StringName &p_name) const {
ERR_FAIL_COND_V(!functions.has(p_name), -1);
- return functions[p_name].function_id;
+ return functions[p_name].func_id;
}
void VisualScript::_node_ports_changed(int p_id) {
- StringName function;
-
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().nodes.has(p_id)) {
- function = E->key();
- break;
- }
- }
-
- ERR_FAIL_COND(function == StringName());
-
- Function &func = functions[function];
- Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
+ Ref<VisualScriptNode> vsn = nodes[p_id].node;
vsn->validate_input_default_values();
- //must revalidate all the functions
+ // Must revalidate all the functions.
{
List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
+ for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {
to_remove.push_back(E->get());
}
@@ -263,7 +242,7 @@ void VisualScript::_node_ports_changed(int p_id) {
}
while (to_remove.size()) {
- func.sequence_connections.erase(to_remove.front()->get());
+ sequence_connections.erase(to_remove.front()->get());
to_remove.pop_front();
}
}
@@ -271,7 +250,7 @@ void VisualScript::_node_ports_changed(int p_id) {
{
List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+ for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {
to_remove.push_back(E->get());
}
@@ -281,63 +260,47 @@ void VisualScript::_node_ports_changed(int p_id) {
}
while (to_remove.size()) {
- func.data_connections.erase(to_remove.front()->get());
+ data_connections.erase(to_remove.front()->get());
to_remove.pop_front();
}
}
#ifdef TOOLS_ENABLED
- set_edited(true); //something changed, let's set as edited
- emit_signal("node_ports_changed", function, p_id);
+ set_edited(true); // Something changed, let's set as edited.
+ emit_signal("node_ports_changed", p_id);
#endif
}
-void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
+void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
-
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions
- }
+ ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script.
- Function &func = functions[p_func];
-
- if (Object::cast_to<VisualScriptFunction>(*p_node)) {
- //the function indeed
- ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here.");
-
- func.function_id = p_id;
- }
-
- Function::NodeData nd;
+ NodeData nd;
nd.node = p_node;
nd.pos = p_pos;
Ref<VisualScriptNode> vsn = p_node;
vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed), varray(p_id));
- vsn->scripts_used.insert(this);
- vsn->validate_input_default_values(); // Validate when fully loaded
+ vsn->script_used = Ref<VisualScript>(this);
+ vsn->validate_input_default_values(); // Validate when fully loaded.
- func.nodes[p_id] = nd;
+ nodes[p_id] = nd;
}
-void VisualScript::remove_node(const StringName &p_func, int p_id) {
+void VisualScript::remove_node(int p_id) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
-
- ERR_FAIL_COND(!func.nodes.has(p_id));
+ ERR_FAIL_COND(!nodes.has(p_id));
{
List<SequenceConnection> to_remove;
- for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
+ for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id || E->get().to_node == p_id) {
to_remove.push_back(E->get());
}
}
while (to_remove.size()) {
- func.sequence_connections.erase(to_remove.front()->get());
+ sequence_connections.erase(to_remove.front()->get());
to_remove.pop_front();
}
}
@@ -345,122 +308,88 @@ void VisualScript::remove_node(const StringName &p_func, int p_id) {
{
List<DataConnection> to_remove;
- for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+ for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id || E->get().to_node == p_id) {
to_remove.push_back(E->get());
}
}
while (to_remove.size()) {
- func.data_connections.erase(to_remove.front()->get());
+ data_connections.erase(to_remove.front()->get());
to_remove.pop_front();
}
}
- if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) {
- func.function_id = -1; //revert to invalid
- }
+ nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
+ nodes[p_id].node->script_used.unref();
- func.nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed));
- func.nodes[p_id].node->scripts_used.erase(this);
-
- func.nodes.erase(p_id);
+ nodes.erase(p_id);
}
-bool VisualScript::has_node(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
- return func.nodes.has(p_id);
+bool VisualScript::has_node(int p_id) const {
+ return nodes.has(p_id);
}
-Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>());
- const Function &func = functions[p_func];
-
- ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>());
+Ref<VisualScriptNode> VisualScript::get_node(int p_id) const {
+ ERR_FAIL_COND_V(!nodes.has(p_id), Ref<VisualScriptNode>());
- return func.nodes[p_id].node;
+ return nodes[p_id].node;
}
-void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) {
+void VisualScript::set_node_position(int p_id, const Point2 &p_pos) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
-
- ERR_FAIL_COND(!func.nodes.has(p_id));
- func.nodes[p_id].pos = p_pos;
+ ERR_FAIL_COND(!nodes.has(p_id));
+ nodes[p_id].pos = p_pos;
}
-Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const {
- ERR_FAIL_COND_V(!functions.has(p_func), Point2());
- const Function &func = functions[p_func];
-
- ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2());
- return func.nodes[p_id].pos;
+Point2 VisualScript::get_node_position(int p_id) const {
+ ERR_FAIL_COND_V(!nodes.has(p_id), Point2());
+ return nodes[p_id].pos;
}
-void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
-
- for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) {
- r_nodes->push_back(E->key());
- }
+void VisualScript::get_node_list(List<int> *r_nodes) const {
+ nodes.get_key_list(r_nodes);
}
-void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
+void VisualScript::sequence_connect(int p_from_node, int p_from_output, int p_to_node) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
SequenceConnection sc;
sc.from_node = p_from_node;
sc.from_output = p_from_output;
sc.to_node = p_to_node;
- ERR_FAIL_COND(func.sequence_connections.has(sc));
+ ERR_FAIL_COND(sequence_connections.has(sc));
- func.sequence_connections.insert(sc);
+ sequence_connections.insert(sc);
}
-void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
-
+void VisualScript::sequence_disconnect(int p_from_node, int p_from_output, int p_to_node) {
SequenceConnection sc;
sc.from_node = p_from_node;
sc.from_output = p_from_output;
sc.to_node = p_to_node;
- ERR_FAIL_COND(!func.sequence_connections.has(sc));
+ ERR_FAIL_COND(!sequence_connections.has(sc));
- func.sequence_connections.erase(sc);
+ sequence_connections.erase(sc);
}
-bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
+bool VisualScript::has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const {
SequenceConnection sc;
sc.from_node = p_from_node;
sc.from_output = p_from_output;
sc.to_node = p_to_node;
- return func.sequence_connections.has(sc);
+ return sequence_connections.has(sc);
}
-void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
-
- for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {
+void VisualScript::get_sequence_connection_list(List<SequenceConnection> *r_connection) const {
+ for (const Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
r_connection->push_back(E->get());
}
}
-void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+void VisualScript::data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_COND(instances.size());
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
DataConnection dc;
dc.from_node = p_from_node;
@@ -468,72 +397,55 @@ void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p
dc.to_node = p_to_node;
dc.to_port = p_to_port;
- ERR_FAIL_COND(func.data_connections.has(dc));
+ ERR_FAIL_COND(data_connections.has(dc));
- func.data_connections.insert(dc);
+ data_connections.insert(dc);
}
-void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- ERR_FAIL_COND(!functions.has(p_func));
- Function &func = functions[p_func];
-
+void VisualScript::data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
DataConnection dc;
dc.from_node = p_from_node;
dc.from_port = p_from_port;
dc.to_node = p_to_node;
dc.to_port = p_to_port;
- ERR_FAIL_COND(!func.data_connections.has(dc));
+ ERR_FAIL_COND(!data_connections.has(dc));
- func.data_connections.erase(dc);
+ data_connections.erase(dc);
}
-bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
+bool VisualScript::has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
DataConnection dc;
dc.from_node = p_from_node;
dc.from_port = p_from_port;
dc.to_node = p_to_node;
dc.to_port = p_to_port;
- return func.data_connections.has(dc);
+ return data_connections.has(dc);
}
-bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const {
+ for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().to_node == p_node && E->get().to_port == p_port) {
return true;
}
}
-
return false;
}
-bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const {
- ERR_FAIL_COND_V(!functions.has(p_func), false);
- const Function &func = functions[p_func];
-
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const {
+ for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().to_node == p_node && E->get().to_port == p_port) {
*r_node = E->get().from_node;
*r_port = E->get().from_port;
return true;
}
}
-
return false;
}
-void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const {
- ERR_FAIL_COND(!functions.has(p_func));
- const Function &func = functions[p_func];
-
- for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {
+void VisualScript::get_data_connection_list(List<DataConnection> *r_connection) const {
+ for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
r_connection->push_back(E->get());
}
}
@@ -653,11 +565,8 @@ Dictionary VisualScript::_get_variable_info(const StringName &p_name) const {
}
void VisualScript::get_variable_list(List<StringName> *r_variables) const {
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- r_variables->push_back(E->key());
- }
-
- r_variables->sort_custom<StringName::AlphCompare>();
+ variables.get_key_list(r_variables);
+ // r_variables->sort_custom<StringName::AlphCompare>(); // Don't force it.
}
void VisualScript::set_instance_base_type(const StringName &p_type) {
@@ -680,24 +589,19 @@ void VisualScript::rename_variable(const StringName &p_name, const StringName &p
variables[p_new_name] = variables[p_name];
variables.erase(p_name);
-
- List<StringName> funcs;
- get_function_list(&funcs);
- for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions
- List<int> ids;
- get_node_list(F->get(), &ids);
- for (List<int>::Element *E = ids.front(); E; E = E->next()) {
- Ref<VisualScriptVariableGet> nodeget = get_node(F->get(), E->get());
- if (nodeget.is_valid()) {
- if (nodeget->get_variable() == p_name) {
- nodeget->set_variable(p_new_name);
- }
- } else {
- Ref<VisualScriptVariableSet> nodeset = get_node(F->get(), E->get());
- if (nodeset.is_valid()) {
- if (nodeset->get_variable() == p_name) {
- nodeset->set_variable(p_new_name);
- }
+ List<int> ids;
+ get_node_list(&ids);
+ for (List<int>::Element *E = ids.front(); E; E = E->next()) {
+ Ref<VisualScriptVariableGet> nodeget = get_node(E->get());
+ if (nodeget.is_valid()) {
+ if (nodeget->get_variable() == p_name) {
+ nodeget->set_variable(p_new_name);
+ }
+ } else {
+ Ref<VisualScriptVariableSet> nodeset = get_node(E->get());
+ if (nodeset.is_valid()) {
+ if (nodeset->get_variable() == p_name) {
+ nodeset->set_variable(p_new_name);
}
}
}
@@ -808,23 +712,24 @@ void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) co
}
int VisualScript::get_available_id() const {
- int max_id = 0;
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().nodes.empty()) {
- continue;
+ // This is infinitely increasing,
+ // so one might want to implement a better solution,
+ // if the there is a case for huge number of nodes to be added to visual script.
+ List<int> nds;
+ nodes.get_key_list(&nds);
+ int max = -1;
+ for (const List<int>::Element *E = nds.front(); E; E = E->next()) {
+ if (E->get() > max) {
+ max = E->get();
}
-
- int last_id = E->get().nodes.back()->key();
- max_id = MAX(max_id, last_id + 1);
}
-
- return max_id;
+ return (max + 1);
}
/////////////////////////////////
bool VisualScript::can_instance() const {
- return true; //ScriptServer::is_scripting_enabled();
+ return true; // ScriptServer::is_scripting_enabled();
}
StringName VisualScript::get_instance_base_type() const {
@@ -832,7 +737,7 @@ StringName VisualScript::get_instance_base_type() const {
}
Ref<Script> VisualScript::get_base_script() const {
- return Ref<Script>(); // no inheritance in visual script
+ return Ref<Script>(); // No inheritance in visual script.
}
#ifdef TOOLS_ENABLED
@@ -842,20 +747,23 @@ void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
void VisualScript::_update_placeholders() {
if (placeholders.size() == 0) {
- return; //no bother if no placeholders
+ return; // No bother if no placeholders.
}
List<PropertyInfo> pinfo;
Map<StringName, Variant> values;
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- if (!E->get()._export) {
+ List<StringName> keys;
+ variables.get_key_list(&keys);
+
+ for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ if (!variables[E->get()]._export) {
continue;
}
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
+ PropertyInfo p = variables[E->get()].info;
+ p.name = String(E->get());
pinfo.push_back(p);
- values[p.name] = E->get().default_value;
+ values[p.name] = variables[E->get()].default_value;
}
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
@@ -875,17 +783,18 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
List<PropertyInfo> pinfo;
Map<StringName, Variant> values;
- for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- if (!E->get()._export) {
+ List<StringName> keys;
+ variables.get_key_list(&keys);
+
+ for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ if (!variables[E->get()]._export)
continue;
- }
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
+ PropertyInfo p = variables[E->get()].info;
+ p.name = String(E->get());
pinfo.push_back(p);
- values[p.name] = E->get().default_value;
+ values[p.name] = variables[E->get()].default_value;
}
-
sins->update(pinfo, values);
return sins;
@@ -928,7 +837,7 @@ bool VisualScript::is_tool() const {
}
bool VisualScript::is_valid() const {
- return true; //always valid
+ return true; // Always valid.
}
ScriptLanguage *VisualScript::get_language() const {
@@ -964,11 +873,14 @@ bool VisualScript::get_property_default_value(const StringName &p_property, Vari
}
void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
+ List<StringName> funcs;
+ functions.get_key_list(&funcs);
+
+ for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) {
MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0) {
- Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
+ mi.name = E->get();
+ if (functions[E->get()].func_id >= 0) {
+ Ref<VisualScriptFunction> func = nodes[functions[E->get()].func_id].node;
if (func.is_valid()) {
for (int i = 0; i < func->get_argument_count(); i++) {
PropertyInfo arg;
@@ -988,15 +900,15 @@ bool VisualScript::has_method(const StringName &p_method) const {
}
MethodInfo VisualScript::get_method_info(const StringName &p_method) const {
- const Map<StringName, Function>::Element *E = functions.find(p_method);
- if (!E) {
+ const Function funct = functions[p_method];
+ if (funct.func_id == -1) {
return MethodInfo();
}
MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0) {
- Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;
+ mi.name = p_method;
+ if (funct.func_id >= 0) {
+ Ref<VisualScriptFunction> func = nodes[funct.func_id].node;
if (func.is_valid()) {
for (int i = 0; i < func->get_argument_count(); i++) {
PropertyInfo arg;
@@ -1028,28 +940,18 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
int VisualScript::get_member_line(const StringName &p_member) const {
-#ifdef TOOLS_ENABLED
- if (has_function(p_member)) {
- for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
- if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr())) {
- return E->key();
- }
- }
- }
-#endif
- return -1;
+ return functions[p_member].func_id; // will be -1 if not found
}
#ifdef TOOLS_ENABLED
bool VisualScript::are_subnodes_edited() const {
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- if (F->get().node->is_edited()) {
- return true;
- }
+ List<int> keys;
+ nodes.get_key_list(&keys);
+ for (const List<int>::Element *F = keys.front(); F; F = F->next()) {
+ if (nodes[F->get()].node->is_edited()) {
+ return true;
}
}
-
return false;
}
#endif
@@ -1140,85 +1042,41 @@ void VisualScript::_set_data(const Dictionary &p_data) {
Array funcs = d["functions"];
functions.clear();
- Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box
- Vector2 last_size = Vector2(0.0, 0.0);
-
for (int i = 0; i < funcs.size(); i++) {
Dictionary func = funcs[i];
-
- StringName name = func["name"];
- //int id=func["function_id"];
- add_function(name);
-
- set_function_scroll(name, func["scroll"]);
-
- Array nodes = func["nodes"];
-
- if (!d.has("vs_unify") && nodes.size() > 0) {
- Vector2 top_left = nodes[1];
- Vector2 bottom_right = nodes[1];
-
- for (int j = 0; j < nodes.size(); j += 3) {
- Point2 pos = nodes[j + 1];
- if (pos.y > top_left.y) {
- top_left.y = pos.y;
- }
- if (pos.y < bottom_right.y) {
- bottom_right.y = pos.y;
- }
- if (pos.x > bottom_right.x) {
- bottom_right.x = pos.x;
- }
- if (pos.x < top_left.x) {
- top_left.x = pos.x;
- }
- }
-
- Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y);
-
- Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better....
-
- last_pos = offset;
- last_size = size;
-
- for (int j = 0; j < nodes.size(); j += 3) {
- add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to
- }
-
- } else {
- for (int j = 0; j < nodes.size(); j += 3) {
- add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]);
- }
+ add_function(func["name"], func["function_id"]);
+ }
+ {
+ Array nodes = d["nodes"];
+ for (int i = 0; i < nodes.size(); i += 3) {
+ add_node(nodes[i], nodes[i + 2], nodes[i + 1]);
}
- Array sequence_connections = func["sequence_connections"];
+ Array sequence_connections = d["sequence_connections"];
for (int j = 0; j < sequence_connections.size(); j += 3) {
- sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);
+ sequence_connect(sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);
}
- Array data_connections = func["data_connections"];
-
+ Array data_connections = d["data_connections"];
for (int j = 0; j < data_connections.size(); j += 4) {
- data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);
+ data_connect(data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);
}
}
+ is_tool_script = d["is_tool_script"];
+ scroll = d["scroll"];
- if (d.has("is_tool_script")) {
- is_tool_script = d["is_tool_script"];
- } else {
- is_tool_script = false;
- }
-
- // Takes all the rpc methods
+ // Takes all the rpc methods.
rpc_functions.clear();
rpc_variables.clear();
- for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
- if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) {
- Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
+ List<StringName> fns;
+ functions.get_key_list(&fns);
+ for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
+ if (functions[E->get()].func_id >= 0 && nodes.has(functions[E->get()].func_id)) {
+ Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node;
if (vsf.is_valid()) {
if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
ScriptNetData nd;
- nd.name = E->key();
+ nd.name = E->get();
nd.mode = vsf->get_rpc_mode();
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
@@ -1228,8 +1086,6 @@ void VisualScript::_set_data(const Dictionary &p_data) {
}
}
- // Visual script doesn't have rset :(
-
// Sort so we are 100% that they are always the same.
rpc_functions.sort_custom<SortNetData>();
}
@@ -1237,12 +1093,15 @@ void VisualScript::_set_data(const Dictionary &p_data) {
Dictionary VisualScript::_get_data() const {
Dictionary d;
d["base_type"] = base_type;
+
Array vars;
- for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {
- Dictionary var = _get_variable_info(E->key());
- var["name"] = E->key(); //make sure it's the right one
- var["default_value"] = E->get().default_value;
- var["export"] = E->get()._export;
+ List<StringName> var_names;
+ variables.get_key_list(&var_names);
+ for (const List<StringName>::Element *E = var_names.front(); E; E = E->next()) {
+ Dictionary var = _get_variable_info(E->get());
+ var["name"] = E->get(); // Make sure it's the right one.
+ var["default_value"] = variables[E->get()].default_value;
+ var["export"] = variables[E->get()]._export;
vars.push_back(var);
}
d["variables"] = vars;
@@ -1264,78 +1123,73 @@ Dictionary VisualScript::_get_data() const {
d["signals"] = sigs;
Array funcs;
-
- for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
+ List<StringName> func_names;
+ functions.get_key_list(&func_names);
+ for (const List<StringName>::Element *E = func_names.front(); E; E = E->next()) {
Dictionary func;
- func["name"] = E->key();
- func["function_id"] = E->get().function_id;
- func["scroll"] = E->get().scroll;
-
- Array nodes;
-
- for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- nodes.push_back(F->key());
- nodes.push_back(F->get().pos);
- nodes.push_back(F->get().node);
- }
-
- func["nodes"] = nodes;
-
- Array sequence_connections;
-
- for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
- sequence_connections.push_back(F->get().from_node);
- sequence_connections.push_back(F->get().from_output);
- sequence_connections.push_back(F->get().to_node);
- }
-
- func["sequence_connections"] = sequence_connections;
-
- Array data_connections;
+ func["name"] = E->get();
+ func["function_id"] = functions[E->get()].func_id;
+ funcs.push_back(func);
+ }
+ d["functions"] = funcs;
- for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
- data_connections.push_back(F->get().from_node);
- data_connections.push_back(F->get().from_port);
- data_connections.push_back(F->get().to_node);
- data_connections.push_back(F->get().to_port);
- }
+ Array nds;
+ List<int> node_ids;
+ nodes.get_key_list(&node_ids);
+ for (const List<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ nds.push_back(F->get());
+ nds.push_back(nodes[F->get()].pos);
+ nds.push_back(nodes[F->get()].node);
+ }
+ d["nodes"] = nds;
- func["data_connections"] = data_connections;
+ Array seqconns;
+ for (const Set<SequenceConnection>::Element *F = sequence_connections.front(); F; F = F->next()) {
+ seqconns.push_back(F->get().from_node);
+ seqconns.push_back(F->get().from_output);
+ seqconns.push_back(F->get().to_node);
+ }
+ d["sequence_connections"] = seqconns;
- funcs.push_back(func);
+ Array dataconns;
+ for (const Set<DataConnection>::Element *F = data_connections.front(); F; F = F->next()) {
+ dataconns.push_back(F->get().from_node);
+ dataconns.push_back(F->get().from_port);
+ dataconns.push_back(F->get().to_node);
+ dataconns.push_back(F->get().to_port);
}
+ d["data_connections"] = dataconns;
- d["functions"] = funcs;
d["is_tool_script"] = is_tool_script;
- d["vs_unify"] = true;
+ d["scroll"] = scroll;
return d;
}
void VisualScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function);
+ ClassDB::bind_method(D_METHOD("add_function", "name", "func_node_id"), &VisualScript::add_function);
ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
- ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
- ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
+ ClassDB::bind_method(D_METHOD("set_scroll", "ofs"), &VisualScript::set_scroll);
+ ClassDB::bind_method(D_METHOD("get_scroll"), &VisualScript::get_scroll);
- ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
- ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
+ ClassDB::bind_method(D_METHOD("add_node", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));
+ ClassDB::bind_method(D_METHOD("remove_node", "id"), &VisualScript::remove_node);
ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);
- ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);
- ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position);
- ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position);
+ ClassDB::bind_method(D_METHOD("get_node", "id"), &VisualScript::get_node);
+ ClassDB::bind_method(D_METHOD("has_node", "id"), &VisualScript::has_node);
+ ClassDB::bind_method(D_METHOD("set_node_position", "id", "position"), &VisualScript::set_node_position);
+ ClassDB::bind_method(D_METHOD("get_node_position", "id"), &VisualScript::get_node_position);
- ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
- ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
- ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);
+ ClassDB::bind_method(D_METHOD("sequence_connect", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);
+ ClassDB::bind_method(D_METHOD("sequence_disconnect", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);
+ ClassDB::bind_method(D_METHOD("has_sequence_connection", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);
- ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);
- ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);
- ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);
+ ClassDB::bind_method(D_METHOD("data_connect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);
+ ClassDB::bind_method(D_METHOD("data_disconnect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);
+ ClassDB::bind_method(D_METHOD("has_data_connection", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);
ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable);
@@ -1371,7 +1225,7 @@ void VisualScript::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::INT, "id")));
}
VisualScript::VisualScript() {
@@ -1380,16 +1234,12 @@ VisualScript::VisualScript() {
}
bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
- return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough
-}
-
-StringName VisualScript::get_default_func() const {
- return StringName("f_312843592");
+ return this == p_script.ptr(); // There is no inheritance in visual scripts, so this is enough.
}
-Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) {
+Set<int> VisualScript::get_output_sequence_ports_connected(int from_node) {
List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>);
- get_sequence_connection_list(edited_func, sc);
+ get_sequence_connection_list(sc);
Set<int> connected;
for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) {
if (E->get().from_node == from_node) {
@@ -1401,8 +1251,11 @@ Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_
}
VisualScript::~VisualScript() {
- while (!functions.empty()) {
- remove_function(functions.front()->key());
+ // Remove all nodes and stuff that hold data refs.
+ List<int> nds;
+ nodes.get_key_list(&nds);
+ for (const List<int>::Element *E = nds.front(); E; E = E->next()) {
+ remove_node(E->get());
}
}
@@ -1430,20 +1283,21 @@ bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
}
void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
- if (!E->get()._export) {
+ List<StringName> vars;
+ script->variables.get_key_list(&vars);
+ for (const List<StringName>::Element *E = vars.front(); E; E = E->next()) {
+ if (!script->variables[E->get()]._export) {
continue;
}
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
+ PropertyInfo p = script->variables[E->get()].info;
+ p.name = String(E->get());
p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
p_properties->push_back(p);
}
}
Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name);
- if (!E) {
+ if (!script->variables.has(p_name)) {
if (r_is_valid) {
*r_is_valid = false;
}
@@ -1454,19 +1308,17 @@ Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name,
*r_is_valid = true;
}
- return E->get().info.type;
+ return script->variables[p_name].info.type;
}
void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
- if (E->key() == script->get_default_func()) {
- continue;
- }
-
+ List<StringName> fns;
+ script->functions.get_key_list(&fns);
+ for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) {
MethodInfo mi;
- mi.name = E->key();
- if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
- Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
+ mi.name = E->get();
+ if (script->functions[E->get()].func_id >= 0 && script->nodes.has(script->functions[E->get()].func_id)) {
+ Ref<VisualScriptFunction> vsf = script->nodes[script->functions[E->get()].func_id].node;
if (vsf.is_valid()) {
for (int i = 0; i < vsf->get_argument_count(); i++) {
PropertyInfo arg;
@@ -1476,21 +1328,16 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
mi.arguments.push_back(arg);
}
- if (!vsf->is_sequenced()) { //assumed constant if not sequenced
+ if (!vsf->is_sequenced()) { // Assumed constant if not sequenced.
mi.flags |= METHOD_FLAG_CONST;
}
}
}
-
p_list->push_back(mi);
}
}
bool VisualScriptInstance::has_method(const StringName &p_method) const {
- if (p_method == script->get_default_func()) {
- return false;
- }
-
return script->functions.has(p_method);
}
@@ -1506,7 +1353,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
pass_stack[node->pass_idx] = p_pass;
- if (!node->dependencies.empty()) {
+ if (!node->dependencies.is_empty()) {
int dc = node->dependencies.size();
VisualScriptNodeInstance **deps = node->dependencies.ptrw();
@@ -1522,10 +1369,10 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
- //is a default value (unassigned input port)
+ // Is a default value (unassigned input port).
input_args[i] = &default_values[index];
} else {
- //regular temporary in stack
+ // Rregular temporary in stack.
input_args[i] = &variant_stack[index];
}
}
@@ -1536,7 +1383,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr;
node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str);
- //ignore return
+ // Ignore return.
if (r_error.error != Callable::CallError::CALL_OK) {
*r_error_node = node;
}
@@ -1547,7 +1394,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
ERR_FAIL_COND_V(!F, Variant());
Function *f = &F->get();
- //this call goes separate, so it can e yielded and suspended
+ // This call goes separate, so it can e yielded and suspended.
Variant *variant_stack = (Variant *)p_stack;
bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
@@ -1573,27 +1420,27 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
#endif
while (true) {
- p_pass++; //increment pass
+ p_pass++; // Increment pass.
current_node_id = node->get_id();
VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name());
VSDEBUG("AT STACK POS: " + itos(flow_stack_pos));
- //setup working mem
+ // Setup working mem.
working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr;
VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx));
if (current_node_id == f->node) {
- //if function node, set up function arguments from beginning of stack
+ // If function node, set up function arguments from beginning of stack.
for (int i = 0; i < f->argument_count; i++) {
input_args[i] = &variant_stack[i];
}
} else {
- //run dependencies first
+ // Run dependencies first.
- if (!node->dependencies.empty()) {
+ if (!node->dependencies.is_empty()) {
int dc = node->dependencies.size();
VisualScriptNodeInstance **deps = node->dependencies.ptrw();
@@ -1608,18 +1455,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
if (!error) {
- //setup input pointers normally
+ // Setup input pointers normally.
VSDEBUG("INPUT PORTS: " + itos(node->input_port_count));
for (int i = 0; i < node->input_port_count; i++) {
int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;
if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {
- //is a default value (unassigned input port)
+ // Is a default value (unassigned input port).
input_args[i] = &default_values[index];
VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL");
} else {
- //regular temporary in stack
+ // Regular temporary in stack.
input_args[i] = &variant_stack[index];
VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index));
}
@@ -1631,7 +1478,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
break;
}
- //setup output pointers
+ // Setup output pointers.
VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count));
for (int i = 0; i < node->output_port_count; i++) {
@@ -1639,15 +1486,15 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i]));
}
- //do step
+ // Do step.
VisualScriptNodeInstance::StartMode start_mode;
{
if (p_resuming_yield) {
start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
- p_resuming_yield = false; // should resume only the first time
+ p_resuming_yield = false; // Should resume only the first time.
} else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {
- //if there is a push bit, it means we are continuing a sequence
+ // If there is a push bit, it means we are continuing a sequence.
start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
} else {
start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
@@ -1659,13 +1506,13 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str);
if (r_error.error != Callable::CallError::CALL_OK) {
- //use error from step
+ // Use error from step.
error = true;
break;
}
if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) {
- //yielded!
+ // Yielded!
if (node->get_working_memory_size() == 0) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!");
@@ -1681,7 +1528,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
break;
}
- //step 1, capture all state
+ // Step 1, capture all state.
state->instance_id = get_owner_ptr()->get_instance_id();
state->script_id = get_script()->get_instance_id();
state->instance = this;
@@ -1693,11 +1540,11 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
state->stack.resize(p_stack_size);
state->pass = p_pass;
copymem(state->stack.ptrw(), p_stack, p_stack_size);
- //step 2, run away, return directly
+ // Step 2, run away, return directly.
r_error.error = Callable::CallError::CALL_OK;
#ifdef DEBUG_ENABLED
- //will re-enter later, so exiting
+ // Will re-enter later, so exiting.
if (EngineDebugger::is_active()) {
VisualScriptLanguage::singleton->exit_function();
}
@@ -1742,18 +1589,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please.");
error = true;
} else {
- //assign from working memory, first element
+ // Assign from working memory, first element.
return_value = *working_mem;
}
VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value));
- break; //exit function requested, bye
+ break; // Exit function requested, bye
}
- VisualScriptNodeInstance *next = nullptr; //next node
+ VisualScriptNodeInstance *next = nullptr; // Next node.
if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) {
- //if no exit bit was set, and has sequence outputs, guess next node
+ // If no exit bit was set, and has sequence outputs, guess next node.
if (output >= node->sequence_output_count) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
error_str = RTR("Node returned an invalid sequence output: ") + itos(output);
@@ -1766,21 +1613,21 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
if (flow_stack) {
- //update flow stack pos (may have changed)
+ // Update flow stack pos (may have changed).
flow_stack[flow_stack_pos] = current_node_id;
- //add stack push bit if requested
+ // Add stack push bit if requested.
if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) {
flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT;
- sequence_bits[node->sequence_index] = true; //remember sequence bit
+ sequence_bits[node->sequence_index] = true; // Remember sequence bit.
VSDEBUG("NEXT SEQ - FLAG BIT");
} else {
- sequence_bits[node->sequence_index] = false; //forget sequence bit
+ sequence_bits[node->sequence_index] = false; // Forget sequence bit.
VSDEBUG("NEXT SEQ - NORMAL");
}
if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) {
- //go back request
+ // Go back request.
if (flow_stack_pos > 0) {
flow_stack_pos--;
@@ -1788,20 +1635,20 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
VSDEBUG("NEXT IS GO BACK");
} else {
VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT");
- break; //simply exit without value or error
+ break; // Simply exit without value or error.
}
} else if (next) {
if (sequence_bits[next->sequence_index]) {
- // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
+ // What happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front
// because each node has a working memory, we can't really do a sub-sequence
// as a result, the sequence will be restarted and the stack will roll back to find where this node
- // started the sequence
+ // started the sequence.
bool found = false;
for (int i = flow_stack_pos; i >= 0; i--) {
if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) {
- flow_stack_pos = i; //roll back and remove bit
+ flow_stack_pos = i; // Roll back and remove bit.
flow_stack[i] = next->get_id();
sequence_bits[next->sequence_index] = false;
found = true;
@@ -1819,7 +1666,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos));
} else {
- // check for stack overflow
+ // Check for stack overflow.
if (flow_stack_pos + 1 >= flow_max) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
error_str = RTR("Stack overflow with stack depth: ") + itos(output);
@@ -1836,7 +1683,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
} else {
- //no next node, try to go back in stack to pushed bit
+ // No next node, try to go back in stack to pushed bit.
bool found = false;
@@ -1852,22 +1699,22 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
if (!found) {
VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING");
- break; //done, couldn't find a push stack bit
+ break; // Done, couldn't find a push stack bit.
}
VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos));
}
} else {
- node = next; //stackless mode, simply assign next node
+ node = next; // Stackless mode, simply assign next node.
}
}
if (error) {
- //error
- // function, file, line, error, explanation
+ // Error
+ // Function, file, line, error, explanation.
String err_file = script->get_path();
String err_func = p_method;
- int err_line = current_node_id; //not a line but it works as one
+ int err_line = current_node_id; // Not a line but it works as one.
if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
if (error_str != String()) {
@@ -1906,7 +1753,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
#endif
- //clean up variant stack
+ // Clean up variant stack.
for (int i = 0; i < f->max_stack; i++) {
variant_stack[i].~Variant();
}
@@ -1954,7 +1801,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr;
for (int i = 0; i < f->node_count; i++) {
- sequence_bits[i] = false; //all starts as false
+ sequence_bits[i] = false; // All starts as false.
}
zeromem(pass_stack, f->pass_stack_size * sizeof(int));
@@ -1988,12 +1835,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
return Variant();
}
- //allocate variant stack
+ // Allocate variant stack.
for (int i = 0; i < f->max_stack; i++) {
memnew_placement(&variant_stack[i], Variant);
}
- //allocate function arguments (must be copied for yield to work properly)
+ // Allocate function arguments (must be copied for yield to work properly).
for (int i = 0; i < p_argcount; i++) {
variant_stack[i] = *p_args[i];
}
@@ -2002,12 +1849,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
}
void VisualScriptInstance::notification(int p_notification) {
- //do nothing as this is called using virtual
+ // Do nothing as this is called using virtual.
Variant what = p_notification;
const Variant *whatp = &what;
Callable::CallError ce;
- call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call
+ call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); // Do as call.
}
String VisualScriptInstance::to_string(bool *r_valid) {
@@ -2086,7 +1933,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
max_output_args = 0;
if (Object::cast_to<Node>(p_owner)) {
- //turn on these if they exist and base is a node
+ // Turn on these if they exist and base is a node.
Node *node = Object::cast_to<Node>(p_owner);
if (p_script->functions.has("_process")) {
node->set_process(true);
@@ -2105,190 +1952,236 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
}
}
- for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {
- variables[E->key()] = E->get().default_value;
- }
-
- for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {
- if (E->key() == script->get_default_func()) {
- continue;
- }
-
- Function function;
- function.node = E->get().function_id;
- function.max_stack = 0;
- function.flow_stack_size = 0;
- function.pass_stack_size = 0;
- function.node_count = 0;
-
- Map<StringName, int> local_var_indices;
-
- if (function.node < 0) {
- VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key()));
-
- ERR_CONTINUE(function.node < 0);
+ // Setup variables.
+ {
+ List<StringName> keys;
+ script->variables.get_key_list(&keys);
+ for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ variables[E->get()] = script->variables[E->get()].default_value;
}
+ }
- {
- Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id);
-
- if (func_node.is_null()) {
- VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key()));
+ // Setup functions from sequence trees.
+ {
+ List<StringName> keys;
+ script->functions.get_key_list(&keys);
+ for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
+ const VisualScript::Function vsfn = p_script->functions[E->get()];
+ Function function;
+ function.node = vsfn.func_id;
+ function.max_stack = 0;
+ function.flow_stack_size = 0;
+ function.pass_stack_size = 0;
+ function.node_count = 0;
+
+ Map<StringName, int> local_var_indices;
+
+ if (function.node < 0) {
+ VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->get()));
+ ERR_CONTINUE(function.node < 0);
}
- ERR_CONTINUE(!func_node.is_valid());
-
- function.argument_count = func_node->get_argument_count();
- function.max_stack += function.argument_count;
- function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
- max_input_args = MAX(max_input_args, function.argument_count);
- }
-
- //multiple passes are required to set up this complex thing..
-
- //first create the nodes
- for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- Ref<VisualScriptNode> node = F->get().node;
-
- VisualScriptNodeInstance *instance = node->instance(this); //create instance
- ERR_FAIL_COND(!instance);
+ {
+ Ref<VisualScriptFunction> func_node = script->get_node(vsfn.func_id);
- instance->base = node.ptr();
+ if (func_node.is_null()) {
+ VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->get()));
+ }
- instance->id = F->key();
- instance->input_port_count = node->get_input_value_port_count();
- instance->input_ports = nullptr;
- instance->output_port_count = node->get_output_value_port_count();
- instance->output_ports = nullptr;
- instance->sequence_output_count = node->get_output_sequence_port_count();
- instance->sequence_index = function.node_count++;
- instance->sequence_outputs = nullptr;
- instance->pass_idx = -1;
+ ERR_CONTINUE(!func_node.is_valid());
- if (instance->input_port_count) {
- instance->input_ports = memnew_arr(int, instance->input_port_count);
- for (int i = 0; i < instance->input_port_count; i++) {
- instance->input_ports[i] = -1; //if not assigned, will become default value
- }
+ function.argument_count = func_node->get_argument_count();
+ function.max_stack += function.argument_count;
+ function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
+ max_input_args = MAX(max_input_args, function.argument_count);
}
-
- if (instance->output_port_count) {
- instance->output_ports = memnew_arr(int, instance->output_port_count);
- for (int i = 0; i < instance->output_port_count; i++) {
- instance->output_ports[i] = -1; //if not assigned, will output to trash
+ // Function nodes graphs.
+ Set<VisualScript::SequenceConnection> seqconns;
+ Set<VisualScript::DataConnection> dataconns;
+ Set<int> node_ids;
+ node_ids.insert(function.node);
+ {
+ List<int> nd_queue;
+ nd_queue.push_back(function.node);
+ while (!nd_queue.is_empty()) {
+ for (const Set<VisualScript::SequenceConnection>::Element *F = script->sequence_connections.front(); F; F = F->next()) {
+ if (nd_queue.front()->get() == F->get().from_node && !node_ids.has(F->get().to_node)) {
+ nd_queue.push_back(F->get().to_node);
+ node_ids.insert(F->get().to_node);
+ }
+ if (nd_queue.front()->get() == F->get().from_node && !seqconns.has(F->get())) {
+ seqconns.insert(F->get());
+ }
+ }
+ nd_queue.pop_front();
}
- }
-
- if (instance->sequence_output_count) {
- instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
- for (int i = 0; i < instance->sequence_output_count; i++) {
- instance->sequence_outputs[i] = nullptr; //if it remains null, flow ends here
+ HashMap<int, HashMap<int, Pair<int, int>>> dc_lut; // :: to -> to_port -> (from, from_port)
+ for (const Set<VisualScript::DataConnection>::Element *F = script->data_connections.front(); F; F = F->next()) {
+ dc_lut[F->get().to_node][F->get().to_port] = Pair<int, int>(F->get().from_node, F->get().from_port);
+ }
+ for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ nd_queue.push_back(F->get());
+ }
+ List<int> dc_keys;
+ while (!nd_queue.is_empty()) {
+ int ky = nd_queue.front()->get();
+ dc_lut[ky].get_key_list(&dc_keys);
+ for (const List<int>::Element *F = dc_keys.front(); F; F = F->next()) {
+ VisualScript::DataConnection dc;
+ dc.from_node = dc_lut[ky][F->get()].first;
+ dc.from_port = dc_lut[ky][F->get()].second;
+ dc.to_node = ky;
+ dc.to_port = F->get();
+ dataconns.insert(dc);
+ nd_queue.push_back(dc.from_node);
+ node_ids.insert(dc.from_node);
+ }
+ dc_keys.clear(); // Necessary as get_key_list does a push_back not a set.
+ nd_queue.pop_front();
}
}
- if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {
- //working memory is shared only for this node, for the same variables
- Ref<VisualScriptLocalVar> vslv = node;
-
- StringName var_name;
+ //Multiple passes are required to set up this complex thing..
+ //First create the nodes.
+ for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ Ref<VisualScriptNode> node = script->nodes[F->get()].node;
+
+ VisualScriptNodeInstance *instance = node->instance(this); // Create instance.
