diff options
Diffstat (limited to 'modules/visual_script')
21 files changed, 60 insertions, 58 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index b079653591..f70e22c7d0 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -45,7 +45,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Return the specified input port's type. See the [code]TYPE_*[/code] enum in [@GlobalScope]. + Return the specified input port's type. See the [enum Variant.Type] values. </description> </method> <method name="_get_output_sequence_port_count" qualifiers="virtual"> @@ -86,7 +86,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Return the specified output's type. See the [code]TYPE_*[/code] enum in [@GlobalScope]. + Return the specified output's type. See the [enum Variant.Type] values. </description> </method> <method name="_get_text" qualifiers="virtual"> @@ -136,17 +136,17 @@ The start mode used the first time when [method _step] is called. </constant> <constant name="START_MODE_CONTINUE_SEQUENCE" value="1" enum="StartMode"> - The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT. + The start mode used when [method _step] is called after coming back from a [constant STEP_PUSH_STACK_BIT]. </constant> <constant name="START_MODE_RESUME_YIELD" value="2" enum="StartMode"> - The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT. + The start mode used when [method _step] is called after resuming from [constant STEP_YIELD_BIT]. </constant> <constant name="STEP_PUSH_STACK_BIT" value="16777216"> Hint used by [method _step] to tell that control should return to it when there is no other node left to execute. This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the [code]true[/code]/[code]false[/code] branch has finished execution. </constant> <constant name="STEP_GO_BACK_BIT" value="33554432"> - Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function. + Hint used by [method _step] to tell that control should return back, either hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function. </constant> <constant name="STEP_NO_ADVANCE_BIT" value="67108864"> </constant> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 49272345fe..63bd88ad81 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index 05b3164b3c..546c2fbff3 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index bb8612af6f..c591e3b5c2 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index a035f6d42d..9305226dc6 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 3fdceacebb..2894f6367b 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 998a6cbc6a..f5021cb545 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 6aae2fd15b..ec20698ae8 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,6 +37,7 @@ #include "core/variant.h" #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" +#include "editor/editor_scale.h" #include "scene/main/viewport.h" #include "visual_script_expression.h" #include "visual_script_flow_control.h" @@ -572,18 +573,18 @@ void VisualScriptEditor::_update_graph(int p_only_id) { if (nd_list->is_input_port_editable()) { has_gnode_text = true; Button *btn = memnew(Button); - btn->set_text("Add Input Port"); + btn->set_text(TTR("Add Input Port")); hbnc->add_child(btn); - btn->connect("pressed", this, "_add_input_port", varray(E->get())); + btn->connect("pressed", this, "_add_input_port", varray(E->get()), CONNECT_DEFERRED); } if (nd_list->is_output_port_editable()) { if (nd_list->is_input_port_editable()) hbnc->add_spacer(); has_gnode_text = true; Button *btn = memnew(Button); - btn->set_text("Add Output Port"); + btn->set_text(TTR("Add Output Port")); hbnc->add_child(btn); - btn->connect("pressed", this, "_add_output_port", varray(E->get())); + btn->connect("pressed", this, "_add_output_port", varray(E->get()), CONNECT_DEFERRED); } gnode->add_child(hbnc); } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { @@ -1637,7 +1638,7 @@ void VisualScriptEditor::_on_nodes_duplicate() { for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) { - // duplicate from the specifc function but place it into the default func as it would lack the connections + // duplicate from the specific function but place it into the default func as it would lack the connections StringName func = _get_function_of_node(F->get()); Ref<VisualScriptNode> node = script->get_node(func, F->get()); @@ -2938,7 +2939,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, if ((to_node_pos.x - from_node_pos.x) < 0) { // to is behind from node if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240)) - new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of construtor node + padding + new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of constructor node + padding else new_to_node_pos.x = to_node_pos.x; new_to_node_pos.y = to_node_pos.y; @@ -2947,7 +2948,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, } else { // to is ahead of from node if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240)) - new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of construtor node + padding + new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of constructor node + padding else new_to_node_pos.x = to_node_pos.x; new_to_node_pos.y = to_node_pos.y; @@ -3464,6 +3465,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri ofs = ofs.snapped(Vector2(snap, snap)); } ofs /= EDSCALE; + ofs /= graph->get_zoom(); Set<int> vn; @@ -4755,7 +4757,7 @@ VisualScriptEditor::VisualScriptEditor() { HBoxContainer *graph_hbc = graph->get_zoom_hbox(); Label *base_lbl = memnew(Label); - base_lbl->set_text("Change Base Type: "); + base_lbl->set_text(TTR("Change Base Type:") + " "); graph_hbc->add_child(base_lbl); base_type_select = memnew(Button); @@ -4763,18 +4765,19 @@ VisualScriptEditor::VisualScriptEditor() { graph_hbc->add_child(base_type_select); Button *add_nds = memnew(Button); - add_nds->set_text("Add Nodes..."); + add_nds->set_text(TTR("Add Nodes...")); graph_hbc->add_child(add_nds); add_nds->connect("pressed", this, "_add_node_dialog"); Button *fn_btn = memnew(Button); - fn_btn->set_text("Add Function..."); + fn_btn->set_text(TTR("Add Function...")); graph_hbc->add_child(fn_btn); fn_btn->connect("pressed", this, "_create_function_dialog"); // Add Function Dialog. VBoxContainer *function_vb = memnew(VBoxContainer); function_vb->set_v_size_flags(SIZE_EXPAND_FILL); + function_vb->set_custom_minimum_size(Size2(450, 300) * EDSCALE); HBoxContainer *func_name_hbox = memnew(HBoxContainer); function_vb->add_child(func_name_hbox); @@ -4809,7 +4812,6 @@ VisualScriptEditor::VisualScriptEditor() { func_input_scroll->add_child(func_input_vbox); function_create_dialog = memnew(ConfirmationDialog); - function_create_dialog->set_custom_minimum_size(Size2(450, 300) * EDSCALE); function_create_dialog->set_v_size_flags(SIZE_EXPAND_FILL); function_create_dialog->set_title(TTR("Create Function")); function_create_dialog->add_child(function_vb); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index fbf021e7b6..7f3bf79d50 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 4b74c088e0..4feef53c2e 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index 3a045d2cf7..d131713ef0 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index d927b75f89..213dc897af 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index d3c7aa68e3..8597d051db 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 4e90a08009..63c36ae431 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 11eb96293b..2dba0ae3c1 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 957127fe61..0a9f228b0a 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -949,7 +949,7 @@ String VisualScriptOperator::get_caption() const { //mathematic L"A + B", //OP_ADD, L"A - B", //OP_SUBTRACT, - L"A x B", //OP_MULTIPLY, + L"A \u00D7 B", //OP_MULTIPLY, L"A \u00F7 B", //OP_DIVIDE, L"\u00AC A", //OP_NEGATE, L"+ A", //OP_POSITIVE, @@ -1290,7 +1290,7 @@ public: if (!instance->get_variable(variable, p_outputs[0])) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; r_error_str = RTR("VariableGet not found in script: ") + "'" + String(variable) + "'"; - return false; + return 0; } return 0; } diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index c7354cb0d8..fe44af277f 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 62b818150c..99d7ffd05f 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index 3a7c8de6a2..a1eb0b842c 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index ebd0f0b3cb..877d5836d2 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 647f2b1e2e..4b976bd6c6 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |