diff options
Diffstat (limited to 'modules/visual_script')
40 files changed, 2649 insertions, 3350 deletions
diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py index bd459ca344..b15479797c 100644 --- a/modules/visual_script/config.py +++ b/modules/visual_script/config.py @@ -8,7 +8,6 @@ def configure(env): def get_doc_classes(): return [ - "@VisualScript", "VisualScriptBasicTypeConstant", "VisualScriptBuiltinFunc", "VisualScriptClassConstant", diff --git a/modules/visual_script/doc_classes/@VisualScript.xml b/modules/visual_script/doc_classes/@VisualScript.xml deleted file mode 100644 index a2b966bfbb..0000000000 --- a/modules/visual_script/doc_classes/@VisualScript.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="@VisualScript" version="4.0"> - <brief_description> - Built-in visual script functions. - </brief_description> - <description> - A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript]. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index db1ef2adc6..9d51bd86a2 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -4,12 +4,12 @@ A script implemented in the Visual Script programming environment. </brief_description> <description> - A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it. + A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> + <link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> </tutorials> <methods> <method name="add_custom_signal"> @@ -26,23 +26,23 @@ </return> <argument index="0" name="name" type="StringName"> </argument> + <argument index="1" name="func_node_id" type="int"> + </argument> <description> - Add a function with the specified name to the VisualScript. + Add a function with the specified name to the VisualScript, and assign the root [VisualScriptFunction] node's id as [code]func_node_id[/code]. </description> </method> <method name="add_node"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> - <argument index="2" name="node" type="VisualScriptNode"> + <argument index="1" name="node" type="VisualScriptNode"> </argument> - <argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )"> + <argument index="2" name="position" type="Vector2" default="Vector2(0, 0)"> </argument> <description> - Add a node to a function of the VisualScript. + Add a node to the VisualScript. </description> </method> <method name="add_variable"> @@ -157,15 +157,13 @@ <method name="data_connect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code]. @@ -174,15 +172,13 @@ <method name="data_disconnect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="1" name="from_node" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="3" name="to_node" type="int"> - </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Disconnect two data ports previously connected with [method data_connect]. @@ -197,37 +193,31 @@ Returns the id of a function's entry point node. </description> </method> - <method name="get_function_scroll" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <description> - Returns the position of the center of the screen for a given function. - </description> - </method> <method name="get_node" qualifiers="const"> <return type="VisualScriptNode"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> - Returns a node given its id and its function. + Returns a node given its id. </description> </method> <method name="get_node_position" qualifiers="const"> <return type="Vector2"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Returns a node's position in pixels. </description> </method> + <method name="get_scroll" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the current position of the center of the screen. + </description> + </method> <method name="get_variable_default_value" qualifiers="const"> <return type="Variant"> </return> @@ -267,15 +257,13 @@ <method name="has_data_connection" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Returns whether the specified data ports are connected. @@ -293,9 +281,7 @@ <method name="has_node" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Returns whether a node exists with the given id. @@ -304,13 +290,11 @@ <method name="has_sequence_connection" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_output" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Returns whether the specified sequence ports are connected. @@ -346,12 +330,10 @@ <method name="remove_node"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> - Remove a specific node. + Remove the node with the specified id. </description> </method> <method name="remove_variable"> @@ -399,13 +381,11 @@ <method name="sequence_connect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="1" name="from_node" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="2" name="from_output" type="int"> - </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code]. @@ -415,29 +395,16 @@ <method name="sequence_disconnect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_output" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Disconnect two sequence ports previously connected with [method sequence_connect]. </description> </method> - <method name="set_function_scroll"> - <return type="void"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <argument index="1" name="ofs" type="Vector2"> - </argument> - <description> - Position the center of the screen for a function. - </description> - </method> <method name="set_instance_base_type"> <return type="void"> </return> @@ -450,14 +417,21 @@ <method name="set_node_position"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="id" type="int"> + <argument index="1" name="position" type="Vector2"> </argument> - <argument index="2" name="position" type="Vector2"> + <description> + Set the node position in the VisualScript graph. + </description> + </method> + <method name="set_scroll"> + <return type="void"> + </return> + <argument index="0" name="ofs" type="Vector2"> </argument> <description> - Position a node on the screen. + Set the screen center to the given position. </description> </method> <method name="set_variable_default_value"> @@ -496,9 +470,7 @@ </methods> <signals> <signal name="node_ports_changed"> - <argument index="0" name="function" type="String"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Emitted when the ports of a node are changed. diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index ef4183e6f6..219ffd01d3 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -92,7 +92,7 @@ <constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc"> Return the number of digit places after the decimal that the first non-zero digit occurs. </constant> - <constant name="MATH_STEPIFY" value="25" enum="BuiltinFunc"> + <constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc"> Return the input snapped to a given step. </constant> <constant name="MATH_LERP" value="26" enum="BuiltinFunc"> @@ -111,61 +111,61 @@ <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc"> Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> - <constant name="MATH_RAND" value="32" enum="BuiltinFunc"> + <constant name="MATH_RANDI" value="32" enum="BuiltinFunc"> Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> <constant name="MATH_RANDF" value="33" enum="BuiltinFunc"> Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> - <constant name="MATH_RANDOM" value="34" enum="BuiltinFunc"> + <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc"> Return a random floating-point value between the two inputs. </constant> - <constant name="MATH_SEED" value="35" enum="BuiltinFunc"> + <constant name="MATH_RANDI_RANGE" value="35" enum="BuiltinFunc"> + Return a random 32-bit integer value between the two inputs. + </constant> + <constant name="MATH_SEED" value="36" enum="BuiltinFunc"> Set the seed for the random number generator. </constant> - <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc"> + <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc"> Return a random value from the given seed, along with the new seed. </constant> - <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc"> + <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc"> Convert the input from degrees to radians. </constant> - <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc"> + <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc"> Convert the input from radians to degrees. </constant> - <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc"> + <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc"> Convert the input from linear volume to decibel volume. </constant> - <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc"> + <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc"> Convert the input from decibel volume to linear volume. </constant> - <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc"> + <constant name="MATH_POLAR2CARTESIAN" value="42" enum="BuiltinFunc"> Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis). </constant> - <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc"> + <constant name="MATH_CARTESIAN2POLAR" value="43" enum="BuiltinFunc"> Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle). </constant> - <constant name="MATH_WRAP" value="43" enum="BuiltinFunc"> + <constant name="MATH_WRAP" value="44" enum="BuiltinFunc"> </constant> - <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc"> + <constant name="MATH_WRAPF" value="45" enum="BuiltinFunc"> </constant> - <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc"> + <constant name="LOGIC_MAX" value="46" enum="BuiltinFunc"> Return the greater of the two numbers, also known as their maximum. </constant> - <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc"> + <constant name="LOGIC_MIN" value="47" enum="BuiltinFunc"> Return the lesser of the two numbers, also known as their minimum. </constant> - <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc"> + <constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc"> Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> - <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc"> + <constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc"> Return the nearest power of 2 to the input. </constant> - <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc"> + <constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc"> Create a [WeakRef] from the input. </constant> - <constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc"> - Create a [FuncRef] from the input. - </constant> <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc"> Convert between types. </constant> @@ -202,24 +202,20 @@ <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc"> Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES]. </constant> - <constant name="COLORN" value="63" enum="BuiltinFunc"> - Return the [Color] with the given name and alpha ranging from 0 to 1. - [b]Note:[/b] Names are defined in [code]color_names.inc[/code]. - </constant> - <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc"> + <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc"> Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] </constant> - <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc"> + <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc"> </constant> - <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc"> + <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc"> </constant> - <constant name="TEXT_ORD" value="67" enum="BuiltinFunc"> + <constant name="TEXT_ORD" value="66" enum="BuiltinFunc"> </constant> - <constant name="FUNC_MAX" value="68" enum="BuiltinFunc"> + <constant name="FUNC_MAX" value="67" enum="BuiltinFunc"> Represents the size of the [enum BuiltinFunc] enum. </constant> </constants> diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml index de5d731cc0..d6b96957f5 100644 --- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml @@ -15,10 +15,10 @@ <methods> </methods> <members> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> The constant's parent class. </member> - <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="@"""> + <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="&"""> The constant to return. See the given class for its available constants. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml index 243338ea52..02cec97b27 100644 --- a/modules/visual_script/doc_classes/VisualScriptComment.xml +++ b/modules/visual_script/doc_classes/VisualScriptComment.xml @@ -15,7 +15,7 @@ <member name="description" type="String" setter="set_description" getter="get_description" default=""""> The text inside the comment node. </member> - <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 150, 150 )"> + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(150, 150)"> The comment node's size (in pixels). </member> <member name="title" type="String" setter="set_title" getter="get_title" default=""Comment""> diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml index 5c9c8d3eca..df3121d093 100644 --- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml @@ -15,7 +15,7 @@ <methods> </methods> <members> - <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@"""> + <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> The signal to emit. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml index 2d0fac1fa0..48104afcf7 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml @@ -11,13 +11,13 @@ <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> </member> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> </member> <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0"> </member> - <member name="function" type="StringName" setter="set_function" getter="get_function" default="@"""> + <member name="function" type="StringName" setter="set_function" getter="get_function" default="&"""> </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> </member> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml index 68083614a6..16c1629fe4 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptFunctionState" inherits="Reference" version="4.0"> +<class name="VisualScriptFunctionState" inherits="RefCounted" version="4.0"> <brief_description> </brief_description> <description> @@ -28,7 +28,7 @@ <method name="resume"> <return type="Variant"> </return> - <argument index="0" name="args" type="Array" default="null"> + <argument index="0" name="args" type="Array" default="[]"> </argument> <description> </description> diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml index 6c296fdb4b..9ca67feacb 100644 --- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml +++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="@"""> + <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&"""> </member> <member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0"> </member> diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml index 5b64d8438b..8a7254b46a 100644 --- a/modules/visual_script/doc_classes/VisualScriptLists.xml +++ b/modules/visual_script/doc_classes/VisualScriptLists.xml @@ -4,7 +4,7 @@ A Visual Script virtual class for in-graph editable nodes. </brief_description> <description> - A Visual Script virtual class that defines the shape and the default behaviour of the nodes that have to be in-graph editable nodes. + A Visual Script virtual class that defines the shape and the default behavior of the nodes that have to be in-graph editable nodes. </description> <tutorials> </tutorials> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml index c3741eea89..185f0f1ffb 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml @@ -18,7 +18,7 @@ <member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0"> The local variable's type. </member> - <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@"new_local""> + <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&"new_local""> The local variable's name. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml index 619bbb90ca..865f0153c9 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml @@ -20,7 +20,7 @@ <member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0"> The local variable's type. </member> - <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@"new_local""> + <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&"new_local""> The local variable's name. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml index f13d449064..ff6c723a3e 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml @@ -11,7 +11,7 @@ <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> </member> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> </member> @@ -19,7 +19,7 @@ </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> </member> - <member name="property" type="StringName" setter="set_property" getter="get_property" default="@"""> + <member name="property" type="StringName" setter="set_property" getter="get_property" default="&"""> </member> <member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0"> </member> @@ -31,5 +31,7 @@ </constant> <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> </constant> + <constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> + </constant> </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml index 629576e261..71bfc4c8a5 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -13,7 +13,7 @@ </member> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> </member> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> </member> @@ -21,7 +21,7 @@ </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> </member> - <member name="property" type="StringName" setter="set_property" getter="get_property" default="@"""> + <member name="property" type="StringName" setter="set_property" getter="get_property" default="&"""> </member> <member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0"> </member> diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml index 80a8d31041..9e3e020f2d 100644 --- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml +++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml @@ -11,7 +11,7 @@ <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default=""""> </member> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> </members> <constants> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml index d182e14e4d..df20ac53f2 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml @@ -15,7 +15,7 @@ <methods> </methods> <members> - <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@"""> + <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&"""> The variable's name. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml index 3bd392dd85..eb8ebbe338 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml @@ -16,7 +16,7 @@ <methods> </methods> <members> - <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@"""> + <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&"""> The variable's name. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index 483cdfeaf8..c59234433f 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -9,13 +9,13 @@ <methods> </methods> <members> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0"> </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> </member> - <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@"""> + <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> </member> </members> <constants> diff --git a/modules/visual_script/icons/VisualScript.svg b/modules/visual_script/icons/VisualScript.svg index f6475d590e..2352ba5d87 100644 --- a/modules/visual_script/icons/VisualScript.svg +++ b/modules/visual_script/icons/VisualScript.svg @@ -1,6 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<ellipse cx="3" cy="1039.4" r="2" fill="#6e6e6e"/> -<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625v2h5.2715a2 2 0 0 1 -0.27148 -1 2 2 0 0 1 2 -2 2 2 0 0 1 2 2 2 2 0 0 1 -0.26953 1h5.2695v-2l-2.2578-0.56445a5 5 0 0 0 -0.2793 -0.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3 -3v-3h-2v3a1 1 0 0 1 -1 1v-4h-2zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324 -1 2 2 0 0 0 0 -2 2 2 0 0 0 -1.7324 -1h2v-2h-2z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><ellipse cx="3" cy="1039.4" fill="#6e6e6e"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 8afed1229f..4c7b66e368 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "core/io/resource_loader.h" #include "visual_script.h" #include "visual_script_builtin_funcs.h" diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index c18c2930b1..b02a93ebc1 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index f387c0f288..d49060bea8 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +30,13 @@ #include "visual_script.h" +#include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/node.h" #include "visual_script_nodes.h" -#include <stdint.h> - -//used by editor, this is not really saved +// Used by editor, this is not really saved. void VisualScriptNode::set_breakpoint(bool p_breakpoint) { breakpoint = p_breakpoint; } @@ -57,8 +55,8 @@ void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_valu default_input_values[p_port] = p_value; #ifdef TOOLS_ENABLED - for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) { - E->get()->set_edited(true); + if (script_used.is_valid()) { + script_used->set_edited(true); } #endif } @@ -75,28 +73,28 @@ void VisualScriptNode::_set_default_input_values(Array p_values) { void VisualScriptNode::validate_input_default_values() { default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize - //actually validate on save + // Actually validate on save. for (int i = 0; i < get_input_value_port_count(); i++) { Variant::Type expected = get_input_value_port_info(i).type; if (expected == Variant::NIL || expected == default_input_values[i].get_type()) { continue; } else { - //not the same, reconvert + // Not the same, reconvert. Callable::CallError ce; Variant existing = default_input_values[i]; const Variant *existingp = &existing; - default_input_values[i] = Variant::construct(expected, &existingp, 1, ce, false); + Variant::construct(expected, default_input_values[i], &existingp, 1, ce); if (ce.error != Callable::CallError::CALL_OK) { //could not convert? force.. - default_input_values[i] = Variant::construct(expected, nullptr, 0, ce, false); + Variant::construct(expected, default_input_values[i], nullptr, 0, ce); } } } } Array VisualScriptNode::_get_default_input_values() const { - //validate on save, since on load there is little info about this + // Validate on save, since on load there is little info about this. Array values = default_input_values; values.resize(get_input_value_port_count()); @@ -120,6 +118,8 @@ void VisualScriptNode::_bind_methods() { } VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const { + ERR_FAIL_COND_V(get_output_value_port_count() <= p_output, TypeGuess()); + PropertyInfo pinfo = get_output_value_port_info(p_output); TypeGuess tg; @@ -133,15 +133,10 @@ VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inp } Ref<VisualScript> VisualScriptNode::get_visual_script() const { - if (scripts_used.size()) { - return Ref<VisualScript>(scripts_used.front()->get()); - } - - return Ref<VisualScript>(); + return script_used; } VisualScriptNode::VisualScriptNode() { - breakpoint = false; } //////////////// @@ -149,8 +144,6 @@ VisualScriptNode::VisualScriptNode() { ///////////////////// VisualScriptNodeInstance::VisualScriptNodeInstance() { - sequence_outputs = nullptr; - input_ports = nullptr; } VisualScriptNodeInstance::~VisualScriptNodeInstance() { @@ -167,13 +160,15 @@ VisualScriptNodeInstance::~VisualScriptNodeInstance() { } } -void VisualScript::add_function(const StringName &p_name) { +void VisualScript::add_function(const StringName &p_name, int p_func_node_id) { ERR_FAIL_COND(instances.size()); ERR_FAIL_COND(!String(p_name).is_valid_identifier()); ERR_FAIL_COND(functions.has(p_name)); + ERR_FAIL_COND(variables.has(p_name)); + ERR_FAIL_COND(custom_signals.has(p_name)); functions[p_name] = Function(); - functions[p_name].scroll = Vector2(-50, -100); + functions[p_name].func_id = p_func_node_id; } bool VisualScript::has_function(const StringName &p_name) const { @@ -184,11 +179,7 @@ void VisualScript::remove_function(const StringName &p_name) { ERR_FAIL_COND(instances.size()); ERR_FAIL_COND(!functions.has(p_name)); - for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) { - E->get().node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); - E->get().node->scripts_used.erase(this); - } - + // Let the editor handle the node removal. functions.erase(p_name); } @@ -209,53 +200,36 @@ void VisualScript::rename_function(const StringName &p_name, const StringName &p functions.erase(p_name); } -void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) { - ERR_FAIL_COND(!functions.has(p_name)); - functions[p_name].scroll = p_scroll; +void VisualScript::set_scroll(const Vector2 &p_scroll) { + scroll = p_scroll; } -Vector2 VisualScript::get_function_scroll(const StringName &p_name) const { - ERR_FAIL_COND_V(!functions.has(p_name), Vector2()); - return functions[p_name].scroll; +Vector2 VisualScript::get_scroll() const { + return scroll; } void VisualScript::get_function_list(List<StringName> *r_functions) const { - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - r_functions->push_back(E->key()); - } - - r_functions->sort_custom<StringName::AlphCompare>(); + functions.get_key_list(r_functions); + // r_functions->sort_custom<StringName::AlphCompare>(); // Don't force sorting. } int VisualScript::get_function_node_id(const StringName &p_name) const { ERR_FAIL_COND_V(!functions.has(p_name), -1); - return functions[p_name].function_id; + return functions[p_name].func_id; } void VisualScript::_node_ports_changed(int p_id) { - StringName function; - - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().nodes.has(p_id)) { - function = E->key(); - break; - } - } - - ERR_FAIL_COND(function == StringName()); - - Function &func = functions[function]; - Ref<VisualScriptNode> vsn = func.nodes[p_id].node; + Ref<VisualScriptNode> vsn = nodes[p_id].node; vsn->validate_input_default_values(); - //must revalidate all the functions + // Must revalidate all the functions. { List<SequenceConnection> to_remove; - for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { + for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) { to_remove.push_back(E->get()); } @@ -265,7 +239,7 @@ void VisualScript::_node_ports_changed(int p_id) { } while (to_remove.size()) { - func.sequence_connections.erase(to_remove.front()->get()); + sequence_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } @@ -273,7 +247,7 @@ void VisualScript::_node_ports_changed(int p_id) { { List<DataConnection> to_remove; - for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { + for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) { to_remove.push_back(E->get()); } @@ -283,63 +257,47 @@ void VisualScript::_node_ports_changed(int p_id) { } while (to_remove.size()) { - func.data_connections.erase(to_remove.front()->get()); + data_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } #ifdef TOOLS_ENABLED - set_edited(true); //something changed, let's set as edited - emit_signal("node_ports_changed", function, p_id); + set_edited(true); // Something changed, let's set as edited. + emit_signal("node_ports_changed", p_id); #endif } -void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) { +void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions - } - - Function &func = functions[p_func]; - - if (Object::cast_to<VisualScriptFunction>(*p_node)) { - //the function indeed - ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here."); - - func.function_id = p_id; - } + ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script. - Function::NodeData nd; + NodeData nd; nd.node = p_node; nd.pos = p_pos; Ref<VisualScriptNode> vsn = p_node; vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed), varray(p_id)); - vsn->scripts_used.insert(this); - vsn->validate_input_default_values(); // Validate when fully loaded + vsn->script_used = Ref<VisualScript>(this); + vsn->validate_input_default_values(); // Validate when fully loaded. - func.nodes[p_id] = nd; + nodes[p_id] = nd; } -void VisualScript::remove_node(const StringName &p_func, int p_id) { +void VisualScript::remove_node(int p_id) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - - ERR_FAIL_COND(!func.nodes.has(p_id)); + ERR_FAIL_COND(!nodes.has(p_id)); { List<SequenceConnection> to_remove; - for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { + for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { to_remove.push_back(E->get()); } } while (to_remove.size()) { - func.sequence_connections.erase(to_remove.front()->get()); + sequence_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } @@ -347,122 +305,88 @@ void VisualScript::remove_node(const StringName &p_func, int p_id) { { List<DataConnection> to_remove; - for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { + for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { to_remove.push_back(E->get()); } } while (to_remove.size()) { - func.data_connections.erase(to_remove.front()->get()); + data_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } - if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) { - func.function_id = -1; //revert to invalid - } - - func.nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); - func.nodes[p_id].node->scripts_used.erase(this); + nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); + nodes[p_id].node->script_used.unref(); - func.nodes.erase(p_id); + nodes.erase(p_id); } -bool VisualScript::has_node(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - return func.nodes.has(p_id); +bool VisualScript::has_node(int p_id) const { + return nodes.has(p_id); } -Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>()); - const Function &func = functions[p_func]; +Ref<VisualScriptNode> VisualScript::get_node(int p_id) const { + ERR_FAIL_COND_V(!nodes.has(p_id), Ref<VisualScriptNode>()); - ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>()); - - return func.nodes[p_id].node; + return nodes[p_id].node; } -void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) { +void VisualScript::set_node_position(int p_id, const Point2 &p_pos) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - - ERR_FAIL_COND(!func.nodes.has(p_id)); - func.nodes[p_id].pos = p_pos; + ERR_FAIL_COND(!nodes.has(p_id)); + nodes[p_id].pos = p_pos; } -Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), Point2()); - const Function &func = functions[p_func]; - - ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2()); - return func.nodes[p_id].pos; +Point2 VisualScript::get_node_position(int p_id) const { + ERR_FAIL_COND_V(!nodes.has(p_id), Point2()); + return nodes[p_id].pos; } -void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) { - r_nodes->push_back(E->key()); - } +void VisualScript::get_node_list(List<int> *r_nodes) const { + nodes.get_key_list(r_nodes); } -void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) { +void VisualScript::sequence_connect(int p_from_node, int p_from_output, int p_to_node) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - ERR_FAIL_COND(func.sequence_connections.has(sc)); + ERR_FAIL_COND(sequence_connections.has(sc)); - func.sequence_connections.insert(sc); + sequence_connections.insert(sc); } -void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) { - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - +void VisualScript::sequence_disconnect(int p_from_node, int p_from_output, int p_to_node) { SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - ERR_FAIL_COND(!func.sequence_connections.has(sc)); + ERR_FAIL_COND(!sequence_connections.has(sc)); - func.sequence_connections.erase(sc); + sequence_connections.erase(sc); } -bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - +bool VisualScript::has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const { SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - return func.sequence_connections.has(sc); + return sequence_connections.has(sc); } -void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { +void VisualScript::get_sequence_connection_list(List<SequenceConnection> *r_connection) const { + for (const Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { r_connection->push_back(E->get()); } } -void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { +void VisualScript::data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; DataConnection dc; dc.from_node = p_from_node; @@ -470,72 +394,55 @@ void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p dc.to_node = p_to_node; dc.to_port = p_to_port; - ERR_FAIL_COND(func.data_connections.has(dc)); + ERR_FAIL_COND(data_connections.has(dc)); - func.data_connections.insert(dc); + data_connections.insert(dc); } -void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - +void VisualScript::data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) { DataConnection dc; dc.from_node = p_from_node; dc.from_port = p_from_port; dc.to_node = p_to_node; dc.to_port = p_to_port; - ERR_FAIL_COND(!func.data_connections.has(dc)); + ERR_FAIL_COND(!data_connections.has(dc)); - func.data_connections.erase(dc); + data_connections.erase(dc); } -bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - +bool VisualScript::has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { DataConnection dc; dc.from_node = p_from_node; dc.from_port = p_from_port; dc.to_node = p_to_node; dc.to_port = p_to_port; - return func.data_connections.has(dc); + return data_connections.has(dc); } -bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().to_node == p_node && E->get().to_port == p_port) { return true; } } - return false; } -bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().to_node == p_node && E->get().to_port == p_port) { *r_node = E->get().from_node; *r_port = E->get().from_port; return true; } } - return false; } -void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +void VisualScript::get_data_connection_list(List<DataConnection> *r_connection) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { r_connection->push_back(E->get()); } } @@ -655,11 +562,8 @@ Dictionary VisualScript::_get_variable_info(const StringName &p_name) const { } void VisualScript::get_variable_list(List<StringName> *r_variables) const { - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - r_variables->push_back(E->key()); - } - - r_variables->sort_custom<StringName::AlphCompare>(); + variables.get_key_list(r_variables); + // r_variables->sort_custom<StringName::AlphCompare>(); // Don't force it. } void VisualScript::set_instance_base_type(const StringName &p_type) { @@ -682,24 +586,19 @@ void VisualScript::rename_variable(const StringName &p_name, const StringName &p variables[p_new_name] = variables[p_name]; variables.erase(p_name); - - List<StringName> funcs; - get_function_list(&funcs); - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions - List<int> ids; - get_node_list(F->get(), &ids); - for (List<int>::Element *E = ids.front(); E; E = E->next()) { - Ref<VisualScriptVariableGet> nodeget = get_node(F->get(), E->get()); - if (nodeget.is_valid()) { - if (nodeget->get_variable() == p_name) { - nodeget->set_variable(p_new_name); - } - } else { - Ref<VisualScriptVariableSet> nodeset = get_node(F->get(), E->get()); - if (nodeset.is_valid()) { - if (nodeset->get_variable() == p_name) { - nodeset->set_variable(p_new_name); - } + List<int> ids; + get_node_list(&ids); + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + Ref<VisualScriptVariableGet> nodeget = get_node(E->get()); + if (nodeget.is_valid()) { + if (nodeget->get_variable() == p_name) { + nodeget->set_variable(p_new_name); + } + } else { + Ref<VisualScriptVariableSet> nodeset = get_node(E->get()); + if (nodeset.is_valid()) { + if (nodeset->get_variable() == p_name) { + nodeset->set_variable(p_new_name); } } } @@ -810,23 +709,24 @@ void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) co } int VisualScript::get_available_id() const { - int max_id = 0; - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().nodes.empty()) { - continue; + // This is infinitely increasing, + // so one might want to implement a better solution, + // if the there is a case for huge number of nodes to be added to visual script. + List<int> nds; + nodes.get_key_list(&nds); + int max = -1; + for (const List<int>::Element *E = nds.front(); E; E = E->next()) { + if (E->get() > max) { + max = E->get(); } - - int last_id = E->get().nodes.back()->key(); - max_id = MAX(max_id, last_id + 1); } - - return max_id; + return (max + 1); } ///////////////////////////////// -bool VisualScript::can_instance() const { - return true; //ScriptServer::is_scripting_enabled(); +bool VisualScript::can_instantiate() const { + return true; // ScriptServer::is_scripting_enabled(); } StringName VisualScript::get_instance_base_type() const { @@ -834,7 +734,7 @@ StringName VisualScript::get_instance_base_type() const { } Ref<Script> VisualScript::get_base_script() const { - return Ref<Script>(); // no inheritance in visual script + return Ref<Script>(); // No inheritance in visual script. } #ifdef TOOLS_ENABLED @@ -844,20 +744,23 @@ void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) void VisualScript::_update_placeholders() { if (placeholders.size() == 0) { - return; //no bother if no placeholders + return; // No bother if no placeholders. } List<PropertyInfo> pinfo; Map<StringName, Variant> values; - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> keys; + variables.get_key_list(&keys); + + for (List<StringName>::Element *E = keys.front(); E; E = E->next()) { + if (!variables[E->get()]._export) { continue; } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = variables[E->get()].info; + p.name = String(E->get()); pinfo.push_back(p); - values[p.name] = E->get().default_value; + values[p.name] = variables[E->get()].default_value; } for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { @@ -877,17 +780,19 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) { List<PropertyInfo> pinfo; Map<StringName, Variant> values; - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> keys; + variables.get_key_list(&keys); + + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + if (!variables[E->get()]._export) { continue; } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = variables[E->get()].info; + p.name = String(E->get()); pinfo.push_back(p); - values[p.name] = E->get().default_value; + values[p.name] = variables[E->get()].default_value; } - sins->update(pinfo, values); return sins; @@ -930,7 +835,7 @@ bool VisualScript::is_tool() const { } bool VisualScript::is_valid() const { - return true; //always valid + return true; // Always valid. } ScriptLanguage *VisualScript::get_language() const { @@ -966,11 +871,14 @@ bool VisualScript::get_property_default_value(const StringName &p_property, Vari } void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const { - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { + List<StringName> funcs; + functions.get_key_list(&funcs); + + for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) { MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0) { - Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; + mi.name = E->get(); + if (functions[E->get()].func_id >= 0) { + Ref<VisualScriptFunction> func = nodes[functions[E->get()].func_id].node; if (func.is_valid()) { for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; @@ -990,15 +898,15 @@ bool VisualScript::has_method(const StringName &p_method) const { } MethodInfo VisualScript::get_method_info(const StringName &p_method) const { - const Map<StringName, Function>::Element *E = functions.find(p_method); - if (!E) { + const Function funct = functions[p_method]; + if (funct.func_id == -1) { return MethodInfo(); } MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0) { - Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; + mi.name = p_method; + if (funct.func_id >= 0) { + Ref<VisualScriptFunction> func = nodes[funct.func_id].node; if (func.is_valid()) { for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; @@ -1030,86 +938,26 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const { } int VisualScript::get_member_line(const StringName &p_member) const { -#ifdef TOOLS_ENABLED - if (has_function(p_member)) { - for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) { - if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr())) { - return E->key(); - } - } - } -#endif - return -1; + return functions[p_member].func_id; // will be -1 if not found } #ifdef TOOLS_ENABLED bool VisualScript::are_subnodes_edited() const { - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - if (F->get().node->is_edited()) { - return true; - } + List<int> keys; + nodes.get_key_list(&keys); + for (const List<int>::Element *F = keys.front(); F; F = F->next()) { + if (nodes[F->get()].node->is_edited()) { + return true; } } - return false; } #endif -Vector<ScriptNetData> VisualScript::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const { return rpc_functions; } -uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const { - for (int i = 0; i < rpc_functions.size(); i++) { - if (rpc_functions[i].name == p_method) { - return i; - } - } - return UINT16_MAX; -} - -StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); - return rpc_functions[p_rpc_method_id].name; -} - -MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_functions[p_rpc_method_id].mode; -} - -MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const { - return get_rpc_mode_by_id(get_rpc_method_id(p_method)); -} - -Vector<ScriptNetData> VisualScript::get_rset_properties() const { - return rpc_variables; -} - -uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const { - for (int i = 0; i < rpc_variables.size(); i++) { - if (rpc_variables[i].name == p_variable) { - return i; - } - } - return UINT16_MAX; -} - -StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const { - ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName()); - return rpc_variables[p_rset_property_id].name; -} - -MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const { - ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_variables[p_rset_variable_id].mode; -} - -MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const { - return get_rset_mode_by_id(get_rset_property_id(p_variable)); -} - void VisualScript::_set_data(const Dictionary &p_data) { Dictionary d = p_data; if (d.has("base_type")) { @@ -1142,86 +990,42 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array funcs = d["functions"]; functions.clear(); - Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box - Vector2 last_size = Vector2(0.0, 0.0); - for (int i = 0; i < funcs.size(); i++) { Dictionary func = funcs[i]; - - StringName name = func["name"]; - //int id=func["function_id"]; - add_function(name); - - set_function_scroll(name, func["scroll"]); - - Array nodes = func["nodes"]; - - if (!d.has("vs_unify") && nodes.size() > 0) { - Vector2 top_left = nodes[1]; - Vector2 bottom_right = nodes[1]; - - for (int j = 0; j < nodes.size(); j += 3) { - Point2 pos = nodes[j + 1]; - if (pos.y > top_left.y) { - top_left.y = pos.y; - } - if (pos.y < bottom_right.y) { - bottom_right.y = pos.y; - } - if (pos.x > bottom_right.x) { - bottom_right.x = pos.x; - } - if (pos.x < top_left.x) { - top_left.x = pos.x; - } - } - - Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y); - - Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better.... - - last_pos = offset; - last_size = size; - - for (int j = 0; j < nodes.size(); j += 3) { - add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to - } - - } else { - for (int j = 0; j < nodes.size(); j += 3) { - add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]); - } + add_function(func["name"], func["function_id"]); + } + { + Array nodes = d["nodes"]; + for (int i = 0; i < nodes.size(); i += 3) { + add_node(nodes[i], nodes[i + 2], nodes[i + 1]); } - Array sequence_connections = func["sequence_connections"]; + Array sequence_connections = d["sequence_connections"]; for (int j = 0; j < sequence_connections.size(); j += 3) { - sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]); + sequence_connect(sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]); } - Array data_connections = func["data_connections"]; - + Array data_connections = d["data_connections"]; for (int j = 0; j < data_connections.size(); j += 4) { - data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]); + data_connect(data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]); } } + is_tool_script = d["is_tool_script"]; + scroll = d["scroll"]; - if (d.has("is_tool_script")) { - is_tool_script = d["is_tool_script"]; - } else { - is_tool_script = false; - } - - // Takes all the rpc methods + // Takes all the rpc methods. rpc_functions.clear(); - rpc_variables.clear(); - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) { - Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; + List<StringName> fns; + functions.get_key_list(&fns); + for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) { + if (functions[E->get()].func_id >= 0 && nodes.has(functions[E->get()].func_id)) { + Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node; if (vsf.is_valid()) { if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - ScriptNetData nd; - nd.name = E->key(); - nd.mode = vsf->get_rpc_mode(); + MultiplayerAPI::RPCConfig nd; + nd.name = E->get(); + nd.rpc_mode = vsf->get_rpc_mode(); + nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO if (rpc_functions.find(nd) == -1) { rpc_functions.push_back(nd); } @@ -1230,21 +1034,22 @@ void VisualScript::_set_data(const Dictionary &p_data) { } } - // Visual script doesn't have rset :( - // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<SortNetData>(); + rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); } Dictionary VisualScript::_get_data() const { Dictionary d; d["base_type"] = base_type; + Array vars; - for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - Dictionary var = _get_variable_info(E->key()); - var["name"] = E->key(); //make sure it's the right one - var["default_value"] = E->get().default_value; - var["export"] = E->get()._export; + List<StringName> var_names; + variables.get_key_list(&var_names); + for (const List<StringName>::Element *E = var_names.front(); E; E = E->next()) { + Dictionary var = _get_variable_info(E->get()); + var["name"] = E->get(); // Make sure it's the right one. + var["default_value"] = variables[E->get()].default_value; + var["export"] = variables[E->get()]._export; vars.push_back(var); } d["variables"] = vars; @@ -1266,78 +1071,73 @@ Dictionary VisualScript::_get_data() const { d["signals"] = sigs; Array funcs; - - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { + List<StringName> func_names; + functions.get_key_list(&func_names); + for (const List<StringName>::Element *E = func_names.front(); E; E = E->next()) { Dictionary func; - func["name"] = E->key(); - func["function_id"] = E->get().function_id; - func["scroll"] = E->get().scroll; - - Array nodes; - - for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - nodes.push_back(F->key()); - nodes.push_back(F->get().pos); - nodes.push_back(F->get().node); - } - - func["nodes"] = nodes; - - Array sequence_connections; - - for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) { - sequence_connections.push_back(F->get().from_node); - sequence_connections.push_back(F->get().from_output); - sequence_connections.push_back(F->get().to_node); - } - - func["sequence_connections"] = sequence_connections; - - Array data_connections; + func["name"] = E->get(); + func["function_id"] = functions[E->get()].func_id; + funcs.push_back(func); + } + d["functions"] = funcs; - for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) { - data_connections.push_back(F->get().from_node); - data_connections.push_back(F->get().from_port); - data_connections.push_back(F->get().to_node); - data_connections.push_back(F->get().to_port); - } + Array nds; + List<int> node_ids; + nodes.get_key_list(&node_ids); + for (const List<int>::Element *F = node_ids.front(); F; F = F->next()) { + nds.push_back(F->get()); + nds.push_back(nodes[F->get()].pos); + nds.push_back(nodes[F->get()].node); + } + d["nodes"] = nds; - func["data_connections"] = data_connections; + Array seqconns; + for (const Set<SequenceConnection>::Element *F = sequence_connections.front(); F; F = F->next()) { + seqconns.push_back(F->get().from_node); + seqconns.push_back(F->get().from_output); + seqconns.push_back(F->get().to_node); + } + d["sequence_connections"] = seqconns; - funcs.push_back(func); + Array dataconns; + for (const Set<DataConnection>::Element *F = data_connections.front(); F; F = F->next()) { + dataconns.push_back(F->get().from_node); + dataconns.push_back(F->get().from_port); + dataconns.push_back(F->get().to_node); + dataconns.push_back(F->get().to_port); } + d["data_connections"] = dataconns; - d["functions"] = funcs; d["is_tool_script"] = is_tool_script; - d["vs_unify"] = true; + d["scroll"] = scroll; return d; } void VisualScript::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function); + ClassDB::bind_method(D_METHOD("add_function", "name", "func_node_id"), &VisualScript::add_function); ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function); ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function); ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function); - ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll); - ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll); + ClassDB::bind_method(D_METHOD("set_scroll", "ofs"), &VisualScript::set_scroll); + ClassDB::bind_method(D_METHOD("get_scroll"), &VisualScript::get_scroll); - ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2())); - ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node); + ClassDB::bind_method(D_METHOD("add_node", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2())); + ClassDB::bind_method(D_METHOD("remove_node", "id"), &VisualScript::remove_node); ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id); - ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node); - ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node); - ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position); - ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position); + ClassDB::bind_method(D_METHOD("get_node", "id"), &VisualScript::get_node); + ClassDB::bind_method(D_METHOD("has_node", "id"), &VisualScript::has_node); + ClassDB::bind_method(D_METHOD("set_node_position", "id", "position"), &VisualScript::set_node_position); + ClassDB::bind_method(D_METHOD("get_node_position", "id"), &VisualScript::get_node_position); - ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect); - ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect); - ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection); + ClassDB::bind_method(D_METHOD("sequence_connect", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect); + ClassDB::bind_method(D_METHOD("sequence_disconnect", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect); + ClassDB::bind_method(D_METHOD("has_sequence_connection", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection); - ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect); - ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect); - ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection); + ClassDB::bind_method(D_METHOD("data_connect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect); + ClassDB::bind_method(D_METHOD("data_disconnect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect); + ClassDB::bind_method(D_METHOD("has_data_connection", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection); ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable); @@ -1373,7 +1173,7 @@ void VisualScript::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); - ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::INT, "id"))); } VisualScript::VisualScript() { @@ -1382,16 +1182,12 @@ VisualScript::VisualScript() { } bool VisualScript::inherits_script(const Ref<Script> &p_script) const { - return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough -} - -StringName VisualScript::get_default_func() const { - return StringName("f_312843592"); + return this == p_script.ptr(); // There is no inheritance in visual scripts, so this is enough. } -Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) { +Set<int> VisualScript::get_output_sequence_ports_connected(int from_node) { List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>); - get_sequence_connection_list(edited_func, sc); + get_sequence_connection_list(sc); Set<int> connected; for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) { if (E->get().from_node == from_node) { @@ -1403,8 +1199,11 @@ Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_ } VisualScript::~VisualScript() { - while (!functions.empty()) { - remove_function(functions.front()->key()); + // Remove all nodes and stuff that hold data refs. + List<int> nds; + nodes.get_key_list(&nds); + for (const List<int>::Element *E = nds.front(); E; E = E->next()) { + remove_node(E->get()); } } @@ -1432,20 +1231,21 @@ bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const { } void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { - for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> vars; + script->variables.get_key_list(&vars); + for (const List<StringName>::Element *E = vars.front(); E; E = E->next()) { + if (!script->variables[E->get()]._export) { continue; } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = script->variables[E->get()].info; + p.name = String(E->get()); p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; p_properties->push_back(p); } } Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name); - if (!E) { + if (!script->variables.has(p_name)) { if (r_is_valid) { *r_is_valid = false; } @@ -1456,19 +1256,17 @@ Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, *r_is_valid = true; } - return E->get().info.type; + return script->variables[p_name].info.type; } void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { - for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { - if (E->key() == script->get_default_func()) { - continue; - } - + List<StringName> fns; + script->functions.get_key_list(&fns); + for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) { MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { - Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; + mi.name = E->get(); + if (script->functions[E->get()].func_id >= 0 && script->nodes.has(script->functions[E->get()].func_id)) { + Ref<VisualScriptFunction> vsf = script->nodes[script->functions[E->get()].func_id].node; if (vsf.is_valid()) { for (int i = 0; i < vsf->get_argument_count(); i++) { PropertyInfo arg; @@ -1478,21 +1276,16 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { mi.arguments.push_back(arg); } - if (!vsf->is_sequenced()) { //assumed constant if not sequenced + if (!vsf->is_sequenced()) { // Assumed constant if not sequenced. mi.flags |= METHOD_FLAG_CONST; } } } - p_list->push_back(mi); } } bool VisualScriptInstance::has_method(const StringName &p_method) const { - if (p_method == script->get_default_func()) { - return false; - } - return script->functions.has(p_method); } @@ -1508,7 +1301,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int pass_stack[node->pass_idx] = p_pass; - if (!node->dependencies.empty()) { + if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps = node->dependencies.ptrw(); @@ -1524,10 +1317,10 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK; if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { - //is a default value (unassigned input port) + // Is a default value (unassigned input port). input_args[i] = &default_values[index]; } else { - //regular temporary in stack + // Regular temporary in stack. input_args[i] = &variant_stack[index]; } } @@ -1538,7 +1331,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr; node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str); - //ignore return + // Ignore return. if (r_error.error != Callable::CallError::CALL_OK) { *r_error_node = node; } @@ -1549,7 +1342,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p ERR_FAIL_COND_V(!F, Variant()); Function *f = &F->get(); - //this call goes separate, so it can e yielded and suspended + // This call goes separate, so it can be yielded and suspended. Variant *variant_stack = (Variant *)p_stack; bool *sequence_bits = (bool *)(variant_stack + f->max_stack); const Variant **input_args = (const Variant **)(sequence_bits + f->node_count); @@ -1575,27 +1368,27 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p #endif while (true) { - p_pass++; //increment pass + p_pass++; // Increment pass. current_node_id = node->get_id(); VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name()); VSDEBUG("AT STACK POS: " + itos(flow_stack_pos)); - //setup working mem + // Setup working mem. working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr; VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx)); if (current_node_id == f->node) { - //if function node, set up function arguments from beginning of stack + // If function node, set up function arguments from beginning of stack. for (int i = 0; i < f->argument_count; i++) { input_args[i] = &variant_stack[i]; } } else { - //run dependencies first + // Run dependencies first. - if (!node->dependencies.empty()) { + if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps = node->dependencies.ptrw(); @@ -1610,18 +1403,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } if (!error) { - //setup input pointers normally + // Setup input pointers normally. VSDEBUG("INPUT PORTS: " + itos(node->input_port_count)); for (int i = 0; i < node->input_port_count; i++) { int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK; if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { - //is a default value (unassigned input port) + // Is a default value (unassigned input port). input_args[i] = &default_values[index]; VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL"); } else { - //regular temporary in stack + // Regular temporary in stack. input_args[i] = &variant_stack[index]; VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index)); } @@ -1633,7 +1426,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p break; } - //setup output pointers + // Setup output pointers. VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count)); for (int i = 0; i < node->output_port_count; i++) { @@ -1641,15 +1434,15 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i])); } - //do step + // Do step. VisualScriptNodeInstance::StartMode start_mode; { if (p_resuming_yield) { start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD; - p_resuming_yield = false; // should resume only the first time + p_resuming_yield = false; // Should resume only the first time. } else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) { - //if there is a push bit, it means we are continuing a sequence + // If there is a push bit, it means we are continuing a sequence. start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE; } else { start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE; @@ -1661,13 +1454,13 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str); if (r_error.error != Callable::CallError::CALL_OK) { - //use error from step + // Use error from step. error = true; break; } if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) { - //yielded! + // Yielded! if (node->get_working_memory_size() == 0) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!"); @@ -1683,7 +1476,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p break; } - //step 1, capture all state + // Step 1, capture all state. state->instance_id = get_owner_ptr()->get_instance_id(); state->script_id = get_script()->get_instance_id(); state->instance = this; @@ -1694,12 +1487,12 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p state->flow_stack_pos = flow_stack_pos; state->stack.resize(p_stack_size); state->pass = p_pass; - copymem(state->stack.ptrw(), p_stack, p_stack_size); - //step 2, run away, return directly + memcpy(state->stack.ptrw(), p_stack, p_stack_size); + // Step 2, run away, return directly. r_error.error = Callable::CallError::CALL_OK; #ifdef DEBUG_ENABLED - //will re-enter later, so exiting + // Will re-enter later, so exiting. if (EngineDebugger::is_active()) { VisualScriptLanguage::singleton->exit_function(); } @@ -1744,18 +1537,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please."); error = true; } else { - //assign from working memory, first element + // Assign from working memory, first element. return_value = *working_mem; } VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value)); - break; //exit function requested, bye + break; // Exit function requested, bye } - VisualScriptNodeInstance *next = nullptr; //next node + VisualScriptNodeInstance *next = nullptr; // Next node. if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) { - //if no exit bit was set, and has sequence outputs, guess next node + // If no exit bit was set, and has sequence outputs, guess next node. if (output >= node->sequence_output_count) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("Node returned an invalid sequence output: ") + itos(output); @@ -1764,29 +1557,25 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } next = node->sequence_outputs[output]; - if (next) { - VSDEBUG("GOT NEXT NODE - " + itos(next->get_id())); - } else { - VSDEBUG("GOT NEXT NODE - NULL"); - } + VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "Null")); } if (flow_stack) { - //update flow stack pos (may have changed) + // Update flow stack pos (may have changed). flow_stack[flow_stack_pos] = current_node_id; - //add stack push bit if requested + // Add stack push bit if requested. if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) { flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT; - sequence_bits[node->sequence_index] = true; //remember sequence bit + sequence_bits[node->sequence_index] = true; // Remember sequence bit. VSDEBUG("NEXT SEQ - FLAG BIT"); } else { - sequence_bits[node->sequence_index] = false; //forget sequence bit + sequence_bits[node->sequence_index] = false; // Forget sequence bit. VSDEBUG("NEXT SEQ - NORMAL"); } if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) { - //go back request + // Go back request. if (flow_stack_pos > 0) { flow_stack_pos--; @@ -1794,20 +1583,20 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("NEXT IS GO BACK"); } else { VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT"); - break; //simply exit without value or error + break; // Simply exit without value or error. } } else if (next) { if (sequence_bits[next->sequence_index]) { - // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front + // What happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front // because each node has a working memory, we can't really do a sub-sequence // as a result, the sequence will be restarted and the stack will roll back to find where this node - // started the sequence + // started the sequence. bool found = false; for (int i = flow_stack_pos; i >= 0; i--) { if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) { - flow_stack_pos = i; //roll back and remove bit + flow_stack_pos = i; // Roll back and remove bit. flow_stack[i] = next->get_id(); sequence_bits[next->sequence_index] = false; found = true; @@ -1825,7 +1614,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos)); } else { - // check for stack overflow + // Check for stack overflow. if (flow_stack_pos + 1 >= flow_max) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("Stack overflow with stack depth: ") + itos(output); @@ -1842,7 +1631,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } } else { - //no next node, try to go back in stack to pushed bit + // No next node, try to go back in stack to pushed bit. bool found = false; @@ -1858,22 +1647,22 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p if (!found) { VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING"); - break; //done, couldn't find a push stack bit + break; // Done, couldn't find a push stack bit. } VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos)); } } else { - node = next; //stackless mode, simply assign next node + node = next; // Stackless mode, simply assign next node. } } if (error) { - //error - // function, file, line, error, explanation + // Error + // Function, file, line, error, explanation. String err_file = script->get_path(); String err_func = p_method; - int err_line = current_node_id; //not a line but it works as one + int err_line = current_node_id; // Not a line but it works as one. if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) { if (error_str != String()) { @@ -1912,7 +1701,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } #endif - //clean up variant stack + // Clean up variant stack. for (int i = 0; i < f->max_stack; i++) { variant_stack[i].~Variant(); } @@ -1960,10 +1749,10 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr; for (int i = 0; i < f->node_count; i++) { - sequence_bits[i] = false; //all starts as false + sequence_bits[i] = false; // All starts as false. } - zeromem(pass_stack, f->pass_stack_size * sizeof(int)); + memset(pass_stack, 0, f->pass_stack_size * sizeof(int)); Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node); if (!E) { @@ -1994,12 +1783,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p return Variant(); } - //allocate variant stack + // Allocate variant stack. for (int i = 0; i < f->max_stack; i++) { memnew_placement(&variant_stack[i], Variant); } - //allocate function arguments (must be copied for yield to work properly) + // Allocate function arguments (must be copied for yield to work properly). for (int i = 0; i < p_argcount; i++) { variant_stack[i] = *p_args[i]; } @@ -2008,12 +1797,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p } void VisualScriptInstance::notification(int p_notification) { - //do nothing as this is called using virtual + // Do nothing as this is called using virtual. Variant what = p_notification; const Variant *whatp = &what; Callable::CallError ce; - call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call + call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); // Do as call. } String VisualScriptInstance::to_string(bool *r_valid) { @@ -2043,46 +1832,10 @@ Ref<Script> VisualScriptInstance::get_script() const { return script; } -Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } -uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const { - return script->get_rpc_method_id(p_method); -} - -StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { - return script->get_rpc_method(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - return script->get_rpc_mode_by_id(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { - return script->get_rpc_mode(p_method); -} - -Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const { - return script->get_rset_properties(); -} - -uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const { - return script->get_rset_property_id(p_variable); -} - -StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const { - return script->get_rset_property(p_rset_property_id); -} - -MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const { - return script->get_rset_mode_by_id(p_rset_variable_id); -} - -MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const { - return script->get_rset_mode(p_variable); -} - void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) { script = p_script; owner = p_owner; @@ -2092,7 +1845,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o max_output_args = 0; if (Object::cast_to<Node>(p_owner)) { - //turn on these if they exist and base is a node + // Turn on these if they exist and base is a node. Node *node = Object::cast_to<Node>(p_owner); if (p_script->functions.has("_process")) { node->set_process(true); @@ -2111,190 +1864,237 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o } } - for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { - variables[E->key()] = E->get().default_value; - } - - for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { - if (E->key() == script->get_default_func()) { - continue; - } - - Function function; - function.node = E->get().function_id; - function.max_stack = 0; - function.flow_stack_size = 0; - function.pass_stack_size = 0; - function.node_count = 0; - - Map<StringName, int> local_var_indices; - - if (function.node < 0) { - VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key())); - - ERR_CONTINUE(function.node < 0); + // Setup variables. + { + List<StringName> keys; + script->variables.get_key_list(&keys); + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + variables[E->get()] = script->variables[E->get()].default_value; } + } - { - Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id); - - if (func_node.is_null()) { - VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key())); + // Setup functions from sequence trees. + { + List<StringName> keys; + script->functions.get_key_list(&keys); + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + const VisualScript::Function vsfn = p_script->functions[E->get()]; + Function function; + function.node = vsfn.func_id; + function.max_stack = 0; + function.flow_stack_size = 0; + function.pass_stack_size = 0; + function.node_count = 0; + + Map<StringName, int> local_var_indices; + + if (function.node < 0) { + VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->get())); + ERR_CONTINUE(function.node < 0); } - ERR_CONTINUE(!func_node.is_valid()); + { + Ref<VisualScriptFunction> func_node = script->get_node(vsfn.func_id); - function.argument_count = func_node->get_argument_count(); - function.max_stack += function.argument_count; - function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size(); - max_input_args = MAX(max_input_args, function.argument_count); - } - - //multiple passes are required to set up this complex thing.. - - //first create the nodes - for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - Ref<VisualScriptNode> node = F->get().node; - - VisualScriptNodeInstance *instance = node->instance(this); //create instance - ERR_FAIL_COND(!instance); - - instance->base = node.ptr(); + if (func_node.is_null()) { + VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->get())); + } - instance->id = F->key(); - instance->input_port_count = node->get_input_value_port_count(); - instance->input_ports = nullptr; - instance->output_port_count = node->get_output_value_port_count(); - instance->output_ports = nullptr; - instance->sequence_output_count = node->get_output_sequence_port_count(); - instance->sequence_index = function.node_count++; - instance->sequence_outputs = nullptr; - instance->pass_idx = -1; + ERR_CONTINUE(!func_node.is_valid()); - if (instance->input_port_count) { - instance->input_ports = memnew_arr(int, instance->input_port_count); - for (int i = 0; i < instance->input_port_count; i++) { - instance->input_ports[i] = -1; //if not assigned, will become default value - } + function.argument_count = func_node->get_argument_count(); + function.max_stack += function.argument_count; + function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size(); + max_input_args = MAX(max_input_args, function.argument_count); } - - if (instance->output_port_count) { - instance->output_ports = memnew_arr(int, instance->output_port_count); - for (int i = 0; i < instance->output_port_count; i++) { - instance->output_ports[i] = -1; //if not assigned, will output to trash + // Function nodes graphs. + Set<VisualScript::SequenceConnection> seqconns; + Set<VisualScript::DataConnection> dataconns; + Set<int> node_ids; + node_ids.insert(function.node); + { + List<int> nd_queue; + nd_queue.push_back(function.node); + while (!nd_queue.is_empty()) { + for (const Set<VisualScript::SequenceConnection>::Element *F = script->sequence_connections.front(); F; F = F->next()) { + if (nd_queue.front()->get() == F->get().from_node && !node_ids.has(F->get().to_node)) { + nd_queue.push_back(F->get().to_node); + node_ids.insert(F->get().to_node); + } + if (nd_queue.front()->get() == F->get().from_node && !seqconns.has(F->get())) { + seqconns.insert(F->get()); + } + } + nd_queue.pop_front(); } - } - - if (instance->sequence_output_count) { - instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count); - for (int i = 0; i < instance->sequence_output_count; i++) { - instance->sequence_outputs[i] = nullptr; //if it remains null, flow ends here + HashMap<int, HashMap<int, Pair<int, int>>> dc_lut; // :: to -> to_port -> (from, from_port) + for (const Set<VisualScript::DataConnection>::Element *F = script->data_connections.front(); F; F = F->next()) { + dc_lut[F->get().to_node][F->get().to_port] = Pair<int, int>(F->get().from_node, F->get().from_port); + } + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + nd_queue.push_back(F->get()); + } + List<int> dc_keys; + while (!nd_queue.is_empty()) { + int ky = nd_queue.front()->get(); + dc_lut[ky].get_key_list(&dc_keys); + for (const List<int>::Element *F = dc_keys.front(); F; F = F->next()) { + VisualScript::DataConnection dc; + dc.from_node = dc_lut[ky][F->get()].first; + dc.from_port = dc_lut[ky][F->get()].second; + dc.to_node = ky; + dc.to_port = F->get(); + dataconns.insert(dc); + nd_queue.push_back(dc.from_node); + node_ids.insert(dc.from_node); + } + dc_keys.clear(); // Necessary as get_key_list does a push_back not a set. + nd_queue.pop_front(); } } - if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) { - //working memory is shared only for this node, for the same variables - Ref<VisualScriptLocalVar> vslv = node; - - StringName var_name; + //Multiple passes are required to set up this complex thing.. + //First create the nodes. + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + Ref<VisualScriptNode> node = script->nodes[F->get()].node; + + VisualScriptNodeInstance *instance = node->instantiate(this); // Create instance. + ERR_FAIL_COND(!instance); + + instance->base = node.ptr(); + + instance->id = F->get(); + instance->input_port_count = node->get_input_value_port_count(); + instance->input_ports = nullptr; + instance->output_port_count = node->get_output_value_port_count(); + instance->output_ports = nullptr; + instance->sequence_output_count = node->get_output_sequence_port_count(); + instance->sequence_index = function.node_count++; + instance->sequence_outputs = nullptr; + instance->pass_idx = -1; + + if (instance->input_port_count) { + instance->input_ports = memnew_arr(int, instance->input_port_count); + for (int i = 0; i < instance->input_port_count; i++) { + instance->input_ports[i] = -1; // If not assigned, will become default value. + } + } - if (Object::cast_to<VisualScriptLocalVar>(*node)) { - var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); - } else { - var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); + if (instance->output_port_count) { + instance->output_ports = memnew_arr(int, instance->output_port_count); + for (int i = 0; i < instance->output_port_count; i++) { + instance->output_ports[i] = -1; // If not assigned, will output to trash. + } } - if (!local_var_indices.has(var_name)) { - local_var_indices[var_name] = function.max_stack; - function.max_stack++; + if (instance->sequence_output_count) { + instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count); + for (int i = 0; i < instance->sequence_output_count; i++) { + instance->sequence_outputs[i] = nullptr; // If it remains null, flow ends here. + } } - instance->working_mem_idx = local_var_indices[var_name]; + if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) { + // Working memory is shared only for this node, for the same variables. + Ref<VisualScriptLocalVar> vslv = node; - } else if (instance->get_working_memory_size()) { - instance->working_mem_idx = function.max_stack; - function.max_stack += instance->get_working_memory_size(); - } else { - instance->working_mem_idx = -1; //no working mem - } + StringName var_name; - max_input_args = MAX(max_input_args, instance->input_port_count); - max_output_args = MAX(max_output_args, instance->output_port_count); + if (Object::cast_to<VisualScriptLocalVar>(*node)) { + var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); + } else { + var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); + } - instances[F->key()] = instance; - } + if (!local_var_indices.has(var_name)) { + local_var_indices[var_name] = function.max_stack; + function.max_stack++; + } - function.trash_pos = function.max_stack++; //create pos for trash + instance->working_mem_idx = local_var_indices[var_name]; - //second pass, do data connections + } else if (instance->get_working_memory_size()) { + instance->working_mem_idx = function.max_stack; + function.max_stack += instance->get_working_memory_size(); + } else { + instance->working_mem_idx = -1; //no working mem + } - for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) { - VisualScript::DataConnection dc = F->get(); - ERR_CONTINUE(!instances.has(dc.from_node)); - VisualScriptNodeInstance *from = instances[dc.from_node]; - ERR_CONTINUE(!instances.has(dc.to_node)); - VisualScriptNodeInstance *to = instances[dc.to_node]; - ERR_CONTINUE(dc.from_port >= from->output_port_count); - ERR_CONTINUE(dc.to_port >= to->input_port_count); + max_input_args = MAX(max_input_args, instance->input_port_count); + max_output_args = MAX(max_output_args, instance->output_port_count); - if (from->output_ports[dc.from_port] == -1) { - int stack_pos = function.max_stack++; - from->output_ports[dc.from_port] = stack_pos; + instances[F->get()] = instance; } - if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) { - //if the node we are reading from has no output sequence, we must call step() before reading from it. - if (from->pass_idx == -1) { - from->pass_idx = function.pass_stack_size; - function.pass_stack_size++; + function.trash_pos = function.max_stack++; // create pos for trash + + // Second pass, do data connections. + for (const Set<VisualScript::DataConnection>::Element *F = dataconns.front(); F; F = F->next()) { + VisualScript::DataConnection dc = F->get(); + ERR_CONTINUE(!instances.has(dc.from_node)); + VisualScriptNodeInstance *from = instances[dc.from_node]; + ERR_CONTINUE(!instances.has(dc.to_node)); + VisualScriptNodeInstance *to = instances[dc.to_node]; + ERR_CONTINUE(dc.from_port >= from->output_port_count); + ERR_CONTINUE(dc.to_port >= to->input_port_count); + + if (from->output_ports[dc.from_port] == -1) { + int stack_pos = function.max_stack++; + from->output_ports[dc.from_port] = stack_pos; } - to->dependencies.push_back(from); - } - to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is - } - - //third pass, do sequence connections + if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) { + // If the node we are reading from has no output sequence, we must call step() before reading from it. + if (from->pass_idx == -1) { + from->pass_idx = function.pass_stack_size; + function.pass_stack_size++; + } + to->dependencies.push_back(from); + } - for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) { - VisualScript::SequenceConnection sc = F->get(); - ERR_CONTINUE(!instances.has(sc.from_node)); - VisualScriptNodeInstance *from = instances[sc.from_node]; - ERR_CONTINUE(!instances.has(sc.to_node)); - VisualScriptNodeInstance *to = instances[sc.to_node]; - ERR_CONTINUE(sc.from_output >= from->sequence_output_count); + to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; // Read from wherever the stack is. + } - from->sequence_outputs[sc.from_output] = to; - } + // Third pass, do sequence connections. + for (const Set<VisualScript::SequenceConnection>::Element *F = seqconns.front(); F; F = F->next()) { + VisualScript::SequenceConnection sc = F->get(); + ERR_CONTINUE(!instances.has(sc.from_node)); + VisualScriptNodeInstance *from = instances[sc.from_node]; + ERR_CONTINUE(!instances.has(sc.to_node)); + VisualScriptNodeInstance *to = instances[sc.to_node]; + ERR_CONTINUE(sc.from_output >= from->sequence_output_count); - //fourth pass: - // 1) unassigned input ports to default values - // 2) connect unassigned output ports to trash + from->sequence_outputs[sc.from_output] = to; + } - for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - ERR_CONTINUE(!instances.has(F->key())); + //fourth pass: + // 1) unassigned input ports to default values + // 2) connect unassigned output ports to trash + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + ERR_CONTINUE(!instances.has(F->get())); - Ref<VisualScriptNode> node = F->get().node; - VisualScriptNodeInstance *instance = instances[F->key()]; + Ref<VisualScriptNode> node = script->nodes[F->get()].node; + VisualScriptNodeInstance *instance = instances[F->get()]; - // connect to default values - for (int i = 0; i < instance->input_port_count; i++) { - if (instance->input_ports[i] == -1) { - //unassigned, connect to default val - instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT; - default_values.push_back(node->get_default_input_value(i)); + // Connect to default values. + for (int i = 0; i < instance->input_port_count; i++) { + if (instance->input_ports[i] == -1) { + // Unassigned, connect to default val. + instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT; + default_values.push_back(node->get_default_input_value(i)); + } } - } - // connect to trash - for (int i = 0; i < instance->output_port_count; i++) { - if (instance->output_ports[i] == -1) { - instance->output_ports[i] = function.trash_pos; //trash is same for all + // Connect to trash. + for (int i = 0; i < instance->output_port_count; i++) { + if (instance->output_ports[i] == -1) { + instance->output_ports[i] = function.trash_pos; //trash is same for all + } } } - } - functions[E->key()] = function; + functions[E->get()] = function; + } } } @@ -2360,7 +2160,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index; - *working_mem = args; //arguments go to working mem. + *working_mem = args; // Arguments go to working mem. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error); function = StringName(); //invalidate @@ -2368,12 +2168,13 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int } void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) { + ERR_FAIL_NULL(p_obj); Vector<Variant> binds; for (int i = 0; i < p_binds.size(); i++) { binds.push_back(p_binds[i]); } binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing - p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT); + p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT); } bool VisualScriptFunctionState::is_valid() const { @@ -2394,7 +2195,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) { Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index; - *working_mem = p_args; //arguments go to working mem. + *working_mem = p_args; // Arguments go to working mem. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error); function = StringName(); //invalidate @@ -2403,7 +2204,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) { void VisualScriptFunctionState::_bind_methods() { ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal); - ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback")); } @@ -2449,6 +2250,10 @@ void VisualScriptLanguage::finish() { void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const { } +bool VisualScriptLanguage::is_control_flow_keyword(String p_keyword) const { + return false; +} + void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const { } @@ -2457,7 +2262,7 @@ void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) con Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { Ref<VisualScript> script; - script.instance(); + script.instantiate(); script->set_instance_base_type(p_base_class_name); return script; } @@ -2471,7 +2276,7 @@ void VisualScriptLanguage::make_template(const String &p_class_name, const Strin script->set_instance_base_type(p_base_class_name); } -bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const { +bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const { return false; } @@ -2504,7 +2309,7 @@ void VisualScriptLanguage::add_global_constant(const StringName &p_variable, con /* DEBUGGER FUNCTIONS */ bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) { - //break because of parse error + // Break because of parse error. if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) { _debug_parse_err_node = p_node; @@ -2641,7 +2446,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String f->debug_get_stack_member_state(*_call_stack[l].line,&locals); for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) { - p_locals->push_back(E->get().first); p_values->push_back(_call_stack[l].stack[E->get().second]); } @@ -2673,7 +2477,7 @@ void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<Strin } void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { - //no globals are really reachable in gdscript + // No globals are really reachable in gdscript. } String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { @@ -2737,19 +2541,13 @@ void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) { } VisualScriptLanguage::VisualScriptLanguage() { - notification = "_notification"; - _step = "_step"; - _subcall = "_subcall"; singleton = this; - _debug_parse_err_node = -1; - _debug_parse_err_file = ""; - _debug_call_stack_pos = 0; int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024); ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024 if (EngineDebugger::is_active()) { - //debugging enabled! + // Debugging enabled! _debug_max_call_stack = dmcs; _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1); diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index d54b1faf42..932ebeb27f 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +33,9 @@ #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" +#include "core/doc_data.h" +#include "core/object/script_language.h" #include "core/os/thread.h" -#include "core/script_language.h" class VisualScriptInstance; class VisualScriptNodeInstance; @@ -45,10 +46,10 @@ class VisualScriptNode : public Resource { friend class VisualScript; - Set<VisualScript *> scripts_used; + Ref<VisualScript> script_used; Array default_input_values; - bool breakpoint; + bool breakpoint = false; void _set_default_input_values(Array p_values); Array _get_default_input_values() const; @@ -82,20 +83,16 @@ public: virtual String get_text() const; virtual String get_category() const = 0; - //used by editor, this is not really saved + // Used by editor, this is not really saved. void set_breakpoint(bool p_breakpoint); bool is_breakpoint() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0; + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) = 0; struct TypeGuess { - Variant::Type type; + Variant::Type type = Variant::NIL; StringName gdclass; Ref<Script> script; - - TypeGuess() { - type = Variant::NIL; - } }; virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; @@ -105,27 +102,27 @@ public: class VisualScriptNodeInstance { friend class VisualScriptInstance; - friend class VisualScriptLanguage; //for debugger + friend class VisualScriptLanguage; // For debugger. - enum { //input argument addressing + enum { // Input argument addressing. INPUT_SHIFT = 1 << 24, INPUT_MASK = INPUT_SHIFT - 1, INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user) }; - int id; - int sequence_index; - VisualScriptNodeInstance **sequence_outputs; - int sequence_output_count; + int id = 0; + int sequence_index = 0; + VisualScriptNodeInstance **sequence_outputs = nullptr; + int sequence_output_count = 0; Vector<VisualScriptNodeInstance *> dependencies; - int *input_ports; - int input_port_count; - int *output_ports; - int output_port_count; - int working_mem_idx; - int pass_idx; + int *input_ports = nullptr; + int input_port_count = 0; + int *output_ports = nullptr; + int output_port_count = 0; + int working_mem_idx = 0; + int pass_idx = 0; - VisualScriptNode *base; + VisualScriptNode *base = nullptr; public: enum StartMode { @@ -137,13 +134,13 @@ public: enum { STEP_SHIFT = 1 << 24, STEP_MASK = STEP_SHIFT - 1, - STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack - STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node - STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node - STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function - STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory) + STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, // push bit to stack + STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, // go back to previous node + STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, // do not advance past this node + STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, // return from function + STEP_YIELD_BIT = STEP_SHIFT << 4, // yield (will find VisualScriptFunctionState state in first working memory) - FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence) + FLOW_STACK_PUSHED_BIT = 1 << 30, // in flow stack, means bit was pushed (must go back here if end of sequence) FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1 }; @@ -156,7 +153,7 @@ public: virtual int get_working_memory_size() const { return 0; } - virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out + virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; // Do a step, return which sequence port to go out. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); } @@ -177,7 +174,7 @@ public: uint64_t from_output : 16; uint64_t to_node : 24; }; - uint64_t id; + uint64_t id = 0; }; bool operator<(const SequenceConnection &p_connection) const { @@ -193,7 +190,7 @@ public: uint64_t to_node : 24; uint64_t to_port : 8; }; - uint64_t id; + uint64_t id = 0; }; bool operator<(const DataConnection &p_connection) const { @@ -207,40 +204,37 @@ private: StringName base_type; struct Argument { String name; - Variant::Type type; + Variant::Type type = Variant::Type::NIL; }; - struct Function { - struct NodeData { - Point2 pos; - Ref<VisualScriptNode> node; - }; - - Map<int, NodeData> nodes; - - Set<SequenceConnection> sequence_connections; + struct NodeData { + Point2 pos; + Ref<VisualScriptNode> node; + }; - Set<DataConnection> data_connections; + HashMap<int, NodeData> nodes; // Can be a sparse map. - int function_id; + Set<SequenceConnection> sequence_connections; + Set<DataConnection> data_connections; - Vector2 scroll; + Vector2 scroll; - Function() { function_id = -1; } + struct Function { + int func_id; + Function() { func_id = -1; } }; struct Variable { PropertyInfo info; Variant default_value; - bool _export; - // add getter & setter options here + bool _export = false; + // Add getter & setter options here. }; - Map<StringName, Function> functions; - Map<StringName, Variable> variables; + HashMap<StringName, Function> functions; + HashMap<StringName, Variable> variables; Map<StringName, Vector<Argument>> custom_signals; - Vector<ScriptNetData> rpc_functions; - Vector<ScriptNetData> rpc_variables; + Vector<MultiplayerAPI::RPCConfig> rpc_functions; Map<Object *, VisualScriptInstance *> instances; @@ -248,8 +242,8 @@ private: #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; - //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); + // void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; void _update_placeholders(); #endif @@ -264,39 +258,40 @@ protected: static void _bind_methods(); public: - bool inherits_script(const Ref<Script> &p_script) const; + bool inherits_script(const Ref<Script> &p_script) const override; - // TODO: Remove it in future when breaking changes are acceptable - StringName get_default_func() const; - void add_function(const StringName &p_name); + void set_scroll(const Vector2 &p_scroll); + Vector2 get_scroll() const; + + void add_function(const StringName &p_name, int p_func_node_id); bool has_function(const StringName &p_name) const; void remove_function(const StringName &p_name); void rename_function(const StringName &p_name, const StringName &p_new_name); - void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll); - Vector2 get_function_scroll(const StringName &p_name) const; void get_function_list(List<StringName> *r_functions) const; int get_function_node_id(const StringName &p_name) const; void set_tool_enabled(bool p_enabled); - void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); - void remove_node(const StringName &p_func, int p_id); - bool has_node(const StringName &p_func, int p_id) const; - Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const; - void set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos); - Point2 get_node_position(const StringName &p_func, int p_id) const; - void get_node_list(const StringName &p_func, List<int> *r_nodes) const; - - void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); - void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); - bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const; - void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const; - - void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); - void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); - bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; - void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const; - bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const; - bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const; + void add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); + void remove_node(int p_id); + bool has_node(int p_id) const; + Ref<VisualScriptNode> get_node(int p_id) const; + void set_node_position(int p_id, const Point2 &p_pos); + Point2 get_node_position(int p_id) const; + void get_node_list(List<int> *r_nodes) const; + + void sequence_connect(int p_from_node, int p_from_output, int p_to_node); + void sequence_disconnect(int p_from_node, int p_from_output, int p_to_node); + bool has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const; + void get_sequence_connection_list(List<SequenceConnection> *r_connection) const; + Set<int> get_output_sequence_ports_connected(int from_node); + + void data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port); + bool has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; + void get_data_connection_list(List<DataConnection> *r_connection) const; + + bool is_input_value_port_connected(int p_node, int p_port) const; + bool get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const; void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false); bool has_variable(const StringName &p_name) const; @@ -330,47 +325,44 @@ public: void set_instance_base_type(const StringName &p_type); - virtual bool can_instance() const; + virtual bool can_instantiate() const override; - virtual Ref<Script> get_base_script() const; - virtual StringName get_instance_base_type() const; - virtual ScriptInstance *instance_create(Object *p_this); - virtual bool instance_has(const Object *p_this) const; + virtual Ref<Script> get_base_script() const override; + virtual StringName get_instance_base_type() const override; + virtual ScriptInstance *instance_create(Object *p_this) override; + virtual bool instance_has(const Object *p_this) const override; - virtual bool has_source_code() const; - virtual String get_source_code() const; - virtual void set_source_code(const String &p_code); - virtual Error reload(bool p_keep_state = false); + virtual bool has_source_code() const override; + virtual String get_source_code() const override; + virtual void set_source_code(const String &p_code) override; + virtual Error reload(bool p_keep_state = false) override; - virtual bool is_tool() const; - virtual bool is_valid() const; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED - virtual ScriptLanguage *get_language() const; + virtual bool is_tool() const override; + virtual bool is_valid() const override; - virtual bool has_script_signal(const StringName &p_signal) const; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + virtual ScriptLanguage *get_language() const override; - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; - virtual void get_script_method_list(List<MethodInfo> *p_list) const; + virtual bool has_script_signal(const StringName &p_signal) const override; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; - virtual bool has_method(const StringName &p_method) const; - virtual MethodInfo get_method_info(const StringName &p_method) const; + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; + virtual void get_script_method_list(List<MethodInfo> *p_list) const override; - virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + virtual bool has_method(const StringName &p_method) const override; + virtual MethodInfo get_method_info(const StringName &p_method) const override; - virtual int get_member_line(const StringName &p_member) const; + virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; - virtual Vector<ScriptNetData> get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + virtual int get_member_line(const StringName &p_member) const override; - virtual Vector<ScriptNetData> get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_property) const; - virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; @@ -381,35 +373,35 @@ public: }; class VisualScriptInstance : public ScriptInstance { - Object *owner; + Object *owner = nullptr; Ref<VisualScript> script; - Map<StringName, Variant> variables; //using variable path, not script + Map<StringName, Variant> variables; // Using variable path, not script. Map<int, VisualScriptNodeInstance *> instances; struct Function { - int node; - int max_stack; - int trash_pos; - int flow_stack_size; - int pass_stack_size; - int node_count; - int argument_count; + int node = 0; + int max_stack = 0; + int trash_pos = 0; + int flow_stack_size = 0; + int pass_stack_size = 0; + int node_count = 0; + int argument_count = 0; }; Map<StringName, Function> functions; Vector<Variant> default_values; - int max_input_args, max_output_args; + int max_input_args = 0; + int max_output_args = 0; StringName source; void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node); Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error); - //Map<StringName,Function> functions; - friend class VisualScriptFunctionState; //for yield - friend class VisualScriptLanguage; //for debugger + friend class VisualScriptFunctionState; // For yield. + friend class VisualScriptLanguage; // For debugger. public: virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; @@ -451,36 +443,26 @@ public: virtual ScriptLanguage *get_language(); - virtual Vector<ScriptNetData> get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; - - virtual Vector<ScriptNetData> get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_property) const; - virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; VisualScriptInstance(); ~VisualScriptInstance(); }; -class VisualScriptFunctionState : public Reference { - GDCLASS(VisualScriptFunctionState, Reference); +class VisualScriptFunctionState : public RefCounted { + GDCLASS(VisualScriptFunctionState, RefCounted); friend class VisualScriptInstance; ObjectID instance_id; ObjectID script_id; - VisualScriptInstance *instance; + VisualScriptInstance *instance = nullptr; StringName function; Vector<uint8_t> stack; - int working_mem_index; - int variant_stack_size; - VisualScriptNodeInstance *node; - int flow_stack_pos; - int pass; + int working_mem_index = 0; + int variant_stack_size = 0; + VisualScriptNodeInstance *node = nullptr; + int flow_stack_pos = 0; + int pass = 0; Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error); @@ -501,25 +483,25 @@ class VisualScriptLanguage : public ScriptLanguage { Map<String, VisualScriptNodeRegisterFunc> register_funcs; struct CallLevel { - Variant *stack; - Variant **work_mem; - const StringName *function; - VisualScriptInstance *instance; - int *current_id; + Variant *stack = nullptr; + Variant **work_mem = nullptr; + const StringName *function = nullptr; + VisualScriptInstance *instance = nullptr; + int *current_id = nullptr; }; - int _debug_parse_err_node; - String _debug_parse_err_file; + int _debug_parse_err_node = -1; + String _debug_parse_err_file = ""; String _debug_error; - int _debug_call_stack_pos; + int _debug_call_stack_pos = 0; int _debug_max_call_stack; CallLevel *_call_stack; public: - StringName notification; + StringName notification = "_notification"; StringName _get_output_port_unsequenced; - StringName _step; - StringName _subcall; + StringName _step = "_step"; + StringName _subcall = "_subcall"; static VisualScriptLanguage *singleton; @@ -530,7 +512,7 @@ public: _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) { if (Thread::get_main_id() != Thread::get_caller_id()) { - return; //no support for other threads than main for now + return; // No support for other threads than main for now. } if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { @@ -538,7 +520,7 @@ public: } if (_debug_call_stack_pos >= _debug_max_call_stack) { - //stack overflow + // Stack overflow. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")"; EngineDebugger::get_script_debugger()->debug(this); return; @@ -554,7 +536,7 @@ public: _FORCE_INLINE_ void exit_function() { if (Thread::get_main_id() != Thread::get_caller_id()) { - return; //no support for other threads than main for now + return; // No support for other threads than main for now. } if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { @@ -583,12 +565,13 @@ public: /* EDITOR FUNCTIONS */ virtual void get_reserved_words(List<String> *p_words) const; + virtual bool is_control_flow_keyword(String p_keyword) const; virtual void get_comment_delimiters(List<String> *p_delimiters) const; virtual void get_string_delimiters(List<String> *p_delimiters) const; virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; virtual bool is_using_templates(); virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; + virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; @@ -632,11 +615,11 @@ public: ~VisualScriptLanguage(); }; -//aid for registering +// Aid for registering. template <class T> static Ref<VisualScriptNode> create_node_generic(const String &p_name) { Ref<T> node; - node.instance(); + node.instantiate(); return node; } diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index a0dcd76d10..f17ad62531 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +30,12 @@ #include "visual_script_builtin_funcs.h" -#include "core/class_db.h" -#include "core/func_ref.h" #include "core/io/marshalls.h" #include "core/math/math_funcs.h" +#include "core/object/class_db.h" +#include "core/object/ref_counted.h" #include "core/os/os.h" -#include "core/reference.h" -#include "core/variant_parser.h" +#include "core/variant/variant_parser.h" const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX] = { "sin", @@ -64,7 +63,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "is_inf", "ease", "step_decimals", - "stepify", + "snapped", "lerp", "inverse_lerp", "range_lerp", @@ -73,7 +72,8 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "randomize", "randi", "randf", - "rand_range", + "randf_range", + "randi_range", "seed", "rand_seed", "deg2rad", @@ -89,7 +89,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "clamp", "nearest_po2", "weakref", - "funcref", "convert", "typeof", "type_exists", @@ -102,7 +101,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "str2var", "var2bytes", "bytes2var", - "color_named", "smoothstep", "posmod", "lerp_angle", @@ -134,6 +132,7 @@ bool VisualScriptBuiltinFunc::has_input_sequence_port() const { case TEXT_PRINT: case TEXT_PRINTERR: case TEXT_PRINTRAW: + case MATH_SEED: return true; default: return false; @@ -143,7 +142,7 @@ bool VisualScriptBuiltinFunc::has_input_sequence_port() const { int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { switch (p_func) { case MATH_RANDOMIZE: - case MATH_RAND: + case MATH_RANDI: case MATH_RANDF: return 0; case MATH_SIN: @@ -193,15 +192,14 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_POSMOD: case MATH_POW: case MATH_EASE: - case MATH_STEPIFY: - case MATH_RANDOM: + case MATH_SNAPPED: + case MATH_RANDF_RANGE: + case MATH_RANDI_RANGE: case MATH_POLAR2CARTESIAN: case MATH_CARTESIAN2POLAR: case LOGIC_MAX: case LOGIC_MIN: - case FUNC_FUNCREF: case TYPE_CONVERT: - case COLORN: return 2; case MATH_LERP: case MATH_LERP_ANGLE: @@ -310,7 +308,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case MATH_STEP_DECIMALS: { return PropertyInfo(Variant::FLOAT, "step"); } break; - case MATH_STEPIFY: { + case MATH_SNAPPED: { if (p_idx == 0) { return PropertyInfo(Variant::FLOAT, "s"); } else { @@ -361,16 +359,23 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const } } break; case MATH_RANDOMIZE: - case MATH_RAND: + case MATH_RANDI: case MATH_RANDF: { } break; - case MATH_RANDOM: { + case MATH_RANDF_RANGE: { if (p_idx == 0) { return PropertyInfo(Variant::FLOAT, "from"); } else { return PropertyInfo(Variant::FLOAT, "to"); } } break; + case MATH_RANDI_RANGE: { + if (p_idx == 0) { + return PropertyInfo(Variant::INT, "from"); + } else { + return PropertyInfo(Variant::INT, "to"); + } + } break; case MATH_SEED: case MATH_RANDSEED: { return PropertyInfo(Variant::INT, "seed"); @@ -426,13 +431,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case OBJ_WEAKREF: { return PropertyInfo(Variant::OBJECT, "source"); } break; - case FUNC_FUNCREF: { - if (p_idx == 0) { - return PropertyInfo(Variant::OBJECT, "instance"); - } else { - return PropertyInfo(Variant::STRING, "funcname"); - } - } break; case TYPE_CONVERT: { if (p_idx == 0) { return PropertyInfo(Variant::NIL, "what"); @@ -477,13 +475,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::BOOL, "allow_objects"); } } break; - case COLORN: { - if (p_idx == 0) { - return PropertyInfo(Variant::STRING, "name"); - } else { - return PropertyInfo(Variant::FLOAT, "alpha"); - } - } break; case FUNC_MAX: { } } @@ -538,7 +529,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons case MATH_STEP_DECIMALS: { t = Variant::INT; } break; - case MATH_STEPIFY: + case MATH_SNAPPED: case MATH_LERP: case MATH_LERP_ANGLE: case MATH_INVERSE_LERP: @@ -551,13 +542,16 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons } break; case MATH_RANDOMIZE: { } break; - case MATH_RAND: { + case MATH_RANDI: { t = Variant::INT; } break; case MATH_RANDF: - case MATH_RANDOM: { + case MATH_RANDF_RANGE: { t = Variant::FLOAT; } break; + case MATH_RANDI_RANGE: { + t = Variant::INT; + } break; case MATH_SEED: { } break; case MATH_RANDSEED: { @@ -593,10 +587,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons t = Variant::OBJECT; } break; - case FUNC_FUNCREF: { - t = Variant::OBJECT; - - } break; case TYPE_CONVERT: { } break; case TEXT_ORD: @@ -637,9 +627,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons t = Variant::BOOL; } } break; - case COLORN: { - t = Variant::COLOR; - } break; case FUNC_MAX: { } } @@ -649,7 +636,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons /* String VisualScriptBuiltinFunc::get_caption() const { - return "BuiltinFunc"; } @@ -662,7 +648,7 @@ String VisualScriptBuiltinFunc::get_caption() const { void VisualScriptBuiltinFunc::set_func(BuiltinFunc p_which) { ERR_FAIL_INDEX(p_which, FUNC_MAX); func = p_which; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -738,7 +724,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in case VisualScriptBuiltinFunc::MATH_POSMOD: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return = Math::posmod((int)*p_inputs[0], (int)*p_inputs[1]); + *r_return = Math::posmod((int64_t)*p_inputs[0], (int64_t)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_FLOOR: { VALIDATE_ARG_NUM(0); @@ -808,10 +794,10 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in VALIDATE_ARG_NUM(0); *r_return = Math::step_decimals((double)*p_inputs[0]); } break; - case VisualScriptBuiltinFunc::MATH_STEPIFY: { + case VisualScriptBuiltinFunc::MATH_SNAPPED: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return = Math::stepify((double)*p_inputs[0], (double)*p_inputs[1]); + *r_return = Math::snapped((double)*p_inputs[0], (double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_LERP: { VALIDATE_ARG_NUM(0); @@ -861,17 +847,22 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in Math::randomize(); } break; - case VisualScriptBuiltinFunc::MATH_RAND: { + case VisualScriptBuiltinFunc::MATH_RANDI: { *r_return = Math::rand(); } break; case VisualScriptBuiltinFunc::MATH_RANDF: { *r_return = Math::randf(); } break; - case VisualScriptBuiltinFunc::MATH_RANDOM: { + case VisualScriptBuiltinFunc::MATH_RANDF_RANGE: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); *r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]); } break; + case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: { + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]); + } break; case VisualScriptBuiltinFunc::MATH_SEED: { VALIDATE_ARG_NUM(0); uint64_t seed = *p_inputs[0]; @@ -1013,30 +1004,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in } } break; - case VisualScriptBuiltinFunc::FUNC_FUNCREF: { - if (p_inputs[0]->get_type() != Variant::OBJECT) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - - return; - } - if (p_inputs[1]->get_type() != Variant::STRING && p_inputs[1]->get_type() != Variant::NODE_PATH) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 1; - r_error.expected = Variant::STRING; - - return; - } - - Ref<FuncRef> fr = memnew(FuncRef); - - fr->set_instance(*p_inputs[0]); - fr->set_function(*p_inputs[1]); - - *r_return = fr; - - } break; case VisualScriptBuiltinFunc::TYPE_CONVERT: { VALIDATE_ARG_NUM(1); int type = *p_inputs[1]; @@ -1048,7 +1015,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in return; } else { - *r_return = Variant::construct(Variant::Type(type), p_inputs, 1, r_error); + Variant::construct(Variant::Type(type), *r_return, p_inputs, 1, r_error); } } break; case VisualScriptBuiltinFunc::TYPE_OF: { @@ -1060,7 +1027,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in } break; case VisualScriptBuiltinFunc::TEXT_CHAR: { - CharType result[2] = { *p_inputs[0], 0 }; + char32_t result[2] = { *p_inputs[0], 0 }; *r_return = String(result); @@ -1198,15 +1165,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in *r_return = ret; } break; - case VisualScriptBuiltinFunc::COLORN: { - VALIDATE_ARG_NUM(1); - - Color color = Color::named(*p_inputs[0]); - color.a = *p_inputs[1]; - - *r_return = String(color); - - } break; default: { } } @@ -1229,7 +1187,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptBuiltinFunc::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptBuiltinFunc::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceBuiltinFunc *instance = memnew(VisualScriptNodeInstanceBuiltinFunc); instance->node = this; instance->instance = p_instance; @@ -1276,16 +1234,17 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_ISINF); BIND_ENUM_CONSTANT(MATH_EASE); BIND_ENUM_CONSTANT(MATH_STEP_DECIMALS); - BIND_ENUM_CONSTANT(MATH_STEPIFY); + BIND_ENUM_CONSTANT(MATH_SNAPPED); BIND_ENUM_CONSTANT(MATH_LERP); BIND_ENUM_CONSTANT(MATH_INVERSE_LERP); BIND_ENUM_CONSTANT(MATH_RANGE_LERP); BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD); BIND_ENUM_CONSTANT(MATH_DECTIME); BIND_ENUM_CONSTANT(MATH_RANDOMIZE); - BIND_ENUM_CONSTANT(MATH_RAND); + BIND_ENUM_CONSTANT(MATH_RANDI); BIND_ENUM_CONSTANT(MATH_RANDF); - BIND_ENUM_CONSTANT(MATH_RANDOM); + BIND_ENUM_CONSTANT(MATH_RANDF_RANGE); + BIND_ENUM_CONSTANT(MATH_RANDI_RANGE); BIND_ENUM_CONSTANT(MATH_SEED); BIND_ENUM_CONSTANT(MATH_RANDSEED); BIND_ENUM_CONSTANT(MATH_DEG2RAD); @@ -1301,7 +1260,6 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(LOGIC_CLAMP); BIND_ENUM_CONSTANT(LOGIC_NEAREST_PO2); BIND_ENUM_CONSTANT(OBJ_WEAKREF); - BIND_ENUM_CONSTANT(FUNC_FUNCREF); BIND_ENUM_CONSTANT(TYPE_CONVERT); BIND_ENUM_CONSTANT(TYPE_OF); BIND_ENUM_CONSTANT(TYPE_EXISTS); @@ -1314,7 +1272,6 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(STR_TO_VAR); BIND_ENUM_CONSTANT(VAR_TO_BYTES); BIND_ENUM_CONSTANT(BYTES_TO_VAR); - BIND_ENUM_CONSTANT(COLORN); BIND_ENUM_CONSTANT(MATH_SMOOTHSTEP); BIND_ENUM_CONSTANT(MATH_POSMOD); BIND_ENUM_CONSTANT(MATH_LERP_ANGLE); @@ -1366,7 +1323,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/ease", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EASE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/step_decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEP_DECIMALS>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/stepify", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/snapped", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SNAPPED>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>); @@ -1375,9 +1332,10 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/random", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOM>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI_RANGE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>); @@ -1396,7 +1354,6 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/nearest_po2", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_NEAREST_PO2>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/weakref", create_builtin_func_node<VisualScriptBuiltinFunc::OBJ_WEAKREF>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/funcref", create_builtin_func_node<VisualScriptBuiltinFunc::FUNC_FUNCREF>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/convert", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_CONVERT>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/typeof", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_OF>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/type_exists", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_EXISTS>); @@ -1410,5 +1367,4 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/str2var", create_builtin_func_node<VisualScriptBuiltinFunc::STR_TO_VAR>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/var2bytes", create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_BYTES>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/bytes2var", create_builtin_func_node<VisualScriptBuiltinFunc::BYTES_TO_VAR>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/color_named", create_builtin_func_node<VisualScriptBuiltinFunc::COLORN>); } diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 1b186353f1..7196d4b46a 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,16 +63,17 @@ public: MATH_ISINF, MATH_EASE, MATH_STEP_DECIMALS, - MATH_STEPIFY, + MATH_SNAPPED, MATH_LERP, MATH_INVERSE_LERP, MATH_RANGE_LERP, MATH_MOVE_TOWARD, MATH_DECTIME, MATH_RANDOMIZE, - MATH_RAND, + MATH_RANDI, MATH_RANDF, - MATH_RANDOM, + MATH_RANDF_RANGE, + MATH_RANDI_RANGE, MATH_SEED, MATH_RANDSEED, MATH_DEG2RAD, @@ -88,7 +89,6 @@ public: LOGIC_CLAMP, LOGIC_NEAREST_PO2, OBJ_WEAKREF, - FUNC_FUNCREF, TYPE_CONVERT, TYPE_OF, TYPE_EXISTS, @@ -101,7 +101,6 @@ public: STR_TO_VAR, VAR_TO_BYTES, BYTES_TO_VAR, - COLORN, MATH_SMOOTHSTEP, MATH_POSMOD, MATH_LERP_ANGLE, @@ -122,25 +121,25 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; + virtual String get_caption() const override; //virtual String get_text() const; - virtual String get_category() const { return "functions"; } + virtual String get_category() const override { return "functions"; } void set_func(BuiltinFunc p_which); BuiltinFunc get_func(); - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptBuiltinFunc(VisualScriptBuiltinFunc::BuiltinFunc func); VisualScriptBuiltinFunc(); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index fea7d151df..69920a81b6 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #include "visual_script_editor.h" #include "core/input/input.h" -#include "core/object.h" +#include "core/object/class_db.h" +#include "core/object/script_language.h" #include "core/os/keyboard.h" -#include "core/script_language.h" -#include "core/variant.h" +#include "core/variant/variant.h" #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" @@ -61,7 +61,7 @@ protected: } void _sig_changed() { - _change_notify(); + notify_property_list_changed(); emit_signal("changed"); } @@ -172,7 +172,7 @@ protected: public: void edit(const StringName &p_sig) { sig = p_sig; - _change_notify(); + notify_property_list_changed(); } VisualScriptEditorSignalEdit() { undo_redo = nullptr; } @@ -195,11 +195,10 @@ protected: } void _var_changed() { - _change_notify(); + notify_property_list_changed(); emit_signal("changed"); } void _var_value_changed() { - _change_notify("value"); //so the whole tree is not redrawn, makes editing smoother in general emit_signal("changed"); } @@ -227,6 +226,19 @@ protected: undo_redo->create_action(TTR("Set Variable Type")); undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc); undo_redo->add_undo_method(script.ptr(), "set_variable_info", var, d); + + // Setting the default value. + Variant::Type type = (Variant::Type)(int)p_value; + if (type != Variant::NIL) { + Variant default_value; + Callable::CallError ce; + Variant::construct(type, default_value, nullptr, 0, ce); + if (ce.error == Callable::CallError::CALL_OK) { + undo_redo->add_do_method(script.ptr(), "set_variable_default_value", var, default_value); + undo_redo->add_undo_method(script.ptr(), "set_variable_default_value", var, dc["value"]); + } + } + undo_redo->add_do_method(this, "_var_changed"); undo_redo->add_undo_method(this, "_var_changed"); undo_redo->commit_action(); @@ -309,7 +321,7 @@ protected: } p_list->push_back(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt)); p_list->push_back(PropertyInfo(script->get_variable_info(var).type, "value", script->get_variable_info(var).hint, script->get_variable_info(var).hint_string, PROPERTY_USAGE_DEFAULT)); - // Update this when PropertyHint changes + // Update this when PropertyHint changes. p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,Flags,Layers2dRender,Layers2dPhysics,Layer3dRender,Layer3dPhysics,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText,PlaceholderText,ColorNoAlpha,ImageCompressLossy,ImageCompressLossLess,ObjectId,String,NodePathToEditedNode,MethodOfVariantType,MethodOfBaseType,MethodOfInstance,MethodOfScript,PropertyOfVariantType,PropertyOfBaseType,PropertyOfInstance,PropertyOfScript,ObjectTooBig,NodePathValidTypes")); p_list->push_back(PropertyInfo(Variant::STRING, "hint_string")); p_list->push_back(PropertyInfo(Variant::BOOL, "export")); @@ -318,7 +330,7 @@ protected: public: void edit(const StringName &p_var) { var = p_var; - _change_notify(); + notify_property_list_changed(); } VisualScriptEditorVariableEdit() { undo_redo = nullptr; } @@ -369,7 +381,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::PLANE: color = Color(0.97, 0.44, 0.44); break; - case Variant::QUAT: + case Variant::QUATERNION: color = Color(0.93, 0.41, 0.64); break; case Variant::AABB: @@ -378,7 +390,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::BASIS: color = Color(0.89, 0.93, 0.41); break; - case Variant::TRANSFORM: + case Variant::TRANSFORM3D: color = Color(0.96, 0.66, 0.43); break; @@ -388,7 +400,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::NODE_PATH: color = Color(0.41, 0.58, 0.93); break; - case Variant::_RID: + case Variant::RID: color = Color(0.41, 0.93, 0.6); break; case Variant::OBJECT: @@ -475,7 +487,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::PLANE: color = Color(0.97, 0.44, 0.44); break; - case Variant::QUAT: + case Variant::QUATERNION: color = Color(0.93, 0.41, 0.64); break; case Variant::AABB: @@ -484,7 +496,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::BASIS: color = Color(0.7, 0.73, 0.1); break; - case Variant::TRANSFORM: + case Variant::TRANSFORM3D: color = Color(0.96, 0.56, 0.28); break; @@ -494,7 +506,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::NODE_PATH: color = Color(0.41, 0.58, 0.93); break; - case Variant::_RID: + case Variant::RID: color = Color(0.17, 0.9, 0.45); break; case Variant::OBJECT: @@ -546,39 +558,29 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { void VisualScriptEditor::_update_graph_connections() { graph->clear_connections(); - List<StringName> funcs; - script->get_function_list(&funcs); + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(&sequence_conns); - if (funcs.size() <= 0) { - updating_graph = false; - return; + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); } - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(F->get(), &sequence_conns); - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); - } - - List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(F->get(), &data_conns); + List<VisualScript::DataConnection> data_conns; + script->get_data_connection_list(&data_conns); - for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { - VisualScript::DataConnection dc = E->get(); + for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { + VisualScript::DataConnection dc = E->get(); - Ref<VisualScriptNode> from_node = script->get_node(F->get(), E->get().from_node); - Ref<VisualScriptNode> to_node = script->get_node(F->get(), E->get().to_node); + Ref<VisualScriptNode> from_node = script->get_node(E->get().from_node); + Ref<VisualScriptNode> to_node = script->get_node(E->get().to_node); - if (to_node->has_input_sequence_port()) { - dc.to_port++; - } + if (to_node->has_input_sequence_port()) { + dc.to_port++; + } - dc.from_port += from_node->get_output_sequence_port_count(); + dc.from_port += from_node->get_output_sequence_port_count(); - graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); - } + graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); } } @@ -605,17 +607,6 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } } } - - List<StringName> funcs; - script->get_function_list(&funcs); - - if (funcs.size() <= 0) { - graph->hide(); - select_func_text->show(); - updating_graph = false; - return; - } - graph->show(); select_func_text->hide(); @@ -633,10 +624,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) { Control::get_theme_icon("Vector3i", "EditorIcons"), Control::get_theme_icon("Transform2D", "EditorIcons"), Control::get_theme_icon("Plane", "EditorIcons"), - Control::get_theme_icon("Quat", "EditorIcons"), + Control::get_theme_icon("Quaternion", "EditorIcons"), Control::get_theme_icon("AABB", "EditorIcons"), Control::get_theme_icon("Basis", "EditorIcons"), - Control::get_theme_icon("Transform", "EditorIcons"), + Control::get_theme_icon("Transform3D", "EditorIcons"), Control::get_theme_icon("Color", "EditorIcons"), Control::get_theme_icon("NodePath", "EditorIcons"), Control::get_theme_icon("RID", "EditorIcons"), @@ -655,347 +646,339 @@ void VisualScriptEditor::_update_graph(int p_only_id) { }; Ref<Texture2D> seq_port = Control::get_theme_icon("VisualShaderPort", "EditorIcons"); + List<int> node_ids; + script->get_node_list(&node_ids); - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions - - List<int> ids; - script->get_node_list(F->get(), &ids); - StringName editor_icons = "EditorIcons"; + List<int> ids; + script->get_node_list(&ids); + StringName editor_icons = "EditorIcons"; - for (List<int>::Element *E = ids.front(); E; E = E->next()) { - if (p_only_id >= 0 && p_only_id != E->get()) { - continue; - } + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + if (p_only_id >= 0 && p_only_id != E->get()) { + continue; + } - Ref<VisualScriptNode> node = script->get_node(F->get(), E->get()); - Vector2 pos = script->get_node_position(F->get(), E->get()); + Ref<VisualScriptNode> node = script->get_node(E->get()); + Vector2 pos = script->get_node_position(E->get()); - GraphNode *gnode = memnew(GraphNode); - gnode->set_title(node->get_caption()); - gnode->set_offset(pos * EDSCALE); - if (error_line == E->get()) { - gnode->set_overlay(GraphNode::OVERLAY_POSITION); - } else if (node->is_breakpoint()) { - gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); - } + GraphNode *gnode = memnew(GraphNode); + gnode->set_title(node->get_caption()); + gnode->set_position_offset(pos * EDSCALE); + if (error_line == E->get()) { + gnode->set_overlay(GraphNode::OVERLAY_POSITION); + } else if (node->is_breakpoint()) { + gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); + } - gnode->set_meta("__vnode", node); - gnode->set_name(itos(E->get())); - gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E->get())); - gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E->get()), CONNECT_DEFERRED); + gnode->set_meta("__vnode", node); + gnode->set_name(itos(E->get())); + gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E->get())); + gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E->get()), CONNECT_DEFERRED); - if (E->get() != script->get_function_node_id(F->get())) { - //function can't be erased + { + Ref<VisualScriptFunction> v = node; + if (!v.is_valid()) { gnode->set_show_close_button(true); } + } - bool has_gnode_text = false; + bool has_gnode_text = false; - Ref<VisualScriptLists> nd_list = node; - bool is_vslist = nd_list.is_valid(); - if (is_vslist) { - HBoxContainer *hbnc = memnew(HBoxContainer); + Ref<VisualScriptLists> nd_list = node; + bool is_vslist = nd_list.is_valid(); + if (is_vslist) { + HBoxContainer *hbnc = memnew(HBoxContainer); + if (nd_list->is_input_port_editable()) { + has_gnode_text = true; + Button *btn = memnew(Button); + btn->set_text(TTR("Add Input Port")); + hbnc->add_child(btn); + btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E->get()), CONNECT_DEFERRED); + } + if (nd_list->is_output_port_editable()) { if (nd_list->is_input_port_editable()) { - has_gnode_text = true; - Button *btn = memnew(Button); - btn->set_text(TTR("Add Input Port")); - hbnc->add_child(btn); - btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E->get()), CONNECT_DEFERRED); + hbnc->add_spacer(); } - if (nd_list->is_output_port_editable()) { - if (nd_list->is_input_port_editable()) { - hbnc->add_spacer(); - } - has_gnode_text = true; - Button *btn = memnew(Button); - btn->set_text(TTR("Add Output Port")); - hbnc->add_child(btn); - btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E->get()), CONNECT_DEFERRED); - } - gnode->add_child(hbnc); - } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { has_gnode_text = true; - LineEdit *line_edit = memnew(LineEdit); - line_edit->set_text(node->get_text()); - line_edit->set_expand_to_text_length(true); - line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); - gnode->add_child(line_edit); - line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get())); - } else { - String text = node->get_text(); - if (!text.empty()) { - has_gnode_text = true; - Label *label = memnew(Label); - label->set_text(text); - gnode->add_child(label); - } + Button *btn = memnew(Button); + btn->set_text(TTR("Add Output Port")); + hbnc->add_child(btn); + btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E->get()), CONNECT_DEFERRED); } - - if (Object::cast_to<VisualScriptComment>(node.ptr())) { - Ref<VisualScriptComment> vsc = node; - gnode->set_comment(true); - gnode->set_resizable(true); - gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); - gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E->get())); + gnode->add_child(hbnc); + } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { + has_gnode_text = true; + LineEdit *line_edit = memnew(LineEdit); + line_edit->set_text(node->get_text()); + line_edit->set_expand_to_text_length_enabled(true); + line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); + gnode->add_child(line_edit); + line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get())); + } else { + String text = node->get_text(); + if (!text.is_empty()) { + has_gnode_text = true; + Label *label = memnew(Label); + label->set_text(text); + gnode->add_child(label); } + } - if (node_styles.has(node->get_category())) { - Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; - if (gnode->is_comment()) { - sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); - } + if (Object::cast_to<VisualScriptComment>(node.ptr())) { + Ref<VisualScriptComment> vsc = node; + gnode->set_comment(true); + gnode->set_resizable(true); + gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); + gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E->get())); + } - Color c = sbf->get_border_color(); - Color ic = c; - c.a = 1; - if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { - Color mono_color; - if (((c.r + c.g + c.b) / 3) < 0.7) { - mono_color = Color(1.0, 1.0, 1.0); - ic = Color(0.0, 0.0, 0.0, 0.7); - } else { - mono_color = Color(0.0, 0.0, 0.0); - ic = Color(1.0, 1.0, 1.0, 0.7); - } - mono_color.a = 0.85; - c = mono_color; - } - gnode->add_theme_color_override("title_color", c); - c.a = 0.7; - gnode->add_theme_color_override("close_color", c); - gnode->add_theme_color_override("resizer_color", ic); - gnode->add_theme_style_override("frame", sbf); + if (node_styles.has(node->get_category())) { + Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; + if (gnode->is_comment()) { + sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); } - const Color mono_color = get_theme_color("mono_color", "Editor"); + Color c = sbf->get_border_color(); + c = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0, 0.85) : Color(0.0, 0.0, 0.0, 0.85); + Color ic = c; + gnode->add_theme_color_override("title_color", c); + c.a = 1; + gnode->add_theme_color_override("close_color", c); + gnode->add_theme_color_override("resizer_color", ic); + gnode->add_theme_style_override("frame", sbf); + } - int slot_idx = 0; + const Color mono_color = get_theme_color("mono_color", "Editor"); - bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); - if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { - // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), - // we still draw the disabled default ones to shift up the slots by one, - // so the slots DON'T start with the content text. + int slot_idx = 0; - // IF has_gnode_text is false, but we DO want to draw default sequence ports, - // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. - if (!has_gnode_text) { - Label *dummy = memnew(Label); - dummy->set_text(" "); - gnode->add_child(dummy); - } - gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; + bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); + if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { + // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), + // we still draw the disabled default ones to shift up the slots by one, + // so the slots DON'T start with the content text. + + // IF has_gnode_text is false, but we DO want to draw default sequence ports, + // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. + if (!has_gnode_text) { + Label *dummy = memnew(Label); + dummy->set_text(" "); + gnode->add_child(dummy); } + gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; + } - int mixed_seq_ports = 0; + int mixed_seq_ports = 0; - if (!single_seq_output) { - if (node->has_mixed_input_and_sequence_ports()) { - mixed_seq_ports = node->get_output_sequence_port_count(); - } else { - for (int i = 0; i < node->get_output_sequence_port_count(); i++) { - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - gnode->add_child(text2); - gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; - } + if (!single_seq_output) { + if (node->has_mixed_input_and_sequence_ports()) { + mixed_seq_ports = node->get_output_sequence_port_count(); + } else { + for (int i = 0; i < node->get_output_sequence_port_count(); i++) { + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + gnode->add_child(text2); + gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; } } + } - for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { - bool left_ok = false; - Variant::Type left_type = Variant::NIL; - String left_name; + for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { + bool left_ok = false; + Variant::Type left_type = Variant::NIL; + String left_name; - if (i < node->get_input_value_port_count()) { - PropertyInfo pi = node->get_input_value_port_info(i); - left_ok = true; - left_type = pi.type; - left_name = pi.name; - } + if (i < node->get_input_value_port_count()) { + PropertyInfo pi = node->get_input_value_port_info(i); + left_ok = true; + left_type = pi.type; + left_name = pi.name; + } - bool right_ok = false; - Variant::Type right_type = Variant::NIL; - String right_name; + bool right_ok = false; + Variant::Type right_type = Variant::NIL; + String right_name; - if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { - PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); - right_ok = true; - right_type = pi.type; - right_name = pi.name; + if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { + PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); + right_ok = true; + right_type = pi.type; + right_name = pi.name; + } + VBoxContainer *vbc = memnew(VBoxContainer); + HBoxContainer *hbc = memnew(HBoxContainer); + HBoxContainer *hbc2 = memnew(HBoxContainer); + vbc->add_child(hbc); + vbc->add_child(hbc2); + if (left_ok) { + Ref<Texture2D> t; + if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { + t = type_icons[left_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); } - VBoxContainer *vbc = memnew(VBoxContainer); - HBoxContainer *hbc = memnew(HBoxContainer); - HBoxContainer *hbc2 = memnew(HBoxContainer); - vbc->add_child(hbc); - vbc->add_child(hbc2); - if (left_ok) { - Ref<Texture2D> t; - if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { - t = type_icons[left_type]; - } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); - } - - if (is_vslist) { - if (nd_list->is_input_port_name_editable()) { - LineEdit *name_box = memnew(LineEdit); - hbc->add_child(name_box); - name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); - name_box->set_text(left_name); - name_box->set_expand_to_text_length(true); - name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); - name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true)); - } else { - hbc->add_child(memnew(Label(left_name))); - } - - if (nd_list->is_input_port_type_editable()) { - OptionButton *opbtn = memnew(OptionButton); - for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { - opbtn->add_item(Variant::get_type_name(Variant::Type(j))); - } - opbtn->select(left_type); - opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - hbc->add_child(opbtn); - opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, true), CONNECT_DEFERRED); - } - Button *rmbtn = memnew(Button); - rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - hbc->add_child(rmbtn); - rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E->get(), i), CONNECT_DEFERRED); + if (is_vslist) { + if (nd_list->is_input_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(left_name); + name_box->set_expand_to_text_length_enabled(true); + name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); + name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true)); } else { hbc->add_child(memnew(Label(left_name))); } - if (left_type != Variant::NIL && !script->is_input_value_port_connected(F->get(), E->get(), i)) { - PropertyInfo pi = node->get_input_value_port_info(i); - Button *button = memnew(Button); - Variant value = node->get_default_input_value(i); - if (value.get_type() != left_type) { - //different type? for now convert - //not the same, reconvert - Callable::CallError ce; - const Variant *existingp = &value; - value = Variant::construct(left_type, &existingp, 1, ce, false); - } - - if (left_type == Variant::COLOR) { - button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); - button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value)); - } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { - Ref<Resource> res = value; - Array arr; - arr.push_back(button->get_instance_id()); - arr.push_back(String(value)); - EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); - - } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { - button->set_text(pi.hint_string.get_slice(",", value)); - } else { - button->set_text(value); + if (nd_list->is_input_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); } - button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E->get(), i)); - hbc2->add_child(button); + opbtn->select(left_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, true), CONNECT_DEFERRED); } + + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E->get(), i), CONNECT_DEFERRED); } else { - Control *c = memnew(Control); - c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); - hbc->add_child(c); + hbc->add_child(memnew(Label(left_name))); } - hbc->add_spacer(); - hbc2->add_spacer(); + if (left_type != Variant::NIL && !script->is_input_value_port_connected(E->get(), i)) { + PropertyInfo pi = node->get_input_value_port_info(i); + Button *button = memnew(Button); + Variant value = node->get_default_input_value(i); + if (value.get_type() != left_type) { + //different type? for now convert + //not the same, reconvert + Callable::CallError ce; + const Variant *existingp = &value; + Variant::construct(left_type, value, &existingp, 1, ce); + } - if (i < mixed_seq_ports) { - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - hbc->add_child(text2); + if (left_type == Variant::COLOR) { + button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); + button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value)); + } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { + Ref<Resource> res = value; + Array arr; + arr.push_back(button->get_instance_id()); + arr.push_back(String(value)); + EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); + + } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { + button->set_text(pi.hint_string.get_slice(",", value)); + } else { + button->set_text(value); + } + button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E->get(), i)); + hbc2->add_child(button); } + } else { + Control *c = memnew(Control); + c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); + hbc->add_child(c); + } - if (right_ok) { - if (is_vslist) { - Button *rmbtn = memnew(Button); - rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - hbc->add_child(rmbtn); - rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E->get(), i), CONNECT_DEFERRED); - - if (nd_list->is_output_port_type_editable()) { - OptionButton *opbtn = memnew(OptionButton); - for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { - opbtn->add_item(Variant::get_type_name(Variant::Type(j))); - } - opbtn->select(right_type); - opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - hbc->add_child(opbtn); - opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, false), CONNECT_DEFERRED); - } + hbc->add_spacer(); + hbc2->add_spacer(); - if (nd_list->is_output_port_name_editable()) { - LineEdit *name_box = memnew(LineEdit); - hbc->add_child(name_box); - name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); - name_box->set_text(right_name); - name_box->set_expand_to_text_length(true); - name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); - name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false)); - } else { - hbc->add_child(memnew(Label(right_name))); + if (i < mixed_seq_ports) { + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + hbc->add_child(text2); + } + + if (right_ok) { + if (is_vslist) { + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E->get(), i), CONNECT_DEFERRED); + + if (nd_list->is_output_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); } - } else { - hbc->add_child(memnew(Label(right_name))); + opbtn->select(right_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, false), CONNECT_DEFERRED); } - Ref<Texture2D> t; - if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { - t = type_icons[right_type]; - } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); + if (nd_list->is_output_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(right_name); + name_box->set_expand_to_text_length_enabled(true); + name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); + name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false)); + } else { + hbc->add_child(memnew(Label(right_name))); } - } - - gnode->add_child(vbc); - - bool dark_theme = get_theme_constant("dark_theme", "Editor"); - if (i < mixed_seq_ports) { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture2D>(), seq_port); } else { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); + hbc->add_child(memnew(Label(right_name))); } - slot_idx++; + Ref<Texture2D> t; + if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { + t = type_icons[right_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); + } } - graph->add_child(gnode); + gnode->add_child(vbc); - if (gnode->is_comment()) { - graph->move_child(gnode, 0); + bool dark_theme = get_theme_constant("dark_theme", "Editor"); + if (i < mixed_seq_ports) { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture2D>(), seq_port); + } else { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); } + + slot_idx++; + } + + graph->add_child(gnode); + + if (gnode->is_comment()) { + graph->move_child(gnode, 0); } } + _update_graph_connections(); - // use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything - graph->call_deferred("set_scroll_ofs", script->get_function_scroll(default_func) * EDSCALE); + + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); + + // Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything. + graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE); updating_graph = false; } void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, bool is_input) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1014,14 +997,12 @@ void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, b void VisualScriptEditor::_update_node_size(int p_id) { Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<Control>(node)) { - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller. } } void VisualScriptEditor::_port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1062,11 +1043,8 @@ void VisualScriptEditor::_update_members() { List<StringName> func_names; script->get_function_list(&func_names); + func_names.sort_custom<StringName::AlphCompare>(); for (List<StringName>::Element *E = func_names.front(); E; E = E->next()) { - if (E->get() == default_func) { - continue; - } - TreeItem *ti = members->create_item(functions); ti->set_text(0, E->get()); ti->set_selectable(0, true); @@ -1097,10 +1075,10 @@ void VisualScriptEditor::_update_members() { Control::get_theme_icon("Vector3i", "EditorIcons"), Control::get_theme_icon("Transform2D", "EditorIcons"), Control::get_theme_icon("Plane", "EditorIcons"), - Control::get_theme_icon("Quat", "EditorIcons"), + Control::get_theme_icon("Quaternion", "EditorIcons"), Control::get_theme_icon("AABB", "EditorIcons"), Control::get_theme_icon("Basis", "EditorIcons"), - Control::get_theme_icon("Transform", "EditorIcons"), + Control::get_theme_icon("Transform3D", "EditorIcons"), Control::get_theme_icon("Color", "EditorIcons"), Control::get_theme_icon("NodePath", "EditorIcons"), Control::get_theme_icon("RID", "EditorIcons"), @@ -1124,8 +1102,8 @@ void VisualScriptEditor::_update_members() { TreeItem *ti = members->create_item(variables); ti->set_text(0, E->get()); - Variant var = script->get_variable_default_value(E->get()); - ti->set_suffix(0, "= " + String(var)); + + ti->set_suffix(0, "= " + _sanitized_variant_text(E->get())); ti->set_icon(0, type_icons[script->get_variable_info(E->get()).type]); ti->set_selectable(0, true); @@ -1167,6 +1145,20 @@ void VisualScriptEditor::_update_members() { updating_members = false; } +String VisualScriptEditor::_sanitized_variant_text(const StringName &property_name) { + Variant var = script->get_variable_default_value(property_name); + + if (script->get_variable_info(property_name).type != Variant::NIL) { + Callable::CallError ce; + const Variant *converted = &var; + Variant n; + Variant::construct(script->get_variable_info(property_name).type, n, &converted, 1, ce); + var = n; + } + + return String(var); +} + void VisualScriptEditor::_member_selected() { if (updating_members) { return; @@ -1177,15 +1169,15 @@ void VisualScriptEditor::_member_selected() { selected = ti->get_metadata(0); - if (ti->get_parent() == members->get_root()->get_children()) { + if (ti->get_parent() == members->get_root()->get_first_child()) { #ifdef OSX_ENABLED bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META); #else - bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL); #endif if (held_ctrl) { ERR_FAIL_COND(!script->has_function(selected)); - _center_on_node(selected, script->get_function_node_id(selected)); + _center_on_node(script->get_function_node_id(selected)); } } } @@ -1223,13 +1215,13 @@ void VisualScriptEditor::_member_edited() { TreeItem *root = members->get_root(); - if (ti->get_parent() == root->get_children()) { + if (ti->get_parent() == root->get_first_child()) { selected = new_name; int node_id = script->get_function_node_id(name); Ref<VisualScriptFunction> func; - if (script->has_node(name, node_id)) { - func = script->get_node(name, node_id); + if (script->has_node(node_id)) { + func = script->get_node(node_id); } undo_redo->create_action(TTR("Rename Function")); undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); @@ -1239,21 +1231,17 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(func.ptr(), "set_name", name); } - // also fix all function calls - List<StringName> flst; - script->get_function_list(&flst); - for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { - List<int> lst; - script->get_node_list(E->get(), &lst); - for (List<int>::Element *F = lst.front(); F; F = F->next()) { - Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); - if (!fncall.is_valid()) { - continue; - } - if (fncall->get_function() == name) { - undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); - undo_redo->add_undo_method(fncall.ptr(), "set_function", name); - } + // Also fix all function calls. + List<int> lst; + script->get_node_list(&lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(F->get()); + if (!fncall.is_valid()) { + continue; + } + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); } } @@ -1265,10 +1253,10 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } - if (ti->get_parent() == root->get_children()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()) { selected = new_name; undo_redo->create_action(TTR("Rename Variable")); undo_redo->add_do_method(script.ptr(), "rename_variable", name, new_name); @@ -1281,10 +1269,10 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } - if (ti->get_parent() == root->get_children()->get_next()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) { selected = new_name; undo_redo->create_action(TTR("Rename Signal")); undo_redo->add_do_method(script.ptr(), "rename_custom_signal", name, new_name); @@ -1295,7 +1283,7 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } } @@ -1312,10 +1300,10 @@ void VisualScriptEditor::_create_function_dialog() { void VisualScriptEditor::_create_function() { String name = _validate_name((func_name_box->get_text() == "") ? "new_func" : func_name_box->get_text()); selected = name; - Vector2 ofs = _get_available_pos(); + Vector2 pos = _get_available_pos(); Ref<VisualScriptFunction> func_node; - func_node.instance(); + func_node.instantiate(); func_node->set_name(name); for (int i = 0; i < func_input_vbox->get_child_count(); i++) { @@ -1329,10 +1317,13 @@ void VisualScriptEditor::_create_function() { func_node->add_argument(arg_type, arg_name); } + int func_node_id = script->get_available_id(); + undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_function", name, func_node_id); undo_redo->add_undo_method(script.ptr(), "remove_function", name); + undo_redo->add_do_method(script.ptr(), "add_node", func_node_id, func_node, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", func_node_id); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -1415,26 +1406,29 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt if (ti->get_parent() == root) { //main buttons - if (ti == root->get_children()) { - //add function, this one uses menu + if (ti == root->get_first_child()) { + // Add function, this one uses menu. if (p_button == 1) { + // Ensure script base exists otherwise use custom base type. + ERR_FAIL_COND(script.is_null()); new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), String(), true); - return; } else if (p_button == 0) { String name = _validate_name("new_function"); selected = name; - Vector2 ofs = _get_available_pos(); + Vector2 pos = _get_available_pos(); Ref<VisualScriptFunction> func_node; - func_node.instance(); + func_node.instantiate(); func_node->set_name(name); + int fn_id = script->get_available_id(); undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, pos); undo_redo->add_undo_method(script.ptr(), "remove_function", name); + undo_redo->add_do_method(script.ptr(), "remove_node", fn_id); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -1446,11 +1440,11 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt _update_graph(); } - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } - if (ti == root->get_children()->get_next()) { - //add variable + if (ti == root->get_first_child()->get_next()) { + // Add variable. String name = _validate_name("new_variable"); selected = name; @@ -1462,11 +1456,11 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } - if (ti == root->get_children()->get_next()->get_next()) { - //add variable + if (ti == root->get_first_child()->get_next()->get_next()) { + // Add variable. String name = _validate_name("new_signal"); selected = name; @@ -1478,9 +1472,9 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } - } else if (ti->get_parent() == root->get_children()) { + } else if (ti->get_parent() == root->get_first_child()) { selected = ti->get_text(0); function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10)); function_name_edit->popup(); @@ -1490,9 +1484,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt } void VisualScriptEditor::_add_input_port(int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1512,9 +1504,7 @@ void VisualScriptEditor::_add_input_port(int p_id) { } void VisualScriptEditor::_add_output_port(int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1534,9 +1524,7 @@ void VisualScriptEditor::_add_output_port(int p_id) { } void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1546,17 +1534,17 @@ void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { undo_redo->create_action(TTR("Remove Input Port"), UndoRedo::MERGE_ENDS); int conn_from = -1, conn_port = -1; - script->get_input_value_port_connection_source(func, p_id, p_port, &conn_from, &conn_port); + script->get_input_value_port_connection_source(p_id, p_port, &conn_from, &conn_port); if (conn_from != -1) { - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_id, p_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_id, p_port); } undo_redo->add_do_method(vsn.ptr(), "remove_input_data_port", p_port); undo_redo->add_do_method(this, "_update_graph", p_id); if (conn_from != -1) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_id, p_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_id, p_port); } undo_redo->add_undo_method(vsn.ptr(), "add_input_data_port", vsn->get_input_value_port_info(p_port).type, vsn->get_input_value_port_info(p_port).name, p_port); @@ -1568,9 +1556,7 @@ void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { } void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1580,12 +1566,12 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { undo_redo->create_action(TTR("Remove Output Port"), UndoRedo::MERGE_ENDS); List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(func, &data_connections); + script->get_data_connection_list(&data_connections); HashMap<int, Set<int>> conn_map; for (const List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_port == p_port) { - // push into the connections map + // Push into the connections map. if (!conn_map.has(E->get().to_node)) { conn_map.set(E->get().to_node, Set<int>()); } @@ -1600,7 +1586,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { conn_map.get_key_list(&keys); for (const List<int>::Element *E = keys.front(); E; E = E->next()) { for (const Set<int>::Element *F = conn_map[E->get()].front(); F; F = F->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_id, p_port, E->get(), F->get()); + undo_redo->add_undo_method(script.ptr(), "data_connect", p_id, p_port, E->get(), F->get()); } } @@ -1613,9 +1599,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { } void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptExpression> vse = script->get_node(func, p_id); + Ref<VisualScriptExpression> vse = script->get_node(p_id); if (!vse.is_valid()) { return; } @@ -1631,39 +1615,36 @@ void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<Control>(node)) { - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller. } updating_graph = false; } -Vector2 VisualScriptEditor::_get_available_pos(bool centered, Vector2 ofs) const { - if (centered) { - ofs = graph->get_scroll_ofs() + graph->get_size() * 0.5; - } - +Vector2 VisualScriptEditor::_get_pos_in_graph(Vector2 p_point) const { + Vector2 pos = (graph->get_scroll_ofs() + p_point) / (graph->get_zoom() * EDSCALE); if (graph->is_using_snap()) { int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); + pos = pos.snapped(Vector2(snap, snap)); } + return pos; +} - ofs /= EDSCALE; +Vector2 VisualScriptEditor::_get_available_pos(bool p_centered, Vector2 p_pos) const { + if (p_centered) { + p_pos = _get_pos_in_graph(graph->get_size() * 0.5); + } while (true) { bool exists = false; - List<StringName> all_fn; - script->get_function_list(&all_fn); - for (List<StringName>::Element *F = all_fn.front(); F; F = F->next()) { - StringName curr_fn = F->get(); - List<int> existing; - script->get_node_list(curr_fn, &existing); - for (List<int>::Element *E = existing.front(); E; E = E->next()) { - Point2 pos = script->get_node_position(curr_fn, E->get()); - if (pos.distance_to(ofs) < 50) { - ofs += Vector2(graph->get_snap(), graph->get_snap()); - exists = true; - break; - } + List<int> existing; + script->get_node_list(&existing); + for (List<int>::Element *E = existing.front(); E; E = E->next()) { + Point2 pos = script->get_node_position(E->get()); + if (pos.distance_to(p_pos) < 50) { + p_pos += Vector2(graph->get_snap(), graph->get_snap()); + exists = true; + break; } } if (exists) { @@ -1672,7 +1653,7 @@ Vector2 VisualScriptEditor::_get_available_pos(bool centered, Vector2 ofs) const break; } - return ofs; + return p_pos; } String VisualScriptEditor::_validate_name(const String &p_name) const { @@ -1695,7 +1676,7 @@ String VisualScriptEditor::_validate_name(const String &p_name) const { } void VisualScriptEditor::_on_nodes_delete() { - // delete all the selected nodes + // Delete all the selected nodes. List<int> to_erase; @@ -1708,7 +1689,7 @@ void VisualScriptEditor::_on_nodes_delete() { } } - if (to_erase.empty()) { + if (to_erase.is_empty()) { return; } @@ -1717,26 +1698,24 @@ void VisualScriptEditor::_on_nodes_delete() { for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { int cr_node = F->get(); - StringName func = _get_function_of_node(cr_node); - - undo_redo->add_do_method(script.ptr(), "remove_node", func, cr_node); - undo_redo->add_undo_method(script.ptr(), "add_node", func, cr_node, script->get_node(func, cr_node), script->get_node_position(func, cr_node)); + undo_redo->add_do_method(script.ptr(), "remove_node", cr_node); + undo_redo->add_undo_method(script.ptr(), "add_node", cr_node, script->get_node(cr_node), script->get_node_position(cr_node)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { if (E->get().from_node == cr_node || E->get().to_node == cr_node) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(func, &data_conns); + script->get_data_connection_list(&data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == F->get() || E->get().to_node == F->get()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } } @@ -1748,7 +1727,6 @@ void VisualScriptEditor::_on_nodes_delete() { void VisualScriptEditor::_on_nodes_duplicate() { Set<int> to_duplicate; - List<StringName> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); @@ -1756,12 +1734,11 @@ void VisualScriptEditor::_on_nodes_duplicate() { if (gn->is_selected() && gn->is_close_button_visible()) { int id = gn->get_name().operator String().to_int(); to_duplicate.insert(id); - funcs.push_back(_get_function_of_node(id)); } } } - if (to_duplicate.empty()) { + if (to_duplicate.is_empty()) { return; } @@ -1772,9 +1749,8 @@ void VisualScriptEditor::_on_nodes_duplicate() { HashMap<int, int> remap; for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) { - // duplicate from the specific function but place it into the default func as it would lack the connections - StringName func = _get_function_of_node(F->get()); - Ref<VisualScriptNode> node = script->get_node(func, F->get()); + // Duplicate from the specific function but place it into the default func as it would lack the connections. + Ref<VisualScriptNode> node = script->get_node(F->get()); Ref<VisualScriptNode> dupe = node->duplicate(true); @@ -1782,25 +1758,23 @@ void VisualScriptEditor::_on_nodes_duplicate() { remap.set(F->get(), new_id); to_select.insert(new_id); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, dupe, script->get_node_position(func, F->get()) + Vector2(20, 20)); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, dupe, script->get_node_position(F->get()) + Vector2(20, 20)); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); } - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> seqs; - script->get_sequence_connection_list(F->get(), &seqs); - for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { - if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - } + List<VisualScript::SequenceConnection> seqs; + script->get_sequence_connection_list(&seqs); + for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); } + } - List<VisualScript::DataConnection> data; - script->get_data_connection_list(F->get(), &data); - for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) { - if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { - undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - } + List<VisualScript::DataConnection> data; + script->get_data_connection_list(&data); + for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); } } @@ -1818,7 +1792,7 @@ void VisualScriptEditor::_on_nodes_duplicate() { } if (to_select.size()) { - EditorNode::get_singleton()->push_item(script->get_node(default_func, to_select.front()->get()).ptr()); + EditorNode::get_singleton()->push_item(script->get_node(to_select.front()->get()).ptr()); } } @@ -1831,7 +1805,7 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n new_connect_node_select->select_from_visual_script(p_base_type, false, false); // neither connecting nor reset text - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; pos.y = pos.y > bounds.y ? bounds.y : pos.y; @@ -1842,6 +1816,8 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n } void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); + // GUI input for VS Editor Plugin Ref<InputEventMouseButton> key = p_event; @@ -1853,7 +1829,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) { void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) { + if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MOUSE_BUTTON_RIGHT) { saved_position = graph->get_local_mouse_position(); Point2 gpos = Input::get_singleton()->get_mouse_position(); @@ -1868,18 +1844,18 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { TreeItem *ti = members->get_selected(); if (ti) { TreeItem *root = members->get_root(); - if (ti->get_parent() == root->get_children()) { + if (ti->get_parent() == root->get_first_child()) { member_type = MEMBER_FUNCTION; } - if (ti->get_parent() == root->get_children()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()) { member_type = MEMBER_VARIABLE; } - if (ti->get_parent() == root->get_children()->get_next()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) { member_type = MEMBER_SIGNAL; } member_name = ti->get_text(0); } - if (ED_IS_SHORTCUT("visual_script_editor/delete_selected", p_event)) { + if (ED_IS_SHORTCUT("ui_graph_delete", p_event)) { _member_option(MEMBER_REMOVE); } if (ED_IS_SHORTCUT("visual_script_editor/edit_member", p_event)) { @@ -1889,10 +1865,10 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> btn = p_event; - if (btn.is_valid() && btn->is_doubleclick()) { + if (btn.is_valid() && btn->is_double_click()) { TreeItem *ti = members->get_selected(); - if (ti && ti->get_parent() == members->get_root()->get_children()) { // to check if it's a function - _center_on_node(ti->get_metadata(0), script->get_function_node_id(ti->get_metadata(0))); + if (ti && ti->get_parent() == members->get_root()->get_first_child()) { // to check if it's a function + _center_on_node(script->get_function_node_id(ti->get_metadata(0))); } } } @@ -1910,8 +1886,8 @@ void VisualScriptEditor::_rename_function(const String &name, const String &new_ int node_id = script->get_function_node_id(name); Ref<VisualScriptFunction> func; - if (script->has_node(name, node_id)) { - func = script->get_node(name, node_id); + if (script->has_node(node_id)) { + func = script->get_node(node_id); } undo_redo->create_action(TTR("Rename Function")); undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); @@ -1921,21 +1897,17 @@ void VisualScriptEditor::_rename_function(const String &name, const String &new_ undo_redo->add_undo_method(func.ptr(), "set_name", name); } - // also fix all function calls - List<StringName> flst; - script->get_function_list(&flst); - for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { - List<int> lst; - script->get_node_list(E->get(), &lst); - for (List<int>::Element *F = lst.front(); F; F = F->next()) { - Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); - if (!fncall.is_valid()) { - continue; - } - if (fncall->get_function() == name) { - undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); - undo_redo->add_undo_method(fncall.ptr(), "set_function", name); - } + // Also fix all function calls. + List<int> lst; + script->get_node_list(&lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(F->get()); + if (!fncall.is_valid()) { + continue; + } + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); } } @@ -1977,13 +1949,13 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f Dictionary dd; TreeItem *root = members->get_root(); - if (it->get_parent() == root->get_children()) { + if (it->get_parent() == root->get_first_child()) { dd["type"] = "visual_script_function_drag"; dd["function"] = type; - } else if (it->get_parent() == root->get_children()->get_next()) { + } else if (it->get_parent() == root->get_first_child()->get_next()) { dd["type"] = "visual_script_variable_drag"; dd["variable"] = type; - } else if (it->get_parent() == root->get_children()->get_next()->get_next()) { + } else if (it->get_parent() == root->get_first_child()->get_next()->get_next()) { dd["type"] = "visual_script_signal_drag"; dd["signal"] = type; @@ -2079,16 +2051,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da return; } - Vector2 ofs = graph->get_scroll_ofs() + p_point; - - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - - ofs /= EDSCALE; + Vector2 pos = _get_pos_in_graph(p_point); - int new_id = _create_new_node_from_name(d["node_type"], ofs, default_func); + int new_id = _create_new_node_from_name(d["node_type"], pos); Node *node = graph->get_node(itos(new_id)); if (node) { @@ -2101,25 +2066,19 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da #ifdef OSX_ENABLED bool use_set = Input::get_singleton()->is_key_pressed(KEY_META); #else - bool use_set = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool use_set = Input::get_singleton()->is_key_pressed(KEY_CTRL); #endif - Vector2 ofs = graph->get_scroll_ofs() + p_point; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - - ofs /= EDSCALE; + Vector2 pos = _get_pos_in_graph(p_point); Ref<VisualScriptNode> vnode; if (use_set) { Ref<VisualScriptVariableSet> vnodes; - vnodes.instance(); + vnodes.instantiate(); vnodes->set_variable(d["variable"]); vnode = vnodes; } else { Ref<VisualScriptVariableGet> vnodeg; - vnodeg.instance(); + vnodeg.instantiate(); vnodeg->set_variable(d["variable"]); vnode = vnodeg; } @@ -2127,8 +2086,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2141,26 +2100,20 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } if (String(d["type"]) == "visual_script_function_drag") { - Vector2 ofs = graph->get_scroll_ofs() + p_point; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - - ofs /= EDSCALE; + Vector2 pos = _get_pos_in_graph(p_point); Ref<VisualScriptFunctionCall> vnode; - vnode.instance(); + vnode.instantiate(); vnode->set_call_mode(VisualScriptFunctionCall::CALL_MODE_SELF); int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); undo_redo->add_do_method(vnode.ptr(), "set_base_type", script->get_instance_base_type()); undo_redo->add_do_method(vnode.ptr(), "set_function", d["function"]); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2173,23 +2126,17 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } if (String(d["type"]) == "visual_script_signal_drag") { - Vector2 ofs = graph->get_scroll_ofs() + p_point; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - - ofs /= EDSCALE; + Vector2 pos = _get_pos_in_graph(p_point); Ref<VisualScriptEmitSignal> vnode; - vnode.instance(); + vnode.instantiate(); vnode->set_signal(d["signal"]); int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2202,23 +2149,17 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } if (String(d["type"]) == "resource") { - Vector2 ofs = graph->get_scroll_ofs() + p_point; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - - ofs /= EDSCALE; + Vector2 pos = _get_pos_in_graph(p_point); Ref<VisualScriptPreload> prnode; - prnode.instance(); + prnode.instantiate(); prnode->set_preload(d["resource"]); int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Preload Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2231,13 +2172,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } if (String(d["type"]) == "files") { - Vector2 ofs = graph->get_scroll_ofs() + p_point; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - - ofs /= EDSCALE; + Vector2 pos = _get_pos_in_graph(p_point); Array files = d["files"]; @@ -2254,14 +2189,14 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } Ref<VisualScriptPreload> prnode; - prnode.instance(); + prnode.instantiate(); prnode->set_preload(res); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); new_ids.push_back(new_id); new_id++; - ofs += Vector2(20, 20) * EDSCALE; + pos += Vector2(20, 20); } undo_redo->add_do_method(this, "_update_graph"); @@ -2289,18 +2224,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da #ifdef OSX_ENABLED bool use_node = Input::get_singleton()->is_key_pressed(KEY_META); #else - bool use_node = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool use_node = Input::get_singleton()->is_key_pressed(KEY_CTRL); #endif Array nodes = d["nodes"]; - Vector2 ofs = graph->get_scroll_ofs() + p_point; - - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - ofs /= EDSCALE; + Vector2 pos = _get_pos_in_graph(p_point); undo_redo->create_action(TTR("Add Node(s) From Tree")); int base_id = script->get_available_id(); @@ -2320,13 +2249,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (use_node) { Ref<VisualScriptSceneNode> scene_node; - scene_node.instance(); + scene_node.instantiate(); scene_node->set_node_path(sn->get_path_to(node)); n = scene_node; } else { - // ! Doesn't work properly + // ! Doesn't work properly. Ref<VisualScriptFunctionCall> call; - call.instance(); + call.instantiate(); call->set_call_mode(VisualScriptFunctionCall::CALL_MODE_NODE_PATH); call->set_base_path(sn->get_path_to(node)); call->set_base_type(node->get_class()); @@ -2335,11 +2264,11 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da selecting_method_id = base_id; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, n, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, n, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); base_id++; - ofs += Vector2(25, 25); + pos += Vector2(25, 25); } undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2361,18 +2290,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } Node *node = Object::cast_to<Node>(obj); - Vector2 ofs = graph->get_scroll_ofs() + p_point; - - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } + Vector2 pos = _get_pos_in_graph(p_point); - ofs /= EDSCALE; #ifdef OSX_ENABLED bool use_get = Input::get_singleton()->is_key_pressed(KEY_META); #else - bool use_get = Input::get_singleton()->is_key_pressed(KEY_CONTROL); + bool use_get = Input::get_singleton()->is_key_pressed(KEY_CTRL); #endif if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { @@ -2388,7 +2311,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (!use_get) { Ref<VisualScriptPropertySet> pset; - pset.instance(); + pset.instantiate(); pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_INSTANCE); pset->set_base_type(obj->get_class()); /*if (use_value) { @@ -2398,20 +2321,20 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da vnode = pset; } else { Ref<VisualScriptPropertyGet> pget; - pget.instance(); + pget.instantiate(); pget->set_call_mode(VisualScriptPropertyGet::CALL_MODE_INSTANCE); pget->set_base_type(obj->get_class()); vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, pos); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2430,7 +2353,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (!use_get) { Ref<VisualScriptPropertySet> pset; - pset.instance(); + pset.instantiate(); if (sn == node) { pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_SELF); } else { @@ -2441,7 +2364,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da vnode = pset; } else { Ref<VisualScriptPropertyGet> pget; - pget.instance(); + pget.instantiate(); if (sn == node) { pget->set_call_mode(VisualScriptPropertyGet::CALL_MODE_SELF); } else { @@ -2450,12 +2373,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, pos); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2465,7 +2388,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) { - Ref<VisualScriptFunctionCall> vsfc = script->get_node(default_func, selecting_method_id); + Ref<VisualScriptFunctionCall> vsfc = script->get_node(selecting_method_id); if (!vsfc.is_valid()) { return; } @@ -2513,6 +2436,8 @@ RES VisualScriptEditor::get_edited_resource() const { } void VisualScriptEditor::set_edited_resource(const RES &p_res) { + ERR_FAIL_COND(script.is_valid()); + ERR_FAIL_COND(p_res.is_null()); script = p_res; signal_editor->script = script; signal_editor->undo_redo = undo_redo; @@ -2521,16 +2446,11 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) { script->connect("node_ports_changed", callable_mp(this, &VisualScriptEditor::_node_ports_changed)); - default_func = script->get_default_func(); - - if (!script->has_function(default_func)) // this is the supposed default function - { - script->add_function(default_func); - script->set_edited(true); //so that if a function was added it's saved - } - _update_graph(); - _update_members(); + call_deferred("_update_members"); +} + +void VisualScriptEditor::enable_editor() { } Vector<String> VisualScriptEditor::get_functions() { @@ -2546,6 +2466,9 @@ String VisualScriptEditor::get_name() { if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { name = script->get_path().get_file(); if (is_unsaved()) { + if (script->get_path().is_empty()) { + name = TTR("[unsaved]"); + } name += "(*)"; } } else if (script->get_name() != "") { @@ -2562,12 +2485,15 @@ Ref<Texture2D> VisualScriptEditor::get_theme_icon() { } bool VisualScriptEditor::is_unsaved() { - return script->is_edited() || script->are_subnodes_edited(); + bool unsaved = + script->is_edited() || + script->are_subnodes_edited() || + script->get_path().is_empty(); // In memory. + return unsaved; } Variant VisualScriptEditor::get_edit_state() { Dictionary d; - d["function"] = default_func; d["scroll"] = graph->get_scroll_ofs(); d["zoom"] = graph->get_zoom(); d["using_snap"] = graph->is_using_snap(); @@ -2577,9 +2503,6 @@ Variant VisualScriptEditor::get_edit_state() { void VisualScriptEditor::set_edit_state(const Variant &p_state) { Dictionary d = p_state; - if (d.has("function")) { - selected = default_func; - } _update_graph(); _update_members(); @@ -2598,11 +2521,11 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) { } } -void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { +void VisualScriptEditor::_center_on_node(int p_id) { Node *n = graph->get_node(itos(p_id)); GraphNode *gn = Object::cast_to<GraphNode>(n); - // clear selection + // Clear selection. for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gnd = Object::cast_to<GraphNode>(graph->get_child(i)); if (gnd) { @@ -2612,15 +2535,15 @@ void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { if (gn) { gn->set_selected(true); - Vector2 new_scroll = gn->get_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5; + Vector2 new_scroll = gn->get_position_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5; graph->set_scroll_ofs(new_scroll); - script->set_function_scroll(p_func, new_scroll / EDSCALE); + script->set_scroll(new_scroll / EDSCALE); script->set_edited(true); } } void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { - p_line += 1; //add one because script lines begin from 0. + p_line += 1; // Add one because script lines begin from 0. if (p_with_error) { error_line = p_line; @@ -2629,7 +2552,7 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { List<StringName> functions; script->get_function_list(&functions); for (List<StringName>::Element *E = functions.front(); E; E = E->next()) { - if (script->has_node(E->get(), p_line)) { + if (script->has_node(p_line)) { _update_graph(); _update_members(); @@ -2670,31 +2593,33 @@ void VisualScriptEditor::reload(bool p_soft) { _update_graph(); } -void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { +Array VisualScriptEditor::get_breakpoints() { + Array breakpoints; List<StringName> functions; script->get_function_list(&functions); for (List<StringName>::Element *E = functions.front(); E; E = E->next()) { List<int> nodes; - script->get_node_list(E->get(), &nodes); + script->get_node_list(&nodes); for (List<int>::Element *F = nodes.front(); F; F = F->next()) { - Ref<VisualScriptNode> vsn = script->get_node(E->get(), F->get()); + Ref<VisualScriptNode> vsn = script->get_node(F->get()); if (vsn->is_breakpoint()) { - p_breakpoints->push_back(F->get() - 1); //subtract 1 because breakpoints in text start from zero + breakpoints.push_back(F->get() - 1); // Subtract 1 because breakpoints in text start from zero. } } } + return breakpoints; } void VisualScriptEditor::add_callback(const String &p_function, PackedStringArray p_args) { if (script->has_function(p_function)) { _update_members(); _update_graph(); - _center_on_node(p_function, script->get_function_node_id(p_function)); + _center_on_node(script->get_function_node_id(p_function)); return; } Ref<VisualScriptFunction> func; - func.instance(); + func.instantiate(); for (int i = 0; i < p_args.size(); i++) { String name = p_args[i]; Variant::Type type = Variant::NIL; @@ -2713,15 +2638,15 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra func->add_argument(type, name); } - + int fn_id = script->get_available_id(); func->set_name(p_function); - script->add_function(p_function); - script->add_node(p_function, script->get_available_id(), func); + script->add_function(p_function, fn_id); + script->add_node(fn_id, func); _update_members(); _update_graph(); - _center_on_node(p_function, script->get_function_node_id(p_function)); + _center_on_node(script->get_function_node_id(p_function)); } bool VisualScriptEditor::show_members_overview() { @@ -2739,6 +2664,10 @@ void VisualScriptEditor::set_debugger_active(bool p_active) { } } +Control *VisualScriptEditor::get_base_editor() const { + return graph; +} + void VisualScriptEditor::set_tooltip_request_func(String p_method, Object *p_obj) { } @@ -2815,62 +2744,46 @@ void VisualScriptEditor::_end_node_move() { undo_redo->commit_action(); } -void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Vector2 &p_to) { - if (!script->has_function(p_func)) { +void VisualScriptEditor::_move_node(int p_id, const Vector2 &p_to) { + if (!script->has_node(p_id)) { return; } Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<GraphNode>(node)) { - Object::cast_to<GraphNode>(node)->set_offset(p_to); - } - - script->set_node_position(p_func, p_id, p_to / EDSCALE); -} - -StringName VisualScriptEditor::_get_function_of_node(int p_id) const { - List<StringName> funcs; - script->get_function_list(&funcs); - for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) { - if (script->has_node(E->get(), p_id)) { - return E->get(); - } + Object::cast_to<GraphNode>(node)->set_position_offset(p_to); } - return ""; // this is passed to avoid crash and is tested against later + script->set_node_position(p_id, p_to / EDSCALE); } void VisualScriptEditor::_node_moved(Vector2 p_from, Vector2 p_to, int p_id) { - StringName func = _get_function_of_node(p_id); - - undo_redo->add_do_method(this, "_move_node", func, p_id, p_to); - undo_redo->add_undo_method(this, "_move_node", func, p_id, p_from); + undo_redo->add_do_method(this, "_move_node", p_id, p_to); + undo_redo->add_undo_method(this, "_move_node", p_id, p_from); } void VisualScriptEditor::_remove_node(int p_id) { undo_redo->create_action(TTR("Remove VisualScript Node")); - StringName func = _get_function_of_node(p_id); - - undo_redo->add_do_method(script.ptr(), "remove_node", func, p_id); - undo_redo->add_undo_method(script.ptr(), "add_node", func, p_id, script->get_node(func, p_id), script->get_node_position(func, p_id)); + undo_redo->add_do_method(script.ptr(), "remove_node", p_id); + undo_redo->add_undo_method(script.ptr(), "add_node", p_id, script->get_node(p_id), script->get_node_position(p_id)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(func, &data_conns); + script->get_data_connection_list(&data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } @@ -2880,13 +2793,13 @@ void VisualScriptEditor::_remove_node(int p_id) { undo_redo->commit_action(); } -void VisualScriptEditor::_node_ports_changed(const String &p_func, int p_id) { +void VisualScriptEditor::_node_ports_changed(int p_id) { _update_graph(p_id); } -bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, int p_id) { +bool VisualScriptEditor::node_has_sequence_connections(int p_id) { List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(p_func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { int from = E->get().from_node; @@ -2901,9 +2814,7 @@ bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, } void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - StringName from_func = _get_function_of_node(p_from.to_int()); - - Ref<VisualScriptNode> from_node = script->get_node(from_func, p_from.to_int()); + Ref<VisualScriptNode> from_node = script->get_node(p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; @@ -2913,9 +2824,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, return; //can't connect this, it's invalid } - StringName to_func = _get_function_of_node(p_to.to_int()); - - Ref<VisualScriptNode> to_node = script->get_node(to_func, p_to.to_int()); + Ref<VisualScriptNode> to_node = script->get_node(p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; @@ -2927,56 +2836,23 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, ERR_FAIL_COND(from_seq != to_seq); - // Do all the checks here - StringName func; // this the func where we store the one the nodes at the end of the resolution on having multiple nodes + // Do all the checks here. + StringName func; // This the func where we store the one the nodes at the end of the resolution on having multiple nodes. undo_redo->create_action(TTR("Connect Nodes")); - if (from_func == to_func) { - func = to_func; - } else if (from_seq) { - // this is a sequence connection - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); // this function moves the nodes from func1 to func2 - func = from_func; - } else { - if (node_has_sequence_connections(to_func, p_to.to_int())) { - if (node_has_sequence_connections(from_func, p_from.to_int())) { - ERR_PRINT("Trying to connect between different sequence node trees"); - return; - } else { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } - } else if (node_has_sequence_connections(from_func, p_from.to_int())) { - if (from_func == default_func) { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } else { - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); - func = from_func; - } - } else { - if (to_func == default_func) { - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); - func = from_func; - } else { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } - } - } - if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); - // this undo error on undo after move can't be removed without painful gymnastics - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_connect", p_from.to_int(), from_port, p_to.to_int()); + // This undo error on undo after move can't be removed without painful gymnastics + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); } else { bool converted = false; - int conv_node = -1; Ref<VisualScriptOperator> oper = to_node; if (oper.is_valid() && oper->get_typed() == Variant::NIL) { - // it's an operator Node and if the type is already nil + // It's an operator Node and if the type is already nil if (from_node->get_output_value_port_info(from_port).type != Variant::NIL) { oper->set_typed(from_node->get_output_value_port_info(from_port).type); } @@ -2984,106 +2860,36 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, Ref<VisualScriptOperator> operf = from_node; if (operf.is_valid() && operf->get_typed() == Variant::NIL) { - // it's an operator Node and if the type is already nil + // It's an operator Node and if the type is already nil if (to_node->get_input_value_port_info(to_port).type != Variant::NIL) { operf->set_typed(to_node->get_input_value_port_info(to_port).type); } } - Variant::Type to_type = to_node->get_input_value_port_info(to_port).type; - Variant::Type from_type = from_node->get_output_value_port_info(from_port).type; - - if (to_type != Variant::NIL && from_type != Variant::NIL && to_type != from_type) { - // add a constructor node between the ports - bool exceptions = false; // true if there are any exceptions - exceptions = exceptions || (to_type == Variant::INT && from_type == Variant::FLOAT); - exceptions = exceptions || (to_type == Variant::FLOAT && from_type == Variant::INT); - if (Variant::can_convert(from_type, to_type) && !exceptions) { - MethodInfo mi; - mi.name = Variant::get_type_name(to_type); - PropertyInfo pi; - pi.name = "from"; - pi.type = from_type; - mi.arguments.push_back(pi); - mi.return_val.type = to_type; - // we know that this is allowed so create a new constructor node - Ref<VisualScriptConstructor> constructor; - constructor.instance(); - constructor->set_constructor_type(to_type); - constructor->set_constructor(mi); - // add the new constructor node - - GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(p_from)); - GraphNode *gn2 = Object::cast_to<GraphNode>(graph->get_node(p_to)); - if (gn && gn2) { - Vector2 from_node_size = gn->get_rect().get_size(); - Vector2 to_node_size = gn2->get_rect().get_size(); - Vector2 to_node_pos = script->get_node_position(func, p_to.to_int()); - Vector2 from_node_pos = script->get_node_position(func, p_from.to_int()); - Vector2 new_to_node_pos = from_node_pos; - Vector2 constructor_pos; - if ((to_node_pos.x - from_node_pos.x) < 0) { - // to is behind from node - if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240)) { - new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of constructor node + padding - } else { - new_to_node_pos.x = to_node_pos.x; - } - new_to_node_pos.y = to_node_pos.y; - constructor_pos.x = from_node_pos.x - 210; - constructor_pos.y = to_node_pos.y; - } else { - // to is ahead of from node - if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240)) { - new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of constructor node + padding - } else { - new_to_node_pos.x = to_node_pos.x; - } - new_to_node_pos.y = to_node_pos.y; - constructor_pos.x = from_node_size.x + from_node_pos.x + 10; - constructor_pos.y = to_node_pos.y; - } - undo_redo->add_do_method(this, "_move_node", func, p_to.to_int(), new_to_node_pos); - undo_redo->add_undo_method(this, "_move_node", func, p_to.to_int(), to_node_pos); - conv_node = script->get_available_id(); - undo_redo->add_do_method(script.ptr(), "add_node", func, conv_node, constructor, _get_available_pos(false, constructor_pos)); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, conv_node); - converted = true; - } - } - } - - // disconnect current, and connect the new one - if (script->is_input_value_port_connected(func, p_to.to_int(), to_port)) { + // Disconnect current, and connect the new one + if (script->is_input_value_port_connected(p_to.to_int(), to_port)) { if (can_swap && data_disconnect_node == p_to.to_int()) { int conn_from; int conn_port; - script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); - undo_redo->add_do_method(script.ptr(), "data_connect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + script->get_input_value_port_connection_source(p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_to.to_int(), to_port); can_swap = false; // swapped } else { int conn_from; int conn_port; - script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + script->get_input_value_port_connection_source(p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_to.to_int(), to_port); } } if (!converted) { - undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - } else { - // this is noice - undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, conv_node, 0); - undo_redo->add_do_method(script.ptr(), "data_connect", func, conv_node, 0, p_to.to_int(), to_port); - // I don't think this is needed but gonna leave it here for now... until I need to finalise it all - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, conv_node, 0); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conv_node, 0, p_to.to_int(), to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port); } - //update nodes in graph + // Update nodes in graph if (!converted) { undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); @@ -3095,34 +2901,28 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, } } - undo_redo->add_do_method(this, "_update_graph_connections"); - undo_redo->add_undo_method(this, "_update_graph_connections"); - undo_redo->commit_action(); } void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - StringName func = _get_function_of_node(p_from.to_int()); - ERR_FAIL_COND(func != _get_function_of_node(p_to.to_int())); - - Ref<VisualScriptNode> from_node = script->get_node(func, p_from.to_int()); + Ref<VisualScriptNode> from_node = script->get_node(p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; int from_port; if (!_get_out_slot(from_node, p_from_slot, from_port, from_seq)) { - return; //can't connect this, it's invalid + return; // Can't connect this, it's invalid. } - Ref<VisualScriptNode> to_node = script->get_node(func, p_to.to_int()); + Ref<VisualScriptNode> to_node = script->get_node(p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; int to_port; if (!_get_in_slot(to_node, p_to_slot, to_port, to_seq)) { - return; //can't connect this, it's invalid + return; // Can't connect this, it's invalid. } ERR_FAIL_COND(from_seq != to_seq); @@ -3130,242 +2930,27 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl undo_redo->create_action(TTR("Disconnect Nodes")); if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_disconnect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); } else { can_swap = true; data_disconnect_node = p_to.to_int(); data_disconnect_port = to_port; - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - //update relevant nodes in the graph + undo_redo->add_do_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port); + // Update relevant nodes in the graph. undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_to.to_int()); } - undo_redo->add_do_method(this, "_update_graph_connections"); - undo_redo->add_undo_method(this, "_update_graph_connections"); undo_redo->commit_action(); } -void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id) { - Set<int> nodes_to_move; - HashMap<int, Map<int, int>> seqconns_to_move; // from => List(outp, to) - HashMap<int, Map<int, Pair<int, int>>> dataconns_to_move; // to => List(inp_p => from, outp) - - nodes_to_move.insert(p_id); - Set<int> sequence_connections; - { - List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(p_func_from, &sequence_conns); - - HashMap<int, Map<int, int>> seqcons; // from => List(out_p => to) - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - int from = E->get().from_node; - int to = E->get().to_node; - int out_p = E->get().from_output; - if (!seqcons.has(from)) { - seqcons.set(from, Map<int, int>()); - } - seqcons[from].insert(out_p, to); - sequence_connections.insert(to); - sequence_connections.insert(from); - } - - int conn = p_id; - List<int> stack; - HashMap<int, Set<int>> seen; // from, outp - while (seqcons.has(conn)) { - for (auto E = seqcons[conn].front(); E; E = E->next()) { - if (seen.has(conn) && seen[conn].has(E->key())) { - if (!E->next()) { - if (stack.size() > 0) { - conn = stack.back()->get(); - stack.pop_back(); - break; - } - conn = -101; - break; - } - continue; - } - if (!seen.has(conn)) { - seen.set(conn, Set<int>()); - } - seen[conn].insert(E->key()); - stack.push_back(conn); - if (!seqconns_to_move.has(conn)) { - seqconns_to_move.set(conn, Map<int, int>()); - } - seqconns_to_move[conn].insert(E->key(), E->get()); - conn = E->get(); - nodes_to_move.insert(conn); - break; - } - if (!seqcons.has(conn) && stack.size() > 0) { - conn = stack.back()->get(); - stack.pop_back(); - } - } - } - - { - List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(p_func_from, &data_connections); - - HashMap<int, Map<int, Pair<int, int>>> connections; - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - int from = E->get().from_node; - int to = E->get().to_node; - int out_p = E->get().from_port; - int in_p = E->get().to_port; - - if (!connections.has(to)) { - connections.set(to, Map<int, Pair<int, int>>()); - } - connections[to].insert(in_p, Pair<int, int>(from, out_p)); - } - - // go through the HashMap and do all sorts of crazy ass stuff now... - Set<int> nodes_to_be_added; - for (Set<int>::Element *F = nodes_to_move.front(); F; F = F->next()) { - HashMap<int, Set<int>> seen; - List<int> stack; - int id = F->get(); - while (connections.has(id)) { - for (auto E = connections[id].front(); E; E = E->next()) { - if (seen.has(id) && seen[id].has(E->key())) { - if (!E->next()) { - if (stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - break; - } - id = -11; // I assume ids can't be negative should confirm it... - break; - } - continue; - } - - if (sequence_connections.has(E->get().first)) { - if (!nodes_to_move.has(E->get().first)) { - if (stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - break; - } - id = -11; // I assume ids can't be negative should confirm it... - break; - } - } - - if (!seen.has(id)) { - seen.set(id, Set<int>()); - } - seen[id].insert(E->key()); - stack.push_back(id); - if (!dataconns_to_move.has(id)) { - dataconns_to_move.set(id, Map<int, Pair<int, int>>()); - } - dataconns_to_move[id].insert(E->key(), Pair<int, int>(E->get().first, E->get().second)); - id = E->get().first; - nodes_to_be_added.insert(id); - break; - } - if (!connections.has(id) && stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - } - } - } - for (Set<int>::Element *E = nodes_to_be_added.front(); E; E = E->next()) { - nodes_to_move.insert(E->get()); - } - } - - // * this is primarily for the sake of the having proper undo - List<VisualScript::SequenceConnection> seqext; - List<VisualScript::DataConnection> dataext; - - List<VisualScript::SequenceConnection> seq_connections; - script->get_sequence_connection_list(p_func_from, &seq_connections); - - for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) { - if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { - seqext.push_back(E->get()); - } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { - seqext.push_back(E->get()); - } - } - - List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(p_func_from, &data_connections); - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { - dataext.push_back(E->get()); - } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { - dataext.push_back(E->get()); - } - } - - // undo_redo->create_action("Rescan Functions"); - - for (Set<int>::Element *E = nodes_to_move.front(); E; E = E->next()) { - int id = E->get(); - - undo_redo->add_do_method(script.ptr(), "remove_node", p_func_from, id); - undo_redo->add_do_method(script.ptr(), "add_node", p_func_to, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); - - undo_redo->add_undo_method(script.ptr(), "remove_node", p_func_to, id); - undo_redo->add_undo_method(script.ptr(), "add_node", p_func_from, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); - } - - List<int> skeys; - seqconns_to_move.get_key_list(&skeys); - for (List<int>::Element *E = skeys.front(); E; E = E->next()) { - int from_node = E->get(); - for (Map<int, int>::Element *F = seqconns_to_move[from_node].front(); F; F = F->next()) { - int from_port = F->key(); - int to_node = F->get(); - undo_redo->add_do_method(script.ptr(), "sequence_connect", p_func_to, from_node, from_port, to_node); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, from_node, from_port, to_node); - } - } - - List<int> keys; - dataconns_to_move.get_key_list(&keys); - for (List<int>::Element *E = keys.front(); E; E = E->next()) { - int to_node = E->get(); // to_node - for (Map<int, Pair<int, int>>::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) { - int inp_p = F->key(); - Pair<int, int> fro = F->get(); - - undo_redo->add_do_method(script.ptr(), "data_connect", p_func_to, fro.first, fro.second, to_node, inp_p); - undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, fro.first, fro.second, to_node, inp_p); - } - } - - // this to have proper undo operations - for (List<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, E->get().from_node, E->get().from_output, E->get().to_node); - } - for (List<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); - } - // this doesn't need do methods as they are handled by the subsequent do calls implicitly - - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - - // undo_redo->commit_action(); -} - void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos) { Node *node = graph->get_node(p_from); GraphNode *gn = Object::cast_to<GraphNode>(node); @@ -3373,23 +2958,22 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro return; } - StringName func = _get_function_of_node(p_from.to_int()); - - Ref<VisualScriptNode> vsn = script->get_node(func, p_from.to_int()); + Ref<VisualScriptNode> vsn = script->get_node(p_from.to_int()); if (!vsn.is_valid()) { return; } - - port_action_pos = p_release_pos; + if (vsn->get_output_value_port_count() || vsn->get_output_sequence_port_count()) { + port_action_pos = p_release_pos; + } if (p_from_slot < vsn->get_output_sequence_port_count()) { port_action_node = p_from.to_int(); port_action_output = p_from_slot; - _port_action_menu(CREATE_ACTION, func); + _port_action_menu(CREATE_ACTION); } else { port_action_output = p_from_slot - vsn->get_output_sequence_port_count(); port_action_node = p_from.to_int(); - _port_action_menu(CREATE_CALL_SET_GET, func); + _port_action_menu(CREATE_CALL_SET_GET); } } @@ -3403,9 +2987,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac visited_nodes.insert(p_port_action_node); - StringName func = _get_function_of_node(p_port_action_node); - - Ref<VisualScriptNode> node = script->get_node(func, p_port_action_node); + Ref<VisualScriptNode> node = script->get_node(p_port_action_node); if (!node.is_valid()) { return tg; @@ -3419,11 +3001,11 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac g.type = pi.type; if (g.type == Variant::NIL || g.type == Variant::OBJECT) { - //any or object input, must further guess what this is + // Any or object input, must further guess what this is. int from_node; int from_port; - if (script->get_input_value_port_connection_source(func, p_port_action_node, i, &from_node, &from_port)) { + if (script->get_input_value_port_connection_source(p_port_action_node, i, &from_node, &from_port)) { g = _guess_output_type(from_node, from_port, visited_nodes); } else { Variant defval = node->get_default_input_value(i); @@ -3445,20 +3027,13 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac return node->guess_output_type(in_guesses.ptrw(), p_port_action_output); } -void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) { - Vector2 ofs = graph->get_scroll_ofs() + port_action_pos; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - ofs /= EDSCALE; - +void VisualScriptEditor::_port_action_menu(int p_option) { Set<int> vn; switch (p_option) { case CREATE_CALL_SET_GET: { Ref<VisualScriptFunctionCall> n; - n.instance(); + n.instantiate(); VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); @@ -3468,8 +3043,8 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) n->set_base_type("Object"); } String type_string; - if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { - type_string = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + if (script->get_node(port_action_node)->get_output_value_port_count() > 0) { + type_string = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; } if (tg.type == Variant::OBJECT) { if (tg.script.is_valid()) { @@ -3484,7 +3059,7 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) } else { new_connect_node_select->select_from_basic_type(tg.type); } - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Vector2 pos = mouse_up_position; Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; @@ -3494,8 +3069,8 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) case CREATE_ACTION: { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); PropertyInfo property_info; - if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { - property_info = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output); + if (script->get_node(port_action_node)->get_output_value_port_count() > 0) { + property_info = script->get_node(port_action_node)->get_output_value_port_info(port_action_output); } if (tg.type == Variant::OBJECT) { if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) { @@ -3508,7 +3083,7 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) } else { new_connect_node_select->select_from_action(Variant::get_type_name(tg.type)); } - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Vector2 pos = mouse_up_position; Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; @@ -3537,36 +3112,28 @@ void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<Visua if (port >= value_count) { port = 0; } - StringName func = _get_function_of_node(port_action_node); - undo_redo->add_do_method(script.ptr(), "data_connect", func, port_action_node, port, new_id, 0); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, port_action_node, port, new_id, 0); + undo_redo->add_do_method(script.ptr(), "data_connect", port_action_node, port, new_id, 0); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", port_action_node, port, new_id, 0); undo_redo->commit_action(); } void VisualScriptEditor::_selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting) { - Vector2 ofs = graph->get_scroll_ofs() + port_action_pos; - if (graph->is_using_snap()) { - int snap = graph->get_snap(); - ofs = ofs.snapped(Vector2(snap, snap)); - } - ofs /= EDSCALE; - ofs /= graph->get_zoom(); + Vector2 pos = _get_pos_in_graph(port_action_pos); Set<int> vn; bool port_node_exists = true; - StringName func = _get_function_of_node(port_action_node); - if (func == StringName()) { - func = default_func; - port_node_exists = false; - } + // if (func == StringName()) { + // func = default_func; + // port_node_exists = false; + // } if (p_category == "visualscript") { Ref<VisualScriptNode> vnode_new = VisualScriptLanguage::singleton->create_node_from_name(p_text); Ref<VisualScriptNode> vnode_old; - if (port_node_exists) { - vnode_old = script->get_node(func, port_action_node); + if (port_node_exists && p_connecting) { + vnode_old = script->get_node(port_action_node); } int new_id = script->get_available_id(); @@ -3589,13 +3156,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode_new, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode_new, pos); if (vnode_old.is_valid() && p_connecting) { connect_seq(vnode_old, vnode_new, new_id); connect_data(vnode_old, vnode_new, new_id); } - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -3607,16 +3174,16 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (p_category == String("method")) { Ref<VisualScriptFunctionCall> n; - n.instance(); + n.instantiate(); vnode = n; } else if (p_category == String("set")) { Ref<VisualScriptPropertySet> n; - n.instance(); + n.instantiate(); vnode = n; script_prop_set = n; } else if (p_category == String("get")) { Ref<VisualScriptPropertyGet> n; - n.instance(); + n.instantiate(); n->set_property(p_text); vnode = n; } @@ -3624,36 +3191,36 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (p_category == String("action")) { if (p_text == "VisualScriptCondition") { Ref<VisualScriptCondition> n; - n.instance(); + n.instantiate(); vnode = n; } if (p_text == "VisualScriptSwitch") { Ref<VisualScriptSwitch> n; - n.instance(); + n.instantiate(); vnode = n; } else if (p_text == "VisualScriptSequence") { Ref<VisualScriptSequence> n; - n.instance(); + n.instantiate(); vnode = n; } else if (p_text == "VisualScriptIterator") { Ref<VisualScriptIterator> n; - n.instance(); + n.instantiate(); vnode = n; } else if (p_text == "VisualScriptWhile") { Ref<VisualScriptWhile> n; - n.instance(); + n.instantiate(); vnode = n; } else if (p_text == "VisualScriptReturn") { Ref<VisualScriptReturn> n; - n.instance(); + n.instantiate(); vnode = n; } } int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph", new_id); undo_redo->add_undo_method(this, "_update_graph", new_id); undo_redo->commit_action(); @@ -3664,7 +3231,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri port_action_new_node = new_id; - Ref<VisualScriptNode> vsn = script->get_node(func, port_action_new_node); + Ref<VisualScriptNode> vsn = script->get_node(port_action_new_node); if (Object::cast_to<VisualScriptFunctionCall>(vsn.ptr())) { Ref<VisualScriptFunctionCall> vsfc = vsn; @@ -3678,10 +3245,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri vsfc->set_base_type(String("")); if (tg.gdclass != StringName()) { vsfc->set_base_type(tg.gdclass); - - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsfc->set_base_type(base_type); @@ -3714,9 +3280,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); @@ -3744,9 +3310,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } @@ -3764,16 +3330,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } if (port_node_exists) { - Ref<VisualScriptNode> vnode_old = script->get_node(func, port_action_node); + Ref<VisualScriptNode> vnode_old = script->get_node(port_action_node); if (vnode_old.is_valid() && p_connecting) { connect_seq(vnode_old, vnode, port_action_new_node); connect_data(vnode_old, vnode, port_action_new_node); } } _update_graph(port_action_new_node); - if (port_node_exists) { - _update_graph_connections(); - } } void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id) { @@ -3792,29 +3355,27 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual return; } - StringName func = _get_function_of_node(port_action_node); - undo_redo->create_action(TTR("Connect Node Sequence")); int pass_port = -vnode_old->get_output_sequence_port_count() + 1; int return_port = port_action_output - 1; if (vnode_old->get_output_value_port_info(port_action_output).name == String("pass") && - !script->get_output_sequence_ports_connected(func, port_action_node).has(pass_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, pass_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, pass_port, new_id); + !script->get_output_sequence_ports_connected(port_action_node).has(pass_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, pass_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, pass_port, new_id); } else if (vnode_old->get_output_value_port_info(port_action_output).name == String("return") && - !script->get_output_sequence_ports_connected(func, port_action_node).has(return_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, return_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, return_port, new_id); + !script->get_output_sequence_ports_connected(port_action_node).has(return_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, return_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, return_port, new_id); } else { for (int port = 0; port < vnode_old->get_output_sequence_port_count(); port++) { int count = vnode_old->get_output_sequence_port_count(); - if (port_action_output < count && !script->get_output_sequence_ports_connected(func, port_action_node).has(port_action_output)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port_action_output, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port_action_output, new_id); + if (port_action_output < count && !script->get_output_sequence_ports_connected(port_action_node).has(port_action_output)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, port_action_output, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, port_action_output, new_id); break; - } else if (!script->get_output_sequence_ports_connected(func, port_action_node).has(port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port, new_id); + } else if (!script->get_output_sequence_ports_connected(port_action_node).has(port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, port, new_id); break; } } @@ -3847,26 +3408,29 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons selected = name; Ref<VisualScriptFunction> func_node; - func_node.instance(); + func_node.instantiate(); func_node->set_name(name); - + int fn_id = script->get_available_id(); undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); + undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id); for (int i = 0; i < minfo.arguments.size(); i++) { func_node->add_argument(minfo.arguments[i].type, minfo.arguments[i].name, -1, minfo.arguments[i].hint, minfo.arguments[i].hint_string); } - Vector2 ofs = _get_available_pos(); + Vector2 pos = _get_available_pos(); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id); if (minfo.return_val.type != Variant::NIL || minfo.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { Ref<VisualScriptReturn> ret_node; - ret_node.instance(); + ret_node.instantiate(); ret_node->set_return_type(minfo.return_val.type); ret_node->set_enable_return_value(true); ret_node->set_name(name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id() + 1, ret_node, _get_available_pos(false, ofs + Vector2(500, 0))); + int nid = script->get_available_id() + 1; + undo_redo->add_do_method(script.ptr(), "add_node", nid, ret_node, _get_available_pos(false, pos + Vector2(500, 0))); + undo_redo->add_undo_method(script.ptr(), "remove_node", nid); } undo_redo->add_undo_method(script.ptr(), "remove_function", name); @@ -3881,21 +3445,16 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons } void VisualScriptEditor::_cancel_connect_node() { - // ensure the cancel is done + // Ensure the cancel is done. port_action_new_node = -1; } -int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func) { - StringName func = default_func; - if (p_func != StringName()) { - func = p_func; - } - +int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point) { Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(p_text); int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, p_point); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, p_point); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -3903,7 +3462,7 @@ int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const V } void VisualScriptEditor::_default_value_changed() { - Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(editing_id), editing_id); + Ref<VisualScriptNode> vsn = script->get_node(editing_id); if (vsn.is_null()) { return; } @@ -3918,7 +3477,7 @@ void VisualScriptEditor::_default_value_changed() { } void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_input_port) { - Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(p_id), p_id); + Ref<VisualScriptNode> vsn = script->get_node(p_id); if (vsn.is_null()) { return; } @@ -3927,8 +3486,9 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i Variant existing = vsn->get_default_input_value(p_input_port); if (pinfo.type != Variant::NIL && existing.get_type() != pinfo.type) { Callable::CallError ce; - const Variant *existingp = &existing; - existing = Variant::construct(pinfo.type, &existingp, 1, ce, false); + Variant e = existing; + const Variant *existingp = &e; + Variant::construct(pinfo.type, existing, &existingp, 1, ce); } default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_global_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y)); @@ -3936,15 +3496,15 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i if (pinfo.type == Variant::NODE_PATH) { Node *edited_scene = get_tree()->get_edited_scene_root(); - if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open) + if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open). Node *script_node = _find_script_node(edited_scene, edited_scene, script); if (script_node) { - //pick a node relative to the script, IF the script exists + // Pick a node relative to the script, IF the script exists. pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; pinfo.hint_string = script_node->get_path(); } else { - //pick a path relative to edited scene + // Pick a path relative to edited scene. pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path(); } @@ -3995,32 +3555,33 @@ void VisualScriptEditor::_notification(int p_what) { bool dark_theme = tm->get_constant("dark_theme", "Editor"); - List<Pair<String, Color>> colors; if (dark_theme) { - colors.push_back(Pair<String, Color>("flow_control", Color(0.96, 0.96, 0.96))); - colors.push_back(Pair<String, Color>("functions", Color(0.96, 0.52, 0.51))); - colors.push_back(Pair<String, Color>("data", Color(0.5, 0.96, 0.81))); - colors.push_back(Pair<String, Color>("operators", Color(0.67, 0.59, 0.87))); - colors.push_back(Pair<String, Color>("custom", Color(0.5, 0.73, 0.96))); - colors.push_back(Pair<String, Color>("constants", Color(0.96, 0.5, 0.69))); + node_colors["flow_control"] = Color(0.96, 0.96, 0.96); + node_colors["functions"] = Color(0.96, 0.52, 0.51); + node_colors["data"] = Color(0.5, 0.96, 0.81); + node_colors["operators"] = Color(0.67, 0.59, 0.87); + node_colors["custom"] = Color(0.5, 0.73, 0.96); + node_colors["constants"] = Color(0.96, 0.5, 0.69); } else { - colors.push_back(Pair<String, Color>("flow_control", Color(0.26, 0.26, 0.26))); - colors.push_back(Pair<String, Color>("functions", Color(0.95, 0.4, 0.38))); - colors.push_back(Pair<String, Color>("data", Color(0.07, 0.73, 0.51))); - colors.push_back(Pair<String, Color>("operators", Color(0.51, 0.4, 0.82))); - colors.push_back(Pair<String, Color>("custom", Color(0.31, 0.63, 0.95))); - colors.push_back(Pair<String, Color>("constants", Color(0.94, 0.18, 0.49))); + node_colors["flow_control"] = Color(0.26, 0.26, 0.26); + node_colors["functions"] = Color(0.95, 0.4, 0.38); + node_colors["data"] = Color(0.07, 0.73, 0.51); + node_colors["operators"] = Color(0.51, 0.4, 0.82); + node_colors["custom"] = Color(0.31, 0.63, 0.95); + node_colors["constants"] = Color(0.94, 0.18, 0.49); } - for (List<Pair<String, Color>>::Element *E = colors.front(); E; E = E->next()) { - Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode"); + for (Map<StringName, Color>::Element *E = node_colors.front(); E; E = E->next()) { + const Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode"); + if (!sb.is_null()) { Ref<StyleBoxFlat> frame_style = sb->duplicate(); - Color c = sb->get_border_color(); - Color cn = E->get().second; - cn.a = c.a; - frame_style->set_border_color(cn); - node_styles[E->get().first] = frame_style; + // Adjust the border color to be close to the GraphNode's background color. + // This keeps the node's title area from being too distracting. + Color color = dark_theme ? E->get().darkened(0.75) : E->get().lightened(0.75); + color.a = 0.9; + frame_style->set_border_color(color); + node_styles[E->key()] = frame_style; } } @@ -4042,11 +3603,8 @@ void VisualScriptEditor::_graph_ofs_changed(const Vector2 &p_ofs) { updating_graph = true; - // Just use the default func for all the properties that need to be handled for drawing rather than adding to the Visual Script Class - if (script->has_function(default_func)) { - script->set_function_scroll(default_func, graph->get_scroll_ofs() / EDSCALE); - script->set_edited(true); - } + script->set_scroll(graph->get_scroll_ofs() / EDSCALE); + script->set_edited(true); updating_graph = false; } @@ -4054,10 +3612,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ if (updating_graph) { return; } - - StringName func = _get_function_of_node(p_node); - - Ref<VisualScriptComment> vsc = script->get_node(func, p_node); + Ref<VisualScriptComment> vsc = script->get_node(p_node); if (vsc.is_null()) { return; } @@ -4068,16 +3623,23 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ return; } + Vector2 new_size = p_new_size; + if (graph->is_using_snap()) { + Vector2 snap = Vector2(graph->get_snap(), graph->get_snap()); + Vector2 min_size = (gn->get_minimum_size() + (snap * 0.5)).snapped(snap); + new_size = new_size.snapped(snap).max(min_size); + } + updating_graph = true; graph->set_block_minimum_size_adjust(true); //faster resize undo_redo->create_action(TTR("Resize Comment"), UndoRedo::MERGE_ENDS); - undo_redo->add_do_method(vsc.ptr(), "set_size", p_new_size / EDSCALE); + undo_redo->add_do_method(vsc.ptr(), "set_size", new_size / EDSCALE); undo_redo->add_undo_method(vsc.ptr(), "set_size", vsc->get_size()); undo_redo->commit_action(); - gn->set_custom_minimum_size(p_new_size); + gn->set_custom_minimum_size(new_size); gn->set_size(Size2(1, 1)); graph->set_block_minimum_size_adjust(false); updating_graph = false; @@ -4095,8 +3657,7 @@ void VisualScriptEditor::_menu_option(int p_what) { if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> vsn = script->get_node(func, id); + Ref<VisualScriptNode> vsn = script->get_node(id); if (vsn.is_valid()) { vsn->set_breakpoint(!vsn->is_breakpoint()); reselect.push_back(gn->get_name()); @@ -4118,58 +3679,47 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_COPY_NODES: case EDIT_CUT_NODES: { - if (!script->has_function(default_func)) { - break; - } - clipboard->nodes.clear(); clipboard->data_connections.clear(); clipboard->sequence_connections.clear(); - Set<String> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { if (gn->is_selected()) { - int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> node = script->get_node(func, id); + int id = gn->get_name().operator String().to_int(); + Ref<VisualScriptNode> node = script->get_node(id); if (Object::cast_to<VisualScriptFunction>(*node)) { EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node.")); return; } if (node.is_valid()) { clipboard->nodes[id] = node->duplicate(true); - clipboard->nodes_positions[id] = script->get_node_position(func, id); - funcs.insert(String(func)); + clipboard->nodes_positions[id] = script->get_node_position(id); } } } } - if (clipboard->nodes.empty()) { + if (clipboard->nodes.is_empty()) { break; } - for (Set<String>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> sequence_connections; + List<VisualScript::SequenceConnection> sequence_connections; + script->get_sequence_connection_list(&sequence_connections); - script->get_sequence_connection_list(F->get(), &sequence_connections); - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->sequence_connections.insert(E->get()); - } + for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + clipboard->sequence_connections.insert(E->get()); } + } - List<VisualScript::DataConnection> data_connections; - - script->get_data_connection_list(F->get(), &data_connections); + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(&data_connections); - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->data_connections.insert(E->get()); - } + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + clipboard->data_connections.insert(E->get()); } } if (p_what == EDIT_CUT_NODES) { @@ -4178,11 +3728,7 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_PASTE_NODES: { - if (!script->has_function(default_func)) { - break; - } - - if (clipboard->nodes.empty()) { + if (clipboard->nodes.is_empty()) { EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!")); break; } @@ -4197,15 +3743,11 @@ void VisualScriptEditor::_menu_option(int p_what) { Set<Vector2> existing_positions; { - List<StringName> functions; - script->get_function_list(&functions); - for (List<StringName>::Element *F = functions.front(); F; F = F->next()) { - List<int> nodes; - script->get_node_list(F->get(), &nodes); - for (List<int>::Element *E = nodes.front(); E; E = E->next()) { - Vector2 pos = script->get_node_position(F->get(), E->get()).snapped(Vector2(2, 2)); - existing_positions.insert(pos); - } + List<int> nodes; + script->get_node_list(&nodes); + for (List<int>::Element *E = nodes.front(); E; E = E->next()) { + Vector2 pos = script->get_node_position(E->get()).snapped(Vector2(2, 2)); + existing_positions.insert(pos); } } @@ -4223,18 +3765,18 @@ void VisualScriptEditor::_menu_option(int p_what) { paste_pos += Vector2(20, 20) * EDSCALE; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, node, paste_pos); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, node, paste_pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); } for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); } for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); } undo_redo->add_do_method(this, "_update_graph"); @@ -4251,7 +3793,7 @@ void VisualScriptEditor::_menu_option(int p_what) { } } break; case EDIT_CREATE_FUNCTION: { - StringName function = ""; + // Create Function. Map<int, Ref<VisualScriptNode>> nodes; Set<int> selections; for (int i = 0; i < graph->get_child_count(); i++) { @@ -4259,20 +3801,14 @@ void VisualScriptEditor::_menu_option(int p_what) { if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> node = script->get_node(func, id); + Ref<VisualScriptNode> node = script->get_node(id); if (Object::cast_to<VisualScriptFunction>(*node)) { EditorNode::get_singleton()->show_warning(TTR("Can't create function with a function node.")); return; } if (node.is_valid()) { - if (func != function && function != StringName("")) { - EditorNode::get_singleton()->show_warning(TTR("Can't create function of nodes from nodes of multiple functions.")); - return; - } nodes.insert(id, node); selections.insert(id); - function = func; } } } @@ -4291,7 +3827,7 @@ void VisualScriptEditor::_menu_option(int p_what) { int start_node = -1; Set<int> end_nodes; if (nodes.size() == 1) { - Ref<VisualScriptNode> nd = script->get_node(function, nodes.front()->key()); + Ref<VisualScriptNode> nd = script->get_node(nodes.front()->key()); if (nd.is_valid() && nd->has_input_sequence_port()) { start_node = nodes.front()->key(); } else { @@ -4300,29 +3836,29 @@ void VisualScriptEditor::_menu_option(int p_what) { } } else { List<VisualScript::SequenceConnection> seqs; - script->get_sequence_connection_list(function, &seqs); + script->get_sequence_connection_list(&seqs); if (seqs.size() == 0) { - // in case there are no sequence connections - // select the top most node cause that's probably how - // the user wants to connect the nodes + // In case there are no sequence connections, + // select the top most node cause that's probably how, + // the user wants to connect the nodes. int top_nd = -1; Vector2 top; for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> nd = script->get_node(function, E->key()); + Ref<VisualScriptNode> nd = script->get_node(E->key()); if (nd.is_valid() && nd->has_input_sequence_port()) { if (top_nd < 0) { top_nd = E->key(); - top = script->get_node_position(function, top_nd); + top = script->get_node_position(top_nd); } - Vector2 pos = script->get_node_position(function, E->key()); + Vector2 pos = script->get_node_position(E->key()); if (top.y > pos.y) { top_nd = E->key(); top = pos; } } } - Ref<VisualScriptNode> nd = script->get_node(function, top_nd); + Ref<VisualScriptNode> nd = script->get_node(top_nd); if (nd.is_valid() && nd->has_input_sequence_port()) { start_node = top_nd; } else { @@ -4330,7 +3866,7 @@ void VisualScriptEditor::_menu_option(int p_what) { return; } } else { - // pick the node with input sequence + // Pick the node with input sequence. Set<int> nodes_from; Set<int> nodes_to; for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { @@ -4351,13 +3887,13 @@ void VisualScriptEditor::_menu_option(int p_what) { nodes_to.insert(E->get().to_node); } - // to use to add return nodes + // To use to add return nodes. _get_ends(start_node, seqs, selections, end_nodes); if (start_node == -1) { - // if we still don't have a start node then - // run through the nodes and select the first tree node - // ie node without any input sequence but output sequence + // If we still don't have a start node then, + // run through the nodes and select the first tree node, + // i.e. node without any input sequence but output sequence. for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) { if (!nodes_to.has(E->get())) { start_node = E->get(); @@ -4368,20 +3904,20 @@ void VisualScriptEditor::_menu_option(int p_what) { } if (start_node == -1) { - return; // this should not happen, but just in case something goes wrong + return; // This should not happen, but just in case something goes wrong. } List<Variant::Type> inputs; // input types List<Pair<int, int>> input_connections; { List<VisualScript::DataConnection> dats; - script->get_data_connection_list(function, &dats); + script->get_data_connection_list(&dats); for (List<VisualScript::DataConnection>::Element *E = dats.front(); E; E = E->next()) { if (nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { datamove.insert(E->get()); } else if (!nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { - // add all these as inputs for the Function - Ref<VisualScriptNode> node = script->get_node(function, E->get().to_node); + // Add all these as inputs for the Function. + Ref<VisualScriptNode> node = script->get_node(E->get().to_node); if (node.is_valid()) { dataext.insert(E->get()); PropertyInfo pi = node->get_input_value_port_info(E->get().to_port); @@ -4393,96 +3929,83 @@ void VisualScriptEditor::_menu_option(int p_what) { } } } - - String new_fn = _validate_name("new_function"); - - Vector2 ofs = _get_available_pos(false, script->get_node_position(function, start_node) - Vector2(80, 150)); - - Ref<VisualScriptFunction> func_node; - func_node.instance(); - func_node->set_name(new_fn); - - undo_redo->create_action(TTR("Create Function")); - - undo_redo->add_do_method(script.ptr(), "add_function", new_fn); int fn_id = script->get_available_id(); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, fn_id, func_node, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn); - undo_redo->add_do_method(this, "_update_members"); - undo_redo->add_undo_method(this, "_update_members"); - undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); - undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); - - // Move the nodes + { + String new_fn = _validate_name("new_function"); - for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "remove_node", function, E->key()); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, E->key(), E->get(), script->get_node_position(function, E->key())); + Vector2 pos = _get_available_pos(false, script->get_node_position(start_node) - Vector2(80, 150)); - // undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, E->key()); not needed cause we already remove the function :P - undo_redo->add_undo_method(script.ptr(), "add_node", function, E->key(), E->get(), script->get_node_position(function, E->key())); - } + Ref<VisualScriptFunction> func_node; + func_node.instantiate(); + func_node->set_name(new_fn); - for (Set<VisualScript::SequenceConnection>::Element *E = seqmove.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, E->get().from_node, E->get().from_output, E->get().to_node); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); - } + undo_redo->create_action(TTR("Create Function")); - for (Set<VisualScript::DataConnection>::Element *E = datamove.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_do_method(script.ptr(), "add_function", new_fn, fn_id); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, pos); + undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn); + undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id); + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + // Might make the system more intelligent by checking port from info. + int i = 0; + List<Pair<int, int>>::Element *F = input_connections.front(); + for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) { + func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i); + undo_redo->add_do_method(script.ptr(), "data_connect", fn_id, i, F->get().first, F->get().second); + i++; // increment i + } + // Ensure Preview Selection is of newly created function node. + if (selections.size()) { + EditorNode::get_singleton()->push_item(func_node.ptr()); + } } + // Move the nodes. - // Add undo for external connections as well so that it's easier to revert back and forth - // these didn't require do methods as it's already handled internally by other do calls + // Handles reconnection of sequence connections on undo, start here in case of issues. for (Set<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_do_method(script.ptr(), "sequence_disconnect", E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } for (Set<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } - // I don't really think we need support for non sequenced functions at this moment - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, fn_id, 0, start_node); + // I don't really think we need support for non sequenced functions at this moment. + undo_redo->add_do_method(script.ptr(), "sequence_connect", fn_id, 0, start_node); - // end nodes are mapped to the return nodes with data connections if possible + // Could fail with the new changes, start here when searching for bugs in create function shortcut. int m = 1; for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) { Ref<VisualScriptReturn> ret_node; - ret_node.instance(); + ret_node.instantiate(); int ret_id = fn_id + (m++); selections.insert(ret_id); - Vector2 ofsi = _get_available_pos(false, script->get_node_position(function, G->get()) + Vector2(80, -100)); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, ret_id, ret_node, ofsi); - undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, ret_id); + Vector2 posi = _get_available_pos(false, script->get_node_position(G->get()) + Vector2(80, -100)); + undo_redo->add_do_method(script.ptr(), "add_node", ret_id, ret_node, posi); + undo_redo->add_undo_method(script.ptr(), "remove_node", ret_id); - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, G->get(), 0, ret_id); - // add data outputs from each of the end_nodes - Ref<VisualScriptNode> vsn = script->get_node(function, G->get()); + undo_redo->add_do_method(script.ptr(), "sequence_connect", G->get(), 0, ret_id); + // Add data outputs from each of the end_nodes. + Ref<VisualScriptNode> vsn = script->get_node(G->get()); if (vsn.is_valid() && vsn->get_output_value_port_count() > 0) { ret_node->set_enable_return_value(true); - // use the zeroth data port cause that's the likely one that is planned to be used + // Use the zeroth data port cause that's the likely one that is planned to be used. ret_node->set_return_type(vsn->get_output_value_port_info(0).type); - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, G->get(), 0, ret_id, 0); + undo_redo->add_do_method(script.ptr(), "data_connect", G->get(), 0, ret_id, 0); } } - // * might make the system more intelligent by checking port from info. - int i = 0; - List<Pair<int, int>>::Element *F = input_connections.front(); - for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) { - func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i); - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, fn_id, i, F->get().first, F->get().second); - i++; // increment i - } - undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); - // make sure all Nodes get marked for selection so that they can be moved together + // Make sure all Nodes get marked for selection so that they can be moved together. selections.insert(fn_id); for (int k = 0; k < graph->get_child_count(); k++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(k)); @@ -4492,11 +4015,6 @@ void VisualScriptEditor::_menu_option(int p_what) { } } - // Ensure Preview Selection is of newly created function node - if (selections.size()) { - EditorNode::get_singleton()->push_item(func_node.ptr()); - } - } break; case REFRESH_GRAPH: { _update_graph(); @@ -4504,16 +4022,16 @@ void VisualScriptEditor::_menu_option(int p_what) { } } -// this is likely going to be very slow and I am not sure if I should keep it -// but I hope that it will not be a problem considering that we won't be creating functions so frequently -// and cyclic connections would be a problem but hopefully we won't let them get to this point +// This is likely going to be very slow and I am not sure if I should keep it, +// but I hope that it will not be a problem considering that we won't be creating functions so frequently, +// and cyclic connections would be a problem but hopefully we won't let them get to this point. void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes) { for (const List<VisualScript::SequenceConnection>::Element *E = p_seqs.front(); E; E = E->next()) { int from = E->get().from_node; int to = E->get().to_node; if (from == p_node && p_selected.has(to)) { - // this is an interior connection move forward to the to node + // This is an interior connection move forward to the to node. _get_ends(to, p_seqs, p_selected, r_end_nodes); } else if (from == p_node && !p_selected.has(to)) { r_end_nodes.insert(from); @@ -4538,32 +4056,32 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { Ref<Texture2D> edit_icon = Control::get_theme_icon("Edit", "EditorIcons"); - if (ti->get_parent() == root->get_children()) { + if (ti->get_parent() == root->get_first_child()) { member_type = MEMBER_FUNCTION; member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); member_popup->add_separator(); - member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE); + member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE); member_popup->popup(); return; } - if (ti->get_parent() == root->get_children()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()) { member_type = MEMBER_VARIABLE; member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); member_popup->add_separator(); - member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE); + member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE); member_popup->popup(); return; } - if (ti->get_parent() == root->get_children()->get_next()->get_next()) { + if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) { member_type = MEMBER_SIGNAL; member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); member_popup->add_separator(); - member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE); + member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE); member_popup->popup(); return; } @@ -4573,34 +4091,29 @@ void VisualScriptEditor::_member_option(int p_option) { switch (member_type) { case MEMBER_FUNCTION: { if (p_option == MEMBER_REMOVE) { - //delete the function + // Delete the function. String name = member_name; - + List<String> lst; + int fn_node = script->get_function_node_id(name); undo_redo->create_action(TTR("Remove Function")); undo_redo->add_do_method(script.ptr(), "remove_function", name); - undo_redo->add_undo_method(script.ptr(), "add_function", name); - List<int> nodes; - script->get_node_list(name, &nodes); - for (List<int>::Element *E = nodes.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "add_node", name, E->get(), script->get_node(name, E->get()), script->get_node_position(name, E->get())); - } - - List<VisualScript::SequenceConnection> seq_connections; - - script->get_sequence_connection_list(name, &seq_connections); - - for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", name, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_do_method(script.ptr(), "remove_node", fn_node); + undo_redo->add_undo_method(script.ptr(), "add_function", name, fn_node); + undo_redo->add_undo_method(script.ptr(), "add_node", fn_node, script->get_node(fn_node), script->get_node_position(fn_node)); + List<VisualScript::SequenceConnection> seqcons; + script->get_sequence_connection_list(&seqcons); + for (const List<VisualScript::SequenceConnection>::Element *E = seqcons.front(); E; E = E->next()) { + if (E->get().from_node == fn_node) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", fn_node, E->get().from_output, E->get().to_node); + } } - - List<VisualScript::DataConnection> data_connections; - - script->get_data_connection_list(name, &data_connections); - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", name, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + List<VisualScript::DataConnection> datcons; + script->get_data_connection_list(&datcons); + for (const List<VisualScript::DataConnection>::Element *E = datcons.front(); E; E = E->next()) { + if (E->get().from_node == fn_node) { + undo_redo->add_undo_method(script.ptr(), "data_connect", fn_node, E->get().from_port, E->get().to_node, E->get().to_port); + } } - undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -4654,10 +4167,10 @@ void VisualScriptEditor::_member_option(int p_option) { } } -void VisualScriptEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) { +void VisualScriptEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { } -void VisualScriptEditor::set_syntax_highlighter(SyntaxHighlighter *p_highlighter) { +void VisualScriptEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { } void VisualScriptEditor::_bind_methods() { @@ -4670,9 +4183,9 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_create_new_node_from_name", &VisualScriptEditor::_create_new_node_from_name); - ClassDB::bind_method("get_drag_data_fw", &VisualScriptEditor::get_drag_data_fw); - ClassDB::bind_method("can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw); - ClassDB::bind_method("drop_data_fw", &VisualScriptEditor::drop_data_fw); + ClassDB::bind_method("_get_drag_data_fw", &VisualScriptEditor::get_drag_data_fw); + ClassDB::bind_method("_can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw); + ClassDB::bind_method("_drop_data_fw", &VisualScriptEditor::drop_data_fw); ClassDB::bind_method("_input", &VisualScriptEditor::_input); @@ -4680,6 +4193,8 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members); ClassDB::bind_method("_generic_search", &VisualScriptEditor::_generic_search); + + ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &VisualScriptEditor::add_syntax_highlighter); } VisualScriptEditor::VisualScriptEditor() { @@ -4691,15 +4206,16 @@ VisualScriptEditor::VisualScriptEditor() { saved_position = Vector2(0, 0); edit_menu = memnew(MenuButton); + edit_menu->set_shortcut_context(this); edit_menu->set_text(TTR("Edit")); edit_menu->set_switch_on_hover(true); - edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/delete_selected"), EDIT_DELETE_NODES); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_graph_delete"), EDIT_DELETE_NODES); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/toggle_breakpoint"), EDIT_TOGGLE_BREAKPOINT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/find_node_type"), EDIT_FIND_NODE_TYPE); edit_menu->get_popup()->add_separator(); - edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/copy_nodes"), EDIT_COPY_NODES); - edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/cut_nodes"), EDIT_CUT_NODES); - edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/paste_nodes"), EDIT_PASTE_NODES); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY_NODES); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT_NODES); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE_NODES); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/create_function"), EDIT_CREATE_FUNCTION); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/refresh_nodes"), REFRESH_GRAPH); @@ -4739,7 +4255,7 @@ VisualScriptEditor::VisualScriptEditor() { function_name_box = memnew(LineEdit); function_name_edit->add_child(function_name_box); function_name_box->connect("gui_input", callable_mp(this, &VisualScriptEditor::_fn_name_box_input)); - function_name_box->set_expand_to_text_length(true); + function_name_box->set_expand_to_text_length_enabled(true); add_child(function_name_edit); /// Actual Graph /// @@ -4747,14 +4263,16 @@ VisualScriptEditor::VisualScriptEditor() { graph = memnew(GraphEdit); add_child(graph); graph->set_v_size_flags(Control::SIZE_EXPAND_FILL); - graph->set_anchors_and_margins_preset(Control::PRESET_WIDE); + graph->set_anchors_and_offsets_preset(Control::PRESET_WIDE); graph->connect("node_selected", callable_mp(this, &VisualScriptEditor::_node_selected)); - graph->connect("_begin_node_move", callable_mp(this, &VisualScriptEditor::_begin_node_move)); - graph->connect("_end_node_move", callable_mp(this, &VisualScriptEditor::_end_node_move)); + graph->connect("begin_node_move", callable_mp(this, &VisualScriptEditor::_begin_node_move)); + graph->connect("end_node_move", callable_mp(this, &VisualScriptEditor::_end_node_move)); graph->connect("delete_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_delete)); graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate)); graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input)); graph->set_drag_forwarding(this); + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); graph->hide(); graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed)); @@ -4819,8 +4337,8 @@ VisualScriptEditor::VisualScriptEditor() { function_create_dialog = memnew(ConfirmationDialog); function_create_dialog->set_title(TTR("Create Function")); function_create_dialog->add_child(function_vb); - function_create_dialog->get_ok()->set_text(TTR("Create")); - function_create_dialog->get_ok()->connect("pressed", callable_mp(this, &VisualScriptEditor::_create_function)); + function_create_dialog->get_ok_button()->set_text(TTR("Create")); + function_create_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualScriptEditor::_create_function)); add_child(function_create_dialog); select_func_text = memnew(Label); @@ -4831,9 +4349,9 @@ VisualScriptEditor::VisualScriptEditor() { add_child(select_func_text); hint_text = memnew(Label); - hint_text->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -100); - hint_text->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); - hint_text->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0); + hint_text->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -100); + hint_text->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0); + hint_text->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0); hint_text->set_align(Label::ALIGN_CENTER); hint_text->set_valign(Label::VALIGN_CENTER); graph->add_child(hint_text); @@ -4863,7 +4381,7 @@ VisualScriptEditor::VisualScriptEditor() { graph->connect("connection_to_empty", callable_mp(this, &VisualScriptEditor::_graph_connect_to_empty)); edit_signal_dialog = memnew(AcceptDialog); - edit_signal_dialog->get_ok()->set_text(TTR("Close")); + edit_signal_dialog->get_ok_button()->set_text(TTR("Close")); add_child(edit_signal_dialog); signal_editor = memnew(VisualScriptEditorSignalEdit); @@ -4873,7 +4391,7 @@ VisualScriptEditor::VisualScriptEditor() { edit_signal_edit->edit(signal_editor); edit_variable_dialog = memnew(AcceptDialog); - edit_variable_dialog->get_ok()->set_text(TTR("Close")); + edit_variable_dialog->get_ok_button()->set_text(TTR("Close")); add_child(edit_variable_dialog); variable_editor = memnew(VisualScriptEditorVariableEdit); @@ -4892,7 +4410,6 @@ VisualScriptEditor::VisualScriptEditor() { updating_members = false; set_process_input(true); - set_process_unhandled_input(true); default_value_edit = memnew(CustomPropertyEditor); add_child(default_value_edit); @@ -4906,7 +4423,7 @@ VisualScriptEditor::VisualScriptEditor() { new_connect_node_select = memnew(VisualScriptPropertySelector); add_child(new_connect_node_select); new_connect_node_select->connect("selected", callable_mp(this, &VisualScriptEditor::_selected_connect_node)); - new_connect_node_select->get_cancel()->connect("pressed", callable_mp(this, &VisualScriptEditor::_cancel_connect_node)); + new_connect_node_select->get_cancel_button()->connect("pressed", callable_mp(this, &VisualScriptEditor::_cancel_connect_node)); new_virtual_method_select = memnew(VisualScriptPropertySelector); add_child(new_virtual_method_select); @@ -4938,12 +4455,8 @@ void VisualScriptEditor::free_clipboard() { static void register_editor_callback() { ScriptEditor::register_create_script_editor_function(create_editor); - ED_SHORTCUT("visual_script_editor/delete_selected", TTR("Delete Selected"), KEY_DELETE); ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9); ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KEY_MASK_CMD + KEY_F); - ED_SHORTCUT("visual_script_editor/copy_nodes", TTR("Copy Nodes"), KEY_MASK_CMD + KEY_C); - ED_SHORTCUT("visual_script_editor/cut_nodes", TTR("Cut Nodes"), KEY_MASK_CMD + KEY_X); - ED_SHORTCUT("visual_script_editor/paste_nodes", TTR("Paste Nodes"), KEY_MASK_CMD + KEY_V); ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KEY_MASK_CMD + KEY_G); ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KEY_MASK_CMD + KEY_R); ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E); @@ -4956,7 +4469,7 @@ void VisualScriptEditor::register_editor() { Ref<VisualScriptNode> _VisualScriptEditor::create_node_custom(const String &p_name) { Ref<VisualScriptCustomNode> node; - node.instance(); + node.instantiate(); node->set_script(singleton->custom_nodes[p_name]); return node; } diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 37063b2da1..1f0f087be7 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,7 +64,6 @@ class VisualScriptEditor : public ScriptEditorBase { }; enum PortAction { - CREATE_CALL_SET_GET, CREATE_ACTION, }; @@ -136,9 +135,8 @@ class VisualScriptEditor : public ScriptEditorBase { Vector<Pair<Variant::Type, String>> args; }; + Map<StringName, Color> node_colors; HashMap<StringName, Ref<StyleBox>> node_styles; - StringName edited_func; - StringName default_func; void _update_graph_connections(); void _update_graph(int p_only_id = -1); @@ -146,6 +144,7 @@ class VisualScriptEditor : public ScriptEditorBase { bool updating_members; void _update_members(); + String _sanitized_variant_text(const StringName &property_name); StringName selected; @@ -176,7 +175,7 @@ class VisualScriptEditor : public ScriptEditorBase { Vector2 mouse_up_position; - void _port_action_menu(int p_option, const StringName &p_func); + void _port_action_menu(int p_option); void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id); @@ -184,13 +183,13 @@ class VisualScriptEditor : public ScriptEditorBase { void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id); void _cancel_connect_node(); - int _create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func = StringName()); + int _create_new_node_from_name(const String &p_text, const Vector2 &p_point); void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); int error_line; void _node_selected(Node *p_node); - void _center_on_node(const StringName &p_func, int p_id); + void _center_on_node(int p_id); void _node_filter_changed(const String &p_text); void _change_base_type_callback(); @@ -201,7 +200,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _begin_node_move(); void _end_node_move(); - void _move_node(const StringName &p_func, int p_id, const Vector2 &p_to); + void _move_node(int p_id, const Vector2 &p_to); void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes); @@ -211,7 +210,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot); void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos); - void _node_ports_changed(const String &p_func, int p_id); + void _node_ports_changed(int p_id); void _node_create(); void _update_available_nodes(); @@ -227,11 +226,10 @@ class VisualScriptEditor : public ScriptEditorBase { void _update_node_size(int p_id); void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input); - Vector2 _get_available_pos(bool centered = true, Vector2 ofs = Vector2()) const; - StringName _get_function_of_node(int p_id) const; + Vector2 _get_pos_in_graph(Vector2 p_point) const; + Vector2 _get_available_pos(bool p_centered = true, Vector2 p_pos = Vector2()) const; - void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id); - bool node_has_sequence_connections(const StringName &p_func, int p_id); + bool node_has_sequence_connections(int p_id); void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); @@ -288,39 +286,43 @@ protected: static void _bind_methods(); public: - virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter); - virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter); - - virtual void apply_code(); - virtual RES get_edited_resource() const; - virtual void set_edited_resource(const RES &p_res); - virtual Vector<String> get_functions(); - virtual void reload_text(); - virtual String get_name(); - virtual Ref<Texture2D> get_theme_icon(); - virtual bool is_unsaved(); - virtual Variant get_edit_state(); - virtual void set_edit_state(const Variant &p_state); - virtual void goto_line(int p_line, bool p_with_error = false); - virtual void set_executing_line(int p_line); - virtual void clear_executing_line(); - virtual void trim_trailing_whitespace(); - virtual void insert_final_newline(); - virtual void convert_indent_to_spaces(); - virtual void convert_indent_to_tabs(); - virtual void ensure_focus(); - virtual void tag_saved_version(); - virtual void reload(bool p_soft); - virtual void get_breakpoints(List<int> *p_breakpoints); - virtual void add_callback(const String &p_function, PackedStringArray p_args); - virtual void update_settings(); - virtual bool show_members_overview(); - virtual void set_debugger_active(bool p_active); - virtual void set_tooltip_request_func(String p_method, Object *p_obj); - virtual Control *get_edit_menu(); - virtual void clear_edit_menu(); - virtual bool can_lose_focus_on_node_selection() { return false; } - virtual void validate(); + virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; + virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; + + virtual void apply_code() override; + virtual RES get_edited_resource() const override; + virtual void set_edited_resource(const RES &p_res) override; + virtual void enable_editor() override; + virtual Vector<String> get_functions() override; + virtual void reload_text() override; + virtual String get_name() override; + virtual Ref<Texture2D> get_theme_icon() override; + virtual bool is_unsaved() override; + virtual Variant get_edit_state() override; + virtual void set_edit_state(const Variant &p_state) override; + virtual void goto_line(int p_line, bool p_with_error = false) override; + virtual void set_executing_line(int p_line) override; + virtual void clear_executing_line() override; + virtual void trim_trailing_whitespace() override; + virtual void insert_final_newline() override; + virtual void convert_indent_to_spaces() override; + virtual void convert_indent_to_tabs() override; + virtual void ensure_focus() override; + virtual void tag_saved_version() override; + virtual void reload(bool p_soft) override; + virtual Array get_breakpoints() override; + virtual void add_callback(const String &p_function, PackedStringArray p_args) override; + virtual void update_settings() override; + virtual bool show_members_overview() override; + virtual void set_debugger_active(bool p_active) override; + virtual void set_tooltip_request_func(String p_method, Object *p_obj) override; + virtual Control *get_edit_menu() override; + virtual void clear_edit_menu() override; + virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here. + virtual bool can_lose_focus_on_node_selection() override { return false; } + virtual void validate() override; + + virtual Control *get_base_editor() const override; static void register_editor(); diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index bd41117497..d63fbeb726 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,7 +63,7 @@ bool VisualScriptExpression::_set(const StringName &p_name, const Variant &p_val } expression_dirty = true; ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); return true; } @@ -187,7 +187,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { while (true) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) - CharType cchar = GET_CHAR(); + char32_t cchar = GET_CHAR(); if (cchar == 0) { r_token.type = TK_EOF; return OK; @@ -329,7 +329,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case '"': { String str; while (true) { - CharType ch = GET_CHAR(); + char32_t ch = GET_CHAR(); if (ch == 0) { _set_error("Unterminated String"); @@ -340,13 +340,13 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } else if (ch == '\\') { //escaped characters... - CharType next = GET_CHAR(); + char32_t next = GET_CHAR(); if (next == 0) { _set_error("Unterminated String"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -367,7 +367,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = GET_CHAR(); + char32_t c = GET_CHAR(); if (c == 0) { _set_error("Unterminated String"); @@ -379,7 +379,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -431,7 +431,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { #define READING_DONE 4 int reading = READING_INT; - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; @@ -489,7 +489,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { r_token.type = TK_CONSTANT; if (is_float) { - r_token.value = num.to_double(); + r_token.value = num.to_float(); } else { r_token.value = num.to_int(); } @@ -1054,7 +1054,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() { } } - /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */ + /* Reduce the set of expressions and place them in an operator tree, respecting precedence */ while (expression.size() > 1) { int next_op = -1; @@ -1341,7 +1341,7 @@ public: } bool valid; - r_ret = base.get_named(index->name, &valid); + r_ret = base.get_named(index->name, valid); if (!valid) { r_error_str = "Invalid index '" + String(index->name) + "' for base of type " + Variant::get_type_name(base.get_type()) + "."; return true; @@ -1405,7 +1405,7 @@ public: argp.write[i] = &arr[i]; } - r_ret = Variant::construct(constructor->data_type, (const Variant **)argp.ptr(), argp.size(), ce); + Variant::construct(constructor->data_type, r_ret, (const Variant **)argp.ptr(), argp.size(), ce); if (ce.error != Callable::CallError::CALL_OK) { r_error_str = "Invalid arguments to construct '" + Variant::get_type_name(constructor->data_type) + "'."; @@ -1463,7 +1463,7 @@ public: argp.write[i] = &arr[i]; } - r_ret = base.call(call->method, (const Variant **)argp.ptr(), argp.size(), ce); + base.call(call->method, (const Variant **)argp.ptr(), argp.size(), r_ret, ce); if (ce.error != Callable::CallError::CALL_OK) { r_error_str = "On call to '" + String(call->method) + "':"; @@ -1498,7 +1498,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptExpression::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptExpression::instantiate(VisualScriptInstance *p_instance) { _compile_expression(); VisualScriptNodeInstanceExpression *instance = memnew(VisualScriptNodeInstanceExpression); instance->instance = p_instance; @@ -1506,13 +1506,20 @@ VisualScriptNodeInstance *VisualScriptExpression::instance(VisualScriptInstance return instance; } +void VisualScriptExpression::reset_state() { + if (nodes) { + memdelete(nodes); + nodes = nullptr; + root = nullptr; + } + + error_str = String(); + error_set = false; + str_ofs = 0; + inputs.clear(); +} + VisualScriptExpression::VisualScriptExpression() { - output_type = Variant::NIL; - expression_dirty = true; - error_set = true; - root = nullptr; - nodes = nullptr; - sequenced = false; } VisualScriptExpression::~VisualScriptExpression() { diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index dee0213d54..ef16222b42 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,20 +39,18 @@ class VisualScriptExpression : public VisualScriptNode { friend class VisualScriptNodeInstanceExpression; struct Input { - Variant::Type type; + Variant::Type type = Variant::NIL; String name; - - Input() { type = Variant::NIL; } }; Vector<Input> inputs; - Variant::Type output_type; + Variant::Type output_type = Variant::NIL; String expression; - bool sequenced; - int str_ofs; - bool expression_dirty; + bool sequenced = false; + int str_ofs = 0; + bool expression_dirty = true; bool _compile_expression(); @@ -114,7 +112,7 @@ class VisualScriptExpression : public VisualScriptNode { Error _get_token(Token &r_token); String error_str; - bool error_set; + bool error_set = true; struct ENode { enum Type { @@ -131,11 +129,10 @@ class VisualScriptExpression : public VisualScriptNode { TYPE_CALL }; - ENode *next; + ENode *next = nullptr; - Type type; + Type type = Type::TYPE_SELF; - ENode() { next = nullptr; } virtual ~ENode() { if (next) { memdelete(next); @@ -144,17 +141,17 @@ class VisualScriptExpression : public VisualScriptNode { }; struct Expression { - bool is_op; + bool is_op = false; union { Variant::Operator op; - ENode *node; + ENode *node = nullptr; }; }; ENode *_parse_expression(); struct InputNode : public ENode { - int index; + int index = 0; InputNode() { type = TYPE_INPUT; } @@ -168,9 +165,9 @@ class VisualScriptExpression : public VisualScriptNode { }; struct OperatorNode : public ENode { - Variant::Operator op; + Variant::Operator op = Variant::Operator::OP_ADD; - ENode *nodes[2]; + ENode *nodes[2] = { nullptr, nullptr }; OperatorNode() { type = TYPE_OPERATOR; @@ -184,8 +181,8 @@ class VisualScriptExpression : public VisualScriptNode { }; struct IndexNode : public ENode { - ENode *base; - ENode *index; + ENode *base = nullptr; + ENode *index = nullptr; IndexNode() { type = TYPE_INDEX; @@ -193,7 +190,7 @@ class VisualScriptExpression : public VisualScriptNode { }; struct NamedIndexNode : public ENode { - ENode *base; + ENode *base = nullptr; StringName name; NamedIndexNode() { @@ -202,7 +199,7 @@ class VisualScriptExpression : public VisualScriptNode { }; struct ConstructorNode : public ENode { - Variant::Type data_type; + Variant::Type data_type = Variant::Type::NIL; Vector<ENode *> arguments; ConstructorNode() { @@ -211,7 +208,7 @@ class VisualScriptExpression : public VisualScriptNode { }; struct CallNode : public ENode { - ENode *base; + ENode *base = nullptr; StringName method; Vector<ENode *> arguments; @@ -235,7 +232,7 @@ class VisualScriptExpression : public VisualScriptNode { }; struct BuiltinFuncNode : public ENode { - VisualScriptBuiltinFunc::BuiltinFunc func; + VisualScriptBuiltinFunc::BuiltinFunc func = VisualScriptBuiltinFunc::BuiltinFunc::BYTES_TO_VAR; Vector<ENode *> arguments; BuiltinFuncNode() { type = TYPE_BUILTIN_FUNC; @@ -250,8 +247,8 @@ class VisualScriptExpression : public VisualScriptNode { return node; } - ENode *root; - ENode *nodes; + ENode *root = nullptr; + ENode *nodes = nullptr; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -259,22 +256,24 @@ protected: void _get_property_list(List<PropertyInfo> *p_list) const; public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual void reset_state() override; + + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "operators"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "operators"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptExpression(); ~VisualScriptExpression(); diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index 3ed20fab35..af86f90b25 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "visual_script_flow_control.h" +#include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/os/keyboard.h" -#include "core/project_settings.h" ////////////////////////////////////////// ////////////////RETURN//////////////////// @@ -138,7 +138,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptReturn::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptReturn::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceReturn *instance = memnew(VisualScriptNodeInstanceReturn); instance->node = this; instance->instance = p_instance; @@ -154,7 +154,7 @@ VisualScriptReturn::VisualScriptReturn() { template <bool with_value> static Ref<VisualScriptNode> create_return_node(const String &p_name) { Ref<VisualScriptReturn> node; - node.instance(); + node.instantiate(); node->set_enable_return_value(with_value); return node; } @@ -231,7 +231,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptCondition::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptCondition::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceCondition *instance = memnew(VisualScriptNodeInstanceCondition); instance->node = this; instance->instance = p_instance; @@ -311,7 +311,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptWhile::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptWhile::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceWhile *instance = memnew(VisualScriptNodeInstanceWhile); instance->node = this; instance->instance = p_instance; @@ -435,7 +435,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptIterator::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptIterator::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceIterator *instance = memnew(VisualScriptNodeInstanceIterator); instance->node = this; instance->instance = p_instance; @@ -534,7 +534,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptSequence::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptSequence::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceSequence *instance = memnew(VisualScriptNodeInstanceSequence); instance->node = this; instance->instance = p_instance; @@ -618,7 +618,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptSwitch::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptSwitch::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceSwitch *instance = memnew(VisualScriptNodeInstanceSwitch); instance->instance = p_instance; instance->case_count = case_values.size(); @@ -628,7 +628,7 @@ VisualScriptNodeInstance *VisualScriptSwitch::instance(VisualScriptInstance *p_i bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value) { if (String(p_name) == "case_count") { case_values.resize(p_value); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); return true; } @@ -638,7 +638,7 @@ bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value) ERR_FAIL_INDEX_V(idx, case_values.size(), false); case_values.write[idx].type = Variant::Type(int(p_value)); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); return true; @@ -677,6 +677,10 @@ void VisualScriptSwitch::_get_property_list(List<PropertyInfo> *p_list) const { } } +void VisualScriptSwitch::reset_state() { + case_values.clear(); +} + void VisualScriptSwitch::_bind_methods() { } @@ -733,7 +737,7 @@ void VisualScriptTypeCast::set_base_type(const StringName &p_type) { } base_type = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -747,7 +751,7 @@ void VisualScriptTypeCast::set_base_script(const String &p_path) { } script = p_path; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -796,7 +800,7 @@ public: } if (!ResourceCache::has(script)) { - //if the script is not in use by anyone, we can safely assume whathever we got is not casting to it. + //if the script is not in use by anyone, we can safely assume whatever we got is not casting to it. return 1; } Ref<Script> cast_script = Ref<Resource>(ResourceCache::get(script)); @@ -827,7 +831,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptTypeCast::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptTypeCast::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceTypeCast *instance = memnew(VisualScriptNodeInstanceTypeCast); instance->instance = p_instance; instance->base_type = base_type; diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index 45b56b3073..73822fcc37 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,20 +43,20 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "flow_control"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "flow_control"; } void set_return_type(Variant::Type); Variant::Type get_return_type() const; @@ -64,7 +64,7 @@ public: void set_enable_return_value(bool p_enable); bool is_return_value_enabled() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptReturn(); }; @@ -76,22 +76,22 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "flow_control"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "flow_control"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptCondition(); }; @@ -103,22 +103,22 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "flow_control"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "flow_control"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptWhile(); }; @@ -130,22 +130,22 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "flow_control"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "flow_control"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptIterator(); }; @@ -159,25 +159,25 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "flow_control"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "flow_control"; } void set_steps(int p_steps); int get_steps() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptSequence(); }; @@ -202,23 +202,25 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual void reset_state() override; - virtual String get_output_sequence_port_text(int p_port) const; - virtual bool has_mixed_input_and_sequence_ports() const { return true; } + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual String get_output_sequence_port_text(int p_port) const override; + virtual bool has_mixed_input_and_sequence_ports() const override { return true; } - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "flow_control"; } + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "flow_control"; } + + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptSwitch(); }; @@ -233,20 +235,20 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "flow_control"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "flow_control"; } void set_base_type(const StringName &p_type); StringName get_base_type() const; @@ -254,9 +256,9 @@ public: void set_base_script(const String &p_path); String get_base_script() const; - virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptTypeCast(); }; diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index f13377f3c8..8f7b514881 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "visual_script_func_nodes.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "core/io/resource_loader.h" #include "core/os/os.h" #include "scene/main/node.h" @@ -42,7 +42,7 @@ ////////////////////////////////////////// int VisualScriptFunctionCall::get_output_sequence_port_count() const { - if ((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_method_const(basic_type, function))) { + if ((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_builtin_method_const(basic_type, function))) { return 0; } else { return 1; @@ -50,7 +50,7 @@ int VisualScriptFunctionCall::get_output_sequence_port_count() const { } bool VisualScriptFunctionCall::has_input_sequence_port() const { - return !((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_method_const(basic_type, function))); + return !((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_builtin_method_const(basic_type, function))); } #ifdef TOOLS_ENABLED @@ -130,7 +130,11 @@ StringName VisualScriptFunctionCall::_get_base_type() const { int VisualScriptFunctionCall::get_input_value_port_count() const { if (call_mode == CALL_MODE_BASIC_TYPE) { - Vector<Variant::Type> types = Variant::get_method_argument_types(basic_type, function); + Vector<Variant::Type> types; + int argc = Variant::get_builtin_method_argument_count(basic_type, function); + for (int i = 0; i < argc; i++) { + types.push_back(Variant::get_builtin_method_argument_type(basic_type, function, i)); + } return types.size() + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) + 1; } else { @@ -147,8 +151,7 @@ int VisualScriptFunctionCall::get_input_value_port_count() const { int VisualScriptFunctionCall::get_output_value_port_count() const { if (call_mode == CALL_MODE_BASIC_TYPE) { - bool returns = false; - Variant::get_method_return_type(basic_type, function, &returns); + bool returns = Variant::has_builtin_method_return_value(basic_type, function); return returns ? 1 : 0; } else { @@ -195,10 +198,7 @@ PropertyInfo VisualScriptFunctionCall::get_input_value_port_info(int p_idx) cons #ifdef DEBUG_METHODS_ENABLED if (call_mode == CALL_MODE_BASIC_TYPE) { - Vector<StringName> names = Variant::get_method_argument_names(basic_type, function); - Vector<Variant::Type> types = Variant::get_method_argument_types(basic_type, function); - return PropertyInfo(types[p_idx], names[p_idx]); - + return PropertyInfo(Variant::get_builtin_method_argument_type(basic_type, function, p_idx), Variant::get_builtin_method_argument_name(basic_type, function, p_idx)); } else { MethodBind *mb = ClassDB::get_method(_get_base_type(), function); if (mb) { @@ -220,7 +220,7 @@ PropertyInfo VisualScriptFunctionCall::get_output_value_port_info(int p_idx) con #ifdef DEBUG_METHODS_ENABLED if (call_mode == CALL_MODE_BASIC_TYPE) { - return PropertyInfo(Variant::get_method_return_type(basic_type, function), ""); + return PropertyInfo(Variant::get_builtin_method_return_type(basic_type, function), ""); } else { if (call_mode == CALL_MODE_INSTANCE) { if (p_idx == 0) { @@ -234,7 +234,6 @@ PropertyInfo VisualScriptFunctionCall::get_output_value_port_info(int p_idx) con /*MethodBind *mb = ClassDB::get_method(_get_base_type(),function); if (mb) { - ret = mb->get_argument_info(-1); } else {*/ @@ -282,7 +281,7 @@ void VisualScriptFunctionCall::set_basic_type(Variant::Type p_type) { } basic_type = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -296,7 +295,7 @@ void VisualScriptFunctionCall::set_base_type(const StringName &p_type) { } base_type = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -310,7 +309,7 @@ void VisualScriptFunctionCall::set_base_script(const String &p_path) { } base_script = p_path; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -329,7 +328,7 @@ void VisualScriptFunctionCall::set_singleton(const StringName &p_type) { base_type = obj->get_class(); } - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -419,14 +418,14 @@ void VisualScriptFunctionCall::set_function(const StringName &p_type) { function = p_type; if (call_mode == CALL_MODE_BASIC_TYPE) { - use_default_args = Variant::get_method_default_arguments(basic_type, function).size(); + use_default_args = Variant::get_builtin_method_default_arguments(basic_type, function).size(); } else { //update all caches _update_method_cache(); } - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -440,7 +439,7 @@ void VisualScriptFunctionCall::set_base_path(const NodePath &p_type) { } base_path = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -454,7 +453,7 @@ void VisualScriptFunctionCall::set_call_mode(CallMode p_mode) { } call_mode = p_mode; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -477,7 +476,7 @@ void VisualScriptFunctionCall::set_rpc_call_mode(VisualScriptFunctionCall::RPCCa } rpc_call_mode = p_mode; ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } VisualScriptFunctionCall::RPCCallMode VisualScriptFunctionCall::get_rpc_call_mode() const { @@ -514,19 +513,19 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const if (property.name == "base_script") { if (call_mode != CALL_MODE_INSTANCE) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } if (property.name == "basic_type") { if (call_mode != CALL_MODE_BASIC_TYPE) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } if (property.name == "singleton") { if (call_mode != CALL_MODE_SINGLETON) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } else { List<Engine::Singleton> names; Engine::get_singleton()->get_singletons(&names); @@ -544,11 +543,11 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const if (property.name == "node_path") { if (call_mode != CALL_MODE_NODE_PATH) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } else { Node *bnode = _get_base_node(); if (bnode) { - property.hint_string = bnode->get_path(); //convert to loong string + property.hint_string = bnode->get_path(); //convert to long string } } } @@ -606,7 +605,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const int mc = 0; if (call_mode == CALL_MODE_BASIC_TYPE) { - mc = Variant::get_method_default_arguments(basic_type, function).size(); + mc = Variant::get_builtin_method_default_arguments(basic_type, function).size(); } else { MethodBind *mb = ClassDB::get_method(_get_base_type(), function); if (mb) { @@ -615,7 +614,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const } if (mc == 0) { - property.usage = 0; //do not show + property.usage = PROPERTY_USAGE_NONE; //do not show } else { property.hint_string = "0," + itos(mc) + ",1"; } @@ -623,7 +622,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const if (property.name == "rpc_call_mode") { if (call_mode == CALL_MODE_BASIC_TYPE) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } } @@ -738,20 +737,22 @@ public: } int to_id = 0; - bool reliable = true; + //bool reliable = true; if (rpc_mode >= VisualScriptFunctionCall::RPC_RELIABLE_TO_ID) { to_id = *p_args[0]; p_args += 1; p_argcount -= 1; - if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) { - reliable = false; - } - } else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) { - reliable = false; + //if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) { + //reliable = false; + //} } + //else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) { + //reliable = false; + //} - node->rpcp(to_id, !reliable, function, p_args, p_argcount); + // TODO reliable? + node->rpcp(to_id, function, p_args, p_argcount); return true; } @@ -805,19 +806,21 @@ public: } else if (returns) { if (call_mode == VisualScriptFunctionCall::CALL_MODE_INSTANCE) { if (returns >= 2) { - *p_outputs[1] = v.call(function, p_inputs + 1, input_args, r_error); + v.call(function, p_inputs + 1, input_args, *p_outputs[1], r_error); } else if (returns == 1) { - v.call(function, p_inputs + 1, input_args, r_error); + Variant ret; + v.call(function, p_inputs + 1, input_args, ret, r_error); } else { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; r_error_str = "Invalid returns count for call_mode == CALL_MODE_INSTANCE"; return 0; } } else { - *p_outputs[0] = v.call(function, p_inputs + 1, input_args, r_error); + v.call(function, p_inputs + 1, input_args, *p_outputs[0], r_error); } } else { - v.call(function, p_inputs + 1, input_args, r_error); + Variant ret; + v.call(function, p_inputs + 1, input_args, ret, r_error); } if (call_mode == VisualScriptFunctionCall::CALL_MODE_INSTANCE) { @@ -853,7 +856,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptFunctionCall::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptFunctionCall::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceFunctionCall *instance = memnew(VisualScriptNodeInstanceFunctionCall); instance->node = this; instance->instance = p_instance; @@ -888,7 +891,7 @@ VisualScriptFunctionCall::VisualScriptFunctionCall() { template <VisualScriptFunctionCall::CallMode cmode> static Ref<VisualScriptNode> create_function_call_node(const String &p_name) { Ref<VisualScriptFunctionCall> node; - node.instance(); + node.instantiate(); node->set_call_mode(cmode); return node; } @@ -976,7 +979,7 @@ void VisualScriptPropertySet::_adjust_input_index(PropertyInfo &pinfo) const { if (index != StringName()) { Variant v; Callable::CallError ce; - v = Variant::construct(pinfo.type, nullptr, 0, ce); + Variant::construct(pinfo.type, v, nullptr, 0, ce); Variant i = v.get(index); pinfo.type = i.get_type(); } @@ -1066,7 +1069,7 @@ void VisualScriptPropertySet::set_basic_type(Variant::Type p_type) { } basic_type = p_type; - _change_notify(); + notify_property_list_changed(); _update_base_type(); ports_changed_notify(); } @@ -1081,7 +1084,7 @@ void VisualScriptPropertySet::set_base_type(const StringName &p_type) { } base_type = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1095,7 +1098,7 @@ void VisualScriptPropertySet::set_base_script(const String &p_path) { } base_script = p_path; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1117,7 +1120,7 @@ void VisualScriptPropertySet::_update_cache() { Variant v; Callable::CallError ce; - v = Variant::construct(basic_type, nullptr, 0, ce); + Variant::construct(basic_type, v, nullptr, 0, ce); List<PropertyInfo> pinfo; v.get_property_list(&pinfo); @@ -1190,7 +1193,7 @@ void VisualScriptPropertySet::set_property(const StringName &p_type) { property = p_type; index = StringName(); _update_cache(); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1205,7 +1208,7 @@ void VisualScriptPropertySet::set_base_path(const NodePath &p_type) { base_path = p_type; _update_base_type(); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1220,7 +1223,7 @@ void VisualScriptPropertySet::set_call_mode(CallMode p_mode) { call_mode = p_mode; _update_base_type(); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1242,7 +1245,7 @@ void VisualScriptPropertySet::set_index(const StringName &p_type) { } index = p_type; _update_cache(); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1258,7 +1261,7 @@ void VisualScriptPropertySet::set_assign_op(AssignOp p_op) { assign_op = p_op; _update_cache(); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1275,23 +1278,23 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { if (property.name == "base_script") { if (call_mode != CALL_MODE_INSTANCE) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } if (property.name == "basic_type") { if (call_mode != CALL_MODE_BASIC_TYPE) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } if (property.name == "node_path") { if (call_mode != CALL_MODE_NODE_PATH) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } else { Node *bnode = _get_base_node(); if (bnode) { - property.hint_string = bnode->get_path(); //convert to loong string + property.hint_string = bnode->get_path(); //convert to long string } } } @@ -1336,7 +1339,8 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { if (property.name == "index") { Callable::CallError ce; - Variant v = Variant::construct(type_cache.type, nullptr, 0, ce); + Variant v; + Variant::construct(type_cache.type, v, nullptr, 0, ce); List<PropertyInfo> plist; v.get_property_list(&plist); String options = ""; @@ -1348,7 +1352,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { property.hint_string = options; property.type = Variant::STRING; if (options == "") { - property.usage = 0; //hide if type has no usable index + property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index } } } @@ -1449,11 +1453,11 @@ public: _FORCE_INLINE_ void _process_get(Variant &source, const Variant &p_argument, bool &valid) { if (index != StringName() && assign_op == VisualScriptPropertySet::ASSIGN_OP_NONE) { - source.set_named(index, p_argument, &valid); + source.set_named(index, p_argument, valid); } else { Variant value; if (index != StringName()) { - value = source.get_named(index, &valid); + value = source.get_named(index, valid); } else { value = source; } @@ -1497,7 +1501,7 @@ public: } if (index != StringName()) { - source.set_named(index, value, &valid); + source.set_named(index, value, valid); } else { source = value; } @@ -1562,12 +1566,12 @@ public: bool valid; if (needs_get) { - Variant value = v.get_named(property, &valid); + Variant value = v.get_named(property, valid); _process_get(value, *p_inputs[1], valid); - v.set_named(property, value, &valid); + v.set_named(property, value, valid); } else { - v.set_named(property, *p_inputs[1], &valid); + v.set_named(property, *p_inputs[1], valid); } if (!valid) { @@ -1583,7 +1587,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptPropertySet::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptPropertySet::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstancePropertySet *instance = memnew(VisualScriptNodeInstancePropertySet); instance->node = this; instance->instance = p_instance; @@ -1614,7 +1618,7 @@ VisualScriptPropertySet::VisualScriptPropertySet() { template <VisualScriptPropertySet::CallMode cmode> static Ref<VisualScriptNode> create_property_set_node(const String &p_name) { Ref<VisualScriptPropertySet> node; - node.instance(); + node.instantiate(); node->set_call_mode(cmode); return node; } @@ -1758,7 +1762,7 @@ void VisualScriptPropertyGet::set_base_type(const StringName &p_type) { } base_type = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1772,7 +1776,7 @@ void VisualScriptPropertyGet::set_base_script(const String &p_path) { } base_script = p_path; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1786,7 +1790,7 @@ void VisualScriptPropertyGet::_update_cache() { Variant v; Callable::CallError ce; - v = Variant::construct(basic_type, nullptr, 0, ce); + Variant::construct(basic_type, v, nullptr, 0, ce); List<PropertyInfo> pinfo; v.get_property_list(&pinfo); @@ -1869,7 +1873,7 @@ void VisualScriptPropertyGet::set_property(const StringName &p_type) { property = p_type; _update_cache(); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1883,7 +1887,7 @@ void VisualScriptPropertyGet::set_base_path(const NodePath &p_type) { } base_path = p_type; - _change_notify(); + notify_property_list_changed(); _update_base_type(); ports_changed_notify(); } @@ -1898,7 +1902,7 @@ void VisualScriptPropertyGet::set_call_mode(CallMode p_mode) { } call_mode = p_mode; - _change_notify(); + notify_property_list_changed(); _update_base_type(); ports_changed_notify(); } @@ -1913,7 +1917,7 @@ void VisualScriptPropertyGet::set_basic_type(Variant::Type p_type) { } basic_type = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1935,7 +1939,7 @@ void VisualScriptPropertyGet::set_index(const StringName &p_type) { } index = p_type; _update_cache(); - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1952,23 +1956,23 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { if (property.name == "base_script") { if (call_mode != CALL_MODE_INSTANCE) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } if (property.name == "basic_type") { if (call_mode != CALL_MODE_BASIC_TYPE) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } if (property.name == "node_path") { if (call_mode != CALL_MODE_NODE_PATH) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } else { Node *bnode = _get_base_node(); if (bnode) { - property.hint_string = bnode->get_path(); //convert to loong string + property.hint_string = bnode->get_path(); //convert to long string } } } @@ -2012,7 +2016,8 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { if (property.name == "index") { Callable::CallError ce; - Variant v = Variant::construct(type_cache, nullptr, 0, ce); + Variant v; + Variant::construct(type_cache, v, nullptr, 0, ce); List<PropertyInfo> plist; v.get_property_list(&plist); String options = ""; @@ -2024,7 +2029,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { property.hint_string = options; property.type = Variant::STRING; if (options == "") { - property.usage = 0; //hide if type has no usable index + property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index } } } @@ -2088,6 +2093,7 @@ void VisualScriptPropertyGet::_bind_methods() { BIND_ENUM_CONSTANT(CALL_MODE_SELF); BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH); BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE); + BIND_ENUM_CONSTANT(CALL_MODE_BASIC_TYPE); } class VisualScriptNodeInstancePropertyGet : public VisualScriptNodeInstance { @@ -2110,7 +2116,7 @@ public: *p_outputs[0] = object->get(property, &valid); if (index != StringName()) { - *p_outputs[0] = p_outputs[0]->get_named(index); + *p_outputs[0] = p_outputs[0]->get_named(index, valid); } if (!valid) { @@ -2139,7 +2145,7 @@ public: *p_outputs[0] = another->get(property, &valid); if (index != StringName()) { - *p_outputs[0] = p_outputs[0]->get_named(index); + *p_outputs[0] = p_outputs[0]->get_named(index, valid); } if (!valid) { @@ -2155,7 +2161,7 @@ public: *p_outputs[0] = v.get(property, &valid); if (index != StringName()) { - *p_outputs[0] = p_outputs[0]->get_named(index); + *p_outputs[0] = p_outputs[0]->get_named(index, valid); } if (!valid) { @@ -2169,7 +2175,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptPropertyGet::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptPropertyGet::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstancePropertyGet *instance = memnew(VisualScriptNodeInstancePropertyGet); instance->node = this; instance->instance = p_instance; @@ -2191,7 +2197,7 @@ VisualScriptPropertyGet::VisualScriptPropertyGet() { template <VisualScriptPropertyGet::CallMode cmode> static Ref<VisualScriptNode> create_property_get_node(const String &p_name) { Ref<VisualScriptPropertyGet> node; - node.instance(); + node.instantiate(); node->set_call_mode(cmode); return node; } @@ -2257,7 +2263,7 @@ void VisualScriptEmitSignal::set_signal(const StringName &p_type) { name = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -2315,7 +2321,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptEmitSignal::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptEmitSignal::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceEmitSignal *instance = memnew(VisualScriptNodeInstanceEmitSignal); instance->node = this; instance->instance = p_instance; @@ -2334,7 +2340,7 @@ static Ref<VisualScriptNode> create_basic_type_call_node(const String &p_name) { String method = path[3]; Ref<VisualScriptFunctionCall> node; - node.instance(); + node.instantiate(); Variant::Type type = Variant::VARIANT_MAX; @@ -2367,7 +2373,8 @@ void register_visual_script_func_nodes() { Variant::Type t = Variant::Type(i); String type_name = Variant::get_type_name(t); Callable::CallError ce; - Variant vt = Variant::construct(t, nullptr, 0, ce); + Variant vt; + Variant::construct(t, vt, nullptr, 0, ce); List<MethodInfo> ml; vt.get_method_list(&ml); diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 6921f0e820..eb17be1fbe 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,25 +75,25 @@ private: Dictionary _get_argument_cache() const; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "functions"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "functions"; } void set_basic_type(Variant::Type p_type); Variant::Type get_basic_type() const; @@ -125,9 +125,9 @@ public: void set_rpc_call_mode(RPCCallMode p_mode); RPCCallMode get_rpc_call_mode() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; - virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override; VisualScriptFunctionCall(); }; @@ -187,25 +187,25 @@ private: void _adjust_input_index(PropertyInfo &pinfo) const; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "functions"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "functions"; } void set_base_type(const StringName &p_type); StringName get_base_type() const; @@ -231,8 +231,8 @@ public: void set_assign_op(AssignOp p_op); AssignOp get_assign_op() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); - virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override; VisualScriptPropertySet(); }; @@ -273,25 +273,25 @@ private: Variant::Type _get_type_cache() const; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "functions"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "functions"; } void set_base_type(const StringName &p_type); StringName get_base_type() const; @@ -314,7 +314,7 @@ public: void set_index(const StringName &p_type); StringName get_index() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptPropertyGet(); }; @@ -328,30 +328,30 @@ private: StringName name; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; + virtual String get_caption() const override; //virtual String get_text() const; - virtual String get_category() const { return "functions"; } + virtual String get_category() const override { return "functions"; } void set_signal(const StringName &p_type); StringName get_signal() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptEmitSignal(); }; diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 87aa64211e..b93c710652 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +30,11 @@ #include "visual_script_nodes.h" -#include "core/engine.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" #include "core/input/input.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" @@ -57,7 +57,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value arguments.write[i].type = Variant::NIL; } ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); return true; } if (String(p_name).begins_with("argument_")) { @@ -296,13 +296,21 @@ public: } }; -VisualScriptNodeInstance *VisualScriptFunction::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptFunction::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceFunction *instance = memnew(VisualScriptNodeInstanceFunction); instance->node = this; instance->instance = p_instance; return instance; } +void VisualScriptFunction::reset_state() { + arguments.clear(); + stack_size = 256; + stack_less = false; + sequenced = true; + rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; +} + VisualScriptFunction::VisualScriptFunction() { stack_size = 256; stack_less = false; @@ -312,7 +320,7 @@ VisualScriptFunction::VisualScriptFunction() { void VisualScriptFunction::set_stack_less(bool p_enable) { stack_less = p_enable; - _change_notify(); + notify_property_list_changed(); } bool VisualScriptFunction::is_stack_less() const { @@ -421,7 +429,7 @@ bool VisualScriptLists::_set(const StringName &p_name, const Variant &p_value) { inputports.write[i].type = Variant::NIL; } ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); return true; } if (String(p_name).begins_with("input_") && is_input_port_editable()) { @@ -457,7 +465,7 @@ bool VisualScriptLists::_set(const StringName &p_name, const Variant &p_value) { outputports.write[i].type = Variant::NIL; } ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); return true; } if (String(p_name).begins_with("output_") && is_output_port_editable()) { @@ -578,7 +586,7 @@ void VisualScriptLists::add_input_data_port(Variant::Type p_type, const String & } ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } void VisualScriptLists::set_input_data_port_type(int p_idx, Variant::Type p_type) { @@ -590,7 +598,7 @@ void VisualScriptLists::set_input_data_port_type(int p_idx, Variant::Type p_type inputports.write[p_idx].type = p_type; ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } void VisualScriptLists::set_input_data_port_name(int p_idx, const String &p_name) { @@ -602,7 +610,7 @@ void VisualScriptLists::set_input_data_port_name(int p_idx, const String &p_name inputports.write[p_idx].name = p_name; ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } void VisualScriptLists::remove_input_data_port(int p_argidx) { @@ -615,7 +623,7 @@ void VisualScriptLists::remove_input_data_port(int p_argidx) { inputports.remove(p_argidx); ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } // output data port interaction @@ -634,7 +642,7 @@ void VisualScriptLists::add_output_data_port(Variant::Type p_type, const String } ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } void VisualScriptLists::set_output_data_port_type(int p_idx, Variant::Type p_type) { @@ -646,7 +654,7 @@ void VisualScriptLists::set_output_data_port_type(int p_idx, Variant::Type p_typ outputports.write[p_idx].type = p_type; ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } void VisualScriptLists::set_output_data_port_name(int p_idx, const String &p_name) { @@ -658,7 +666,7 @@ void VisualScriptLists::set_output_data_port_name(int p_idx, const String &p_nam outputports.write[p_idx].name = p_name; ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } void VisualScriptLists::remove_output_data_port(int p_argidx) { @@ -671,7 +679,7 @@ void VisualScriptLists::remove_output_data_port(int p_argidx) { outputports.remove(p_argidx); ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } // sequences @@ -687,6 +695,13 @@ bool VisualScriptLists::is_sequenced() const { return sequenced; } +void VisualScriptLists::reset_state() { + inputports.clear(); + outputports.clear(); + sequenced = false; + flags = 0; +} + VisualScriptLists::VisualScriptLists() { // initialize sequenced = false; @@ -776,7 +791,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptComposeArray::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptComposeArray::instantiate(VisualScriptInstance *p_instance) { VisualScriptComposeArrayNode *instance = memnew(VisualScriptComposeArrayNode); instance->input_count = inputports.size(); return instance; @@ -828,7 +843,6 @@ PropertyInfo VisualScriptOperator::get_input_value_port_info(int p_idx) const { { Variant::NIL, Variant::NIL }, //OP_NEGATE, { Variant::NIL, Variant::NIL }, //OP_POSITIVE, { Variant::INT, Variant::INT }, //OP_MODULE, - { Variant::STRING, Variant::STRING }, //OP_STRING_CONCAT, //bitwise { Variant::INT, Variant::INT }, //OP_SHIFT_LEFT, { Variant::INT, Variant::INT }, //OP_SHIFT_RIGHT, @@ -873,7 +887,6 @@ PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const { Variant::NIL, //OP_NEGATE, Variant::NIL, //OP_POSITIVE, Variant::INT, //OP_MODULE, - Variant::STRING, //OP_STRING_CONCAT, //bitwise Variant::INT, //OP_SHIFT_LEFT, Variant::INT, //OP_SHIFT_RIGHT, @@ -899,73 +912,135 @@ PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const { return pinfo; } -static const char *op_names[] = { - //comparison - "Are Equal", //OP_EQUAL, - "Are Not Equal", //OP_NOT_EQUAL, - "Less Than", //OP_LESS, - "Less Than or Equal", //OP_LESS_EQUAL, - "Greater Than", //OP_GREATER, - "Greater Than or Equal", //OP_GREATER_EQUAL, - //mathematic - "Add", //OP_ADD, - "Subtract", //OP_SUBTRACT, - "Multiply", //OP_MULTIPLY, - "Divide", //OP_DIVIDE, - "Negate", //OP_NEGATE, - "Positive", //OP_POSITIVE, - "Remainder", //OP_MODULE, - "Concatenate", //OP_STRING_CONCAT, - //bitwise - "Bit Shift Left", //OP_SHIFT_LEFT, - "Bit Shift Right", //OP_SHIFT_RIGHT, - "Bit And", //OP_BIT_AND, - "Bit Or", //OP_BIT_OR, - "Bit Xor", //OP_BIT_XOR, - "Bit Negate", //OP_BIT_NEGATE, - //logic - "And", //OP_AND, - "Or", //OP_OR, - "Xor", //OP_XOR, - "Not", //OP_NOT, - //containment - "In", //OP_IN, -}; - String VisualScriptOperator::get_caption() const { - static const wchar_t *op_names[] = { - //comparison - L"A = B", //OP_EQUAL, - L"A \u2260 B", //OP_NOT_EQUAL, - L"A < B", //OP_LESS, - L"A \u2264 B", //OP_LESS_EQUAL, - L"A > B", //OP_GREATER, - L"A \u2265 B", //OP_GREATER_EQUAL, - //mathematic - L"A + B", //OP_ADD, - L"A - B", //OP_SUBTRACT, - L"A \u00D7 B", //OP_MULTIPLY, - L"A \u00F7 B", //OP_DIVIDE, - L"\u00AC A", //OP_NEGATE, - L"+ A", //OP_POSITIVE, - L"A mod B", //OP_MODULE, - L"A .. B", //OP_STRING_CONCAT, - //bitwise - L"A << B", //OP_SHIFT_LEFT, - L"A >> B", //OP_SHIFT_RIGHT, - L"A & B", //OP_BIT_AND, - L"A | B", //OP_BIT_OR, - L"A ^ B", //OP_BIT_XOR, - L"~A", //OP_BIT_NEGATE, - //logic - L"A and B", //OP_AND, - L"A or B", //OP_OR, - L"A xor B", //OP_XOR, - L"not A", //OP_NOT, - L"A in B", //OP_IN, - - }; - return op_names[op]; + switch (op) { + // comparison + case Variant::OP_EQUAL: + return U"A = B"; + case Variant::OP_NOT_EQUAL: + return U"A \u2260 B"; + case Variant::OP_LESS: + return U"A < B"; + case Variant::OP_LESS_EQUAL: + return U"A \u2264 B"; + case Variant::OP_GREATER: + return U"A > B"; + case Variant::OP_GREATER_EQUAL: + return U"A \u2265 B"; + + // mathematic + case Variant::OP_ADD: + return U"A + B"; + case Variant::OP_SUBTRACT: + return U"A - B"; + case Variant::OP_MULTIPLY: + return U"A \u00D7 B"; + case Variant::OP_DIVIDE: + return U"A \u00F7 B"; + case Variant::OP_NEGATE: + return U"\u00AC A"; + case Variant::OP_POSITIVE: + return U"+ A"; + case Variant::OP_MODULE: + return U"A mod B"; + + // bitwise + case Variant::OP_SHIFT_LEFT: + return U"A << B"; + case Variant::OP_SHIFT_RIGHT: + return U"A >> B"; + case Variant::OP_BIT_AND: + return U"A & B"; + case Variant::OP_BIT_OR: + return U"A | B"; + case Variant::OP_BIT_XOR: + return U"A ^ B"; + case Variant::OP_BIT_NEGATE: + return U"~A"; + + // logic + case Variant::OP_AND: + return U"A and B"; + case Variant::OP_OR: + return U"A or B"; + case Variant::OP_XOR: + return U"A xor B"; + case Variant::OP_NOT: + return U"not A"; + case Variant::OP_IN: + return U"A in B"; + + default: { + ERR_FAIL_V_MSG( + U"Unknown node", + U"Unknown node type encountered, caption not available."); + } + } +} + +String VisualScriptOperator::get_operator_name(Variant::Operator p_op) { + switch (p_op) { + // comparison + case Variant::OP_EQUAL: + return "Are Equal"; + case Variant::OP_NOT_EQUAL: + return "Are Not Equal"; + case Variant::OP_LESS: + return "Less Than"; + case Variant::OP_LESS_EQUAL: + return "Less Than or Equal"; + case Variant::OP_GREATER: + return "Greater Than"; + case Variant::OP_GREATER_EQUAL: + return "Greater Than or Equal"; + + // mathematic + case Variant::OP_ADD: + return "Add"; + case Variant::OP_SUBTRACT: + return "Subtract"; + case Variant::OP_MULTIPLY: + return "Multiply"; + case Variant::OP_DIVIDE: + return "Divide"; + case Variant::OP_NEGATE: + return "Negate"; + case Variant::OP_POSITIVE: + return "Positive"; + case Variant::OP_MODULE: + return "Remainder"; + + // bitwise + case Variant::OP_SHIFT_LEFT: + return "Bit Shift Left"; + case Variant::OP_SHIFT_RIGHT: + return "Bit Shift Right"; + case Variant::OP_BIT_AND: + return "Bit And"; + case Variant::OP_BIT_OR: + return "Bit Or"; + case Variant::OP_BIT_XOR: + return "Bit Xor"; + case Variant::OP_BIT_NEGATE: + return "Bit Negate"; + + // logic + case Variant::OP_AND: + return "And"; + case Variant::OP_OR: + return "Or"; + case Variant::OP_XOR: + return "Xor"; + case Variant::OP_NOT: + return "Not"; + case Variant::OP_IN: + return "In"; + + default: { + ERR_FAIL_INDEX_V(p_op, Variant::OP_MAX, ""); + return "Unknown Operator"; + } + } } void VisualScriptOperator::set_operator(Variant::Operator p_op) { @@ -1005,7 +1080,7 @@ void VisualScriptOperator::_bind_methods() { if (i > 0) { types += ","; } - types += op_names[i]; + types += get_operator_name(static_cast<Variant::Operator>(i)); } String argt = "Any"; @@ -1038,9 +1113,9 @@ public: r_error_str = *p_outputs[0]; } else { if (unary) { - r_error_str = String(op_names[op]) + RTR(": Invalid argument of type: ") + Variant::get_type_name(p_inputs[0]->get_type()); + r_error_str = String(Variant::get_operator_name(op)) + RTR(": Invalid argument of type: ") + Variant::get_type_name(p_inputs[0]->get_type()); } else { - r_error_str = String(op_names[op]) + RTR(": Invalid arguments: ") + "A: " + Variant::get_type_name(p_inputs[0]->get_type()) + " B: " + Variant::get_type_name(p_inputs[1]->get_type()); + r_error_str = String(Variant::get_operator_name(op)) + RTR(": Invalid arguments: ") + "A: " + Variant::get_type_name(p_inputs[0]->get_type()) + " B: " + Variant::get_type_name(p_inputs[1]->get_type()); } } } @@ -1049,7 +1124,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptOperator::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptOperator::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceOperator *instance = memnew(VisualScriptNodeInstanceOperator); instance->unary = get_input_value_port_count() == 1; instance->op = op; @@ -1064,7 +1139,7 @@ VisualScriptOperator::VisualScriptOperator() { template <Variant::Operator OP> static Ref<VisualScriptNode> create_op_node(const String &p_name) { Ref<VisualScriptOperator> node; - node.instance(); + node.instantiate(); node->set_operator(OP); return node; } @@ -1156,7 +1231,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptSelect::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptSelect::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceSelect *instance = memnew(VisualScriptNodeInstanceSelect); return instance; } @@ -1264,7 +1339,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptVariableGet::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptVariableGet::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceVariableGet *instance = memnew(VisualScriptNodeInstanceVariableGet); instance->node = this; instance->instance = p_instance; @@ -1376,7 +1451,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptVariableSet::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptVariableSet::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceVariableSet *instance = memnew(VisualScriptNodeInstanceVariableSet); instance->node = this; instance->instance = p_instance; @@ -1433,9 +1508,9 @@ void VisualScriptConstant::set_constant_type(Variant::Type p_type) { type = p_type; Callable::CallError ce; - value = Variant::construct(type, nullptr, 0, ce); + Variant::construct(type, value, nullptr, 0, ce); ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } Variant::Type VisualScriptConstant::get_constant_type() const { @@ -1459,7 +1534,7 @@ void VisualScriptConstant::_validate_property(PropertyInfo &property) const { if (property.name == "value") { property.type = type; if (type == Variant::NIL) { - property.usage = 0; //do not save if nil + property.usage = PROPERTY_USAGE_NONE; //do not save if nil } } } @@ -1491,7 +1566,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptConstant::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptConstant::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceConstant *instance = memnew(VisualScriptNodeInstanceConstant); instance->constant = value; return instance; @@ -1584,7 +1659,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptPreload::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptPreload::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstancePreload *instance = memnew(VisualScriptNodeInstancePreload); instance->preload = preload; return instance; @@ -1649,7 +1724,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptIndexGet::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptIndexGet::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceIndexGet *instance = memnew(VisualScriptNodeInstanceIndexGet); return instance; } @@ -1706,8 +1781,10 @@ public: virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) { bool valid; + // *p_output[0] points to the same place as *p_inputs[2] so we need a temp to store the value before the change in the next line + Variant temp = *p_inputs[2]; *p_outputs[0] = *p_inputs[0]; - p_outputs[0]->set(*p_inputs[1], *p_inputs[2], &valid); + p_outputs[0]->set(*p_inputs[1], temp, &valid); if (!valid) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; @@ -1717,7 +1794,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptIndexSet::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptIndexSet::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceIndexSet *instance = memnew(VisualScriptNodeInstanceIndexSet); return instance; } @@ -1754,7 +1831,7 @@ PropertyInfo VisualScriptGlobalConstant::get_input_value_port_info(int p_idx) co } PropertyInfo VisualScriptGlobalConstant::get_output_value_port_info(int p_idx) const { - String name = GlobalConstants::get_global_constant_name(index); + String name = CoreConstants::get_global_constant_name(index); return PropertyInfo(Variant::INT, name); } @@ -1764,7 +1841,7 @@ String VisualScriptGlobalConstant::get_caption() const { void VisualScriptGlobalConstant::set_global_constant(int p_which) { index = p_which; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1778,12 +1855,12 @@ public: //virtual int get_working_memory_size() const { return 0; } virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) { - *p_outputs[0] = GlobalConstants::get_global_constant_value(index); + *p_outputs[0] = CoreConstants::get_global_constant_value(index); return 0; } }; -VisualScriptNodeInstance *VisualScriptGlobalConstant::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptGlobalConstant::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceGlobalConstant *instance = memnew(VisualScriptNodeInstanceGlobalConstant); instance->index = index; return instance; @@ -1795,11 +1872,11 @@ void VisualScriptGlobalConstant::_bind_methods() { String cc; - for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) { + for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) { if (i > 0) { cc += ","; } - cc += GlobalConstants::get_global_constant_name(i); + cc += CoreConstants::get_global_constant_name(i); } ADD_PROPERTY(PropertyInfo(Variant::INT, "constant", PROPERTY_HINT_ENUM, cc), "set_global_constant", "get_global_constant"); } @@ -1850,7 +1927,7 @@ String VisualScriptClassConstant::get_caption() const { void VisualScriptClassConstant::set_class_constant(const StringName &p_which) { name = p_which; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1876,7 +1953,7 @@ void VisualScriptClassConstant::set_base_type(const StringName &p_which) { } else { name = ""; } - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -1901,7 +1978,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptClassConstant::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptClassConstant::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceClassConstant *instance = memnew(VisualScriptNodeInstanceClassConstant); instance->value = ClassDB::get_integer_constant(base_type, name, &instance->valid); return instance; @@ -1983,7 +2060,7 @@ String VisualScriptBasicTypeConstant::get_text() const { void VisualScriptBasicTypeConstant::set_basic_type_constant(const StringName &p_which) { name = p_which; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -2010,7 +2087,7 @@ void VisualScriptBasicTypeConstant::set_basic_type(Variant::Type p_which) { } else { name = ""; } - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -2035,7 +2112,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceBasicTypeConstant *instance = memnew(VisualScriptNodeInstanceBasicTypeConstant); instance->value = Variant::get_constant_value(type, name, &instance->valid); return instance; @@ -2047,7 +2124,7 @@ void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) c Variant::get_constants_for_type(type, &constants); if (constants.size() == 0) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; return; } property.hint_string = ""; @@ -2140,7 +2217,7 @@ String VisualScriptMathConstant::get_caption() const { void VisualScriptMathConstant::set_math_constant(MathConstant p_which) { constant = p_which; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -2159,7 +2236,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptMathConstant::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptMathConstant::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceMathConstant *instance = memnew(VisualScriptNodeInstanceMathConstant); instance->value = const_value[constant]; return instance; @@ -2233,7 +2310,7 @@ String VisualScriptEngineSingleton::get_caption() const { void VisualScriptEngineSingleton::set_singleton(const String &p_string) { singleton = p_string; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -2253,7 +2330,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptEngineSingleton::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptEngineSingleton::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceEngineSingleton *instance = memnew(VisualScriptNodeInstanceEngineSingleton); instance->singleton = Engine::get_singleton()->get_singleton_object(singleton); return instance; @@ -2342,7 +2419,7 @@ String VisualScriptSceneNode::get_caption() const { void VisualScriptSceneNode::set_node_path(const NodePath &p_path) { path = p_path; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -2379,7 +2456,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptSceneNode::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptSceneNode::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceSceneNode *instance = memnew(VisualScriptNodeInstanceSceneNode); instance->node = this; instance->instance = p_instance; @@ -2559,7 +2636,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptSceneTree::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptSceneTree::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceSceneTree *instance = memnew(VisualScriptNodeInstanceSceneTree); instance->node = this; instance->instance = p_instance; @@ -2620,7 +2697,7 @@ String VisualScriptResourcePath::get_caption() const { void VisualScriptResourcePath::set_resource_path(const String &p_path) { path = p_path; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -2640,7 +2717,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptResourcePath::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptResourcePath::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceResourcePath *instance = memnew(VisualScriptNodeInstanceResourcePath); instance->path = path; return instance; @@ -2712,7 +2789,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptSelf::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptSelf::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceSelf *instance = memnew(VisualScriptNodeInstanceSelf); instance->instance = p_instance; return instance; @@ -2893,7 +2970,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptCustomNode::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceCustomNode *instance = memnew(VisualScriptNodeInstanceCustomNode); instance->instance = p_instance; instance->node = this; @@ -3044,7 +3121,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptSubCall::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptSubCall::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceSubCall *instance = memnew(VisualScriptNodeInstanceSubCall); instance->instance = p_instance; Ref<Script> script = get_script(); @@ -3157,7 +3234,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptComment::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptComment::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceComment *instance = memnew(VisualScriptNodeInstanceComment); instance->instance = p_instance; return instance; @@ -3255,7 +3332,7 @@ public: virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) { Callable::CallError ce; - *p_outputs[0] = Variant::construct(type, p_inputs, argcount, ce); + Variant::construct(type, *p_outputs[0], p_inputs, argcount, ce); if (ce.error != Callable::CallError::CALL_OK) { r_error_str = "Invalid arguments for constructor"; } @@ -3264,7 +3341,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptConstructor::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptConstructor::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceConstructor *instance = memnew(VisualScriptNodeInstanceConstructor); instance->instance = p_instance; instance->type = type; @@ -3293,7 +3370,7 @@ static Ref<VisualScriptNode> create_constructor_node(const String &p_name) { ERR_FAIL_COND_V(!constructor_map.has(p_name), Ref<VisualScriptNode>()); Ref<VisualScriptConstructor> vsc; - vsc.instance(); + vsc.instantiate(); vsc->set_constructor_type(constructor_map[p_name].first); vsc->set_constructor(constructor_map[p_name].second); @@ -3374,7 +3451,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptLocalVar::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptLocalVar::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceLocalVar *instance = memnew(VisualScriptNodeInstanceLocalVar); instance->instance = p_instance; instance->name = name; @@ -3482,7 +3559,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptLocalVarSet::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptLocalVarSet::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceLocalVarSet *instance = memnew(VisualScriptNodeInstanceLocalVarSet); instance->instance = p_instance; instance->name = name; @@ -3619,7 +3696,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptInputAction::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptInputAction::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceInputAction *instance = memnew(VisualScriptNodeInstanceInputAction); instance->instance = p_instance; instance->action = name; @@ -3727,7 +3804,7 @@ void VisualScriptDeconstruct::_update_elements() { elements.clear(); Variant v; Callable::CallError ce; - v = Variant::construct(type, nullptr, 0, ce); + Variant::construct(type, v, nullptr, 0, ce); List<PropertyInfo> pinfo; v.get_property_list(&pinfo); @@ -3748,7 +3825,7 @@ void VisualScriptDeconstruct::set_deconstruct_type(Variant::Type p_type) { type = p_type; _update_elements(); ports_changed_notify(); - _change_notify(); //to make input appear/disappear + notify_property_list_changed(); //to make input appear/disappear } Variant::Type VisualScriptDeconstruct::get_deconstruct_type() const { @@ -3797,7 +3874,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptDeconstruct::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptDeconstruct::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceDeconstruct *instance = memnew(VisualScriptNodeInstanceDeconstruct); instance->instance = p_instance; instance->outputs.resize(elements.size()); @@ -3834,7 +3911,7 @@ VisualScriptDeconstruct::VisualScriptDeconstruct() { template <Variant::Type T> static Ref<VisualScriptNode> create_node_deconst_typed(const String &p_name) { Ref<VisualScriptDeconstruct> node; - node.instance(); + node.instantiate(); node->set_deconstruct_type(T); return node; } @@ -3879,7 +3956,6 @@ void register_visual_script_nodes() { VisualScriptLanguage::singleton->add_register_func("operators/math/negate", create_op_node<Variant::OP_NEGATE>); VisualScriptLanguage::singleton->add_register_func("operators/math/positive", create_op_node<Variant::OP_POSITIVE>); VisualScriptLanguage::singleton->add_register_func("operators/math/remainder", create_op_node<Variant::OP_MODULE>); - VisualScriptLanguage::singleton->add_register_func("operators/math/string_concat", create_op_node<Variant::OP_STRING_CONCAT>); //bitwise VisualScriptLanguage::singleton->add_register_func("operators/bitwise/shift_left", create_op_node<Variant::OP_SHIFT_LEFT>); VisualScriptLanguage::singleton->add_register_func("operators/bitwise/shift_right", create_op_node<Variant::OP_SHIFT_RIGHT>); @@ -3904,10 +3980,10 @@ void register_visual_script_nodes() { VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::RECT2I), create_node_deconst_typed<Variant::Type::RECT2I>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM2D), create_node_deconst_typed<Variant::Type::TRANSFORM2D>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::PLANE), create_node_deconst_typed<Variant::Type::PLANE>); - VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUAT), create_node_deconst_typed<Variant::Type::QUAT>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::QUATERNION), create_node_deconst_typed<Variant::Type::QUATERNION>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::AABB), create_node_deconst_typed<Variant::Type::AABB>); VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::BASIS), create_node_deconst_typed<Variant::Type::BASIS>); - VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM), create_node_deconst_typed<Variant::Type::TRANSFORM>); + VisualScriptLanguage::singleton->add_register_func("functions/deconstruct/" + Variant::get_type_name(Variant::Type::TRANSFORM3D), create_node_deconst_typed<Variant::Type::TRANSFORM3D>); VisualScriptLanguage::singleton->add_register_func("functions/compose_array", create_node_generic<VisualScriptComposeArray>); for (int i = 1; i < Variant::VARIANT_MAX; i++) { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index fa284b216c..b599b92b3a 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,20 +56,20 @@ protected: void _get_property_list(List<PropertyInfo> *p_list) const; public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "flow_control"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "flow_control"; } void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String("")); void set_argument_type(int p_argidx, Variant::Type p_type); @@ -97,7 +97,9 @@ public: void set_rpc_mode(MultiplayerAPI::RPCMode p_mode); MultiplayerAPI::RPCMode get_rpc_mode() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; + + virtual void reset_state() override; VisualScriptFunction(); }; @@ -134,6 +136,8 @@ protected: static void _bind_methods(); public: + virtual void reset_state() override; + virtual bool is_output_port_editable() const; virtual bool is_output_port_name_editable() const; virtual bool is_output_port_type_editable() const; @@ -142,20 +146,16 @@ public: virtual bool is_input_port_name_editable() const; virtual bool is_input_port_type_editable() const; - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; - - virtual String get_caption() const = 0; - virtual String get_text() const = 0; - virtual String get_category() const = 0; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1); void set_input_data_port_type(int p_idx, Variant::Type p_type); @@ -177,22 +177,22 @@ class VisualScriptComposeArray : public VisualScriptLists { GDCLASS(VisualScriptComposeArray, VisualScriptLists) public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "functions"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "functions"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptComposeArray(); }; @@ -207,19 +207,19 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "operators"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "operators"; } void set_operator(Variant::Operator p_op); Variant::Operator get_operator() const; @@ -227,7 +227,9 @@ public: void set_typed(Variant::Type p_op); Variant::Type get_typed() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + static String get_operator_name(Variant::Operator p_op); + + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptOperator(); }; @@ -241,25 +243,25 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "operators"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "operators"; } void set_typed(Variant::Type p_op); Variant::Type get_typed() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptSelect(); }; @@ -270,28 +272,28 @@ class VisualScriptVariableGet : public VisualScriptNode { StringName variable; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "data"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "data"; } void set_variable(StringName p_variable); StringName get_variable() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptVariableGet(); }; @@ -302,28 +304,28 @@ class VisualScriptVariableSet : public VisualScriptNode { StringName variable; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "data"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "data"; } void set_variable(StringName p_variable); StringName get_variable() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptVariableSet(); }; @@ -335,23 +337,23 @@ class VisualScriptConstant : public VisualScriptNode { Variant value; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "constants"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "constants"; } void set_constant_type(Variant::Type p_type); Variant::Type get_constant_type() const; @@ -359,7 +361,7 @@ public: void set_constant_value(Variant p_value); Variant get_constant_value() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptConstant(); }; @@ -373,24 +375,24 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "data"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "data"; } void set_preload(const Ref<Resource> &p_preload); Ref<Resource> get_preload() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptPreload(); }; @@ -399,21 +401,21 @@ class VisualScriptIndexGet : public VisualScriptNode { GDCLASS(VisualScriptIndexGet, VisualScriptNode); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "operators"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "operators"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptIndexGet(); }; @@ -422,21 +424,21 @@ class VisualScriptIndexSet : public VisualScriptNode { GDCLASS(VisualScriptIndexSet, VisualScriptNode); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "operators"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "operators"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptIndexSet(); }; @@ -449,24 +451,24 @@ class VisualScriptGlobalConstant : public VisualScriptNode { static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "constants"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "constants"; } void set_global_constant(int p_which); int get_global_constant(); - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptGlobalConstant(); }; @@ -479,22 +481,22 @@ class VisualScriptClassConstant : public VisualScriptNode { protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "constants"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "constants"; } void set_class_constant(const StringName &p_which); StringName get_class_constant(); @@ -502,7 +504,7 @@ public: void set_base_type(const StringName &p_which); StringName get_base_type(); - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptClassConstant(); }; @@ -515,23 +517,23 @@ class VisualScriptBasicTypeConstant : public VisualScriptNode { protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "constants"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "constants"; } void set_basic_type_constant(const StringName &p_which); StringName get_basic_type_constant() const; @@ -539,7 +541,7 @@ public: void set_basic_type(Variant::Type p_which); Variant::Type get_basic_type() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptBasicTypeConstant(); }; @@ -569,24 +571,24 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "constants"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "constants"; } void set_math_constant(MathConstant p_which); MathConstant get_math_constant(); - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptMathConstant(); }; @@ -599,31 +601,31 @@ class VisualScriptEngineSingleton : public VisualScriptNode { String singleton; protected: - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "data"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "data"; } void set_singleton(const String &p_string); String get_singleton(); - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; - virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override; VisualScriptEngineSingleton(); }; @@ -634,30 +636,30 @@ class VisualScriptSceneNode : public VisualScriptNode { NodePath path; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "data"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "data"; } void set_node_path(const NodePath &p_path); NodePath get_node_path(); - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; - virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override; VisualScriptSceneNode(); }; @@ -666,27 +668,27 @@ class VisualScriptSceneTree : public VisualScriptNode { GDCLASS(VisualScriptSceneTree, VisualScriptNode); protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "data"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "data"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; - virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override; VisualScriptSceneTree(); }; @@ -700,24 +702,24 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "data"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "data"; } void set_resource_path(const String &p_path); String get_resource_path(); - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptResourcePath(); }; @@ -729,23 +731,23 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const { return "data"; } + virtual String get_caption() const override; + virtual String get_category() const override { return "data"; } - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; - virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override; VisualScriptSelf(); }; @@ -773,22 +775,22 @@ public: STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory) }; - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const; + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; void _script_changed(); @@ -804,22 +806,22 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const; + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptSubCall(); }; @@ -835,20 +837,20 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const; + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override; void set_title(const String &p_title); String get_title() const; @@ -859,7 +861,7 @@ public: void set_size(const Size2 &p_size); Size2 get_size() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptComment(); }; @@ -874,19 +876,19 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const; + virtual String get_caption() const override; + virtual String get_category() const override; void set_constructor_type(Variant::Type p_type); Variant::Type get_constructor_type() const; @@ -894,7 +896,7 @@ public: void set_constructor(const Dictionary &p_info); Dictionary get_constructor() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptConstructor(); }; @@ -909,19 +911,19 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const; + virtual String get_caption() const override; + virtual String get_category() const override; void set_var_name(const StringName &p_name); StringName get_var_name() const; @@ -929,7 +931,7 @@ public: void set_var_type(Variant::Type p_type); Variant::Type get_var_type() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptLocalVar(); }; @@ -944,20 +946,20 @@ protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const; + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override; void set_var_name(const StringName &p_name); StringName get_var_name() const; @@ -965,7 +967,7 @@ public: void set_var_type(Variant::Type p_type); Variant::Type get_var_type() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptLocalVarSet(); }; @@ -985,24 +987,24 @@ public: Mode mode; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const; + virtual String get_caption() const override; + virtual String get_category() const override; void set_action_name(const StringName &p_name); StringName get_action_name() const; @@ -1010,7 +1012,7 @@ public: void set_action_mode(Mode p_mode); Mode get_action_mode() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptInputAction(); }; @@ -1033,30 +1035,30 @@ class VisualScriptDeconstruct : public VisualScriptNode { void _set_elem_cache(const Array &p_elements); Array _get_elem_cache() const; - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; protected: static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_category() const; + virtual String get_caption() const override; + virtual String get_category() const override; void set_deconstruct_type(Variant::Type p_type); Variant::Type get_deconstruct_type() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptDeconstruct(); }; diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index f14c9ce49d..79addc5828 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "visual_script_property_selector.h" #include "core/os/keyboard.h" +#include "editor/doc_tools.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "modules/visual_script/visual_script.h" @@ -58,7 +59,7 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { search_box->accept_event(); TreeItem *root = search_options->get_root(); - if (!root->get_children()) { + if (!root->get_first_child()) { break; } @@ -107,10 +108,10 @@ void VisualScriptPropertySelector::_update_search() { vbc->get_theme_icon("Vector3", "EditorIcons"), vbc->get_theme_icon("Transform2D", "EditorIcons"), vbc->get_theme_icon("Plane", "EditorIcons"), - vbc->get_theme_icon("Quat", "EditorIcons"), + vbc->get_theme_icon("Quaternion", "EditorIcons"), vbc->get_theme_icon("AABB", "EditorIcons"), vbc->get_theme_icon("Basis", "EditorIcons"), - vbc->get_theme_icon("Transform", "EditorIcons"), + vbc->get_theme_icon("Transform3D", "EditorIcons"), vbc->get_theme_icon("Color", "EditorIcons"), vbc->get_theme_icon("Path", "EditorIcons"), vbc->get_theme_icon("RID", "EditorIcons"), @@ -196,7 +197,7 @@ void VisualScriptPropertySelector::_update_search() { if (type != Variant::NIL) { Variant v; Callable::CallError ce; - v = Variant::construct(type, nullptr, 0, ce); + Variant::construct(type, v, nullptr, 0, ce); v.get_method_list(&methods); } else { Object *obj = ObjectDB::get_instance(script); @@ -264,7 +265,7 @@ void VisualScriptPropertySelector::_update_search() { item->set_metadata(2, connecting); } - if (category && category->get_children() == nullptr) { + if (category && category->get_first_child() == nullptr) { memdelete(category); //old category was unused } } @@ -309,7 +310,7 @@ void VisualScriptPropertySelector::_update_search() { found = true; } - get_ok()->set_disabled(root->get_children() == nullptr); + get_ok_button()->set_disabled(root->get_first_child() == nullptr); } void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) { @@ -357,7 +358,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt continue; } - bool in_modifier = p_modifiers.empty(); + bool in_modifier = p_modifiers.is_empty(); for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) { if (E->get().findn(F->get()) != -1) { in_modifier = true; @@ -437,7 +438,7 @@ void VisualScriptPropertySelector::_item_selected() { class_type = base_type; } - DocData *dd = EditorHelp::get_doc_data(); + DocTools *dd = EditorHelp::get_doc_data(); String text; String at_class = class_type; @@ -447,7 +448,7 @@ void VisualScriptPropertySelector::_item_selected() { if (E) { for (int i = 0; i < E->get().properties.size(); i++) { if (E->get().properties[i].name == name) { - text = E->get().properties[i].description; + text = DTR(E->get().properties[i].description); } } } @@ -461,19 +462,20 @@ void VisualScriptPropertySelector::_item_selected() { if (C) { for (int i = 0; i < C->get().methods.size(); i++) { if (C->get().methods[i].name == name) { - text = C->get().methods[i].description; + text = DTR(C->get().methods[i].description); } } } at_class = ClassDB::get_parent_class_nocheck(at_class); } - Map<String, DocData::ClassDoc>::Element *T = dd->class_list.find(class_type); + Vector<String> functions = name.rsplit("/", false); + at_class = functions.size() > 3 ? functions[functions.size() - 2] : class_type; + Map<String, DocData::ClassDoc>::Element *T = dd->class_list.find(at_class); if (T) { for (int i = 0; i < T->get().methods.size(); i++) { - Vector<String> functions = name.rsplit("/", false, 1); if (T->get().methods[i].name == functions[functions.size() - 1]) { - text = T->get().methods[i].description; + text = DTR(T->get().methods[i].description); } } } @@ -492,7 +494,7 @@ void VisualScriptPropertySelector::_item_selected() { if (typecast_node.is_valid()) { Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(typecast_node->get_class_name()); if (F) { - text = F->get().description; + text = DTR(F->get().description); } } @@ -502,7 +504,7 @@ void VisualScriptPropertySelector::_item_selected() { if (F) { for (int i = 0; i < F->get().constants.size(); i++) { if (F->get().constants[i].value.to_int() == int(builtin_node->get_func())) { - text = F->get().constants[i].description; + text = DTR(F->get().constants[i].description); } } } @@ -704,8 +706,8 @@ VisualScriptPropertySelector::VisualScriptPropertySelector() { search_box->connect("gui_input", callable_mp(this, &VisualScriptPropertySelector::_sbox_input)); search_options = memnew(Tree); vbc->add_margin_child(TTR("Matches:"), search_options, true); - get_ok()->set_text(TTR("Open")); - get_ok()->set_disabled(true); + get_ok_button()->set_text(TTR("Open")); + get_ok_button()->set_disabled(true); register_text_enter(search_box); set_hide_on_ok(false); search_options->connect("item_activated", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index cc49b2863d..7a87f3d3ee 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index dd07cc45a7..d8bc926a1d 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -113,7 +113,7 @@ public: } Ref<VisualScriptFunctionState> state; - state.instance(); + state.instantiate(); int ret = STEP_YIELD_BIT; switch (mode) { @@ -138,7 +138,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptYield::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptYield::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield); //instance->instance=p_instance; instance->mode = yield_mode; @@ -152,7 +152,7 @@ void VisualScriptYield::set_yield_mode(YieldMode p_mode) { } yield_mode = p_mode; ports_changed_notify(); - _change_notify(); + notify_property_list_changed(); } VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() { @@ -174,7 +174,7 @@ float VisualScriptYield::get_wait_time() { void VisualScriptYield::_validate_property(PropertyInfo &property) const { if (property.name == "wait_time") { if (yield_mode != YIELD_WAIT) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } } @@ -202,7 +202,7 @@ VisualScriptYield::VisualScriptYield() { template <VisualScriptYield::YieldMode MODE> static Ref<VisualScriptNode> create_yield_node(const String &p_name) { Ref<VisualScriptYield> node; - node.instance(); + node.instantiate(); node->set_yield_mode(MODE); return node; } @@ -359,7 +359,7 @@ void VisualScriptYieldSignal::set_base_type(const StringName &p_type) { base_type = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -374,7 +374,7 @@ void VisualScriptYieldSignal::set_signal(const StringName &p_type) { signal = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -389,7 +389,7 @@ void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) { base_path = p_type; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -404,7 +404,7 @@ void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) { call_mode = p_mode; - _change_notify(); + notify_property_list_changed(); ports_changed_notify(); } @@ -421,11 +421,11 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const { if (property.name == "node_path") { if (call_mode != CALL_MODE_NODE_PATH) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } else { Node *bnode = _get_base_node(); if (bnode) { - property.hint_string = bnode->get_path(); //convert to loong string + property.hint_string = bnode->get_path(); //convert to long string } } } @@ -548,7 +548,7 @@ public: } Ref<VisualScriptFunctionState> state; - state.instance(); + state.instantiate(); state->connect_to_signal(object, signal, Array()); @@ -559,7 +559,7 @@ public: } }; -VisualScriptNodeInstance *VisualScriptYieldSignal::instance(VisualScriptInstance *p_instance) { +VisualScriptNodeInstance *VisualScriptYieldSignal::instantiate(VisualScriptInstance *p_instance) { VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal); instance->node = this; instance->instance = p_instance; @@ -578,7 +578,7 @@ VisualScriptYieldSignal::VisualScriptYieldSignal() { template <VisualScriptYieldSignal::CallMode cmode> static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) { Ref<VisualScriptYieldSignal> node; - node.instance(); + node.instantiate(); node->set_call_mode(cmode); return node; } diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 4877e8b7e6..fa596173a6 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,25 +50,25 @@ private: float wait_time; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "functions"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "functions"; } void set_yield_mode(YieldMode p_mode); YieldMode get_yield_mode(); @@ -76,7 +76,7 @@ public: void set_wait_time(float p_time); float get_wait_time(); - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptYield(); }; @@ -103,25 +103,25 @@ private: StringName _get_base_type() const; protected: - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; - virtual bool has_input_sequence_port() const; + virtual int get_output_sequence_port_count() const override; + virtual bool has_input_sequence_port() const override; - virtual String get_output_sequence_port_text(int p_port) const; + virtual String get_output_sequence_port_text(int p_port) const override; - virtual int get_input_value_port_count() const; - virtual int get_output_value_port_count() const; + virtual int get_input_value_port_count() const override; + virtual int get_output_value_port_count() const override; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; - virtual PropertyInfo get_output_value_port_info(int p_idx) const; + virtual PropertyInfo get_input_value_port_info(int p_idx) const override; + virtual PropertyInfo get_output_value_port_info(int p_idx) const override; - virtual String get_caption() const; - virtual String get_text() const; - virtual String get_category() const { return "functions"; } + virtual String get_caption() const override; + virtual String get_text() const override; + virtual String get_category() const override { return "functions"; } void set_base_type(const StringName &p_type); StringName get_base_type() const; @@ -135,7 +135,7 @@ public: void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; - virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; VisualScriptYieldSignal(); }; |