+ ERR_FAIL_COND(!instance);
+
+ instance->base = node.ptr();
+
+ instance->id = F->get();
+ instance->input_port_count = node->get_input_value_port_count();
+ instance->input_ports = NULL;
+ instance->output_port_count = node->get_output_value_port_count();
+ instance->output_ports = NULL;
+ instance->sequence_output_count = node->get_output_sequence_port_count();
+ instance->sequence_index = function.node_count++;
+ instance->sequence_outputs = NULL;
+ instance->pass_idx = -1;
+
+ if (instance->input_port_count) {
+ instance->input_ports = memnew_arr(int, instance->input_port_count);
+ for (int i = 0; i < instance->input_port_count; i++) {
+ instance->input_ports[i] = -1; // If not assigned, will become default value.
+ }
+ }
- if (Object::cast_to<VisualScriptLocalVar>(*node)) {
- var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
- } else {
- var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
+ if (instance->output_port_count) {
+ instance->output_ports = memnew_arr(int, instance->output_port_count);
+ for (int i = 0; i < instance->output_port_count; i++) {
+ instance->output_ports[i] = -1; // If not assigned, will output to trash.
+ }
}
- if (!local_var_indices.has(var_name)) {
- local_var_indices[var_name] = function.max_stack;
- function.max_stack++;
+ if (instance->sequence_output_count) {
+ instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
+ for (int i = 0; i < instance->sequence_output_count; i++) {
+ instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here.
+ }
}
- instance->working_mem_idx = local_var_indices[var_name];
+ if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {
+ // Working memory is shared only for this node, for the same variables.
+ Ref<VisualScriptLocalVar> vslv = node;
- } else if (instance->get_working_memory_size()) {
- instance->working_mem_idx = function.max_stack;
- function.max_stack += instance->get_working_memory_size();
- } else {
- instance->working_mem_idx = -1; //no working mem
- }
+ StringName var_name;
- max_input_args = MAX(max_input_args, instance->input_port_count);
- max_output_args = MAX(max_output_args, instance->output_port_count);
+ if (Object::cast_to<VisualScriptLocalVar>(*node))
+ var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
+ else
+ var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
- instances[F->key()] = instance;
- }
+ if (!local_var_indices.has(var_name)) {
+ local_var_indices[var_name] = function.max_stack;
+ function.max_stack++;
+ }
- function.trash_pos = function.max_stack++; //create pos for trash
+ instance->working_mem_idx = local_var_indices[var_name];
- //second pass, do data connections
+ } else if (instance->get_working_memory_size()) {
+ instance->working_mem_idx = function.max_stack;
+ function.max_stack += instance->get_working_memory_size();
+ } else {
+ instance->working_mem_idx = -1; //no working mem
+ }
- for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {
- VisualScript::DataConnection dc = F->get();
- ERR_CONTINUE(!instances.has(dc.from_node));
- VisualScriptNodeInstance *from = instances[dc.from_node];
- ERR_CONTINUE(!instances.has(dc.to_node));
- VisualScriptNodeInstance *to = instances[dc.to_node];
- ERR_CONTINUE(dc.from_port >= from->output_port_count);
- ERR_CONTINUE(dc.to_port >= to->input_port_count);
+ max_input_args = MAX(max_input_args, instance->input_port_count);
+ max_output_args = MAX(max_output_args, instance->output_port_count);
- if (from->output_ports[dc.from_port] == -1) {
- int stack_pos = function.max_stack++;
- from->output_ports[dc.from_port] = stack_pos;
+ instances[F->get()] = instance;
}
- if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {
- //if the node we are reading from has no output sequence, we must call step() before reading from it.
- if (from->pass_idx == -1) {
- from->pass_idx = function.pass_stack_size;
- function.pass_stack_size++;
+ function.trash_pos = function.max_stack++; // create pos for trash
+
+ // Second pass, do data connections.
+ for (const Set<VisualScript::DataConnection>::Element *F = dataconns.front(); F; F = F->next()) {
+ VisualScript::DataConnection dc = F->get();
+ ERR_CONTINUE(!instances.has(dc.from_node));
+ VisualScriptNodeInstance *from = instances[dc.from_node];
+ ERR_CONTINUE(!instances.has(dc.to_node));
+ VisualScriptNodeInstance *to = instances[dc.to_node];
+ ERR_CONTINUE(dc.from_port >= from->output_port_count);
+ ERR_CONTINUE(dc.to_port >= to->input_port_count);
+
+ if (from->output_ports[dc.from_port] == -1) {
+ int stack_pos = function.max_stack++;
+ from->output_ports[dc.from_port] = stack_pos;
}
- to->dependencies.push_back(from);
- }
- to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is
- }
-
- //third pass, do sequence connections
+ if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {
+ // If the node we are reading from has no output sequence, we must call step() before reading from it.
+ if (from->pass_idx == -1) {
+ from->pass_idx = function.pass_stack_size;
+ function.pass_stack_size++;
+ }
+ to->dependencies.push_back(from);
+ }
- for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {
- VisualScript::SequenceConnection sc = F->get();
- ERR_CONTINUE(!instances.has(sc.from_node));
- VisualScriptNodeInstance *from = instances[sc.from_node];
- ERR_CONTINUE(!instances.has(sc.to_node));
- VisualScriptNodeInstance *to = instances[sc.to_node];
- ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
+ to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; // Read from wherever the stack is.
+ }
- from->sequence_outputs[sc.from_output] = to;
- }
+ // Third pass, do sequence connections.
+ for (const Set<VisualScript::SequenceConnection>::Element *F = seqconns.front(); F; F = F->next()) {
+ VisualScript::SequenceConnection sc = F->get();
+ ERR_CONTINUE(!instances.has(sc.from_node));
+ VisualScriptNodeInstance *from = instances[sc.from_node];
+ ERR_CONTINUE(!instances.has(sc.to_node));
+ VisualScriptNodeInstance *to = instances[sc.to_node];
+ ERR_CONTINUE(sc.from_output >= from->sequence_output_count);
- //fourth pass:
- // 1) unassigned input ports to default values
- // 2) connect unassigned output ports to trash
+ from->sequence_outputs[sc.from_output] = to;
+ }
- for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {
- ERR_CONTINUE(!instances.has(F->key()));
+ //fourth pass:
+ // 1) unassigned input ports to default values
+ // 2) connect unassigned output ports to trash
+ for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) {
+ ERR_CONTINUE(!instances.has(F->get()));
- Ref<VisualScriptNode> node = F->get().node;
- VisualScriptNodeInstance *instance = instances[F->key()];
+ Ref<VisualScriptNode> node = script->nodes[F->get()].node;
+ VisualScriptNodeInstance *instance = instances[F->get()];
- // connect to default values
- for (int i = 0; i < instance->input_port_count; i++) {
- if (instance->input_ports[i] == -1) {
- //unassigned, connect to default val
- instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
- default_values.push_back(node->get_default_input_value(i));
+ // Connect to default values.
+ for (int i = 0; i < instance->input_port_count; i++) {
+ if (instance->input_ports[i] == -1) {
+ // Unassigned, connect to default val.
+ instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;
+ default_values.push_back(node->get_default_input_value(i));
+ }
}
- }
- // connect to trash
- for (int i = 0; i < instance->output_port_count; i++) {
- if (instance->output_ports[i] == -1) {
- instance->output_ports[i] = function.trash_pos; //trash is same for all
+ // Connect to trash.
+ for (int i = 0; i < instance->output_port_count; i++) {
+ if (instance->output_ports[i] == -1) {
+ instance->output_ports[i] = function.trash_pos; //trash is same for all
+ }
}
}
- }
- functions[E->key()] = function;
+ functions[E->get()] = function;
+ }
}
}
@@ -2354,7 +2247,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int
Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
- *working_mem = args; //arguments go to working mem.
+ *working_mem = args; // Arguments go to working mem.
Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
function = StringName(); //invalidate
@@ -2388,7 +2281,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;
- *working_mem = p_args; //arguments go to working mem.
+ *working_mem = p_args; // Arguments go to working mem.
Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
function = StringName(); //invalidate
@@ -2498,7 +2391,7 @@ void VisualScriptLanguage::add_global_constant(const StringName &p_variable, con
/* DEBUGGER FUNCTIONS */
bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) {
- //break because of parse error
+ // Break because of parse error.
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_node = p_node;
@@ -2666,7 +2559,7 @@ void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<Strin
}
void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- //no globals are really reachable in gdscript
+ // No globals are really reachable in gdscript.
}
String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
@@ -2742,7 +2635,7 @@ VisualScriptLanguage::VisualScriptLanguage() {
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
if (EngineDebugger::is_active()) {
- //debugging enabled!
+ // Debugging enabled!
_debug_max_call_stack = dmcs;
_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 59bdfb2fc3..bdb3c3a16b 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@ class VisualScriptNode : public Resource {
friend class VisualScript;
- Set<VisualScript *> scripts_used;
+ Ref<VisualScript> script_used;
Array default_input_values;
bool breakpoint;
@@ -83,7 +83,7 @@ public:
virtual String get_text() const;
virtual String get_category() const = 0;
- //used by editor, this is not really saved
+ // Used by editor, this is not really saved.
void set_breakpoint(bool p_breakpoint);
bool is_breakpoint() const;
@@ -106,9 +106,9 @@ public:
class VisualScriptNodeInstance {
friend class VisualScriptInstance;
- friend class VisualScriptLanguage; //for debugger
+ friend class VisualScriptLanguage; // For debugger.
- enum { //input argument addressing
+ enum { // Input argument addressing.
INPUT_SHIFT = 1 << 24,
INPUT_MASK = INPUT_SHIFT - 1,
INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
@@ -138,13 +138,13 @@ public:
enum {
STEP_SHIFT = 1 << 24,
STEP_MASK = STEP_SHIFT - 1,
- STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
- STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
- STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
- STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
- STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
+ STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, // push bit to stack
+ STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, // go back to previous node
+ STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, // do not advance past this node
+ STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, // return from function
+ STEP_YIELD_BIT = STEP_SHIFT << 4, // yield (will find VisualScriptFunctionState state in first working memory)
- FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence)
+ FLOW_STACK_PUSHED_BIT = 1 << 30, // in flow stack, means bit was pushed (must go back here if end of sequence)
FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1
};
@@ -157,7 +157,7 @@ public:
virtual int get_working_memory_size() const { return 0; }
- virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out
+ virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; // Do a step, return which sequence port to go out.
Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); }
@@ -211,34 +211,32 @@ private:
Variant::Type type;
};
- struct Function {
- struct NodeData {
- Point2 pos;
- Ref<VisualScriptNode> node;
- };
-
- Map<int, NodeData> nodes;
-
- Set<SequenceConnection> sequence_connections;
+ struct NodeData {
+ Point2 pos;
+ Ref<VisualScriptNode> node;
+ };
- Set<DataConnection> data_connections;
+ HashMap<int, NodeData> nodes; // Can be a sparse map.
- int function_id;
+ Set<SequenceConnection> sequence_connections;
+ Set<DataConnection> data_connections;
- Vector2 scroll;
+ Vector2 scroll;
- Function() { function_id = -1; }
+ struct Function {
+ int func_id;
+ Function() { func_id = -1; }
};
struct Variable {
PropertyInfo info;
Variant default_value;
bool _export;
- // add getter & setter options here
+ // Add getter & setter options here.
};
- Map<StringName, Function> functions;
- Map<StringName, Variable> variables;
+ HashMap<StringName, Function> functions;
+ HashMap<StringName, Variable> variables;
Map<StringName, Vector<Argument>> custom_signals;
Vector<ScriptNetData> rpc_functions;
Vector<ScriptNetData> rpc_variables;
@@ -249,7 +247,7 @@ private:
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
- //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ // void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
void _update_placeholders();
#endif
@@ -267,37 +265,38 @@ protected:
public:
bool inherits_script(const Ref<Script> &p_script) const override;
- // TODO: Remove it in future when breaking changes are acceptable
- StringName get_default_func() const;
- void add_function(const StringName &p_name);
+ void set_scroll(const Vector2 &p_scroll);
+ Vector2 get_scroll() const;
+
+ void add_function(const StringName &p_name, int p_func_node_id);
bool has_function(const StringName &p_name) const;
void remove_function(const StringName &p_name);
void rename_function(const StringName &p_name, const StringName &p_new_name);
- void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll);
- Vector2 get_function_scroll(const StringName &p_name) const;
void get_function_list(List<StringName> *r_functions) const;
int get_function_node_id(const StringName &p_name) const;
void set_tool_enabled(bool p_enabled);
- void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2());
- void remove_node(const StringName &p_func, int p_id);
- bool has_node(const StringName &p_func, int p_id) const;
- Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const;
- void set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos);
- Point2 get_node_position(const StringName &p_func, int p_id) const;
- void get_node_list(const StringName &p_func, List<int> *r_nodes) const;
-
- void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
- void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node);
- bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const;
- void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const;
-
- void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
- void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
- bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
- void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const;
- bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const;
- bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const;
+ void add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2());
+ void remove_node(int p_id);
+ bool has_node(int p_id) const;
+ Ref<VisualScriptNode> get_node(int p_id) const;
+ void set_node_position(int p_id, const Point2 &p_pos);
+ Point2 get_node_position(int p_id) const;
+ void get_node_list(List<int> *r_nodes) const;
+
+ void sequence_connect(int p_from_node, int p_from_output, int p_to_node);
+ void sequence_disconnect(int p_from_node, int p_from_output, int p_to_node);
+ bool has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const;
+ void get_sequence_connection_list(List<SequenceConnection> *r_connection) const;
+ Set<int> get_output_sequence_ports_connected(int from_node);
+
+ void data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ bool has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
+ void get_data_connection_list(List<DataConnection> *r_connection) const;
+
+ bool is_input_value_port_connected(int p_node, int p_port) const;
+ bool get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const;
void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
bool has_variable(const StringName &p_name) const;
@@ -392,7 +391,7 @@ class VisualScriptInstance : public ScriptInstance {
Object *owner;
Ref<VisualScript> script;
- Map<StringName, Variant> variables; //using variable path, not script
+ Map<StringName, Variant> variables; // Using variable path, not script.
Map<int, VisualScriptNodeInstance *> instances;
struct Function {
@@ -415,9 +414,8 @@ class VisualScriptInstance : public ScriptInstance {
void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node);
Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error);
- //Map<StringName,Function> functions;
- friend class VisualScriptFunctionState; //for yield
- friend class VisualScriptLanguage; //for debugger
+ friend class VisualScriptFunctionState; // For yield.
+ friend class VisualScriptLanguage; // For debugger.
public:
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
@@ -538,7 +536,7 @@ public:
_FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) {
if (Thread::get_main_id() != Thread::get_caller_id()) {
- return; //no support for other threads than main for now
+ return; // No support for other threads than main for now.
}
if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
@@ -546,7 +544,7 @@ public:
}
if (_debug_call_stack_pos >= _debug_max_call_stack) {
- //stack overflow
+ // Stack overflow.
_debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
EngineDebugger::get_script_debugger()->debug(this);
return;
@@ -562,7 +560,7 @@ public:
_FORCE_INLINE_ void exit_function() {
if (Thread::get_main_id() != Thread::get_caller_id()) {
- return; //no support for other threads than main for now
+ return; // No support for other threads than main for now.
}
if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
@@ -640,7 +638,7 @@ public:
~VisualScriptLanguage();
};
-//aid for registering
+// Aid for registering.
template <class T>
static Ref<VisualScriptNode> create_node_generic(const String &p_name) {
Ref<T> node;
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index fe0c399f8d..2558c1d7ec 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"is_inf",
"ease",
"step_decimals",
- "stepify",
+ "snapped",
"lerp",
"inverse_lerp",
"range_lerp",
@@ -192,7 +192,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_POSMOD:
case MATH_POW:
case MATH_EASE:
- case MATH_STEPIFY:
+ case MATH_SNAPPED:
case MATH_RANDF_RANGE:
case MATH_RANDI_RANGE:
case MATH_POLAR2CARTESIAN:
@@ -309,7 +309,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_STEP_DECIMALS: {
return PropertyInfo(Variant::FLOAT, "step");
} break;
- case MATH_STEPIFY: {
+ case MATH_SNAPPED: {
if (p_idx == 0) {
return PropertyInfo(Variant::FLOAT, "s");
} else {
@@ -537,7 +537,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case MATH_STEP_DECIMALS: {
t = Variant::INT;
} break;
- case MATH_STEPIFY:
+ case MATH_SNAPPED:
case MATH_LERP:
case MATH_LERP_ANGLE:
case MATH_INVERSE_LERP:
@@ -805,10 +805,10 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(0);
*r_return = Math::step_decimals((double)*p_inputs[0]);
} break;
- case VisualScriptBuiltinFunc::MATH_STEPIFY: {
+ case VisualScriptBuiltinFunc::MATH_SNAPPED: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
- *r_return = Math::stepify((double)*p_inputs[0], (double)*p_inputs[1]);
+ *r_return = Math::snapped((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case VisualScriptBuiltinFunc::MATH_LERP: {
VALIDATE_ARG_NUM(0);
@@ -1254,7 +1254,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_ISINF);
BIND_ENUM_CONSTANT(MATH_EASE);
BIND_ENUM_CONSTANT(MATH_STEP_DECIMALS);
- BIND_ENUM_CONSTANT(MATH_STEPIFY);
+ BIND_ENUM_CONSTANT(MATH_SNAPPED);
BIND_ENUM_CONSTANT(MATH_LERP);
BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
@@ -1344,7 +1344,7 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/ease", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EASE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/step_decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEP_DECIMALS>);
- VisualScriptLanguage::singleton->add_register_func("functions/built_in/stepify", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/snapped", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SNAPPED>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 361b445e30..eaa2ef41e2 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,7 @@ public:
MATH_ISINF,
MATH_EASE,
MATH_STEP_DECIMALS,
- MATH_STEPIFY,
+ MATH_SNAPPED,
MATH_LERP,
MATH_INVERSE_LERP,
MATH_RANGE_LERP,
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 19de5d4adc..78e4a7f113 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -199,7 +199,7 @@ protected:
emit_signal("changed");
}
void _var_value_changed() {
- _change_notify("value"); //so the whole tree is not redrawn, makes editing smoother in general
+ _change_notify("value"); // So the whole tree is not redrawn, makes editing smoother in general.
emit_signal("changed");
}
@@ -227,6 +227,19 @@ protected:
undo_redo->create_action(TTR("Set Variable Type"));
undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc);
undo_redo->add_undo_method(script.ptr(), "set_variable_info", var, d);
+
+ // Setting the default value.
+ Variant::Type type = (Variant::Type)(int)p_value;
+ if (type != Variant::NIL) {
+ Variant default_value;
+ Callable::CallError ce;
+ Variant::construct(type, default_value, nullptr, 0, ce);
+ if (ce.error == Callable::CallError::CALL_OK) {
+ undo_redo->add_do_method(script.ptr(), "set_variable_default_value", var, default_value);
+ undo_redo->add_undo_method(script.ptr(), "set_variable_default_value", var, dc["value"]);
+ }
+ }
+
undo_redo->add_do_method(this, "_var_changed");
undo_redo->add_undo_method(this, "_var_changed");
undo_redo->commit_action();
@@ -309,7 +322,7 @@ protected:
}
p_list->push_back(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt));
p_list->push_back(PropertyInfo(script->get_variable_info(var).type, "value", script->get_variable_info(var).hint, script->get_variable_info(var).hint_string, PROPERTY_USAGE_DEFAULT));
- // Update this when PropertyHint changes
+ // Update this when PropertyHint changes.
p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,Flags,Layers2dRender,Layers2dPhysics,Layer3dRender,Layer3dPhysics,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText,PlaceholderText,ColorNoAlpha,ImageCompressLossy,ImageCompressLossLess,ObjectId,String,NodePathToEditedNode,MethodOfVariantType,MethodOfBaseType,MethodOfInstance,MethodOfScript,PropertyOfVariantType,PropertyOfBaseType,PropertyOfInstance,PropertyOfScript,ObjectTooBig,NodePathValidTypes"));
p_list->push_back(PropertyInfo(Variant::STRING, "hint_string"));
p_list->push_back(PropertyInfo(Variant::BOOL, "export"));
@@ -546,39 +559,29 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
void VisualScriptEditor::_update_graph_connections() {
graph->clear_connections();
- List<StringName> funcs;
- script->get_function_list(&funcs);
+ List<VisualScript::SequenceConnection> sequence_conns;
+ script->get_sequence_connection_list(&sequence_conns);
- if (funcs.size() <= 0) {
- updating_graph = false;
- return;
+ for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) {
+ graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0);
}
- for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) {
- List<VisualScript::SequenceConnection> sequence_conns;
- script->get_sequence_connection_list(F->get(), &sequence_conns);
-
- for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) {
- graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0);
- }
-
- List<VisualScript::DataConnection> data_conns;
- script->get_data_connection_list(F->get(), &data_conns);
+ List<VisualScript::DataConnection> data_conns;
+ script->get_data_connection_list(&data_conns);
- for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) {
- VisualScript::DataConnection dc = E->get();
+ for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) {
+ VisualScript::DataConnection dc = E->get();
- Ref<VisualScriptNode> from_node = script->get_node(F->get(), E->get().from_node);
- Ref<VisualScriptNode> to_node = script->get_node(F->get(), E->get().to_node);
+ Ref<VisualScriptNode> from_node = script->get_node(E->get().from_node);
+ Ref<VisualScriptNode> to_node = script->get_node(E->get().to_node);
- if (to_node->has_input_sequence_port()) {
- dc.to_port++;
- }
+ if (to_node->has_input_sequence_port()) {
+ dc.to_port++;
+ }
- dc.from_port += from_node->get_output_sequence_port_count();
+ dc.from_port += from_node->get_output_sequence_port_count();
- graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port);
- }
+ graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port);
}
}
@@ -605,17 +608,6 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
}
}
-
- List<StringName> funcs;
- script->get_function_list(&funcs);
-
- if (funcs.size() <= 0) {
- graph->hide();
- select_func_text->show();
- updating_graph = false;
- return;
- }
-
graph->show();
select_func_text->hide();
@@ -655,348 +647,351 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
};
Ref<Texture2D> seq_port = Control::get_theme_icon("VisualShaderPort", "EditorIcons");
+ List<int> node_ids;
+ script->get_node_list(&node_ids);
- for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions
-
- List<int> ids;
- script->get_node_list(F->get(), &ids);
- StringName editor_icons = "EditorIcons";
+ List<int> ids;
+ script->get_node_list(&ids);
+ StringName editor_icons = "EditorIcons";
- for (List<int>::Element *E = ids.front(); E; E = E->next()) {
- if (p_only_id >= 0 && p_only_id != E->get()) {
- continue;
- }
+ for (List<int>::Element *E = ids.front(); E; E = E->next()) {
+ if (p_only_id >= 0 && p_only_id != E->get()) {
+ continue;
+ }
- Ref<VisualScriptNode> node = script->get_node(F->get(), E->get());
- Vector2 pos = script->get_node_position(F->get(), E->get());
+ Ref<VisualScriptNode> node = script->get_node(E->get());
+ Vector2 pos = script->get_node_position(E->get());
- GraphNode *gnode = memnew(GraphNode);
- gnode->set_title(node->get_caption());
- gnode->set_position_offset(pos * EDSCALE);
- if (error_line == E->get()) {
- gnode->set_overlay(GraphNode::OVERLAY_POSITION);
- } else if (node->is_breakpoint()) {
- gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT);
- }
+ GraphNode *gnode = memnew(GraphNode);
+ gnode->set_title(node->get_caption());
+ gnode->set_position_offset(pos * EDSCALE);
+ if (error_line == E->get()) {
+ gnode->set_overlay(GraphNode::OVERLAY_POSITION);
+ } else if (node->is_breakpoint()) {
+ gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT);
+ }
- gnode->set_meta("__vnode", node);
- gnode->set_name(itos(E->get()));
- gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E->get()));
- gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E->get()), CONNECT_DEFERRED);
+ gnode->set_meta("__vnode", node);
+ gnode->set_name(itos(E->get()));
+ gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E->get()));
+ gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E->get()), CONNECT_DEFERRED);
- if (E->get() != script->get_function_node_id(F->get())) {
- //function can't be erased
+ {
+ Ref<VisualScriptFunction> v = node;
+ if (!v.is_valid()) {
gnode->set_show_close_button(true);
}
+ }
- bool has_gnode_text = false;
+ bool has_gnode_text = false;
- Ref<VisualScriptLists> nd_list = node;
- bool is_vslist = nd_list.is_valid();
- if (is_vslist) {
- HBoxContainer *hbnc = memnew(HBoxContainer);
+ Ref<VisualScriptLists> nd_list = node;
+ bool is_vslist = nd_list.is_valid();
+ if (is_vslist) {
+ HBoxContainer *hbnc = memnew(HBoxContainer);
+ if (nd_list->is_input_port_editable()) {
+ has_gnode_text = true;
+ Button *btn = memnew(Button);
+ btn->set_text(TTR("Add Input Port"));
+ hbnc->add_child(btn);
+ btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E->get()), CONNECT_DEFERRED);
+ }
+ if (nd_list->is_output_port_editable()) {
if (nd_list->is_input_port_editable()) {
- has_gnode_text = true;
- Button *btn = memnew(Button);
- btn->set_text(TTR("Add Input Port"));
- hbnc->add_child(btn);
- btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E->get()), CONNECT_DEFERRED);
- }
- if (nd_list->is_output_port_editable()) {
- if (nd_list->is_input_port_editable()) {
- hbnc->add_spacer();
- }
- has_gnode_text = true;
- Button *btn = memnew(Button);
- btn->set_text(TTR("Add Output Port"));
- hbnc->add_child(btn);
- btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E->get()), CONNECT_DEFERRED);
+ hbnc->add_spacer();
}
- gnode->add_child(hbnc);
- } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) {
has_gnode_text = true;
- LineEdit *line_edit = memnew(LineEdit);
- line_edit->set_text(node->get_text());
- line_edit->set_expand_to_text_length(true);
- line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts"));
- line_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", "EditorFonts"));
- gnode->add_child(line_edit);
- line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get()));
- } else {
- String text = node->get_text();
- if (!text.empty()) {
- has_gnode_text = true;
- Label *label = memnew(Label);
- label->set_text(text);
- gnode->add_child(label);
- }
+ Button *btn = memnew(Button);
+ btn->set_text(TTR("Add Output Port"));
+ hbnc->add_child(btn);
+ btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E->get()), CONNECT_DEFERRED);
}
-
- if (Object::cast_to<VisualScriptComment>(node.ptr())) {
- Ref<VisualScriptComment> vsc = node;
- gnode->set_comment(true);
- gnode->set_resizable(true);
- gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE);
- gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E->get()));
+ gnode->add_child(hbnc);
+ } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) {
+ has_gnode_text = true;
+ LineEdit *line_edit = memnew(LineEdit);
+ line_edit->set_text(node->get_text());
+ line_edit->set_expand_to_text_length(true);
+ line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts"));
+ gnode->add_child(line_edit);
+ line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get()));
+ } else {
+ String text = node->get_text();
+ if (!text.is_empty()) {
+ has_gnode_text = true;
+ Label *label = memnew(Label);
+ label->set_text(text);
+ gnode->add_child(label);
}
+ }
- if (node_styles.has(node->get_category())) {
- Ref<StyleBoxFlat> sbf = node_styles[node->get_category()];
- if (gnode->is_comment()) {
- sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode");
- }
+ if (Object::cast_to<VisualScriptComment>(node.ptr())) {
+ Ref<VisualScriptComment> vsc = node;
+ gnode->set_comment(true);
+ gnode->set_resizable(true);
+ gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE);
+ gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E->get()));
+ }
- Color c = sbf->get_border_color();
- Color ic = c;
- c.a = 1;
- if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
- Color mono_color;
- if (((c.r + c.g + c.b) / 3) < 0.7) {
- mono_color = Color(1.0, 1.0, 1.0);
- ic = Color(0.0, 0.0, 0.0, 0.7);
- } else {
- mono_color = Color(0.0, 0.0, 0.0);
- ic = Color(1.0, 1.0, 1.0, 0.7);
- }
- mono_color.a = 0.85;
- c = mono_color;
+ if (node_styles.has(node->get_category())) {
+ Ref<StyleBoxFlat> sbf = node_styles[node->get_category()];
+ if (gnode->is_comment()) {
+ sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode");
+ }
+
+ Color c = sbf->get_border_color();
+ Color ic = c;
+ c.a = 1;
+ if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
+ Color mono_color;
+ if (((c.r + c.g + c.b) / 3) < 0.7) {
+ mono_color = Color(1.0, 1.0, 1.0);
+ ic = Color(0.0, 0.0, 0.0, 0.7);
+ } else {
+ mono_color = Color(0.0, 0.0, 0.0);
+ ic = Color(1.0, 1.0, 1.0, 0.7);
}
- gnode->add_theme_color_override("title_color", c);
- c.a = 0.7;
- gnode->add_theme_color_override("close_color", c);
- gnode->add_theme_color_override("resizer_color", ic);
- gnode->add_theme_style_override("frame", sbf);
+ mono_color.a = 0.85;
+ c = mono_color;
}
+ gnode->add_theme_color_override("title_color", c);
+ c.a = 0.7;
+ gnode->add_theme_color_override("close_color", c);
+ gnode->add_theme_color_override("resizer_color", ic);
+ gnode->add_theme_style_override("frame", sbf);
+ }
- const Color mono_color = get_theme_color("mono_color", "Editor");
+ const Color mono_color = get_theme_color("mono_color", "Editor");
- int slot_idx = 0;
+ int slot_idx = 0;
- bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String();
- if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) {
- // IF has_gnode_text is true BUT we have no sequence ports to draw (in here),
- // we still draw the disabled default ones to shift up the slots by one,
- // so the slots DON'T start with the content text.
+ bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String();
+ if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) {
+ // IF has_gnode_text is true BUT we have no sequence ports to draw (in here),
+ // we still draw the disabled default ones to shift up the slots by one,
+ // so the slots DON'T start with the content text.
- // IF has_gnode_text is false, but we DO want to draw default sequence ports,
- // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly.
- if (!has_gnode_text) {
- Label *dummy = memnew(Label);
- dummy->set_text(" ");
- gnode->add_child(dummy);
- }
- gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port);
- slot_idx++;
+ // IF has_gnode_text is false, but we DO want to draw default sequence ports,
+ // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly.
+ if (!has_gnode_text) {
+ Label *dummy = memnew(Label);
+ dummy->set_text(" ");
+ gnode->add_child(dummy);
}
+ gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port);
+ slot_idx++;
+ }
- int mixed_seq_ports = 0;
+ int mixed_seq_ports = 0;
- if (!single_seq_output) {
- if (node->has_mixed_input_and_sequence_ports()) {
- mixed_seq_ports = node->get_output_sequence_port_count();
- } else {
- for (int i = 0; i < node->get_output_sequence_port_count(); i++) {
- Label *text2 = memnew(Label);
- text2->set_text(node->get_output_sequence_port_text(i));
- text2->set_align(Label::ALIGN_RIGHT);
- gnode->add_child(text2);
- gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port);
- slot_idx++;
- }
+ if (!single_seq_output) {
+ if (node->has_mixed_input_and_sequence_ports()) {
+ mixed_seq_ports = node->get_output_sequence_port_count();
+ } else {
+ for (int i = 0; i < node->get_output_sequence_port_count(); i++) {
+ Label *text2 = memnew(Label);
+ text2->set_text(node->get_output_sequence_port_text(i));
+ text2->set_align(Label::ALIGN_RIGHT);
+ gnode->add_child(text2);
+ gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port);
+ slot_idx++;
}
}
+ }
- for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) {
- bool left_ok = false;
- Variant::Type left_type = Variant::NIL;
- String left_name;
+ for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) {
+ bool left_ok = false;
+ Variant::Type left_type = Variant::NIL;
+ String left_name;
- if (i < node->get_input_value_port_count()) {
- PropertyInfo pi = node->get_input_value_port_info(i);
- left_ok = true;
- left_type = pi.type;
- left_name = pi.name;
- }
+ if (i < node->get_input_value_port_count()) {
+ PropertyInfo pi = node->get_input_value_port_info(i);
+ left_ok = true;
+ left_type = pi.type;
+ left_name = pi.name;
+ }
- bool right_ok = false;
- Variant::Type right_type = Variant::NIL;
- String right_name;
+ bool right_ok = false;
+ Variant::Type right_type = Variant::NIL;
+ String right_name;
- if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) {
- PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports);
- right_ok = true;
- right_type = pi.type;
- right_name = pi.name;
+ if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) {
+ PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports);
+ right_ok = true;
+ right_type = pi.type;
+ right_name = pi.name;
+ }
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ HBoxContainer *hbc2 = memnew(HBoxContainer);
+ vbc->add_child(hbc);
+ vbc->add_child(hbc2);
+ if (left_ok) {
+ Ref<Texture2D> t;
+ if (left_type >= 0 && left_type < Variant::VARIANT_MAX) {
+ t = type_icons[left_type];
+ }
+ if (t.is_valid()) {
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(t);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ hbc->add_child(tf);
}
- VBoxContainer *vbc = memnew(VBoxContainer);
- HBoxContainer *hbc = memnew(HBoxContainer);
- HBoxContainer *hbc2 = memnew(HBoxContainer);
- vbc->add_child(hbc);
- vbc->add_child(hbc2);
- if (left_ok) {
- Ref<Texture2D> t;
- if (left_type >= 0 && left_type < Variant::VARIANT_MAX) {
- t = type_icons[left_type];
- }
- if (t.is_valid()) {
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(t);
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- hbc->add_child(tf);
- }
-
- if (is_vslist) {
- if (nd_list->is_input_port_name_editable()) {
- LineEdit *name_box = memnew(LineEdit);
- hbc->add_child(name_box);
- name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
- name_box->set_text(left_name);
- name_box->set_expand_to_text_length(true);
- name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get()));
- name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true));
- } else {
- hbc->add_child(memnew(Label(left_name)));
- }
-
- if (nd_list->is_input_port_type_editable()) {
- OptionButton *opbtn = memnew(OptionButton);
- for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) {
- opbtn->add_item(Variant::get_type_name(Variant::Type(j)));
- }
- opbtn->select(left_type);
- opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- hbc->add_child(opbtn);
- opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, true), CONNECT_DEFERRED);
- }
- Button *rmbtn = memnew(Button);
- rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
- hbc->add_child(rmbtn);
- rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E->get(), i), CONNECT_DEFERRED);
+ if (is_vslist) {
+ if (nd_list->is_input_port_name_editable()) {
+ LineEdit *name_box = memnew(LineEdit);
+ hbc->add_child(name_box);
+ name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
+ name_box->set_text(left_name);
+ name_box->set_expand_to_text_length(true);
+ name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get()));
+ name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true));
} else {
hbc->add_child(memnew(Label(left_name)));
}
- if (left_type != Variant::NIL && !script->is_input_value_port_connected(F->get(), E->get(), i)) {
- PropertyInfo pi = node->get_input_value_port_info(i);
- Button *button = memnew(Button);
- Variant value = node->get_default_input_value(i);
- if (value.get_type() != left_type) {
- //different type? for now convert
- //not the same, reconvert
- Callable::CallError ce;
- const Variant *existingp = &value;
- Variant::construct(left_type, value, &existingp, 1, ce);
- }
-
- if (left_type == Variant::COLOR) {
- button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
- button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value));
- } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) {
- Ref<Resource> res = value;
- Array arr;
- arr.push_back(button->get_instance_id());
- arr.push_back(String(value));
- EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr);
-
- } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) {
- button->set_text(pi.hint_string.get_slice(",", value));
- } else {
- button->set_text(value);
+ if (nd_list->is_input_port_type_editable()) {
+ OptionButton *opbtn = memnew(OptionButton);
+ for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) {
+ opbtn->add_item(Variant::get_type_name(Variant::Type(j)));
}
- button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E->get(), i));
- hbc2->add_child(button);
+ opbtn->select(left_type);
+ opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ hbc->add_child(opbtn);
+ opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, true), CONNECT_DEFERRED);
}
+
+ Button *rmbtn = memnew(Button);
+ rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
+ hbc->add_child(rmbtn);
+ rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E->get(), i), CONNECT_DEFERRED);
} else {
- Control *c = memnew(Control);
- c->set_custom_minimum_size(Size2(10, 0) * EDSCALE);
- hbc->add_child(c);
+ hbc->add_child(memnew(Label(left_name)));
}
- hbc->add_spacer();
- hbc2->add_spacer();
+ if (left_type != Variant::NIL && !script->is_input_value_port_connected(E->get(), i)) {
+ PropertyInfo pi = node->get_input_value_port_info(i);
+ Button *button = memnew(Button);
+ Variant value = node->get_default_input_value(i);
+ if (value.get_type() != left_type) {
+ //different type? for now convert
+ //not the same, reconvert
+ Callable::CallError ce;
+ const Variant *existingp = &value;
+ Variant::construct(left_type, value, &existingp, 1, ce);
+ }
- if (i < mixed_seq_ports) {
- Label *text2 = memnew(Label);
- text2->set_text(node->get_output_sequence_port_text(i));
- text2->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(text2);
+ if (left_type == Variant::COLOR) {
+ button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
+ button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value));
+ } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) {
+ Ref<Resource> res = value;
+ Array arr;
+ arr.push_back(button->get_instance_id());
+ arr.push_back(String(value));
+ EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr);
+
+ } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) {
+ button->set_text(pi.hint_string.get_slice(",", value));
+ } else {
+ button->set_text(value);
+ }
+ button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E->get(), i));
+ hbc2->add_child(button);
}
+ } else {
+ Control *c = memnew(Control);
+ c->set_custom_minimum_size(Size2(10, 0) * EDSCALE);
+ hbc->add_child(c);
+ }
- if (right_ok) {
- if (is_vslist) {
- Button *rmbtn = memnew(Button);
- rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
- hbc->add_child(rmbtn);
- rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E->get(), i), CONNECT_DEFERRED);
-
- if (nd_list->is_output_port_type_editable()) {
- OptionButton *opbtn = memnew(OptionButton);
- for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) {
- opbtn->add_item(Variant::get_type_name(Variant::Type(j)));
- }
- opbtn->select(right_type);
- opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- hbc->add_child(opbtn);
- opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, false), CONNECT_DEFERRED);
- }
+ hbc->add_spacer();
+ hbc2->add_spacer();
- if (nd_list->is_output_port_name_editable()) {
- LineEdit *name_box = memnew(LineEdit);
- hbc->add_child(name_box);
- name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
- name_box->set_text(right_name);
- name_box->set_expand_to_text_length(true);
- name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get()));
- name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false));
- } else {
- hbc->add_child(memnew(Label(right_name)));
+ if (i < mixed_seq_ports) {
+ Label *text2 = memnew(Label);
+ text2->set_text(node->get_output_sequence_port_text(i));
+ text2->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(text2);
+ }
+
+ if (right_ok) {
+ if (is_vslist) {
+ Button *rmbtn = memnew(Button);
+ rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
+ hbc->add_child(rmbtn);
+ rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E->get(), i), CONNECT_DEFERRED);
+
+ if (nd_list->is_output_port_type_editable()) {
+ OptionButton *opbtn = memnew(OptionButton);
+ for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) {
+ opbtn->add_item(Variant::get_type_name(Variant::Type(j)));
}
- } else {
- hbc->add_child(memnew(Label(right_name)));
+ opbtn->select(right_type);
+ opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ hbc->add_child(opbtn);
+ opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, false), CONNECT_DEFERRED);
}
- Ref<Texture2D> t;
- if (right_type >= 0 && right_type < Variant::VARIANT_MAX) {
- t = type_icons[right_type];
- }
- if (t.is_valid()) {
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(t);
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- hbc->add_child(tf);
+ if (nd_list->is_output_port_name_editable()) {
+ LineEdit *name_box = memnew(LineEdit);
+ hbc->add_child(name_box);
+ name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
+ name_box->set_text(right_name);
+ name_box->set_expand_to_text_length(true);
+ name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get()));
+ name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false));
+ } else {
+ hbc->add_child(memnew(Label(right_name)));
}
- }
-
- gnode->add_child(vbc);
-
- bool dark_theme = get_theme_constant("dark_theme", "Editor");
- if (i < mixed_seq_ports) {
- gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture2D>(), seq_port);
} else {
- gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme));
+ hbc->add_child(memnew(Label(right_name)));
}
- slot_idx++;
+ Ref<Texture2D> t;
+ if (right_type >= 0 && right_type < Variant::VARIANT_MAX) {
+ t = type_icons[right_type];
+ }
+ if (t.is_valid()) {
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(t);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ hbc->add_child(tf);
+ }
}
- graph->add_child(gnode);
+ gnode->add_child(vbc);
- if (gnode->is_comment()) {
- graph->move_child(gnode, 0);
+ bool dark_theme = get_theme_constant("dark_theme", "Editor");
+ if (i < mixed_seq_ports) {
+ gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture2D>(), seq_port);
+ } else {
+ gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme));
}
+
+ slot_idx++;
+ }
+
+ graph->add_child(gnode);
+
+ if (gnode->is_comment()) {
+ graph->move_child(gnode, 0);
}
}
+
_update_graph_connections();
- // use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything
- graph->call_deferred("set_scroll_ofs", script->get_function_scroll(default_func) * EDSCALE);
+
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
+
+ // Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything.
+ graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE);
updating_graph = false;
}
void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, bool is_input) {
- StringName func = _get_function_of_node(p_id);
-
- Ref<VisualScriptLists> vsn = script->get_node(func, p_id);
+ Ref<VisualScriptLists> vsn = script->get_node(p_id);
if (!vsn.is_valid()) {
return;
}
@@ -1015,14 +1010,12 @@ void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, b
void VisualScriptEditor::_update_node_size(int p_id) {
Node *node = graph->get_node(itos(p_id));
if (Object::cast_to<Control>(node)) {
- Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller
+ Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller.
}
}
void VisualScriptEditor::_port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input) {
- StringName func = _get_function_of_node(p_id);
-
- Ref<VisualScriptLists> vsn = script->get_node(func, p_id);
+ Ref<VisualScriptLists> vsn = script->get_node(p_id);
if (!vsn.is_valid()) {
return;
}
@@ -1063,11 +1056,8 @@ void VisualScriptEditor::_update_members() {
List<StringName> func_names;
script->get_function_list(&func_names);
+ func_names.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = func_names.front(); E; E = E->next()) {
- if (E->get() == default_func) {
- continue;
- }
-
TreeItem *ti = members->create_item(functions);
ti->set_text(0, E->get());
ti->set_selectable(0, true);
@@ -1200,7 +1190,7 @@ void VisualScriptEditor::_member_selected() {
#endif
if (held_ctrl) {
ERR_FAIL_COND(!script->has_function(selected));
- _center_on_node(selected, script->get_function_node_id(selected));
+ _center_on_node(script->get_function_node_id(selected));
}
}
}
@@ -1243,8 +1233,8 @@ void VisualScriptEditor::_member_edited() {
int node_id = script->get_function_node_id(name);
Ref<VisualScriptFunction> func;
- if (script->has_node(name, node_id)) {
- func = script->get_node(name, node_id);
+ if (script->has_node(node_id)) {
+ func = script->get_node(node_id);
}
undo_redo->create_action(TTR("Rename Function"));
undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name);
@@ -1254,21 +1244,17 @@ void VisualScriptEditor::_member_edited() {
undo_redo->add_undo_method(func.ptr(), "set_name", name);
}
- // also fix all function calls
- List<StringName> flst;
- script->get_function_list(&flst);
- for (List<StringName>::Element *E = flst.front(); E; E = E->next()) {
- List<int> lst;
- script->get_node_list(E->get(), &lst);
- for (List<int>::Element *F = lst.front(); F; F = F->next()) {
- Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get());
- if (!fncall.is_valid()) {
- continue;
- }
- if (fncall->get_function() == name) {
- undo_redo->add_do_method(fncall.ptr(), "set_function", new_name);
- undo_redo->add_undo_method(fncall.ptr(), "set_function", name);
- }
+ // Also fix all function calls.
+ List<int> lst;
+ script->get_node_list(&lst);
+ for (List<int>::Element *F = lst.front(); F; F = F->next()) {
+ Ref<VisualScriptFunctionCall> fncall = script->get_node(F->get());
+ if (!fncall.is_valid()) {
+ continue;
+ }
+ if (fncall->get_function() == name) {
+ undo_redo->add_do_method(fncall.ptr(), "set_function", new_name);
+ undo_redo->add_undo_method(fncall.ptr(), "set_function", name);
}
}
@@ -1280,7 +1266,7 @@ void VisualScriptEditor::_member_edited() {
undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed");
undo_redo->commit_action();
- return; //or crash because it will become invalid
+ return; // Or crash because it will become invalid.
}
if (ti->get_parent() == root->get_children()->get_next()) {
@@ -1296,7 +1282,7 @@ void VisualScriptEditor::_member_edited() {
undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed");
undo_redo->commit_action();
- return; //or crash because it will become invalid
+ return; // Or crash because it will become invalid.
}
if (ti->get_parent() == root->get_children()->get_next()->get_next()) {
@@ -1310,7 +1296,7 @@ void VisualScriptEditor::_member_edited() {
undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed");
undo_redo->commit_action();
- return; //or crash because it will become invalid
+ return; // Or crash because it will become invalid.
}
}
@@ -1344,10 +1330,13 @@ void VisualScriptEditor::_create_function() {
func_node->add_argument(arg_type, arg_name);
}
+ int func_node_id = script->get_available_id();
+
undo_redo->create_action(TTR("Add Function"));
- undo_redo->add_do_method(script.ptr(), "add_function", name);
- undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs);
+ undo_redo->add_do_method(script.ptr(), "add_function", name, func_node_id);
undo_redo->add_undo_method(script.ptr(), "remove_function", name);
+ undo_redo->add_do_method(script.ptr(), "add_node", func_node_id, func_node, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", func_node_id);
undo_redo->add_do_method(this, "_update_members");
undo_redo->add_undo_method(this, "_update_members");
undo_redo->add_do_method(this, "_update_graph");
@@ -1431,11 +1420,12 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
if (ti->get_parent() == root) {
//main buttons
if (ti == root->get_children()) {
- //add function, this one uses menu
+ // Add function, this one uses menu.
if (p_button == 1) {
+ // Ensure script base exists otherwise use custom base type.
+ ERR_FAIL_COND(script.is_null());
new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), String(), true);
-
return;
} else if (p_button == 0) {
String name = _validate_name("new_function");
@@ -1445,11 +1435,13 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
Ref<VisualScriptFunction> func_node;
func_node.instance();
func_node->set_name(name);
+ int fn_id = script->get_available_id();
undo_redo->create_action(TTR("Add Function"));
- undo_redo->add_do_method(script.ptr(), "add_function", name);
- undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs);
+ undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs);
undo_redo->add_undo_method(script.ptr(), "remove_function", name);
+ undo_redo->add_do_method(script.ptr(), "remove_node", fn_id);
undo_redo->add_do_method(this, "_update_members");
undo_redo->add_undo_method(this, "_update_members");
undo_redo->add_do_method(this, "_update_graph");
@@ -1461,11 +1453,11 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
_update_graph();
}
- return; //or crash because it will become invalid
+ return; // Or crash because it will become invalid.
}
if (ti == root->get_children()->get_next()) {
- //add variable
+ // Add variable.
String name = _validate_name("new_variable");
selected = name;
@@ -1477,11 +1469,11 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
undo_redo->add_do_method(this, "emit_signal", "edited_script_changed");
undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed");
undo_redo->commit_action();
- return; //or crash because it will become invalid
+ return; // Or crash because it will become invalid.
}
if (ti == root->get_children()->get_next()->get_next()) {
- //add variable
+ // Add variable.
String name = _validate_name("new_signal");
selected = name;
@@ -1493,7 +1485,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
undo_redo->add_do_method(this, "emit_signal", "edited_script_changed");
undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed");
undo_redo->commit_action();
- return; //or crash because it will become invalid
+ return; // Or crash because it will become invalid.
}
} else if (ti->get_parent() == root->get_children()) {
selected = ti->get_text(0);
@@ -1505,9 +1497,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
}
void VisualScriptEditor::_add_input_port(int p_id) {
- StringName func = _get_function_of_node(p_id);
-
- Ref<VisualScriptLists> vsn = script->get_node(func, p_id);
+ Ref<VisualScriptLists> vsn = script->get_node(p_id);
if (!vsn.is_valid()) {
return;
}
@@ -1527,9 +1517,7 @@ void VisualScriptEditor::_add_input_port(int p_id) {
}
void VisualScriptEditor::_add_output_port(int p_id) {
- StringName func = _get_function_of_node(p_id);
-
- Ref<VisualScriptLists> vsn = script->get_node(func, p_id);
+ Ref<VisualScriptLists> vsn = script->get_node(p_id);
if (!vsn.is_valid()) {
return;
}
@@ -1549,9 +1537,7 @@ void VisualScriptEditor::_add_output_port(int p_id) {
}
void VisualScriptEditor::_remove_input_port(int p_id, int p_port) {
- StringName func = _get_function_of_node(p_id);
-
- Ref<VisualScriptLists> vsn = script->get_node(func, p_id);
+ Ref<VisualScriptLists> vsn = script->get_node(p_id);
if (!vsn.is_valid()) {
return;
}
@@ -1561,17 +1547,17 @@ void VisualScriptEditor::_remove_input_port(int p_id, int p_port) {
undo_redo->create_action(TTR("Remove Input Port"), UndoRedo::MERGE_ENDS);
int conn_from = -1, conn_port = -1;
- script->get_input_value_port_connection_source(func, p_id, p_port, &conn_from, &conn_port);
+ script->get_input_value_port_connection_source(p_id, p_port, &conn_from, &conn_port);
if (conn_from != -1) {
- undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_id, p_port);
+ undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_id, p_port);
}
undo_redo->add_do_method(vsn.ptr(), "remove_input_data_port", p_port);
undo_redo->add_do_method(this, "_update_graph", p_id);
if (conn_from != -1) {
- undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_id, p_port);
+ undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_id, p_port);
}
undo_redo->add_undo_method(vsn.ptr(), "add_input_data_port", vsn->get_input_value_port_info(p_port).type, vsn->get_input_value_port_info(p_port).name, p_port);
@@ -1583,9 +1569,7 @@ void VisualScriptEditor::_remove_input_port(int p_id, int p_port) {
}
void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
- StringName func = _get_function_of_node(p_id);
-
- Ref<VisualScriptLists> vsn = script->get_node(func, p_id);
+ Ref<VisualScriptLists> vsn = script->get_node(p_id);
if (!vsn.is_valid()) {
return;
}
@@ -1595,12 +1579,12 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
undo_redo->create_action(TTR("Remove Output Port"), UndoRedo::MERGE_ENDS);
List<VisualScript::DataConnection> data_connections;
- script->get_data_connection_list(func, &data_connections);
+ script->get_data_connection_list(&data_connections);
HashMap<int, Set<int>> conn_map;
for (const List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_port == p_port) {
- // push into the connections map
+ // Push into the connections map.
if (!conn_map.has(E->get().to_node)) {
conn_map.set(E->get().to_node, Set<int>());
}
@@ -1615,7 +1599,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
conn_map.get_key_list(&keys);
for (const List<int>::Element *E = keys.front(); E; E = E->next()) {
for (const Set<int>::Element *F = conn_map[E->get()].front(); F; F = F->next()) {
- undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_id, p_port, E->get(), F->get());
+ undo_redo->add_undo_method(script.ptr(), "data_connect", p_id, p_port, E->get(), F->get());
}
}
@@ -1628,9 +1612,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
}
void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id) {
- StringName func = _get_function_of_node(p_id);
-
- Ref<VisualScriptExpression> vse = script->get_node(func, p_id);
+ Ref<VisualScriptExpression> vse = script->get_node(p_id);
if (!vse.is_valid()) {
return;
}
@@ -1646,7 +1628,7 @@ void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id
Node *node = graph->get_node(itos(p_id));
if (Object::cast_to<Control>(node)) {
- Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller
+ Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller.
}
updating_graph = false;
@@ -1666,19 +1648,14 @@ Vector2 VisualScriptEditor::_get_available_pos(bool centered, Vector2 ofs) const
while (true) {
bool exists = false;
- List<StringName> all_fn;
- script->get_function_list(&all_fn);
- for (List<StringName>::Element *F = all_fn.front(); F; F = F->next()) {
- StringName curr_fn = F->get();
- List<int> existing;
- script->get_node_list(curr_fn, &existing);
- for (List<int>::Element *E = existing.front(); E; E = E->next()) {
- Point2 pos = script->get_node_position(curr_fn, E->get());
- if (pos.distance_to(ofs) < 50) {
- ofs += Vector2(graph->get_snap(), graph->get_snap());
- exists = true;
- break;
- }
+ List<int> existing;
+ script->get_node_list(&existing);
+ for (List<int>::Element *E = existing.front(); E; E = E->next()) {
+ Point2 pos = script->get_node_position(E->get());
+ if (pos.distance_to(ofs) < 50) {
+ ofs += Vector2(graph->get_snap(), graph->get_snap());
+ exists = true;
+ break;
}
}
if (exists) {
@@ -1710,7 +1687,7 @@ String VisualScriptEditor::_validate_name(const String &p_name) const {
}
void VisualScriptEditor::_on_nodes_delete() {
- // delete all the selected nodes
+ // Delete all the selected nodes.
List<int> to_erase;
@@ -1723,7 +1700,7 @@ void VisualScriptEditor::_on_nodes_delete() {
}
}
- if (to_erase.empty()) {
+ if (to_erase.is_empty()) {
return;
}
@@ -1732,26 +1709,24 @@ void VisualScriptEditor::_on_nodes_delete() {
for (List<int>::Element *F = to_erase.front(); F; F = F->next()) {
int cr_node = F->get();
- StringName func = _get_function_of_node(cr_node);
-
- undo_redo->add_do_method(script.ptr(), "remove_node", func, cr_node);
- undo_redo->add_undo_method(script.ptr(), "add_node", func, cr_node, script->get_node(func, cr_node), script->get_node_position(func, cr_node));
+ undo_redo->add_do_method(script.ptr(), "remove_node", cr_node);
+ undo_redo->add_undo_method(script.ptr(), "add_node", cr_node, script->get_node(cr_node), script->get_node_position(cr_node));
List<VisualScript::SequenceConnection> sequence_conns;
- script->get_sequence_connection_list(func, &sequence_conns);
+ script->get_sequence_connection_list(&sequence_conns);
for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) {
if (E->get().from_node == cr_node || E->get().to_node == cr_node) {
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node);
+ undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node);
}
}
List<VisualScript::DataConnection> data_conns;
- script->get_data_connection_list(func, &data_conns);
+ script->get_data_connection_list(&data_conns);
for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) {
if (E->get().from_node == F->get() || E->get().to_node == F->get()) {
- undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
}
}
}
@@ -1763,7 +1738,6 @@ void VisualScriptEditor::_on_nodes_delete() {
void VisualScriptEditor::_on_nodes_duplicate() {
Set<int> to_duplicate;
- List<StringName> funcs;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
@@ -1771,12 +1745,11 @@ void VisualScriptEditor::_on_nodes_duplicate() {
if (gn->is_selected() && gn->is_close_button_visible()) {
int id = gn->get_name().operator String().to_int();
to_duplicate.insert(id);
- funcs.push_back(_get_function_of_node(id));
}
}
}
- if (to_duplicate.empty()) {
+ if (to_duplicate.is_empty()) {
return;
}
@@ -1787,9 +1760,8 @@ void VisualScriptEditor::_on_nodes_duplicate() {
HashMap<int, int> remap;
for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) {
- // duplicate from the specific function but place it into the default func as it would lack the connections
- StringName func = _get_function_of_node(F->get());
- Ref<VisualScriptNode> node = script->get_node(func, F->get());
+ // Duplicate from the specific function but place it into the default func as it would lack the connections.
+ Ref<VisualScriptNode> node = script->get_node(F->get());
Ref<VisualScriptNode> dupe = node->duplicate(true);
@@ -1797,25 +1769,23 @@ void VisualScriptEditor::_on_nodes_duplicate() {
remap.set(F->get(), new_id);
to_select.insert(new_id);
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, dupe, script->get_node_position(func, F->get()) + Vector2(20, 20));
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, dupe, script->get_node_position(F->get()) + Vector2(20, 20));
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
}
- for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) {
- List<VisualScript::SequenceConnection> seqs;
- script->get_sequence_connection_list(F->get(), &seqs);
- for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) {
- if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
- }
+ List<VisualScript::SequenceConnection> seqs;
+ script->get_sequence_connection_list(&seqs);
+ for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) {
+ if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) {
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
}
+ }
- List<VisualScript::DataConnection> data;
- script->get_data_connection_list(F->get(), &data);
- for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) {
- if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) {
- undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
- }
+ List<VisualScript::DataConnection> data;
+ script->get_data_connection_list(&data);
+ for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) {
+ if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) {
+ undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
}
}
@@ -1833,7 +1803,7 @@ void VisualScriptEditor::_on_nodes_duplicate() {
}
if (to_select.size()) {
- EditorNode::get_singleton()->push_item(script->get_node(default_func, to_select.front()->get()).ptr());
+ EditorNode::get_singleton()->push_item(script->get_node(to_select.front()->get()).ptr());
}
}
@@ -1846,7 +1816,7 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n
new_connect_node_select->select_from_visual_script(p_base_type, false, false); // neither connecting nor reset text
- // ensure that the dialog fits inside the graph
+ // Ensure that the dialog fits inside the graph.
Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size();
pos.x = pos.x > bounds.x ? bounds.x : pos.x;
pos.y = pos.y > bounds.y ? bounds.y : pos.y;
@@ -1907,7 +1877,7 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) {
if (btn.is_valid() && btn->is_doubleclick()) {
TreeItem *ti = members->get_selected();
if (ti && ti->get_parent() == members->get_root()->get_children()) { // to check if it's a function
- _center_on_node(ti->get_metadata(0), script->get_function_node_id(ti->get_metadata(0)));
+ _center_on_node(script->get_function_node_id(ti->get_metadata(0)));
}
}
}
@@ -1925,8 +1895,8 @@ void VisualScriptEditor::_rename_function(const String &name, const String &new_
int node_id = script->get_function_node_id(name);
Ref<VisualScriptFunction> func;
- if (script->has_node(name, node_id)) {
- func = script->get_node(name, node_id);
+ if (script->has_node(node_id)) {
+ func = script->get_node(node_id);
}
undo_redo->create_action(TTR("Rename Function"));
undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name);
@@ -1936,21 +1906,17 @@ void VisualScriptEditor::_rename_function(const String &name, const String &new_
undo_redo->add_undo_method(func.ptr(), "set_name", name);
}
- // also fix all function calls
- List<StringName> flst;
- script->get_function_list(&flst);
- for (List<StringName>::Element *E = flst.front(); E; E = E->next()) {
- List<int> lst;
- script->get_node_list(E->get(), &lst);
- for (List<int>::Element *F = lst.front(); F; F = F->next()) {
- Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get());
- if (!fncall.is_valid()) {
- continue;
- }
- if (fncall->get_function() == name) {
- undo_redo->add_do_method(fncall.ptr(), "set_function", new_name);
- undo_redo->add_undo_method(fncall.ptr(), "set_function", name);
- }
+ // Also fix all function calls.
+ List<int> lst;
+ script->get_node_list(&lst);
+ for (List<int>::Element *F = lst.front(); F; F = F->next()) {
+ Ref<VisualScriptFunctionCall> fncall = script->get_node(F->get());
+ if (!fncall.is_valid()) {
+ continue;
+ }
+ if (fncall->get_function() == name) {
+ undo_redo->add_do_method(fncall.ptr(), "set_function", new_name);
+ undo_redo->add_undo_method(fncall.ptr(), "set_function", name);
}
}
@@ -2103,7 +2069,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
ofs /= EDSCALE;
- int new_id = _create_new_node_from_name(d["node_type"], ofs, default_func);
+ int new_id = _create_new_node_from_name(d["node_type"], ofs);
Node *node = graph->get_node(itos(new_id));
if (node) {
@@ -2142,8 +2108,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
int new_id = script->get_available_id();
undo_redo->create_action(TTR("Add Node"));
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs);
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -2171,11 +2137,11 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
int new_id = script->get_available_id();
undo_redo->create_action(TTR("Add Node"));
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs);
undo_redo->add_do_method(vnode.ptr(), "set_base_type", script->get_instance_base_type());
undo_redo->add_do_method(vnode.ptr(), "set_function", d["function"]);
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -2203,8 +2169,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
int new_id = script->get_available_id();
undo_redo->create_action(TTR("Add Node"));
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs);
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -2232,8 +2198,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
int new_id = script->get_available_id();
undo_redo->create_action(TTR("Add Preload Node"));
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs);
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -2272,8 +2238,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
prnode.instance();
prnode->set_preload(res);
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs);
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
new_ids.push_back(new_id);
new_id++;
ofs += Vector2(20, 20) * EDSCALE;
@@ -2339,7 +2305,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
scene_node->set_node_path(sn->get_path_to(node));
n = scene_node;
} else {
- // ! Doesn't work properly
+ // ! Doesn't work properly.
Ref<VisualScriptFunctionCall> call;
call.instance();
call->set_call_mode(VisualScriptFunctionCall::CALL_MODE_NODE_PATH);
@@ -2350,8 +2316,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
selecting_method_id = base_id;
}
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, n, ofs);
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", base_id, n, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", base_id);
base_id++;
ofs += Vector2(25, 25);
@@ -2420,13 +2386,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
vnode = pget;
}
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs);
+ undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, ofs);
undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]);
if (!use_get) {
undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]);
}
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", base_id);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
@@ -2465,12 +2431,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
vnode = pget;
}
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs);
+ undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, ofs);
undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]);
if (!use_get) {
undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]);
}
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", base_id);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
@@ -2480,7 +2446,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) {
- Ref<VisualScriptFunctionCall> vsfc = script->get_node(default_func, selecting_method_id);
+ Ref<VisualScriptFunctionCall> vsfc = script->get_node(selecting_method_id);
if (!vsfc.is_valid()) {
return;
}
@@ -2538,14 +2504,6 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) {
script->connect("node_ports_changed", callable_mp(this, &VisualScriptEditor::_node_ports_changed));
- default_func = script->get_default_func();
-
- if (!script->has_function(default_func)) // this is the supposed default function
- {
- script->add_function(default_func);
- script->set_edited(true); //so that if a function was added it's saved
- }
-
_update_graph();
call_deferred("_update_members");
}
@@ -2566,7 +2524,7 @@ String VisualScriptEditor::get_name() {
if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) {
name = script->get_path().get_file();
if (is_unsaved()) {
- if (script->get_path().empty()) {
+ if (script->get_path().is_empty()) {
name = TTR("[unsaved]");
}
name += "(*)";
@@ -2588,13 +2546,12 @@ bool VisualScriptEditor::is_unsaved() {
bool unsaved =
script->is_edited() ||
script->are_subnodes_edited() ||
- script->get_path().empty(); // In memory.
+ script->get_path().is_empty(); // In memory.
return unsaved;
}
Variant VisualScriptEditor::get_edit_state() {
Dictionary d;
- d["function"] = default_func;
d["scroll"] = graph->get_scroll_ofs();
d["zoom"] = graph->get_zoom();
d["using_snap"] = graph->is_using_snap();
@@ -2604,9 +2561,6 @@ Variant VisualScriptEditor::get_edit_state() {
void VisualScriptEditor::set_edit_state(const Variant &p_state) {
Dictionary d = p_state;
- if (d.has("function")) {
- selected = default_func;
- }
_update_graph();
_update_members();
@@ -2625,11 +2579,11 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) {
}
}
-void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) {
+void VisualScriptEditor::_center_on_node(int p_id) {
Node *n = graph->get_node(itos(p_id));
GraphNode *gn = Object::cast_to<GraphNode>(n);
- // clear selection
+ // Clear selection.
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gnd = Object::cast_to<GraphNode>(graph->get_child(i));
if (gnd) {
@@ -2641,13 +2595,13 @@ void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) {
gn->set_selected(true);
Vector2 new_scroll = gn->get_position_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5;
graph->set_scroll_ofs(new_scroll);
- script->set_function_scroll(p_func, new_scroll / EDSCALE);
+ script->set_scroll(new_scroll / EDSCALE);
script->set_edited(true);
}
}
void VisualScriptEditor::goto_line(int p_line, bool p_with_error) {
- p_line += 1; //add one because script lines begin from 0.
+ p_line += 1; // Add one because script lines begin from 0.
if (p_with_error) {
error_line = p_line;
@@ -2656,7 +2610,7 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) {
List<StringName> functions;
script->get_function_list(&functions);
for (List<StringName>::Element *E = functions.front(); E; E = E->next()) {
- if (script->has_node(E->get(), p_line)) {
+ if (script->has_node(p_line)) {
_update_graph();
_update_members();
@@ -2703,11 +2657,11 @@ Array VisualScriptEditor::get_breakpoints() {
script->get_function_list(&functions);
for (List<StringName>::Element *E = functions.front(); E; E = E->next()) {
List<int> nodes;
- script->get_node_list(E->get(), &nodes);
+ script->get_node_list(&nodes);
for (List<int>::Element *F = nodes.front(); F; F = F->next()) {
- Ref<VisualScriptNode> vsn = script->get_node(E->get(), F->get());
+ Ref<VisualScriptNode> vsn = script->get_node(F->get());
if (vsn->is_breakpoint()) {
- breakpoints.push_back(F->get() - 1); //subtract 1 because breakpoints in text start from zero
+ breakpoints.push_back(F->get() - 1); // Subtract 1 because breakpoints in text start from zero.
}
}
}
@@ -2718,7 +2672,7 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra
if (script->has_function(p_function)) {
_update_members();
_update_graph();
- _center_on_node(p_function, script->get_function_node_id(p_function));
+ _center_on_node(script->get_function_node_id(p_function));
return;
}
@@ -2742,15 +2696,15 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra
func->add_argument(type, name);
}
-
+ int fn_id = script->get_available_id();
func->set_name(p_function);
- script->add_function(p_function);
- script->add_node(p_function, script->get_available_id(), func);
+ script->add_function(p_function, fn_id);
+ script->add_node(fn_id, func);
_update_members();
_update_graph();
- _center_on_node(p_function, script->get_function_node_id(p_function));
+ _center_on_node(script->get_function_node_id(p_function));
}
bool VisualScriptEditor::show_members_overview() {
@@ -2844,8 +2798,8 @@ void VisualScriptEditor::_end_node_move() {
undo_redo->commit_action();
}
-void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Vector2 &p_to) {
- if (!script->has_function(p_func)) {
+void VisualScriptEditor::_move_node(int p_id, const Vector2 &p_to) {
+ if (!script->has_node(p_id)) {
return;
}
@@ -2855,51 +2809,35 @@ void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Ve
Object::cast_to<GraphNode>(node)->set_position_offset(p_to);
}
- script->set_node_position(p_func, p_id, p_to / EDSCALE);
-}
-
-StringName VisualScriptEditor::_get_function_of_node(int p_id) const {
- List<StringName> funcs;
- script->get_function_list(&funcs);
- for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) {
- if (script->has_node(E->get(), p_id)) {
- return E->get();
- }
- }
-
- return ""; // this is passed to avoid crash and is tested against later
+ script->set_node_position(p_id, p_to / EDSCALE);
}
void VisualScriptEditor::_node_moved(Vector2 p_from, Vector2 p_to, int p_id) {
- StringName func = _get_function_of_node(p_id);
-
- undo_redo->add_do_method(this, "_move_node", func, p_id, p_to);
- undo_redo->add_undo_method(this, "_move_node", func, p_id, p_from);
+ undo_redo->add_do_method(this, "_move_node", p_id, p_to);
+ undo_redo->add_undo_method(this, "_move_node", p_id, p_from);
}
void VisualScriptEditor::_remove_node(int p_id) {
undo_redo->create_action(TTR("Remove VisualScript Node"));
- StringName func = _get_function_of_node(p_id);
-
- undo_redo->add_do_method(script.ptr(), "remove_node", func, p_id);
- undo_redo->add_undo_method(script.ptr(), "add_node", func, p_id, script->get_node(func, p_id), script->get_node_position(func, p_id));
+ undo_redo->add_do_method(script.ptr(), "remove_node", p_id);
+ undo_redo->add_undo_method(script.ptr(), "add_node", p_id, script->get_node(p_id), script->get_node_position(p_id));
List<VisualScript::SequenceConnection> sequence_conns;
- script->get_sequence_connection_list(func, &sequence_conns);
+ script->get_sequence_connection_list(&sequence_conns);
for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) {
if (E->get().from_node == p_id || E->get().to_node == p_id) {
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node);
+ undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node);
}
}
List<VisualScript::DataConnection> data_conns;
- script->get_data_connection_list(func, &data_conns);
+ script->get_data_connection_list(&data_conns);
for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) {
if (E->get().from_node == p_id || E->get().to_node == p_id) {
- undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
}
}
@@ -2909,13 +2847,13 @@ void VisualScriptEditor::_remove_node(int p_id) {
undo_redo->commit_action();
}
-void VisualScriptEditor::_node_ports_changed(const String &p_func, int p_id) {
+void VisualScriptEditor::_node_ports_changed(int p_id) {
_update_graph(p_id);
}
-bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, int p_id) {
+bool VisualScriptEditor::node_has_sequence_connections(int p_id) {
List<VisualScript::SequenceConnection> sequence_conns;
- script->get_sequence_connection_list(p_func, &sequence_conns);
+ script->get_sequence_connection_list(&sequence_conns);
for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) {
int from = E->get().from_node;
@@ -2930,9 +2868,7 @@ bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func,
}
void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) {
- StringName from_func = _get_function_of_node(p_from.to_int());
-
- Ref<VisualScriptNode> from_node = script->get_node(from_func, p_from.to_int());
+ Ref<VisualScriptNode> from_node = script->get_node(p_from.to_int());
ERR_FAIL_COND(!from_node.is_valid());
bool from_seq;
@@ -2942,9 +2878,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
return; //can't connect this, it's invalid
}
- StringName to_func = _get_function_of_node(p_to.to_int());
-
- Ref<VisualScriptNode> to_node = script->get_node(to_func, p_to.to_int());
+ Ref<VisualScriptNode> to_node = script->get_node(p_to.to_int());
ERR_FAIL_COND(!to_node.is_valid());
bool to_seq;
@@ -2956,56 +2890,23 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
ERR_FAIL_COND(from_seq != to_seq);
- // Do all the checks here
- StringName func; // this the func where we store the one the nodes at the end of the resolution on having multiple nodes
+ // Do all the checks here.
+ StringName func; // This the func where we store the one the nodes at the end of the resolution on having multiple nodes.
undo_redo->create_action(TTR("Connect Nodes"));
- if (from_func == to_func) {
- func = to_func;
- } else if (from_seq) {
- // this is a sequence connection
- _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); // this function moves the nodes from func1 to func2
- func = from_func;
- } else {
- if (node_has_sequence_connections(to_func, p_to.to_int())) {
- if (node_has_sequence_connections(from_func, p_from.to_int())) {
- ERR_PRINT("Trying to connect between different sequence node trees");
- return;
- } else {
- _move_nodes_with_rescan(from_func, to_func, p_from.to_int());
- func = to_func;
- }
- } else if (node_has_sequence_connections(from_func, p_from.to_int())) {
- if (from_func == default_func) {
- _move_nodes_with_rescan(from_func, to_func, p_from.to_int());
- func = to_func;
- } else {
- _move_nodes_with_rescan(to_func, from_func, p_to.to_int());
- func = from_func;
- }
- } else {
- if (to_func == default_func) {
- _move_nodes_with_rescan(to_func, from_func, p_to.to_int());
- func = from_func;
- } else {
- _move_nodes_with_rescan(from_func, to_func, p_from.to_int());
- func = to_func;
- }
- }
- }
-
if (from_seq) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int());
- // this undo error on undo after move can't be removed without painful gymnastics
- undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int());
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", p_from.to_int(), from_port, p_to.to_int());
+ // This undo error on undo after move can't be removed without painful gymnastics
+ undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", p_from.to_int(), from_port, p_to.to_int());
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
} else {
bool converted = false;
- int conv_node = -1;
Ref<VisualScriptOperator> oper = to_node;
if (oper.is_valid() && oper->get_typed() == Variant::NIL) {
- // it's an operator Node and if the type is already nil
+ // It's an operator Node and if the type is already nil
if (from_node->get_output_value_port_info(from_port).type != Variant::NIL) {
oper->set_typed(from_node->get_output_value_port_info(from_port).type);
}
@@ -3013,106 +2914,36 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
Ref<VisualScriptOperator> operf = from_node;
if (operf.is_valid() && operf->get_typed() == Variant::NIL) {
- // it's an operator Node and if the type is already nil
+ // It's an operator Node and if the type is already nil
if (to_node->get_input_value_port_info(to_port).type != Variant::NIL) {
operf->set_typed(to_node->get_input_value_port_info(to_port).type);
}
}
- Variant::Type to_type = to_node->get_input_value_port_info(to_port).type;
- Variant::Type from_type = from_node->get_output_value_port_info(from_port).type;
-
- if (to_type != Variant::NIL && from_type != Variant::NIL && to_type != from_type) {
- // add a constructor node between the ports
- bool exceptions = false; // true if there are any exceptions
- exceptions = exceptions || (to_type == Variant::INT && from_type == Variant::FLOAT);
- exceptions = exceptions || (to_type == Variant::FLOAT && from_type == Variant::INT);
- if (Variant::can_convert(from_type, to_type) && !exceptions) {
- MethodInfo mi;
- mi.name = Variant::get_type_name(to_type);
- PropertyInfo pi;
- pi.name = "from";
- pi.type = from_type;
- mi.arguments.push_back(pi);
- mi.return_val.type = to_type;
- // we know that this is allowed so create a new constructor node
- Ref<VisualScriptConstructor> constructor;
- constructor.instance();
- constructor->set_constructor_type(to_type);
- constructor->set_constructor(mi);
- // add the new constructor node
-
- GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(p_from));
- GraphNode *gn2 = Object::cast_to<GraphNode>(graph->get_node(p_to));
- if (gn && gn2) {
- Vector2 from_node_size = gn->get_rect().get_size();
- Vector2 to_node_size = gn2->get_rect().get_size();
- Vector2 to_node_pos = script->get_node_position(func, p_to.to_int());
- Vector2 from_node_pos = script->get_node_position(func, p_from.to_int());
- Vector2 new_to_node_pos = from_node_pos;
- Vector2 constructor_pos;
- if ((to_node_pos.x - from_node_pos.x) < 0) {
- // to is behind from node
- if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240)) {
- new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of constructor node + padding
- } else {
- new_to_node_pos.x = to_node_pos.x;
- }
- new_to_node_pos.y = to_node_pos.y;
- constructor_pos.x = from_node_pos.x - 210;
- constructor_pos.y = to_node_pos.y;
- } else {
- // to is ahead of from node
- if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240)) {
- new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of constructor node + padding
- } else {
- new_to_node_pos.x = to_node_pos.x;
- }
- new_to_node_pos.y = to_node_pos.y;
- constructor_pos.x = from_node_size.x + from_node_pos.x + 10;
- constructor_pos.y = to_node_pos.y;
- }
- undo_redo->add_do_method(this, "_move_node", func, p_to.to_int(), new_to_node_pos);
- undo_redo->add_undo_method(this, "_move_node", func, p_to.to_int(), to_node_pos);
- conv_node = script->get_available_id();
- undo_redo->add_do_method(script.ptr(), "add_node", func, conv_node, constructor, _get_available_pos(false, constructor_pos));
- undo_redo->add_undo_method(script.ptr(), "remove_node", func, conv_node);
- converted = true;
- }
- }
- }
-
- // disconnect current, and connect the new one
- if (script->is_input_value_port_connected(func, p_to.to_int(), to_port)) {
+ // Disconnect current, and connect the new one
+ if (script->is_input_value_port_connected(p_to.to_int(), to_port)) {
if (can_swap && data_disconnect_node == p_to.to_int()) {
int conn_from;
int conn_port;
- script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port);
- undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port);
- undo_redo->add_do_method(script.ptr(), "data_connect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port);
- undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port);
- undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port);
+ script->get_input_value_port_connection_source(p_to.to_int(), to_port, &conn_from, &conn_port);
+ undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_to.to_int(), to_port);
+ undo_redo->add_do_method(script.ptr(), "data_connect", conn_from, conn_port, data_disconnect_node, data_disconnect_port);
+ undo_redo->add_undo_method(script.ptr(), "data_disconnect", conn_from, conn_port, data_disconnect_node, data_disconnect_port);
+ undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_to.to_int(), to_port);
can_swap = false; // swapped
} else {
int conn_from;
int conn_port;
- script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port);
- undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port);
- undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port);
+ script->get_input_value_port_connection_source(p_to.to_int(), to_port, &conn_from, &conn_port);
+ undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_to.to_int(), to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_to.to_int(), to_port);
}
}
if (!converted) {
- undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port);
- undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port);
- } else {
- // this is noice
- undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, conv_node, 0);
- undo_redo->add_do_method(script.ptr(), "data_connect", func, conv_node, 0, p_to.to_int(), to_port);
- // I don't think this is needed but gonna leave it here for now... until I need to finalise it all
- undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, conv_node, 0);
- undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conv_node, 0, p_to.to_int(), to_port);
+ undo_redo->add_do_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port);
}
- //update nodes in graph
+ // Update nodes in graph
if (!converted) {
undo_redo->add_do_method(this, "_update_graph", p_from.to_int());
undo_redo->add_do_method(this, "_update_graph", p_to.to_int());
@@ -3124,34 +2955,28 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
}
}
- undo_redo->add_do_method(this, "_update_graph_connections");
- undo_redo->add_undo_method(this, "_update_graph_connections");
-
undo_redo->commit_action();
}
void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) {
- StringName func = _get_function_of_node(p_from.to_int());
- ERR_FAIL_COND(func != _get_function_of_node(p_to.to_int()));
-
- Ref<VisualScriptNode> from_node = script->get_node(func, p_from.to_int());
+ Ref<VisualScriptNode> from_node = script->get_node(p_from.to_int());
ERR_FAIL_COND(!from_node.is_valid());
bool from_seq;
int from_port;
if (!_get_out_slot(from_node, p_from_slot, from_port, from_seq)) {
- return; //can't connect this, it's invalid
+ return; // Can't connect this, it's invalid.
}
- Ref<VisualScriptNode> to_node = script->get_node(func, p_to.to_int());
+ Ref<VisualScriptNode> to_node = script->get_node(p_to.to_int());
ERR_FAIL_COND(!to_node.is_valid());
bool to_seq;
int to_port;
if (!_get_in_slot(to_node, p_to_slot, to_port, to_seq)) {
- return; //can't connect this, it's invalid
+ return; // Can't connect this, it's invalid.
}
ERR_FAIL_COND(from_seq != to_seq);
@@ -3159,248 +2984,27 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl
undo_redo->create_action(TTR("Disconnect Nodes"));
if (from_seq) {
- undo_redo->add_do_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int());
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int());
+ undo_redo->add_do_method(script.ptr(), "sequence_disconnect", p_from.to_int(), from_port, p_to.to_int());
+ undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_from.to_int(), from_port, p_to.to_int());
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
} else {
can_swap = true;
data_disconnect_node = p_to.to_int();
data_disconnect_port = to_port;
- undo_redo->add_do_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port);
- undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port);
- //update relevant nodes in the graph
+ undo_redo->add_do_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port);
+ // Update relevant nodes in the graph.
undo_redo->add_do_method(this, "_update_graph", p_from.to_int());
undo_redo->add_do_method(this, "_update_graph", p_to.to_int());
undo_redo->add_undo_method(this, "_update_graph", p_from.to_int());
undo_redo->add_undo_method(this, "_update_graph", p_to.to_int());
}
- undo_redo->add_do_method(this, "_update_graph_connections");
- undo_redo->add_undo_method(this, "_update_graph_connections");
undo_redo->commit_action();
}
-void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id) {
- Set<int> nodes_to_move;
- HashMap<int, Map<int, int>> seqconns_to_move; // from => List(outp, to)
- HashMap<int, Map<int, Pair<int, int>>> dataconns_to_move; // to => List(inp_p => from, outp)
-
- nodes_to_move.insert(p_id);
- Set<int> sequence_connections;
- {
- List<VisualScript::SequenceConnection> sequence_conns;
- script->get_sequence_connection_list(p_func_from, &sequence_conns);
-
- HashMap<int, Map<int, int>> seqcons; // from => List(out_p => to)
-
- for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) {
- int from = E->get().from_node;
- int to = E->get().to_node;
- int out_p = E->get().from_output;
- if (!seqcons.has(from)) {
- seqcons.set(from, Map<int, int>());
- }
- seqcons[from].insert(out_p, to);
- sequence_connections.insert(to);
- sequence_connections.insert(from);
- }
-
- int conn = p_id;
- List<int> stack;
- HashMap<int, Set<int>> seen; // from, outp
- while (seqcons.has(conn)) {
- for (auto E = seqcons[conn].front(); E; E = E->next()) {
- if (seen.has(conn) && seen[conn].has(E->key())) {
- if (!E->next()) {
- if (stack.size() > 0) {
- conn = stack.back()->get();
- stack.pop_back();
- break;
- }
- conn = -101;
- break;
- }
- continue;
- }
- if (!seen.has(conn)) {
- seen.set(conn, Set<int>());
- }
- seen[conn].insert(E->key());
- stack.push_back(conn);
- if (!seqconns_to_move.has(conn)) {
- seqconns_to_move.set(conn, Map<int, int>());
- }
- seqconns_to_move[conn].insert(E->key(), E->get());
- conn = E->get();
- nodes_to_move.insert(conn);
- break;
- }
- if (!seqcons.has(conn) && stack.size() > 0) {
- conn = stack.back()->get();
- stack.pop_back();
- }
- }
- }
-
- {
- List<VisualScript::DataConnection> data_connections;
- script->get_data_connection_list(p_func_from, &data_connections);
- int func_from_node_id = script->get_function_node_id(p_func_from);
-
- HashMap<int, Map<int, Pair<int, int>>> connections;
-
- for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- int from = E->get().from_node;
- int to = E->get().to_node;
- int out_p = E->get().from_port;
- int in_p = E->get().to_port;
-
- // skip if the from_node is a function node
- if (from == func_from_node_id) {
- continue;
- }
-
- if (!connections.has(to)) {
- connections.set(to, Map<int, Pair<int, int>>());
- }
- connections[to].insert(in_p, Pair<int, int>(from, out_p));
- }
-
- // go through the HashMap and do all sorts of crazy ass stuff now...
- Set<int> nodes_to_be_added;
- for (Set<int>::Element *F = nodes_to_move.front(); F; F = F->next()) {
- HashMap<int, Set<int>> seen;
- List<int> stack;
- int id = F->get();
- while (connections.has(id)) {
- for (auto E = connections[id].front(); E; E = E->next()) {
- if (seen.has(id) && seen[id].has(E->key())) {
- if (!E->next()) {
- if (stack.size() > 0) {
- id = stack.back()->get();
- stack.pop_back();
- break;
- }
- id = -11; // I assume ids can't be negative should confirm it...
- break;
- }
- continue;
- }
-
- if (sequence_connections.has(E->get().first)) {
- if (!nodes_to_move.has(E->get().first)) {
- if (stack.size() > 0) {
- id = stack.back()->get();
- stack.pop_back();
- break;
- }
- id = -11; // I assume ids can't be negative should confirm it...
- break;
- }
- }
-
- if (!seen.has(id)) {
- seen.set(id, Set<int>());
- }
- seen[id].insert(E->key());
- stack.push_back(id);
- if (!dataconns_to_move.has(id)) {
- dataconns_to_move.set(id, Map<int, Pair<int, int>>());
- }
- dataconns_to_move[id].insert(E->key(), Pair<int, int>(E->get().first, E->get().second));
- id = E->get().first;
- nodes_to_be_added.insert(id);
- break;
- }
- if (!connections.has(id) && stack.size() > 0) {
- id = stack.back()->get();
- stack.pop_back();
- }
- }
- }
- for (Set<int>::Element *E = nodes_to_be_added.front(); E; E = E->next()) {
- nodes_to_move.insert(E->get());
- }
- }
-
- // * this is primarily for the sake of the having proper undo
- List<VisualScript::SequenceConnection> seqext;
- List<VisualScript::DataConnection> dataext;
-
- List<VisualScript::SequenceConnection> seq_connections;
- script->get_sequence_connection_list(p_func_from, &seq_connections);
-
- for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) {
- if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) {
- seqext.push_back(E->get());
- } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) {
- seqext.push_back(E->get());
- }
- }
-
- List<VisualScript::DataConnection> data_connections;
- script->get_data_connection_list(p_func_from, &data_connections);
-
- for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) {
- dataext.push_back(E->get());
- } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) {
- dataext.push_back(E->get());
- }
- }
-
- // undo_redo->create_action("Rescan Functions");
-
- for (Set<int>::Element *E = nodes_to_move.front(); E; E = E->next()) {
- int id = E->get();
-
- undo_redo->add_do_method(script.ptr(), "remove_node", p_func_from, id);
- undo_redo->add_do_method(script.ptr(), "add_node", p_func_to, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id));
-
- undo_redo->add_undo_method(script.ptr(), "remove_node", p_func_to, id);
- undo_redo->add_undo_method(script.ptr(), "add_node", p_func_from, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id));
- }
-
- List<int> skeys;
- seqconns_to_move.get_key_list(&skeys);
- for (List<int>::Element *E = skeys.front(); E; E = E->next()) {
- int from_node = E->get();
- for (Map<int, int>::Element *F = seqconns_to_move[from_node].front(); F; F = F->next()) {
- int from_port = F->key();
- int to_node = F->get();
- undo_redo->add_do_method(script.ptr(), "sequence_connect", p_func_to, from_node, from_port, to_node);
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, from_node, from_port, to_node);
- }
- }
-
- List<int> keys;
- dataconns_to_move.get_key_list(&keys);
- for (List<int>::Element *E = keys.front(); E; E = E->next()) {
- int to_node = E->get(); // to_node
- for (Map<int, Pair<int, int>>::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) {
- int inp_p = F->key();
- Pair<int, int> fro = F->get();
-
- undo_redo->add_do_method(script.ptr(), "data_connect", p_func_to, fro.first, fro.second, to_node, inp_p);
- undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, fro.first, fro.second, to_node, inp_p);
- }
- }
-
- // this to have proper undo operations
- for (List<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, E->get().from_node, E->get().from_output, E->get().to_node);
- }
- for (List<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
- }
- // this doesn't need do methods as they are handled by the subsequent do calls implicitly
-
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
-
- // undo_redo->commit_action();
-}
-
void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos) {
Node *node = graph->get_node(p_from);
GraphNode *gn = Object::cast_to<GraphNode>(node);
@@ -3408,23 +3012,22 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro
return;
}
- StringName func = _get_function_of_node(p_from.to_int());
-
- Ref<VisualScriptNode> vsn = script->get_node(func, p_from.to_int());
+ Ref<VisualScriptNode> vsn = script->get_node(p_from.to_int());
if (!vsn.is_valid()) {
return;
}
+ if (vsn->get_output_value_port_count())
- port_action_pos = p_release_pos;
+ port_action_pos = p_release_pos;
if (p_from_slot < vsn->get_output_sequence_port_count()) {
port_action_node = p_from.to_int();
port_action_output = p_from_slot;
- _port_action_menu(CREATE_ACTION, func);
+ _port_action_menu(CREATE_ACTION);
} else {
port_action_output = p_from_slot - vsn->get_output_sequence_port_count();
port_action_node = p_from.to_int();
- _port_action_menu(CREATE_CALL_SET_GET, func);
+ _port_action_menu(CREATE_CALL_SET_GET);
}
}
@@ -3438,9 +3041,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac
visited_nodes.insert(p_port_action_node);
- StringName func = _get_function_of_node(p_port_action_node);
-
- Ref<VisualScriptNode> node = script->get_node(func, p_port_action_node);
+ Ref<VisualScriptNode> node = script->get_node(p_port_action_node);
if (!node.is_valid()) {
return tg;
@@ -3454,11 +3055,11 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac
g.type = pi.type;
if (g.type == Variant::NIL || g.type == Variant::OBJECT) {
- //any or object input, must further guess what this is
+ // Any or object input, must further guess what this is.
int from_node;
int from_port;
- if (script->get_input_value_port_connection_source(func, p_port_action_node, i, &from_node, &from_port)) {
+ if (script->get_input_value_port_connection_source(p_port_action_node, i, &from_node, &from_port)) {
g = _guess_output_type(from_node, from_port, visited_nodes);
} else {
Variant defval = node->get_default_input_value(i);
@@ -3480,7 +3081,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac
return node->guess_output_type(in_guesses.ptrw(), p_port_action_output);
}
-void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) {
+void VisualScriptEditor::_port_action_menu(int p_option) {
Vector2 ofs = graph->get_scroll_ofs() + port_action_pos;
if (graph->is_using_snap()) {
int snap = graph->get_snap();
@@ -3503,8 +3104,8 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func)
n->set_base_type("Object");
}
String type_string;
- if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) {
- type_string = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string;
+ if (script->get_node(port_action_node)->get_output_value_port_count() > 0) {
+ type_string = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
}
if (tg.type == Variant::OBJECT) {
if (tg.script.is_valid()) {
@@ -3519,7 +3120,7 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func)
} else {
new_connect_node_select->select_from_basic_type(tg.type);
}
- // ensure that the dialog fits inside the graph
+ // Ensure that the dialog fits inside the graph.
Vector2 pos = mouse_up_position;
Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size();
pos.x = pos.x > bounds.x ? bounds.x : pos.x;
@@ -3529,8 +3130,8 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func)
case CREATE_ACTION: {
VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn);
PropertyInfo property_info;
- if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) {
- property_info = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output);
+ if (script->get_node(port_action_node)->get_output_value_port_count() > 0) {
+ property_info = script->get_node(port_action_node)->get_output_value_port_info(port_action_output);
}
if (tg.type == Variant::OBJECT) {
if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) {
@@ -3543,7 +3144,7 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func)
} else {
new_connect_node_select->select_from_action(Variant::get_type_name(tg.type));
}
- // ensure that the dialog fits inside the graph
+ // Ensure that the dialog fits inside the graph.
Vector2 pos = mouse_up_position;
Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size();
pos.x = pos.x > bounds.x ? bounds.x : pos.x;
@@ -3572,9 +3173,8 @@ void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<Visua
if (port >= value_count) {
port = 0;
}
- StringName func = _get_function_of_node(port_action_node);
- undo_redo->add_do_method(script.ptr(), "data_connect", func, port_action_node, port, new_id, 0);
- undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, port_action_node, port, new_id, 0);
+ undo_redo->add_do_method(script.ptr(), "data_connect", port_action_node, port, new_id, 0);
+ undo_redo->add_undo_method(script.ptr(), "data_disconnect", port_action_node, port, new_id, 0);
undo_redo->commit_action();
}
@@ -3591,17 +3191,16 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
bool port_node_exists = true;
- StringName func = _get_function_of_node(port_action_node);
- if (func == StringName()) {
- func = default_func;
- port_node_exists = false;
- }
+ // if (func == StringName()) {
+ // func = default_func;
+ // port_node_exists = false;
+ // }
if (p_category == "visualscript") {
Ref<VisualScriptNode> vnode_new = VisualScriptLanguage::singleton->create_node_from_name(p_text);
Ref<VisualScriptNode> vnode_old;
- if (port_node_exists) {
- vnode_old = script->get_node(func, port_action_node);
+ if (port_node_exists && p_connecting) {
+ vnode_old = script->get_node(port_action_node);
}
int new_id = script->get_available_id();
@@ -3624,13 +3223,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
}
undo_redo->create_action(TTR("Add Node"));
- undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode_new, ofs);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode_new, ofs);
if (vnode_old.is_valid() && p_connecting) {
connect_seq(vnode_old, vnode_new, new_id);
connect_data(vnode_old, vnode_new, new_id);
}
- undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -3687,8 +3286,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
int new_id = script->get_available_id();
undo_redo->create_action(TTR("Add Node"));
- undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, ofs);
- undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph", new_id);
undo_redo->add_undo_method(this, "_update_graph", new_id);
undo_redo->commit_action();
@@ -3699,7 +3298,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
port_action_new_node = new_id;
- Ref<VisualScriptNode> vsn = script->get_node(func, port_action_new_node);
+ Ref<VisualScriptNode> vsn = script->get_node(port_action_new_node);
if (Object::cast_to<VisualScriptFunctionCall>(vsn.ptr())) {
Ref<VisualScriptFunctionCall> vsfc = vsn;
@@ -3713,10 +3312,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
vsfc->set_base_type(String(""));
if (tg.gdclass != StringName()) {
vsfc->set_base_type(tg.gdclass);
-
- } else if (script->get_node(func, port_action_node).is_valid()) {
- PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint;
- String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string;
+ } else if (script->get_node(port_action_node).is_valid()) {
+ PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
+ String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
vsfc->set_base_type(base_type);
@@ -3749,9 +3347,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
if (tg.gdclass != StringName()) {
vsp->set_base_type(tg.gdclass);
- } else if (script->get_node(func, port_action_node).is_valid()) {
- PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint;
- String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string;
+ } else if (script->get_node(port_action_node).is_valid()) {
+ PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
+ String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
vsp->set_base_type(base_type);
@@ -3779,9 +3377,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
if (tg.gdclass != StringName()) {
vsp->set_base_type(tg.gdclass);
- } else if (script->get_node(func, port_action_node).is_valid()) {
- PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint;
- String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string;
+ } else if (script->get_node(port_action_node).is_valid()) {
+ PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
+ String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
vsp->set_base_type(base_type);
}
@@ -3799,16 +3397,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
}
}
if (port_node_exists) {
- Ref<VisualScriptNode> vnode_old = script->get_node(func, port_action_node);
+ Ref<VisualScriptNode> vnode_old = script->get_node(port_action_node);
if (vnode_old.is_valid() && p_connecting) {
connect_seq(vnode_old, vnode, port_action_new_node);
connect_data(vnode_old, vnode, port_action_new_node);
}
}
_update_graph(port_action_new_node);
- if (port_node_exists) {
- _update_graph_connections();
- }
}
void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id) {
@@ -3827,29 +3422,27 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual
return;
}
- StringName func = _get_function_of_node(port_action_node);
-
undo_redo->create_action(TTR("Connect Node Sequence"));
int pass_port = -vnode_old->get_output_sequence_port_count() + 1;
int return_port = port_action_output - 1;
if (vnode_old->get_output_value_port_info(port_action_output).name == String("pass") &&
- !script->get_output_sequence_ports_connected(func, port_action_node).has(pass_port)) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, pass_port, new_id);
- undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, pass_port, new_id);
+ !script->get_output_sequence_ports_connected(port_action_node).has(pass_port)) {
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, pass_port, new_id);
+ undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, pass_port, new_id);
} else if (vnode_old->get_output_value_port_info(port_action_output).name == String("return") &&
- !script->get_output_sequence_ports_connected(func, port_action_node).has(return_port)) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, return_port, new_id);
- undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, return_port, new_id);
+ !script->get_output_sequence_ports_connected(port_action_node).has(return_port)) {
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, return_port, new_id);
+ undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, return_port, new_id);
} else {
for (int port = 0; port < vnode_old->get_output_sequence_port_count(); port++) {
int count = vnode_old->get_output_sequence_port_count();
- if (port_action_output < count && !script->get_output_sequence_ports_connected(func, port_action_node).has(port_action_output)) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port_action_output, new_id);
- undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port_action_output, new_id);
+ if (port_action_output < count && !script->get_output_sequence_ports_connected(port_action_node).has(port_action_output)) {
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, port_action_output, new_id);
+ undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, port_action_output, new_id);
break;
- } else if (!script->get_output_sequence_ports_connected(func, port_action_node).has(port)) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port, new_id);
- undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port, new_id);
+ } else if (!script->get_output_sequence_ports_connected(port_action_node).has(port)) {
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, port, new_id);
+ undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, port, new_id);
break;
}
}
@@ -3884,9 +3477,9 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons
Ref<VisualScriptFunction> func_node;
func_node.instance();
func_node->set_name(name);
-
+ int fn_id = script->get_available_id();
undo_redo->create_action(TTR("Add Function"));
- undo_redo->add_do_method(script.ptr(), "add_function", name);
+ undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id);
for (int i = 0; i < minfo.arguments.size(); i++) {
func_node->add_argument(minfo.arguments[i].type, minfo.arguments[i].name, -1, minfo.arguments[i].hint, minfo.arguments[i].hint_string);
@@ -3894,14 +3487,17 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons
Vector2 ofs = _get_available_pos();
- undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs);
+ undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id);
if (minfo.return_val.type != Variant::NIL || minfo.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
Ref<VisualScriptReturn> ret_node;
ret_node.instance();
ret_node->set_return_type(minfo.return_val.type);
ret_node->set_enable_return_value(true);
ret_node->set_name(name);
- undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id() + 1, ret_node, _get_available_pos(false, ofs + Vector2(500, 0)));
+ int nid = script->get_available_id() + 1;
+ undo_redo->add_do_method(script.ptr(), "add_node", nid, ret_node, _get_available_pos(false, ofs + Vector2(500, 0)));
+ undo_redo->add_undo_method(script.ptr(), "remove_node", nid);
}
undo_redo->add_undo_method(script.ptr(), "remove_function", name);
@@ -3916,21 +3512,16 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons
}
void VisualScriptEditor::_cancel_connect_node() {
- // ensure the cancel is done
+ // Ensure the cancel is done.
port_action_new_node = -1;
}
-int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func) {
- StringName func = default_func;
- if (p_func != StringName()) {
- func = p_func;
- }
-
+int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point) {
Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(p_text);
int new_id = script->get_available_id();
undo_redo->create_action(TTR("Add Node"));
- undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, p_point);
- undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, p_point);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -3938,7 +3529,7 @@ int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const V
}
void VisualScriptEditor::_default_value_changed() {
- Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(editing_id), editing_id);
+ Ref<VisualScriptNode> vsn = script->get_node(editing_id);
if (vsn.is_null()) {
return;
}
@@ -3953,7 +3544,7 @@ void VisualScriptEditor::_default_value_changed() {
}
void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_input_port) {
- Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(p_id), p_id);
+ Ref<VisualScriptNode> vsn = script->get_node(p_id);
if (vsn.is_null()) {
return;
}
@@ -3972,15 +3563,15 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i
if (pinfo.type == Variant::NODE_PATH) {
Node *edited_scene = get_tree()->get_edited_scene_root();
- if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open)
+ if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open).
Node *script_node = _find_script_node(edited_scene, edited_scene, script);
if (script_node) {
- //pick a node relative to the script, IF the script exists
+ // Pick a node relative to the script, IF the script exists.
pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE;
pinfo.hint_string = script_node->get_path();
} else {
- //pick a path relative to edited scene
+ // Pick a path relative to edited scene.
pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE;
pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path();
}
@@ -4078,11 +3669,8 @@ void VisualScriptEditor::_graph_ofs_changed(const Vector2 &p_ofs) {
updating_graph = true;
- // Just use the default func for all the properties that need to be handled for drawing rather than adding to the Visual Script Class
- if (script->has_function(default_func)) {
- script->set_function_scroll(default_func, graph->get_scroll_ofs() / EDSCALE);
- script->set_edited(true);
- }
+ script->set_scroll(graph->get_scroll_ofs() / EDSCALE);
+ script->set_edited(true);
updating_graph = false;
}
@@ -4090,10 +3678,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_
if (updating_graph) {
return;
}
-
- StringName func = _get_function_of_node(p_node);
-
- Ref<VisualScriptComment> vsc = script->get_node(func, p_node);
+ Ref<VisualScriptComment> vsc = script->get_node(p_node);
if (vsc.is_null()) {
return;
}
@@ -4131,8 +3716,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
if (gn) {
if (gn->is_selected()) {
int id = String(gn->get_name()).to_int();
- StringName func = _get_function_of_node(id);
- Ref<VisualScriptNode> vsn = script->get_node(func, id);
+ Ref<VisualScriptNode> vsn = script->get_node(id);
if (vsn.is_valid()) {
vsn->set_breakpoint(!vsn->is_breakpoint());
reselect.push_back(gn->get_name());
@@ -4154,58 +3738,47 @@ void VisualScriptEditor::_menu_option(int p_what) {
} break;
case EDIT_COPY_NODES:
case EDIT_CUT_NODES: {
- if (!script->has_function(default_func)) {
- break;
- }
-
clipboard->nodes.clear();
clipboard->data_connections.clear();
clipboard->sequence_connections.clear();
- Set<String> funcs;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
if (gn->is_selected()) {
- int id = String(gn->get_name()).to_int();
- StringName func = _get_function_of_node(id);
- Ref<VisualScriptNode> node = script->get_node(func, id);
+ int id = gn->get_name().operator String().to_int();
+ Ref<VisualScriptNode> node = script->get_node(id);
if (Object::cast_to<VisualScriptFunction>(*node)) {
EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node."));
return;
}
if (node.is_valid()) {
clipboard->nodes[id] = node->duplicate(true);
- clipboard->nodes_positions[id] = script->get_node_position(func, id);
- funcs.insert(String(func));
+ clipboard->nodes_positions[id] = script->get_node_position(id);
}
}
}
}
- if (clipboard->nodes.empty()) {
+ if (clipboard->nodes.is_empty()) {
break;
}
- for (Set<String>::Element *F = funcs.front(); F; F = F->next()) {
- List<VisualScript::SequenceConnection> sequence_connections;
-
- script->get_sequence_connection_list(F->get(), &sequence_connections);
+ List<VisualScript::SequenceConnection> sequence_connections;
+ script->get_sequence_connection_list(&sequence_connections);
- for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
- if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) {
- clipboard->sequence_connections.insert(E->get());
- }
+ for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) {
+ if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) {
+ clipboard->sequence_connections.insert(E->get());
}
+ }
- List<VisualScript::DataConnection> data_connections;
-
- script->get_data_connection_list(F->get(), &data_connections);
+ List<VisualScript::DataConnection> data_connections;
+ script->get_data_connection_list(&data_connections);
- for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) {
- clipboard->data_connections.insert(E->get());
- }
+ for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
+ if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) {
+ clipboard->data_connections.insert(E->get());
}
}
if (p_what == EDIT_CUT_NODES) {
@@ -4214,11 +3787,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
} break;
case EDIT_PASTE_NODES: {
- if (!script->has_function(default_func)) {
- break;
- }
-
- if (clipboard->nodes.empty()) {
+ if (clipboard->nodes.is_empty()) {
EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!"));
break;
}
@@ -4233,15 +3802,11 @@ void VisualScriptEditor::_menu_option(int p_what) {
Set<Vector2> existing_positions;
{
- List<StringName> functions;
- script->get_function_list(&functions);
- for (List<StringName>::Element *F = functions.front(); F; F = F->next()) {
- List<int> nodes;
- script->get_node_list(F->get(), &nodes);
- for (List<int>::Element *E = nodes.front(); E; E = E->next()) {
- Vector2 pos = script->get_node_position(F->get(), E->get()).snapped(Vector2(2, 2));
- existing_positions.insert(pos);
- }
+ List<int> nodes;
+ script->get_node_list(&nodes);
+ for (List<int>::Element *E = nodes.front(); E; E = E->next()) {
+ Vector2 pos = script->get_node_position(E->get()).snapped(Vector2(2, 2));
+ existing_positions.insert(pos);
}
}
@@ -4259,18 +3824,18 @@ void VisualScriptEditor::_menu_option(int p_what) {
paste_pos += Vector2(20, 20) * EDSCALE;
}
- undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, node, paste_pos);
- undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, node, paste_pos);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
}
for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
- undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
+ undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
}
for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) {
- undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
- undo_redo->add_undo_method(script.ptr(), "data_disconnect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
+ undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
}
undo_redo->add_do_method(this, "_update_graph");
@@ -4287,7 +3852,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
} break;
case EDIT_CREATE_FUNCTION: {
- StringName function = "";
+ // Create Function.
Map<int, Ref<VisualScriptNode>> nodes;
Set<int> selections;
for (int i = 0; i < graph->get_child_count(); i++) {
@@ -4295,20 +3860,14 @@ void VisualScriptEditor::_menu_option(int p_what) {
if (gn) {
if (gn->is_selected()) {
int id = String(gn->get_name()).to_int();
- StringName func = _get_function_of_node(id);
- Ref<VisualScriptNode> node = script->get_node(func, id);
+ Ref<VisualScriptNode> node = script->get_node(id);
if (Object::cast_to<VisualScriptFunction>(*node)) {
EditorNode::get_singleton()->show_warning(TTR("Can't create function with a function node."));
return;
}
if (node.is_valid()) {
- if (func != function && function != StringName("")) {
- EditorNode::get_singleton()->show_warning(TTR("Can't create function of nodes from nodes of multiple functions."));
- return;
- }
nodes.insert(id, node);
selections.insert(id);
- function = func;
}
}
}
@@ -4327,7 +3886,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
int start_node = -1;
Set<int> end_nodes;
if (nodes.size() == 1) {
- Ref<VisualScriptNode> nd = script->get_node(function, nodes.front()->key());
+ Ref<VisualScriptNode> nd = script->get_node(nodes.front()->key());
if (nd.is_valid() && nd->has_input_sequence_port()) {
start_node = nodes.front()->key();
} else {
@@ -4336,29 +3895,29 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
} else {
List<VisualScript::SequenceConnection> seqs;
- script->get_sequence_connection_list(function, &seqs);
+ script->get_sequence_connection_list(&seqs);
if (seqs.size() == 0) {
- // in case there are no sequence connections
- // select the top most node cause that's probably how
- // the user wants to connect the nodes
+ // In case there are no sequence connections,
+ // select the top most node cause that's probably how,
+ // the user wants to connect the nodes.
int top_nd = -1;
Vector2 top;
for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) {
- Ref<VisualScriptNode> nd = script->get_node(function, E->key());
+ Ref<VisualScriptNode> nd = script->get_node(E->key());
if (nd.is_valid() && nd->has_input_sequence_port()) {
if (top_nd < 0) {
top_nd = E->key();
- top = script->get_node_position(function, top_nd);
+ top = script->get_node_position(top_nd);
}
- Vector2 pos = script->get_node_position(function, E->key());
+ Vector2 pos = script->get_node_position(E->key());
if (top.y > pos.y) {
top_nd = E->key();
top = pos;
}
}
}
- Ref<VisualScriptNode> nd = script->get_node(function, top_nd);
+ Ref<VisualScriptNode> nd = script->get_node(top_nd);
if (nd.is_valid() && nd->has_input_sequence_port()) {
start_node = top_nd;
} else {
@@ -4366,7 +3925,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
return;
}
} else {
- // pick the node with input sequence
+ // Pick the node with input sequence.
Set<int> nodes_from;
Set<int> nodes_to;
for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) {
@@ -4387,13 +3946,13 @@ void VisualScriptEditor::_menu_option(int p_what) {
nodes_to.insert(E->get().to_node);
}
- // to use to add return nodes
+ // To use to add return nodes.
_get_ends(start_node, seqs, selections, end_nodes);
if (start_node == -1) {
- // if we still don't have a start node then
- // run through the nodes and select the first tree node
- // ie node without any input sequence but output sequence
+ // If we still don't have a start node then,
+ // run through the nodes and select the first tree node,
+ // ie node without any input sequence but output sequence.
for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) {
if (!nodes_to.has(E->get())) {
start_node = E->get();
@@ -4404,20 +3963,20 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
if (start_node == -1) {
- return; // this should not happen, but just in case something goes wrong
+ return; // This should not happen, but just in case something goes wrong.
}
List<Variant::Type> inputs; // input types
List<Pair<int, int>> input_connections;
{
List<VisualScript::DataConnection> dats;
- script->get_data_connection_list(function, &dats);
+ script->get_data_connection_list(&dats);
for (List<VisualScript::DataConnection>::Element *E = dats.front(); E; E = E->next()) {
if (nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) {
datamove.insert(E->get());
} else if (!nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) {
- // add all these as inputs for the Function
- Ref<VisualScriptNode> node = script->get_node(function, E->get().to_node);
+ // Add all these as inputs for the Function.
+ Ref<VisualScriptNode> node = script->get_node(E->get().to_node);
if (node.is_valid()) {
dataext.insert(E->get());
PropertyInfo pi = node->get_input_value_port_info(E->get().to_port);
@@ -4429,59 +3988,55 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
}
}
-
- String new_fn = _validate_name("new_function");
-
- Vector2 ofs = _get_available_pos(false, script->get_node_position(function, start_node) - Vector2(80, 150));
-
- Ref<VisualScriptFunction> func_node;
- func_node.instance();
- func_node->set_name(new_fn);
-
- undo_redo->create_action(TTR("Create Function"));
-
- undo_redo->add_do_method(script.ptr(), "add_function", new_fn);
int fn_id = script->get_available_id();
- undo_redo->add_do_method(script.ptr(), "add_node", new_fn, fn_id, func_node, ofs);
- undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn);
- undo_redo->add_do_method(this, "_update_members");
- undo_redo->add_undo_method(this, "_update_members");
- undo_redo->add_do_method(this, "emit_signal", "edited_script_changed");
- undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed");
-
- // Move the nodes
+ {
+ String new_fn = _validate_name("new_function");
- for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) {
- undo_redo->add_do_method(script.ptr(), "remove_node", function, E->key());
- undo_redo->add_do_method(script.ptr(), "add_node", new_fn, E->key(), E->get(), script->get_node_position(function, E->key()));
+ Vector2 ofs = _get_available_pos(false, script->get_node_position(start_node) - Vector2(80, 150));
- // undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, E->key()); not needed cause we already remove the function :P
- undo_redo->add_undo_method(script.ptr(), "add_node", function, E->key(), E->get(), script->get_node_position(function, E->key()));
- }
+ Ref<VisualScriptFunction> func_node;
+ func_node.instance();
+ func_node->set_name(new_fn);
- for (Set<VisualScript::SequenceConnection>::Element *E = seqmove.front(); E; E = E->next()) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, E->get().from_node, E->get().from_output, E->get().to_node);
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node);
- }
+ undo_redo->create_action(TTR("Create Function"));
- for (Set<VisualScript::DataConnection>::Element *E = datamove.front(); E; E = E->next()) {
- undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
- undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_do_method(script.ptr(), "add_function", new_fn, fn_id);
+ undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs);
+ undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id);
+ undo_redo->add_do_method(this, "_update_members");
+ undo_redo->add_undo_method(this, "_update_members");
+ undo_redo->add_do_method(this, "emit_signal", "edited_script_changed");
+ undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed");
+ // Might make the system more intelligent by checking port from info.
+ int i = 0;
+ List<Pair<int, int>>::Element *F = input_connections.front();
+ for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) {
+ func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i);
+ undo_redo->add_do_method(script.ptr(), "data_connect", fn_id, i, F->get().first, F->get().second);
+ i++; // increment i
+ }
+ // Ensure Preview Selection is of newly created function node.
+ if (selections.size()) {
+ EditorNode::get_singleton()->push_item(func_node.ptr());
+ }
}
+ // Move the nodes.
- // Add undo for external connections as well so that it's easier to revert back and forth
- // these didn't require do methods as it's already handled internally by other do calls
+ // Handles reconnection of sequence connections on undo, start here in case of issues.
for (Set<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node);
+ undo_redo->add_do_method(script.ptr(), "sequence_disconnect", E->get().from_node, E->get().from_output, E->get().to_node);
+ undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node);
}
for (Set<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_do_method(script.ptr(), "data_disconnect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
}
- // I don't really think we need support for non sequenced functions at this moment
- undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, fn_id, 0, start_node);
+ // I don't really think we need support for non sequenced functions at this moment.
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", fn_id, 0, start_node);
- // end nodes are mapped to the return nodes with data connections if possible
+ // Could fail with the new changes, start here when searching for bugs in create function shortcut.
int m = 1;
for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) {
Ref<VisualScriptReturn> ret_node;
@@ -4489,36 +4044,27 @@ void VisualScriptEditor::_menu_option(int p_what) {
int ret_id = fn_id + (m++);
selections.insert(ret_id);
- Vector2 ofsi = _get_available_pos(false, script->get_node_position(function, G->get()) + Vector2(80, -100));
- undo_redo->add_do_method(script.ptr(), "add_node", new_fn, ret_id, ret_node, ofsi);
- undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, ret_id);
+ Vector2 ofsi = _get_available_pos(false, script->get_node_position(G->get()) + Vector2(80, -100));
+ undo_redo->add_do_method(script.ptr(), "add_node", ret_id, ret_node, ofsi);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", ret_id);
- undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, G->get(), 0, ret_id);
- // add data outputs from each of the end_nodes
- Ref<VisualScriptNode> vsn = script->get_node(function, G->get());
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", G->get(), 0, ret_id);
+ // Add data outputs from each of the end_nodes.
+ Ref<VisualScriptNode> vsn = script->get_node(G->get());
if (vsn.is_valid() && vsn->get_output_value_port_count() > 0) {
ret_node->set_enable_return_value(true);
- // use the zeroth data port cause that's the likely one that is planned to be used
+ // Use the zeroth data port cause that's the likely one that is planned to be used.
ret_node->set_return_type(vsn->get_output_value_port_info(0).type);
- undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, G->get(), 0, ret_id, 0);
+ undo_redo->add_do_method(script.ptr(), "data_connect", G->get(), 0, ret_id, 0);
}
}
- // * might make the system more intelligent by checking port from info.
- int i = 0;
- List<Pair<int, int>>::Element *F = input_connections.front();
- for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) {
- func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i);
- undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, fn_id, i, F->get().first, F->get().second);
- i++; // increment i
- }
-
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
- // make sure all Nodes get marked for selection so that they can be moved together
+ // Make sure all Nodes get marked for selection so that they can be moved together.
selections.insert(fn_id);
for (int k = 0; k < graph->get_child_count(); k++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(k));
@@ -4528,11 +4074,6 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
}
- // Ensure Preview Selection is of newly created function node
- if (selections.size()) {
- EditorNode::get_singleton()->push_item(func_node.ptr());
- }
-
} break;
case REFRESH_GRAPH: {
_update_graph();
@@ -4540,16 +4081,16 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
}
-// this is likely going to be very slow and I am not sure if I should keep it
-// but I hope that it will not be a problem considering that we won't be creating functions so frequently
-// and cyclic connections would be a problem but hopefully we won't let them get to this point
+// This is likely going to be very slow and I am not sure if I should keep it,
+// but I hope that it will not be a problem considering that we won't be creating functions so frequently,
+// and cyclic connections would be a problem but hopefully we won't let them get to this point.
void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes) {
for (const List<VisualScript::SequenceConnection>::Element *E = p_seqs.front(); E; E = E->next()) {
int from = E->get().from_node;
int to = E->get().to_node;
if (from == p_node && p_selected.has(to)) {
- // this is an interior connection move forward to the to node
+ // This is an interior connection move forward to the to node.
_get_ends(to, p_seqs, p_selected, r_end_nodes);
} else if (from == p_node && !p_selected.has(to)) {
r_end_nodes.insert(from);
@@ -4609,34 +4150,29 @@ void VisualScriptEditor::_member_option(int p_option) {
switch (member_type) {
case MEMBER_FUNCTION: {
if (p_option == MEMBER_REMOVE) {
- //delete the function
+ // Delete the function.
String name = member_name;
-
+ List<String> lst;
+ int fn_node = script->get_function_node_id(name);
undo_redo->create_action(TTR("Remove Function"));
undo_redo->add_do_method(script.ptr(), "remove_function", name);
- undo_redo->add_undo_method(script.ptr(), "add_function", name);
- List<int> nodes;
- script->get_node_list(name, &nodes);
- for (List<int>::Element *E = nodes.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "add_node", name, E->get(), script->get_node(name, E->get()), script->get_node_position(name, E->get()));
- }
-
- List<VisualScript::SequenceConnection> seq_connections;
-
- script->get_sequence_connection_list(name, &seq_connections);
-
- for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", name, E->get().from_node, E->get().from_output, E->get().to_node);
+ undo_redo->add_do_method(script.ptr(), "remove_node", fn_node);
+ undo_redo->add_undo_method(script.ptr(), "add_function", name, fn_node);
+ undo_redo->add_undo_method(script.ptr(), "add_node", fn_node, script->get_node(fn_node), script->get_node_position(fn_node));
+ List<VisualScript::SequenceConnection> seqcons;
+ script->get_sequence_connection_list(&seqcons);
+ for (const List<VisualScript::SequenceConnection>::Element *E = seqcons.front(); E; E = E->next()) {
+ if (E->get().from_node == fn_node) {
+ undo_redo->add_undo_method(script.ptr(), "sequence_connect", fn_node, E->get().from_output, E->get().to_node);
+ }
}
-
- List<VisualScript::DataConnection> data_connections;
-
- script->get_data_connection_list(name, &data_connections);
-
- for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "data_connect", name, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ List<VisualScript::DataConnection> datcons;
+ script->get_data_connection_list(&datcons);
+ for (const List<VisualScript::DataConnection>::Element *E = datcons.front(); E; E = E->next()) {
+ if (E->get().from_node == fn_node) {
+ undo_redo->add_undo_method(script.ptr(), "data_connect", fn_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ }
}
-
undo_redo->add_do_method(this, "_update_members");
undo_redo->add_undo_method(this, "_update_members");
undo_redo->add_do_method(this, "_update_graph");
@@ -4794,6 +4330,8 @@ VisualScriptEditor::VisualScriptEditor() {
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate));
graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input));
graph->set_drag_forwarding(this);
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
graph->hide();
graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed));
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 5610e6b1b4..bb6f194286 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,8 +136,6 @@ class VisualScriptEditor : public ScriptEditorBase {
};
HashMap<StringName, Ref<StyleBox>> node_styles;
- StringName edited_func;
- StringName default_func;
void _update_graph_connections();
void _update_graph(int p_only_id = -1);
@@ -176,7 +174,7 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector2 mouse_up_position;
- void _port_action_menu(int p_option, const StringName &p_func);
+ void _port_action_menu(int p_option);
void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id);
@@ -184,13 +182,13 @@ class VisualScriptEditor : public ScriptEditorBase {
void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id);
void _cancel_connect_node();
- int _create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func = StringName());
+ int _create_new_node_from_name(const String &p_text, const Vector2 &p_point);
void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting);
int error_line;
void _node_selected(Node *p_node);
- void _center_on_node(const StringName &p_func, int p_id);
+ void _center_on_node(int p_id);
void _node_filter_changed(const String &p_text);
void _change_base_type_callback();
@@ -201,7 +199,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _begin_node_move();
void _end_node_move();
- void _move_node(const StringName &p_func, int p_id, const Vector2 &p_to);
+ void _move_node(int p_id, const Vector2 &p_to);
void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes);
@@ -211,7 +209,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot);
void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos);
- void _node_ports_changed(const String &p_func, int p_id);
+ void _node_ports_changed(int p_id);
void _node_create();
void _update_available_nodes();
@@ -228,10 +226,8 @@ class VisualScriptEditor : public ScriptEditorBase {
void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input);
Vector2 _get_available_pos(bool centered = true, Vector2 ofs = Vector2()) const;
- StringName _get_function_of_node(int p_id) const;
- void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id);
- bool node_has_sequence_connections(const StringName &p_func, int p_id);
+ bool node_has_sequence_connections(int p_id);
void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false);
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 10a18dfd5e..9596fda95c 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h
index 2b3b25842d..7fe665769d 100644
--- a/modules/visual_script/visual_script_expression.h
+++ b/modules/visual_script/visual_script_expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 36c756fc58..0049e254c4 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index 1d0d6d103b..46a72bb92d 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index b2aa42ef97..d016b938de 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index 8372df561f..2ff9b7a981 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index edec270adc..ae2b548f21 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index b6061f8838..ae5e04d096 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index dbb76e19ac..862cac5c67 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -358,7 +358,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt
continue;
}
- bool in_modifier = p_modifiers.empty();
+ bool in_modifier = p_modifiers.is_empty();
for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) {
if (E->get().findn(F->get()) != -1) {
in_modifier = true;
diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h
index cc49b2863d..7a87f3d3ee 100644
--- a/modules/visual_script/visual_script_property_selector.h
+++ b/modules/visual_script/visual_script_property_selector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index dd07cc45a7..6c9af4e600 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index 7a72211027..cc7ce0a1c6 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */