diff options
Diffstat (limited to 'modules/visual_script')
-rw-r--r-- | modules/visual_script/visual_script.cpp | 2 | ||||
-rw-r--r-- | modules/visual_script/visual_script_flow_control.cpp | 10 | ||||
-rw-r--r-- | modules/visual_script/visual_script_func_nodes.cpp | 16 | ||||
-rw-r--r-- | modules/visual_script/visual_script_nodes.cpp | 14 |
4 files changed, 21 insertions, 21 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 84b4b0cab1..619ed8f6c0 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "visual_script.h" -#include "global_config.h" +#include "project_settings.h" #include "os/os.h" #include "scene/main/node.h" #include "visual_script_nodes.h" diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index b53a21c53b..7074ac76c7 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "visual_script_flow_control.h" -#include "global_config.h" +#include "project_settings.h" #include "io/resource_loader.h" #include "os/keyboard.h" @@ -875,7 +875,7 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const case Ref<InputEvent>::ACTION: { List<PropertyInfo> pinfo; - GlobalConfig::get_singleton()->get_property_list(&pinfo); + ProjectSettings::get_singleton()->get_property_list(&pinfo); int index = 1; text = "No Action"; @@ -1119,7 +1119,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va if (what == "action_name") { List<PropertyInfo> pinfo; - GlobalConfig::get_singleton()->get_property_list(&pinfo); + ProjectSettings::get_singleton()->get_property_list(&pinfo); int index = 1; for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { @@ -1325,7 +1325,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con if (what == "action_name") { List<PropertyInfo> pinfo; - GlobalConfig::get_singleton()->get_property_list(&pinfo); + ProjectSettings::get_singleton()->get_property_list(&pinfo); int index = 1; for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { @@ -1456,7 +1456,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con actions = "None"; List<PropertyInfo> pinfo; - GlobalConfig::get_singleton()->get_property_list(&pinfo); + ProjectSettings::get_singleton()->get_property_list(&pinfo); Vector<String> al; for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 93b2aa2982..c42e784fbc 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "visual_script_func_nodes.h" -#include "global_config.h" +#include "project_settings.h" #include "io/resource_loader.h" #include "os/os.h" #include "scene/main/node.h" @@ -347,7 +347,7 @@ void VisualScriptFunctionCall::set_singleton(const StringName &p_path) { return; singleton = p_path; - Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton); + Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton); if (obj) { base_type = obj->get_class(); } @@ -383,7 +383,7 @@ void VisualScriptFunctionCall::_update_method_cache() { } else if (call_mode == CALL_MODE_SINGLETON) { - Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton); + Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton); if (obj) { type = obj->get_class(); script = obj->get_script(); @@ -568,11 +568,11 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const if (call_mode != CALL_MODE_SINGLETON) { property.usage = 0; } else { - List<GlobalConfig::Singleton> names; - GlobalConfig::get_singleton()->get_singletons(&names); + List<ProjectSettings::Singleton> names; + ProjectSettings::get_singleton()->get_singletons(&names); property.hint = PROPERTY_HINT_ENUM; String sl; - for (List<GlobalConfig::Singleton>::Element *E = names.front(); E; E = E->next()) { + for (List<ProjectSettings::Singleton>::Element *E = names.front(); E; E = E->next()) { if (sl != String()) sl += ","; sl += E->get().name; @@ -606,7 +606,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const property.hint_string = itos(get_visual_script()->get_instance_ID()); } else if (call_mode == CALL_MODE_SINGLETON) { - Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton); + Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton); if (obj) { property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE; property.hint_string = itos(obj->get_instance_ID()); @@ -867,7 +867,7 @@ public: } break; case VisualScriptFunctionCall::CALL_MODE_SINGLETON: { - Object *object = GlobalConfig::get_singleton()->get_singleton_object(singleton); + Object *object = ProjectSettings::get_singleton()->get_singleton_object(singleton); if (!object) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; r_error_str = "Invalid singleton name: '" + String(singleton) + "'"; diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 5f24bcc2c3..9cbadde521 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "visual_script_nodes.h" -#include "global_config.h" +#include "project_settings.h" #include "global_constants.h" #include "os/input.h" #include "os/os.h" @@ -1939,13 +1939,13 @@ public: VisualScriptNodeInstance *VisualScriptEngineSingleton::instance(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceEngineSingleton *instance = memnew(VisualScriptNodeInstanceEngineSingleton); - instance->singleton = GlobalConfig::get_singleton()->get_singleton_object(singleton); + instance->singleton = ProjectSettings::get_singleton()->get_singleton_object(singleton); return instance; } VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output_type(TypeGuess *p_inputs, int p_output) const { - Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton); + Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton); TypeGuess tg; tg.type = Variant::OBJECT; if (obj) { @@ -1963,11 +1963,11 @@ void VisualScriptEngineSingleton::_bind_methods() { String cc; - List<GlobalConfig::Singleton> singletons; + List<ProjectSettings::Singleton> singletons; - GlobalConfig::get_singleton()->get_singletons(&singletons); + ProjectSettings::get_singleton()->get_singletons(&singletons); - for (List<GlobalConfig::Singleton>::Element *E = singletons.front(); E; E = E->next()) { + for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) { if (E->get().name == "VS" || E->get().name == "PS" || E->get().name == "PS2D" || E->get().name == "AS" || E->get().name == "TS" || E->get().name == "SS" || E->get().name == "SS2D") continue; //skip these, too simple named @@ -3466,7 +3466,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const { String actions; List<PropertyInfo> pinfo; - GlobalConfig::get_singleton()->get_property_list(&pinfo); + ProjectSettings::get_singleton()->get_property_list(&pinfo); Vector<String> al; for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { |