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-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml73
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp35
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h3
4 files changed, 67 insertions, 46 deletions
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index be6bf00e50..a452974014 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- <link title="VisualScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html</link>
+ <link title="VisualScript documentation index">$DOCS_URL/tutorials/scripting/visual_script/index.html</link>
</tutorials>
<methods>
<method name="add_custom_signal">
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index f4abb3c122..b3fd678379 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -112,104 +112,107 @@
<constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
- <constant name="MATH_RANDF_RANGE" value="33" enum="BuiltinFunc">
+ <constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc">
+ Return a random 32-bit integer value between the two inputs.
+ </constant>
+ <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
Return a random floating-point value between the two inputs.
</constant>
- <constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc">
- Return a random 32-bit integer value between the two inputs.
+ <constant name="MATH_RANDFN" value="35" enum="BuiltinFunc">
+ Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution.
</constant>
- <constant name="MATH_SEED" value="35" enum="BuiltinFunc">
+ <constant name="MATH_SEED" value="36" enum="BuiltinFunc">
Set the seed for the random number generator.
</constant>
- <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
+ <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
Return a random value from the given seed, along with the new seed.
</constant>
- <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
+ <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
Convert the input from degrees to radians.
</constant>
- <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
+ <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
Convert the input from radians to degrees.
</constant>
- <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
+ <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
Convert the input from linear volume to decibel volume.
</constant>
- <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
+ <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
- <constant name="MATH_WRAP" value="41" enum="BuiltinFunc">
+ <constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
</constant>
- <constant name="MATH_WRAPF" value="42" enum="BuiltinFunc">
+ <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
</constant>
- <constant name="MATH_PINGPONG" value="43" enum="BuiltinFunc">
+ <constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc">
Return the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
</constant>
- <constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
+ <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
Return the greater of the two numbers, also known as their maximum.
</constant>
- <constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
+ <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
Return the lesser of the two numbers, also known as their minimum.
</constant>
- <constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
+ <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
- <constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
+ <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
</constant>
- <constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
+ <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
- <constant name="TYPE_CONVERT" value="49" enum="BuiltinFunc">
+ <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
Convert between types.
</constant>
- <constant name="TYPE_OF" value="50" enum="BuiltinFunc">
+ <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
- <constant name="TYPE_EXISTS" value="51" enum="BuiltinFunc">
+ <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
- <constant name="TEXT_CHAR" value="52" enum="BuiltinFunc">
+ <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
Return a character with the given ascii value.
</constant>
- <constant name="TEXT_STR" value="53" enum="BuiltinFunc">
+ <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
Convert the input to a string.
</constant>
- <constant name="TEXT_PRINT" value="54" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
- <constant name="TEXT_PRINTERR" value="55" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
- <constant name="TEXT_PRINTRAW" value="56" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
- <constant name="TEXT_PRINT_VERBOSE" value="57" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT_VERBOSE" value="58" enum="BuiltinFunc">
</constant>
- <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
+ <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
- <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
+ <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
- <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
+ <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
- <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
+ <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
- <constant name="MATH_SMOOTHSTEP" value="62" enum="BuiltinFunc">
+ <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="MATH_POSMOD" value="63" enum="BuiltinFunc">
+ <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
</constant>
- <constant name="MATH_LERP_ANGLE" value="64" enum="BuiltinFunc">
+ <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
</constant>
- <constant name="TEXT_ORD" value="65" enum="BuiltinFunc">
+ <constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
</constant>
- <constant name="FUNC_MAX" value="66" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 54a5e1449f..7ae85ea415 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -71,8 +71,9 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"randomize",
"randi",
"randf",
- "randf_range",
"randi_range",
+ "randf_range",
+ "randfn",
"seed",
"rand_seed",
"deg2rad",
@@ -195,8 +196,9 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_POW:
case MATH_EASE:
case MATH_SNAPPED:
- case MATH_RANDF_RANGE:
case MATH_RANDI_RANGE:
+ case MATH_RANDF_RANGE:
+ case MATH_RANDFN:
case LOGIC_MAX:
case LOGIC_MIN:
case TYPE_CONVERT:
@@ -353,6 +355,13 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_RANDI:
case MATH_RANDF: {
} break;
+ case MATH_RANDI_RANGE: {
+ if (p_idx == 0) {
+ return PropertyInfo(Variant::INT, "from");
+ } else {
+ return PropertyInfo(Variant::INT, "to");
+ }
+ } break;
case MATH_RANDF_RANGE: {
if (p_idx == 0) {
return PropertyInfo(Variant::FLOAT, "from");
@@ -360,11 +369,11 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
return PropertyInfo(Variant::FLOAT, "to");
}
} break;
- case MATH_RANDI_RANGE: {
+ case MATH_RANDFN: {
if (p_idx == 0) {
- return PropertyInfo(Variant::INT, "from");
+ return PropertyInfo(Variant::FLOAT, "mean");
} else {
- return PropertyInfo(Variant::INT, "to");
+ return PropertyInfo(Variant::FLOAT, "deviation");
}
} break;
case MATH_SEED:
@@ -527,6 +536,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
t = Variant::INT;
} break;
case MATH_RANDF:
+ case MATH_RANDFN:
case MATH_RANDF_RANGE: {
t = Variant::FLOAT;
} break;
@@ -827,15 +837,20 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
case VisualScriptBuiltinFunc::MATH_RANDF: {
*r_return = Math::randf();
} break;
+ case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]);
+ } break;
case VisualScriptBuiltinFunc::MATH_RANDF_RANGE: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
- case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: {
+ case VisualScriptBuiltinFunc::MATH_RANDFN: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
- *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]);
+ *r_return = Math::randfn((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case VisualScriptBuiltinFunc::MATH_SEED: {
VALIDATE_ARG_NUM(0);
@@ -1211,8 +1226,9 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
BIND_ENUM_CONSTANT(MATH_RANDI);
BIND_ENUM_CONSTANT(MATH_RANDF);
- BIND_ENUM_CONSTANT(MATH_RANDF_RANGE);
BIND_ENUM_CONSTANT(MATH_RANDI_RANGE);
+ BIND_ENUM_CONSTANT(MATH_RANDF_RANGE);
+ BIND_ENUM_CONSTANT(MATH_RANDFN);
BIND_ENUM_CONSTANT(MATH_SEED);
BIND_ENUM_CONSTANT(MATH_RANDSEED);
BIND_ENUM_CONSTANT(MATH_DEG2RAD);
@@ -1301,8 +1317,9 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>);
- VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI_RANGE>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/randfn", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDFN>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 30f1f0d417..f71a053f7d 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -71,8 +71,9 @@ public:
MATH_RANDOMIZE,
MATH_RANDI,
MATH_RANDF,
- MATH_RANDF_RANGE,
MATH_RANDI_RANGE,
+ MATH_RANDF_RANGE,
+ MATH_RANDFN,
MATH_SEED,
MATH_RANDSEED,
MATH_DEG2RAD,