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-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp16
2 files changed, 9 insertions, 9 deletions
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index fa94e9ef86..a037344c70 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html
+ http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html
</tutorials>
<demos>
</demos>
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 1ee0989564..7f0a42da82 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -257,10 +257,10 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_ASIN:
case MATH_ACOS:
case MATH_ATAN:
- case MATH_ATAN2:
case MATH_SQRT: {
- return PropertyInfo(Variant::REAL, "num");
+ return PropertyInfo(Variant::REAL, "s");
} break;
+ case MATH_ATAN2:
case MATH_FMOD:
case MATH_FPOSMOD: {
if (p_idx == 0)
@@ -273,7 +273,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_ROUND:
case MATH_ABS:
case MATH_SIGN: {
- return PropertyInfo(Variant::REAL, "num");
+ return PropertyInfo(Variant::REAL, "s");
} break;
@@ -287,7 +287,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_EXP:
case MATH_ISNAN:
case MATH_ISINF: {
- return PropertyInfo(Variant::REAL, "num");
+ return PropertyInfo(Variant::REAL, "s");
} break;
case MATH_EASE: {
if (p_idx == 0)
@@ -318,7 +318,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
else if (p_idx == 1)
return PropertyInfo(Variant::REAL, "to");
else
- return PropertyInfo(Variant::REAL, "value");
+ return PropertyInfo(Variant::REAL, "weight");
} break;
case MATH_RANGE_LERP: {
if (p_idx == 0)
@@ -415,14 +415,14 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
} break;
case LOGIC_CLAMP: {
if (p_idx == 0)
- return PropertyInfo(Variant::REAL, "a");
- else if (p_idx == 0) // FIXME: is it ok to test p_idx == 0 twice?
+ return PropertyInfo(Variant::REAL, "value");
+ else if (p_idx == 1)
return PropertyInfo(Variant::REAL, "min");
else
return PropertyInfo(Variant::REAL, "max");
} break;
case LOGIC_NEAREST_PO2: {
- return PropertyInfo(Variant::INT, "num");
+ return PropertyInfo(Variant::INT, "value");
} break;
case OBJ_WEAKREF: {