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-rw-r--r--modules/visual_script/SCsub3
-rw-r--r--modules/visual_script/config.py1
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml148
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNode.xml34
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNodes.xml37
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp (renamed from modules/visual_script/visual_script_editor.cpp)434
-rw-r--r--modules/visual_script/editor/visual_script_editor.h (renamed from modules/visual_script/visual_script_editor.h)8
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.cpp (renamed from modules/visual_script/visual_script_property_selector.cpp)38
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.h (renamed from modules/visual_script/visual_script_property_selector.h)4
-rw-r--r--modules/visual_script/register_types.cpp7
-rw-r--r--modules/visual_script/register_types.h4
-rw-r--r--modules/visual_script/visual_script.cpp51
-rw-r--r--modules/visual_script/visual_script.h83
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp56
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h8
-rw-r--r--modules/visual_script/visual_script_expression.cpp12
-rw-r--r--modules/visual_script/visual_script_expression.h4
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp12
-rw-r--r--modules/visual_script/visual_script_flow_control.h4
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp42
-rw-r--r--modules/visual_script/visual_script_func_nodes.h4
-rw-r--r--modules/visual_script/visual_script_nodes.cpp32
-rw-r--r--modules/visual_script/visual_script_nodes.h10
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp12
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h4
26 files changed, 583 insertions, 471 deletions
diff --git a/modules/visual_script/SCsub b/modules/visual_script/SCsub
index 16faea08d7..b91cceae09 100644
--- a/modules/visual_script/SCsub
+++ b/modules/visual_script/SCsub
@@ -6,3 +6,6 @@ Import("env_modules")
env_vs = env_modules.Clone()
env_vs.add_source_files(env.modules_sources, "*.cpp")
+
+if env["tools"]:
+ env_vs.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py
index b15479797c..e8990c43c8 100644
--- a/modules/visual_script/config.py
+++ b/modules/visual_script/config.py
@@ -17,6 +17,7 @@ def get_doc_classes():
"VisualScriptConstant",
"VisualScriptConstructor",
"VisualScriptCustomNode",
+ "VisualScriptCustomNodes",
"VisualScriptDeconstruct",
"VisualScriptEditor",
"VisualScriptEmitSignal",
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 372d46bc10..a452974014 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- <link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link>
+ <link title="VisualScript documentation index">$DOCS_URL/tutorials/scripting/visual_script/index.html</link>
</tutorials>
<methods>
<method name="add_custom_signal">
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 942d92311b..1ac5768755 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -16,85 +16,85 @@
</members>
<constants>
<constant name="MATH_SIN" value="0" enum="BuiltinFunc">
- Return the sine of the input.
+ Returns the sine of the input.
</constant>
<constant name="MATH_COS" value="1" enum="BuiltinFunc">
- Return the cosine of the input.
+ Returns the cosine of the input.
</constant>
<constant name="MATH_TAN" value="2" enum="BuiltinFunc">
- Return the tangent of the input.
+ Returns the tangent of the input.
</constant>
<constant name="MATH_SINH" value="3" enum="BuiltinFunc">
- Return the hyperbolic sine of the input.
+ Returns the hyperbolic sine of the input.
</constant>
<constant name="MATH_COSH" value="4" enum="BuiltinFunc">
- Return the hyperbolic cosine of the input.
+ Returns the hyperbolic cosine of the input.
</constant>
<constant name="MATH_TANH" value="5" enum="BuiltinFunc">
- Return the hyperbolic tangent of the input.
+ Returns the hyperbolic tangent of the input.
</constant>
<constant name="MATH_ASIN" value="6" enum="BuiltinFunc">
- Return the arc sine of the input.
+ Returns the arc sine of the input.
</constant>
<constant name="MATH_ACOS" value="7" enum="BuiltinFunc">
- Return the arc cosine of the input.
+ Returns the arc cosine of the input.
</constant>
<constant name="MATH_ATAN" value="8" enum="BuiltinFunc">
- Return the arc tangent of the input.
+ Returns the arc tangent of the input.
</constant>
<constant name="MATH_ATAN2" value="9" enum="BuiltinFunc">
- Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
+ Returns the arc tangent of the input, using the signs of both parameters to determine the exact angle.
</constant>
<constant name="MATH_SQRT" value="10" enum="BuiltinFunc">
- Return the square root of the input.
+ Returns the square root of the input.
</constant>
<constant name="MATH_FMOD" value="11" enum="BuiltinFunc">
- Return the remainder of one input divided by the other, using floating-point numbers.
+ Returns the remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc">
- Return the positive remainder of one input divided by the other, using floating-point numbers.
+ Returns the positive remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FLOOR" value="13" enum="BuiltinFunc">
- Return the input rounded down.
+ Returns the input rounded down.
</constant>
<constant name="MATH_CEIL" value="14" enum="BuiltinFunc">
- Return the input rounded up.
+ Returns the input rounded up.
</constant>
<constant name="MATH_ROUND" value="15" enum="BuiltinFunc">
- Return the input rounded to the nearest integer.
+ Returns the input rounded to the nearest integer.
</constant>
<constant name="MATH_ABS" value="16" enum="BuiltinFunc">
- Return the absolute value of the input.
+ Returns the absolute value of the input.
</constant>
<constant name="MATH_SIGN" value="17" enum="BuiltinFunc">
- Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
+ Returns the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
</constant>
<constant name="MATH_POW" value="18" enum="BuiltinFunc">
- Return the input raised to a given power.
+ Returns the input raised to a given power.
</constant>
<constant name="MATH_LOG" value="19" enum="BuiltinFunc">
- Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
+ Returns the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
</constant>
<constant name="MATH_EXP" value="20" enum="BuiltinFunc">
- Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
+ Returns the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
</constant>
<constant name="MATH_ISNAN" value="21" enum="BuiltinFunc">
- Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
+ Returns whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
</constant>
<constant name="MATH_ISINF" value="22" enum="BuiltinFunc">
- Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
+ Returns whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
</constant>
<constant name="MATH_EASE" value="23" enum="BuiltinFunc">
Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
</constant>
<constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc">
- Return the number of digit places after the decimal that the first non-zero digit occurs.
+ Returns the number of digit places after the decimal that the first non-zero digit occurs.
</constant>
<constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc">
- Return the input snapped to a given step.
+ Returns the input snapped to a given step.
</constant>
<constant name="MATH_LERP" value="26" enum="BuiltinFunc">
- Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
+ Returns a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
</constant>
<constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc">
</constant>
@@ -107,106 +107,112 @@
Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
<constant name="MATH_RANDI" value="31" enum="BuiltinFunc">
- Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
+ Returns a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
<constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
- Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
+ Returns a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
- <constant name="MATH_RANDF_RANGE" value="33" enum="BuiltinFunc">
- Return a random floating-point value between the two inputs.
+ <constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc">
+ Returns a random 32-bit integer value between the two inputs.
</constant>
- <constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc">
- Return a random 32-bit integer value between the two inputs.
+ <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
+ Returns a random floating-point value between the two inputs.
</constant>
- <constant name="MATH_SEED" value="35" enum="BuiltinFunc">
+ <constant name="MATH_RANDFN" value="35" enum="BuiltinFunc">
+ Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution.
+ </constant>
+ <constant name="MATH_SEED" value="36" enum="BuiltinFunc">
Set the seed for the random number generator.
</constant>
- <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
- Return a random value from the given seed, along with the new seed.
+ <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
+ Returns a random value from the given seed, along with the new seed.
</constant>
- <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
+ <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
Convert the input from degrees to radians.
</constant>
- <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
+ <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
Convert the input from radians to degrees.
</constant>
- <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
+ <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
Convert the input from linear volume to decibel volume.
</constant>
- <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
+ <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
- <constant name="MATH_WRAP" value="41" enum="BuiltinFunc">
+ <constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
+ </constant>
+ <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
</constant>
- <constant name="MATH_WRAPF" value="42" enum="BuiltinFunc">
+ <constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc">
+ Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
</constant>
- <constant name="LOGIC_MAX" value="43" enum="BuiltinFunc">
- Return the greater of the two numbers, also known as their maximum.
+ <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
+ Returns the greater of the two numbers, also known as their maximum.
</constant>
- <constant name="LOGIC_MIN" value="44" enum="BuiltinFunc">
- Return the lesser of the two numbers, also known as their minimum.
+ <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
+ Returns the lesser of the two numbers, also known as their minimum.
</constant>
- <constant name="LOGIC_CLAMP" value="45" enum="BuiltinFunc">
- Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
+ <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
+ Returns the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
- <constant name="LOGIC_NEAREST_PO2" value="46" enum="BuiltinFunc">
- Return the nearest power of 2 to the input.
+ <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
+ Returns the nearest power of 2 to the input.
</constant>
- <constant name="OBJ_WEAKREF" value="47" enum="BuiltinFunc">
+ <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
- <constant name="TYPE_CONVERT" value="48" enum="BuiltinFunc">
+ <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
Convert between types.
</constant>
- <constant name="TYPE_OF" value="49" enum="BuiltinFunc">
- Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
+ <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
+ Returns the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
- <constant name="TYPE_EXISTS" value="50" enum="BuiltinFunc">
+ <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
- <constant name="TEXT_CHAR" value="51" enum="BuiltinFunc">
- Return a character with the given ascii value.
+ <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
+ Returns a character with the given ascii value.
</constant>
- <constant name="TEXT_STR" value="52" enum="BuiltinFunc">
+ <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
Convert the input to a string.
</constant>
- <constant name="TEXT_PRINT" value="53" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
- <constant name="TEXT_PRINTERR" value="54" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
- <constant name="TEXT_PRINTRAW" value="55" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
- <constant name="TEXT_PRINT_VERBOSE" value="56" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT_VERBOSE" value="58" enum="BuiltinFunc">
</constant>
- <constant name="VAR_TO_STR" value="57" enum="BuiltinFunc">
+ <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
- <constant name="STR_TO_VAR" value="58" enum="BuiltinFunc">
+ <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
- <constant name="VAR_TO_BYTES" value="59" enum="BuiltinFunc">
+ <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
- <constant name="BYTES_TO_VAR" value="60" enum="BuiltinFunc">
+ <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
- <constant name="MATH_SMOOTHSTEP" value="61" enum="BuiltinFunc">
- Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
+ <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
+ Returns a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="MATH_POSMOD" value="62" enum="BuiltinFunc">
+ <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
</constant>
- <constant name="MATH_LERP_ANGLE" value="63" enum="BuiltinFunc">
+ <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
</constant>
- <constant name="TEXT_ORD" value="64" enum="BuiltinFunc">
+ <constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
</constant>
- <constant name="FUNC_MAX" value="65" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index 2c6313c80a..486f60400a 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -12,112 +12,112 @@
<method name="_get_caption" qualifiers="virtual const">
<return type="String" />
<description>
- Return the node's title.
+ Returns the node's title.
</description>
</method>
<method name="_get_category" qualifiers="virtual const">
<return type="String" />
<description>
- Return the node's category.
+ Returns the node's category.
</description>
</method>
<method name="_get_input_value_port_count" qualifiers="virtual const">
<return type="int" />
<description>
- Return the count of input value ports.
+ Returns the count of input value ports.
</description>
</method>
<method name="_get_input_value_port_hint" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="input_idx" type="int" />
<description>
- Return the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints.
+ Returns the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints.
</description>
</method>
<method name="_get_input_value_port_hint_string" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="input_idx" type="int" />
<description>
- Return the specified input port's hint string.
+ Returns the specified input port's hint string.
</description>
</method>
<method name="_get_input_value_port_name" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="input_idx" type="int" />
<description>
- Return the specified input port's name.
+ Returns the specified input port's name.
</description>
</method>
<method name="_get_input_value_port_type" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="input_idx" type="int" />
<description>
- Return the specified input port's type. See the [enum Variant.Type] values.
+ Returns the specified input port's type. See the [enum Variant.Type] values.
</description>
</method>
<method name="_get_output_sequence_port_count" qualifiers="virtual const">
<return type="int" />
<description>
- Return the amount of output [b]sequence[/b] ports.
+ Returns the amount of output [b]sequence[/b] ports.
</description>
</method>
<method name="_get_output_sequence_port_text" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="seq_idx" type="int" />
<description>
- Return the specified [b]sequence[/b] output's name.
+ Returns the specified [b]sequence[/b] output's name.
</description>
</method>
<method name="_get_output_value_port_count" qualifiers="virtual const">
<return type="int" />
<description>
- Return the amount of output value ports.
+ Returns the amount of output value ports.
</description>
</method>
<method name="_get_output_value_port_hint" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="output_idx" type="int" />
<description>
- Return the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints.
+ Returns the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints.
</description>
</method>
<method name="_get_output_value_port_hint_string" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="output_idx" type="int" />
<description>
- Return the specified output port's hint string.
+ Returns the specified output port's hint string.
</description>
</method>
<method name="_get_output_value_port_name" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="output_idx" type="int" />
<description>
- Return the specified output port's name.
+ Returns the specified output port's name.
</description>
</method>
<method name="_get_output_value_port_type" qualifiers="virtual const">
<return type="int" />
<argument index="0" name="output_idx" type="int" />
<description>
- Return the specified output port's type. See the [enum Variant.Type] values.
+ Returns the specified output port's type. See the [enum Variant.Type] values.
</description>
</method>
<method name="_get_text" qualifiers="virtual const">
<return type="String" />
<description>
- Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
+ Returns the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
</description>
</method>
<method name="_get_working_memory_size" qualifiers="virtual const">
<return type="int" />
<description>
- Return the size of the custom node's working memory. See [method _step] for more details.
+ Returns the size of the custom node's working memory. See [method _step] for more details.
</description>
</method>
<method name="_has_input_sequence_port" qualifiers="virtual const">
<return type="bool" />
<description>
- Return whether the custom node has an input [b]sequence[/b] port.
+ Returns whether the custom node has an input [b]sequence[/b] port.
</description>
</method>
<method name="_step" qualifiers="virtual const">
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml
new file mode 100644
index 0000000000..1681da7653
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptCustomNodes" inherits="Object" version="4.0">
+ <brief_description>
+ Manages custom nodes for the Visual Script editor.
+ </brief_description>
+ <description>
+ This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_custom_node">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="category" type="String" />
+ <argument index="2" name="script" type="Script" />
+ <description>
+ Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
+ </description>
+ </method>
+ <method name="remove_custom_node">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="category" type="String" />
+ <description>
+ Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
+ </description>
+ </method>
+ </methods>
+ <signals>
+ <signal name="custom_nodes_updated">
+ <description>
+ Emitted when a custom Visual Script node is added or removed.
+ </description>
+ </signal>
+ </signals>
+</class>
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 8cb701ea20..bc40f4f9b4 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,10 @@
#include "visual_script_editor.h"
+#include "../visual_script_expression.h"
+#include "../visual_script_flow_control.h"
+#include "../visual_script_func_nodes.h"
+#include "../visual_script_nodes.h"
#include "core/input/input.h"
#include "core/object/class_db.h"
#include "core/object/script_language.h"
@@ -39,10 +43,6 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "scene/main/window.h"
-#include "visual_script_expression.h"
-#include "visual_script_flow_control.h"
-#include "visual_script_func_nodes.h"
-#include "visual_script_nodes.h"
#ifdef TOOLS_ENABLED
class VisualScriptEditorSignalEdit : public Object {
@@ -779,7 +779,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
for (int i = 0; i < node->get_output_sequence_port_count(); i++) {
Label *text2 = memnew(Label);
text2->set_text(node->get_output_sequence_port_text(i));
- text2->set_align(Label::ALIGN_RIGHT);
+ text2->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
gnode->add_child(text2);
gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port);
slot_idx++;
@@ -900,7 +900,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
if (i < mixed_seq_ports) {
Label *text2 = memnew(Label);
text2->set_text(node->get_output_sequence_port_text(i));
- text2->set_align(Label::ALIGN_RIGHT);
+ text2->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
hbc->add_child(text2);
}
@@ -998,7 +998,7 @@ void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, b
void VisualScriptEditor::_update_node_size(int p_id) {
Node *node = graph->get_node(itos(p_id));
if (Object::cast_to<Control>(node)) {
- Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller.
+ Object::cast_to<Control>(node)->reset_size(); // Shrink if text is smaller.
}
}
@@ -1172,9 +1172,9 @@ void VisualScriptEditor::_member_selected() {
if (ti->get_parent() == members->get_root()->get_first_child()) {
#ifdef OSX_ENABLED
- bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
if (held_ctrl) {
ERR_FAIL_COND(!script->has_function(selected));
@@ -1262,6 +1262,23 @@ void VisualScriptEditor::_member_edited() {
undo_redo->create_action(TTR("Rename Variable"));
undo_redo->add_do_method(script.ptr(), "rename_variable", name, new_name);
undo_redo->add_undo_method(script.ptr(), "rename_variable", new_name, name);
+
+ // Also fix all variable setter & getter calls
+ List<int> lst;
+ script->get_node_list(&lst);
+ for (int &P : lst) {
+ Ref<VisualScriptPropertySet> pset = script->get_node(P);
+ if (pset.is_valid() && pset->get_property() == name) {
+ undo_redo->add_do_method(pset.ptr(), "set_property", new_name);
+ undo_redo->add_undo_method(pset.ptr(), "set_property", name);
+ }
+ Ref<VisualScriptPropertyGet> pget = script->get_node(P);
+ if (pget.is_valid() && pget->get_property() == name) {
+ undo_redo->add_do_method(pget.ptr(), "set_property", new_name);
+ undo_redo->add_undo_method(pget.ptr(), "set_property", name);
+ }
+ }
+
undo_redo->add_do_method(this, "_update_members");
undo_redo->add_undo_method(this, "_update_members");
undo_redo->add_do_method(this, "_update_graph");
@@ -1278,6 +1295,18 @@ void VisualScriptEditor::_member_edited() {
undo_redo->create_action(TTR("Rename Signal"));
undo_redo->add_do_method(script.ptr(), "rename_custom_signal", name, new_name);
undo_redo->add_undo_method(script.ptr(), "rename_custom_signal", new_name, name);
+
+ // Also fix all signal emitting nodes
+ List<int> lst;
+ script->get_node_list(&lst);
+ for (int &P : lst) {
+ Ref<VisualScriptEmitSignal> psig = script->get_node(P);
+ if (psig.is_valid() && psig->get_signal() == name) {
+ undo_redo->add_do_method(psig.ptr(), "set_signal", new_name);
+ undo_redo->add_undo_method(psig.ptr(), "set_signal", name);
+ }
+ }
+
undo_redo->add_do_method(this, "_update_members");
undo_redo->add_undo_method(this, "_update_members");
undo_redo->add_do_method(this, "emit_signal", "edited_script_changed");
@@ -1299,7 +1328,7 @@ void VisualScriptEditor::_create_function_dialog() {
}
void VisualScriptEditor::_create_function() {
- String name = _validate_name((func_name_box->get_text() == "") ? "new_func" : func_name_box->get_text());
+ String name = _validate_name((func_name_box->get_text().is_empty()) ? "new_func" : func_name_box->get_text());
selected = name;
Vector2 pos = _get_available_pos();
@@ -1477,7 +1506,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
}
} else if (ti->get_parent() == root->get_first_child()) {
selected = ti->get_text(0);
- function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10));
+ function_name_edit->set_position(get_screen_position() + get_local_mouse_position() - Vector2(60, -10));
function_name_edit->popup();
function_name_box->set_text(selected);
function_name_box->select_all();
@@ -1616,7 +1645,7 @@ void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id
Node *node = graph->get_node(itos(p_id));
if (Object::cast_to<Control>(node)) {
- Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller.
+ Object::cast_to<Control>(node)->reset_size(); // Shrink if text is smaller.
}
updating_graph = false;
@@ -1676,6 +1705,128 @@ String VisualScriptEditor::_validate_name(const String &p_name) const {
return valid;
}
+void VisualScriptEditor::_on_nodes_copy() {
+ clipboard->nodes.clear();
+ clipboard->data_connections.clear();
+ clipboard->sequence_connections.clear();
+
+ for (int i = 0; i < graph->get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ if (gn->is_selected()) {
+ int id = gn->get_name().operator String().to_int();
+ Ref<VisualScriptNode> node = script->get_node(id);
+ if (Object::cast_to<VisualScriptFunction>(*node)) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node."));
+ return;
+ }
+ if (node.is_valid()) {
+ clipboard->nodes[id] = node->duplicate(true);
+ clipboard->nodes_positions[id] = script->get_node_position(id);
+ }
+ }
+ }
+ }
+
+ if (clipboard->nodes.is_empty()) {
+ return;
+ }
+
+ List<VisualScript::SequenceConnection> sequence_connections;
+ script->get_sequence_connection_list(&sequence_connections);
+
+ for (const VisualScript::SequenceConnection &E : sequence_connections) {
+ if (clipboard->nodes.has(E.from_node) && clipboard->nodes.has(E.to_node)) {
+ clipboard->sequence_connections.insert(E);
+ }
+ }
+
+ List<VisualScript::DataConnection> data_connections;
+ script->get_data_connection_list(&data_connections);
+
+ for (const VisualScript::DataConnection &E : data_connections) {
+ if (clipboard->nodes.has(E.from_node) && clipboard->nodes.has(E.to_node)) {
+ clipboard->data_connections.insert(E);
+ }
+ }
+}
+
+void VisualScriptEditor::_on_nodes_paste() {
+ if (clipboard->nodes.is_empty()) {
+ EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!"));
+ return;
+ }
+
+ Map<int, int> remap;
+
+ undo_redo->create_action(TTR("Paste VisualScript Nodes"));
+ int idc = script->get_available_id() + 1;
+
+ Set<int> to_select;
+
+ Set<Vector2> existing_positions;
+
+ {
+ List<int> nodes;
+ script->get_node_list(&nodes);
+ for (int &E : nodes) {
+ Vector2 pos = script->get_node_position(E).snapped(Vector2(2, 2));
+ existing_positions.insert(pos);
+ }
+ }
+
+ bool first_paste = true;
+ Vector2 position_offset = Vector2(0, 0);
+
+ for (KeyValue<int, Ref<VisualScriptNode>> &E : clipboard->nodes) {
+ Ref<VisualScriptNode> node = E.value->duplicate();
+
+ int new_id = idc++;
+ to_select.insert(new_id);
+
+ remap[E.key] = new_id;
+
+ Vector2 paste_pos = clipboard->nodes_positions[E.key];
+
+ if (first_paste) {
+ position_offset = _get_pos_in_graph(mouse_up_position - graph->get_global_position()) - paste_pos;
+ first_paste = false;
+ }
+
+ paste_pos += position_offset;
+
+ while (existing_positions.has(paste_pos.snapped(Vector2(2, 2)))) {
+ paste_pos += Vector2(20, 20) * EDSCALE;
+ }
+
+ undo_redo->add_do_method(script.ptr(), "add_node", new_id, node, paste_pos);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
+ }
+
+ for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) {
+ undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
+ undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
+ }
+
+ for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) {
+ undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
+ }
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+
+ undo_redo->commit_action();
+
+ for (int i = 0; i < graph->get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ int id = gn->get_name().operator String().to_int();
+ gn->set_selected(to_select.has(id));
+ }
+ }
+}
+
void VisualScriptEditor::_on_nodes_delete() {
// Delete all the selected nodes.
@@ -1823,17 +1974,17 @@ void VisualScriptEditor::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> key = p_event;
if (key.is_valid() && !key->is_pressed()) {
- mouse_up_position = Input::get_singleton()->get_mouse_position();
+ mouse_up_position = get_screen_position() + get_local_mouse_position();
}
}
void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MOUSE_BUTTON_RIGHT) {
+ if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MouseButton::RIGHT) {
saved_position = graph->get_local_mouse_position();
- Point2 gpos = Input::get_singleton()->get_mouse_position();
+ Point2 gpos = get_screen_position() + get_local_mouse_position();
_generic_search(script->get_instance_base_type(), gpos);
}
}
@@ -1927,7 +2078,7 @@ void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ENTER) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ENTER) {
function_name_edit->hide();
_rename_function(selected, function_name_box->get_text());
function_name_box->clear();
@@ -1943,7 +2094,7 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
String type = it->get_metadata(0);
- if (type == String()) {
+ if (type.is_empty()) {
return Variant();
}
@@ -1986,7 +2137,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
String(d["type"]) == "nodes")) {
if (String(d["type"]) == "obj_property") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."));
#endif
@@ -1994,7 +2145,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "nodes") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a simple reference to the node."));
#endif
@@ -2002,7 +2153,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Variable Setter."));
#endif
@@ -2065,28 +2216,28 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
- bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_set = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_set = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_set = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Vector2 pos = _get_pos_in_graph(p_point);
Ref<VisualScriptNode> vnode;
if (use_set) {
- Ref<VisualScriptVariableSet> vnodes;
- vnodes.instantiate();
- vnodes->set_variable(d["variable"]);
- vnode = vnodes;
+ Ref<VisualScriptPropertySet> pset;
+ pset.instantiate();
+ vnode = pset;
} else {
- Ref<VisualScriptVariableGet> vnodeg;
- vnodeg.instantiate();
- vnodeg->set_variable(d["variable"]);
- vnode = vnodeg;
+ Ref<VisualScriptPropertyGet> pget;
+ pget.instantiate();
+ vnode = pget;
}
int new_id = script->get_available_id();
-
undo_redo->create_action(TTR("Add Node"));
+ undo_redo->add_do_method(vnode.ptr(), "set_property", d["variable"]);
+ undo_redo->add_do_method(vnode.ptr(), "set_base_script", script->get_path());
+
undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos);
undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph");
@@ -2174,9 +2325,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
#ifdef OSX_ENABLED
- bool use_preload = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_preload = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_preload = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_preload = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Vector2 pos = _get_pos_in_graph(p_point);
@@ -2237,9 +2388,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
#ifdef OSX_ENABLED
- bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_node = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_node = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_node = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Array nodes = d["nodes"];
@@ -2287,7 +2438,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "obj_property") {
Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
- if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!sn && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name()));
return;
}
@@ -2302,12 +2453,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
Vector2 pos = _get_pos_in_graph(p_point);
#ifdef OSX_ENABLED
- bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_get = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_get = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_get = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
- if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!node || Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
if (use_get) {
undo_redo->create_action(TTR("Add Getter Property"));
} else {
@@ -2329,12 +2480,14 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
pget.instantiate();
pget->set_call_mode(VisualScriptPropertyGet::CALL_MODE_INSTANCE);
pget->set_base_type(obj->get_class());
-
vnode = pget;
}
undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, pos);
undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]);
+ if (!obj->get_script().is_null()) {
+ undo_redo->add_do_method(vnode.ptr(), "set_base_script", Ref<Script>(obj->get_script())->get_path());
+ }
if (!use_get) {
undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]);
}
@@ -2365,7 +2518,6 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_NODE_PATH);
pset->set_base_path(sn->get_path_to(node));
}
-
vnode = pset;
} else {
Ref<VisualScriptPropertyGet> pget;
@@ -2380,9 +2532,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, pos);
undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]);
+ if (!obj->get_script().is_null()) {
+ undo_redo->add_do_method(vnode.ptr(), "set_base_script", Ref<Script>(obj->get_script())->get_path());
+ }
if (!use_get) {
undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]);
}
+
undo_redo->add_undo_method(script.ptr(), "remove_node", base_id);
undo_redo->add_do_method(this, "_update_graph");
@@ -2460,18 +2616,21 @@ void VisualScriptEditor::reload_text() {
String VisualScriptEditor::get_name() {
String name;
- if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) {
- name = script->get_path().get_file();
- if (is_unsaved()) {
- if (script->get_path().is_empty()) {
- name = TTR("[unsaved]");
- }
- name += "(*)";
+ name = script->get_path().get_file();
+ if (name.is_empty()) {
+ // This appears for newly created built-in scripts before saving the scene.
+ name = TTR("[unsaved]");
+ } else if (script->is_built_in()) {
+ const String &script_name = script->get_name();
+ if (!script_name.is_empty()) {
+ // If the built-in script has a custom resource name defined,
+ // display the built-in script name as follows: `ResourceName (scene_file.tscn)`
+ name = vformat("%s (%s)", script_name, name.get_slice("::", 0));
}
- } else if (script->get_name() != "") {
- name = script->get_name();
- } else {
- name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
+ }
+
+ if (is_unsaved()) {
+ name += "(*)";
}
return name;
@@ -2683,7 +2842,7 @@ void VisualScriptEditor::clear_edit_menu() {
void VisualScriptEditor::_change_base_type_callback() {
String bt = select_base_type->get_selected_type();
- ERR_FAIL_COND(bt == String());
+ ERR_FAIL_COND(bt.is_empty());
undo_redo->create_action(TTR("Change Base Type"));
undo_redo->add_do_method(script.ptr(), "set_instance_base_type", bt);
undo_redo->add_undo_method(script.ptr(), "set_instance_base_type", script->get_instance_base_type());
@@ -3054,7 +3213,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
if (tg.type == Variant::OBJECT) {
if (tg.script.is_valid()) {
new_connect_node_select->select_from_script(tg.script, "");
- } else if (type_string != String()) {
+ } else if (!type_string.is_empty()) {
new_connect_node_select->select_from_base_type(type_string);
} else {
new_connect_node_select->select_from_base_type(n->get_base_type());
@@ -3078,7 +3237,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
property_info = script->get_node(port_action_node)->get_output_value_port_info(port_action_output);
}
if (tg.type == Variant::OBJECT) {
- if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) {
+ if (property_info.type == Variant::OBJECT && !property_info.hint_string.is_empty()) {
new_connect_node_select->select_from_action(property_info.hint_string);
} else {
new_connect_node_select->select_from_action("");
@@ -3303,7 +3462,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
- if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
+ if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) {
vsfc->set_base_type(base_type);
}
if (p_text == "call" || p_text == "call_deferred") {
@@ -3338,7 +3497,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
- if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
+ if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) {
vsp->set_base_type(base_type);
}
}
@@ -3367,7 +3526,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
} else if (script->get_node(port_action_node).is_valid()) {
PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint;
String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string;
- if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) {
+ if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) {
vsp->set_base_type(base_type);
}
}
@@ -3417,7 +3576,7 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual
undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, pass_port, new_id);
undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, pass_port, new_id);
} else if (vnode_old->get_output_value_port_info(port_action_output).name == String("return") &&
- !script->get_output_sequence_ports_connected(port_action_node).has(return_port)) {
+ !script->get_output_sequence_ports_connected(port_action_node).has(return_port)) {
undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, return_port, new_id);
undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, return_port, new_id);
} else {
@@ -3545,8 +3704,8 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i
Variant::construct(pinfo.type, existing, &existingp, 1, ce);
}
- default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_global_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y));
- default_value_edit->set_size(Size2(1, 1));
+ default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_screen_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y) * graph->get_zoom());
+ default_value_edit->reset_size();
if (pinfo.type == Variant::NODE_PATH) {
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -3702,7 +3861,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_
undo_redo->commit_action();
gn->set_custom_minimum_size(new_size);
- gn->set_size(Size2(1, 1));
+ gn->reset_size();
graph->set_block_minimum_size_adjust(false);
updating_graph = false;
}
@@ -3739,120 +3898,15 @@ void VisualScriptEditor::_menu_option(int p_what) {
case EDIT_FIND_NODE_TYPE: {
_generic_search(script->get_instance_base_type());
} break;
- case EDIT_COPY_NODES:
+ case EDIT_COPY_NODES: {
+ _on_nodes_copy();
+ } break;
case EDIT_CUT_NODES: {
- clipboard->nodes.clear();
- clipboard->data_connections.clear();
- clipboard->sequence_connections.clear();
-
- for (int i = 0; i < graph->get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
- if (gn) {
- if (gn->is_selected()) {
- int id = gn->get_name().operator String().to_int();
- Ref<VisualScriptNode> node = script->get_node(id);
- if (Object::cast_to<VisualScriptFunction>(*node)) {
- EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node."));
- return;
- }
- if (node.is_valid()) {
- clipboard->nodes[id] = node->duplicate(true);
- clipboard->nodes_positions[id] = script->get_node_position(id);
- }
- }
- }
- }
-
- if (clipboard->nodes.is_empty()) {
- break;
- }
-
- List<VisualScript::SequenceConnection> sequence_connections;
- script->get_sequence_connection_list(&sequence_connections);
-
- for (const VisualScript::SequenceConnection &E : sequence_connections) {
- if (clipboard->nodes.has(E.from_node) && clipboard->nodes.has(E.to_node)) {
- clipboard->sequence_connections.insert(E);
- }
- }
-
- List<VisualScript::DataConnection> data_connections;
- script->get_data_connection_list(&data_connections);
-
- for (const VisualScript::DataConnection &E : data_connections) {
- if (clipboard->nodes.has(E.from_node) && clipboard->nodes.has(E.to_node)) {
- clipboard->data_connections.insert(E);
- }
- }
- if (p_what == EDIT_CUT_NODES) {
- _on_nodes_delete(); // oh yeah, also delete on cut
- }
-
+ _on_nodes_copy();
+ _on_nodes_delete();
} break;
case EDIT_PASTE_NODES: {
- if (clipboard->nodes.is_empty()) {
- EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!"));
- break;
- }
-
- Map<int, int> remap;
-
- undo_redo->create_action(TTR("Paste VisualScript Nodes"));
- int idc = script->get_available_id() + 1;
-
- Set<int> to_select;
-
- Set<Vector2> existing_positions;
-
- {
- List<int> nodes;
- script->get_node_list(&nodes);
- for (int &E : nodes) {
- Vector2 pos = script->get_node_position(E).snapped(Vector2(2, 2));
- existing_positions.insert(pos);
- }
- }
-
- for (KeyValue<int, Ref<VisualScriptNode>> &E : clipboard->nodes) {
- Ref<VisualScriptNode> node = E.value->duplicate();
-
- int new_id = idc++;
- to_select.insert(new_id);
-
- remap[E.key] = new_id;
-
- Vector2 paste_pos = clipboard->nodes_positions[E.key];
-
- while (existing_positions.has(paste_pos.snapped(Vector2(2, 2)))) {
- paste_pos += Vector2(20, 20) * EDSCALE;
- }
-
- undo_redo->add_do_method(script.ptr(), "add_node", new_id, node, paste_pos);
- undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
- }
-
- for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) {
- undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
- undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]);
- }
-
- for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) {
- undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
- undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port);
- }
-
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
-
- undo_redo->commit_action();
-
- for (int i = 0; i < graph->get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
- if (gn) {
- int id = gn->get_name().operator String().to_int();
- gn->set_selected(to_select.has(id));
- }
- }
+ _on_nodes_paste();
} break;
case EDIT_CREATE_FUNCTION: {
// Create Function.
@@ -4106,11 +4160,11 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
ERR_FAIL_COND(!ti);
member_popup->clear();
- member_popup->set_position(members->get_global_position() + p_pos);
- member_popup->set_size(Vector2());
+ member_popup->set_position(members->get_screen_position() + p_pos);
+ member_popup->reset_size();
- function_name_edit->set_position(members->get_global_position() + p_pos);
- function_name_edit->set_size(Vector2());
+ function_name_edit->set_position(members->get_screen_position() + p_pos);
+ function_name_edit->reset_size();
TreeItem *root = members->get_root();
@@ -4262,8 +4316,6 @@ void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members);
ClassDB::bind_method("_generic_search", &VisualScriptEditor::_generic_search);
-
- ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &VisualScriptEditor::add_syntax_highlighter);
}
VisualScriptEditor::VisualScriptEditor() {
@@ -4336,6 +4388,8 @@ VisualScriptEditor::VisualScriptEditor() {
graph->connect("node_selected", callable_mp(this, &VisualScriptEditor::_node_selected));
graph->connect("begin_node_move", callable_mp(this, &VisualScriptEditor::_begin_node_move));
graph->connect("end_node_move", callable_mp(this, &VisualScriptEditor::_end_node_move));
+ graph->connect("copy_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_copy));
+ graph->connect("paste_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_paste));
graph->connect("delete_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_delete));
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate));
graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input));
@@ -4422,8 +4476,8 @@ VisualScriptEditor::VisualScriptEditor() {
select_func_text = memnew(Label);
select_func_text->set_text(TTR("Select or create a function to edit its graph."));
- select_func_text->set_align(Label::ALIGN_CENTER);
- select_func_text->set_valign(Label::VALIGN_CENTER);
+ select_func_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ select_func_text->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
select_func_text->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(select_func_text);
@@ -4431,8 +4485,8 @@ VisualScriptEditor::VisualScriptEditor() {
hint_text->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -100);
hint_text->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
hint_text->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- hint_text->set_align(Label::ALIGN_CENTER);
- hint_text->set_valign(Label::VALIGN_CENTER);
+ hint_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ hint_text->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
graph->add_child(hint_text);
hint_text_timer = memnew(Timer);
@@ -4529,11 +4583,11 @@ void VisualScriptEditor::free_clipboard() {
static void register_editor_callback() {
ScriptEditor::register_create_script_editor_function(create_editor);
- ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9);
- ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KEY_MASK_CMD + KEY_F);
- ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KEY_MASK_CMD + KEY_G);
- ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KEY_MASK_CMD + KEY_R);
- ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E);
+ ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), Key::F9);
+ ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KeyModifierMask::CMD + Key::F);
+ ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KeyModifierMask::CMD + Key::G);
+ ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KeyModifierMask::CMD + Key::R);
+ ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KeyModifierMask::CMD + Key::E);
}
void VisualScriptEditor::register_editor() {
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h
index 19f5aabac9..b232b05391 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/editor/visual_script_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,11 @@
#ifndef VISUALSCRIPT_EDITOR_H
#define VISUALSCRIPT_EDITOR_H
+#include "../visual_script.h"
#include "editor/create_dialog.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/gui/graph_edit.h"
-#include "visual_script.h"
#include "visual_script_property_selector.h"
class VisualScriptEditorSignalEdit;
@@ -253,6 +253,8 @@ class VisualScriptEditor : public ScriptEditorBase {
void _node_item_selected();
void _node_item_unselected();
+ void _on_nodes_copy();
+ void _on_nodes_paste();
void _on_nodes_delete();
void _on_nodes_duplicate();
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp
index d8b88d6cd3..c88d10dabd 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/editor/visual_script_property_selector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,15 +30,15 @@
#include "visual_script_property_selector.h"
+#include "../visual_script.h"
+#include "../visual_script_builtin_funcs.h"
+#include "../visual_script_flow_control.h"
+#include "../visual_script_func_nodes.h"
+#include "../visual_script_nodes.h"
#include "core/os/keyboard.h"
#include "editor/doc_tools.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
-#include "modules/visual_script/visual_script.h"
-#include "modules/visual_script/visual_script_builtin_funcs.h"
-#include "modules/visual_script/visual_script_flow_control.h"
-#include "modules/visual_script/visual_script_func_nodes.h"
-#include "modules/visual_script/visual_script_nodes.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
@@ -51,10 +51,10 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
@@ -175,7 +175,7 @@ void VisualScriptPropertySelector::_update_search() {
String set_text = set_text_raw.capitalize();
String input = search_box->get_text().capitalize();
- if (input == String() || get_text_raw.findn(input) != -1 || get_text.findn(input) != -1) {
+ if (input.is_empty() || get_text_raw.findn(input) != -1 || get_text.findn(input) != -1) {
TreeItem *item = search_options->create_item(category ? category : root);
item->set_text(0, get_text);
item->set_metadata(0, F.name);
@@ -188,7 +188,7 @@ void VisualScriptPropertySelector::_update_search() {
item->set_metadata(2, connecting);
}
- if (input == String() || set_text_raw.findn(input) != -1 || set_text.findn(input) != -1) {
+ if (input.is_empty() || set_text_raw.findn(input) != -1 || set_text.findn(input) != -1) {
TreeItem *item = search_options->create_item(category ? category : root);
item->set_text(0, set_text);
item->set_metadata(0, F.name);
@@ -252,7 +252,7 @@ void VisualScriptPropertySelector::_update_search() {
String desc_raw = mi.name + desc_arguments;
String desc = desc_raw.capitalize().replace("( ", "(");
- if (search_box->get_text() != String() &&
+ if (!search_box->get_text().is_empty() &&
name.findn(search_box->get_text()) == -1 &&
desc.findn(search_box->get_text()) == -1 &&
desc_raw.findn(search_box->get_text()) == -1) {
@@ -322,7 +322,7 @@ void VisualScriptPropertySelector::_update_search() {
}
void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) {
- if (search_input == String() || text.findn(search_input) != -1) {
+ if (search_input.is_empty() || text.findn(search_input) != -1) {
TreeItem *item = search_options->create_item(root);
item->set_text(0, text);
item->set_icon(0, vbc->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")));
@@ -352,7 +352,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt
bool in_filter = false;
Vector<String> tx_filters = search_box->get_text().split(" ");
for (int i = 0; i < tx_filters.size(); i++) {
- if (tx_filters[i] == "") {
+ if (tx_filters[i].is_empty()) {
in_filter = true;
} else {
in_filter = false;
@@ -451,7 +451,7 @@ void VisualScriptPropertySelector::_item_selected() {
String at_class = class_type;
- while (at_class != String()) {
+ while (!at_class.is_empty()) {
Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(at_class);
if (E) {
for (int i = 0; i < E->get().properties.size(); i++) {
@@ -465,7 +465,7 @@ void VisualScriptPropertySelector::_item_selected() {
}
at_class = class_type;
- while (at_class != String()) {
+ while (!at_class.is_empty()) {
Map<String, DocData::ClassDoc>::Element *C = dd->class_list.find(at_class);
if (C) {
for (int i = 0; i < C->get().methods.size(); i++) {
@@ -521,7 +521,7 @@ void VisualScriptPropertySelector::_item_selected() {
memdelete(names);
- if (text == String()) {
+ if (text.is_empty()) {
return;
}
diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h
index 7a87f3d3ee..9e065548a0 100644
--- a/modules/visual_script/visual_script_property_selector.h
+++ b/modules/visual_script/editor/visual_script_property_selector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 890861cf82..e7b5f58174 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,6 @@
#include "core/io/resource_loader.h"
#include "visual_script.h"
#include "visual_script_builtin_funcs.h"
-#include "visual_script_editor.h"
#include "visual_script_expression.h"
#include "visual_script_flow_control.h"
#include "visual_script_func_nodes.h"
@@ -42,7 +41,9 @@
#include "visual_script_yield_nodes.h"
VisualScriptLanguage *visual_script_language = nullptr;
+
#ifdef TOOLS_ENABLED
+#include "editor/visual_script_editor.h"
static VisualScriptCustomNodes *vs_custom_nodes_singleton = nullptr;
#endif
diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h
index b02a93ebc1..29768da67f 100644
--- a/modules/visual_script/register_types.h
+++ b/modules/visual_script/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 54d310e636..fbdf3a654b 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -113,7 +113,7 @@ void VisualScriptNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
ADD_SIGNAL(MethodInfo("ports_changed"));
}
@@ -661,7 +661,7 @@ void VisualScript::custom_signal_remove_argument(const StringName &p_func, int p
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(!custom_signals.has(p_func));
ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());
- custom_signals[p_func].remove(p_argidx);
+ custom_signals[p_func].remove_at(p_argidx);
}
int VisualScript::custom_signal_get_argument_count(const StringName &p_func) const {
@@ -1172,7 +1172,7 @@ void VisualScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::INT, "id")));
}
@@ -1665,8 +1665,8 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
String err_func = p_method;
int err_line = current_node_id; // Not a line but it works as one.
- if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {
- if (error_str != String()) {
+ if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str.is_empty())) {
+ if (!error_str.is_empty()) {
error_str += " ";
}
@@ -1688,7 +1688,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
// debugger break did not happen
if (!VisualScriptLanguage::singleton->debug_break(error_str, false)) {
- _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), ERR_HANDLER_SCRIPT);
+ _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), false, ERR_HANDLER_SCRIPT);
}
//}
@@ -2241,20 +2241,15 @@ void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co
void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
-Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- Ref<VisualScript> script;
- script.instantiate();
- script->set_instance_base_type(p_base_class_name);
- return script;
-}
-
bool VisualScriptLanguage::is_using_templates() {
- return true;
+ return false;
}
-void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
- Ref<VisualScript> script = p_script;
+Ref<Script> VisualScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
+ Ref<VisualScript> script;
+ script.instantiate();
script->set_instance_base_type(p_base_class_name);
+ return script;
}
bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
@@ -2370,7 +2365,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
const StringName *f = _call_stack[l].function;
ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
- //VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
ERR_FAIL_COND(!node);
@@ -2380,7 +2374,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
for (int i = 0; i < node->input_port_count; i++) {
String name = node->get_base_node()->get_input_value_port_info(i).name;
- if (name == String()) {
+ if (name.is_empty()) {
name = "in_" + itos(i);
}
@@ -2400,7 +2394,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
for (int i = 0; i < node->output_port_count; i++) {
String name = node->get_base_node()->get_output_value_port_info(i).name;
- if (name == String()) {
+ if (name.is_empty()) {
name = "out_" + itos(i);
}
@@ -2416,21 +2410,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
p_locals->push_back("working_mem/mem_" + itos(i));
p_values->push_back((*_call_stack[l].work_mem)[i]);
}
-
- /*
- ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
-
-
- VisualFunction *f = _call_stack[l].function;
-
- List<Pair<StringName,int> > locals;
-
- f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
- for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
- p_locals->push_back(E->get().first);
- p_values->push_back(_call_stack[l].stack[E->get().second]);
- }
-*/
}
void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 39cef8f68b..e5c8ab48ee 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -554,57 +554,56 @@ public:
//////////////////////////////////////
- virtual String get_name() const;
+ virtual String get_name() const override;
/* LANGUAGE FUNCTIONS */
- virtual void init();
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String &p_path);
- virtual void finish();
+ virtual void init() override;
+ virtual String get_type() const override;
+ virtual String get_extension() const override;
+ virtual Error execute_file(const String &p_path) override;
+ virtual void finish() override;
/* EDITOR FUNCTIONS */
- virtual void get_reserved_words(List<String> *p_words) const;
- virtual bool is_control_flow_keyword(String p_keyword) const;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const;
- virtual void get_string_delimiters(List<String> *p_delimiters) const;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
- virtual bool is_using_templates();
- virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
- virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual bool supports_builtin_mode() const;
- virtual int find_function(const String &p_function, const String &p_code) const;
- virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
+ virtual void get_reserved_words(List<String> *p_words) const override;
+ virtual bool is_control_flow_keyword(String p_keyword) const override;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const override;
+ virtual bool is_using_templates() override;
+ virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
+ virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override;
+ virtual Script *create_script() const override;
+ virtual bool has_named_classes() const override;
+ virtual bool supports_builtin_mode() const override;
+ virtual int find_function(const String &p_function, const String &p_code) const override;
+ virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
+ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
+ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
/* DEBUGGER FUNCTIONS */
- virtual String debug_get_error() const;
- virtual int debug_get_stack_level_count() const;
- virtual int debug_get_stack_level_line(int p_level) const;
- virtual String debug_get_stack_level_function(int p_level) const;
- virtual String debug_get_stack_level_source(int p_level) const;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
-
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
+ virtual String debug_get_error() const override;
+ virtual int debug_get_stack_level_count() const override;
+ virtual int debug_get_stack_level_line(int p_level) const override;
+ virtual String debug_get_stack_level_function(int p_level) const override;
+ virtual String debug_get_stack_level_source(int p_level) const override;
+ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
+ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
+ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
+ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
+
+ virtual void reload_all_scripts() override;
+ virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
/* LOADER FUNCTIONS */
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const override;
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
+ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
- virtual void profiling_start();
- virtual void profiling_stop();
+ virtual void profiling_start() override;
+ virtual void profiling_stop() override;
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
+ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
+ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
void remove_register_func(const String &p_name);
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 7e01031128..99e75f9289 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,8 +71,9 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"randomize",
"randi",
"randf",
- "randf_range",
"randi_range",
+ "randf_range",
+ "randfn",
"seed",
"rand_seed",
"deg2rad",
@@ -81,6 +82,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"db2linear",
"wrapi",
"wrapf",
+ "pingpong",
"max",
"min",
"clamp",
@@ -190,11 +192,13 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_FMOD:
case MATH_FPOSMOD:
case MATH_POSMOD:
+ case MATH_PINGPONG:
case MATH_POW:
case MATH_EASE:
case MATH_SNAPPED:
- case MATH_RANDF_RANGE:
case MATH_RANDI_RANGE:
+ case MATH_RANDF_RANGE:
+ case MATH_RANDFN:
case LOGIC_MAX:
case LOGIC_MIN:
case TYPE_CONVERT:
@@ -351,6 +355,13 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_RANDI:
case MATH_RANDF: {
} break;
+ case MATH_RANDI_RANGE: {
+ if (p_idx == 0) {
+ return PropertyInfo(Variant::INT, "from");
+ } else {
+ return PropertyInfo(Variant::INT, "to");
+ }
+ } break;
case MATH_RANDF_RANGE: {
if (p_idx == 0) {
return PropertyInfo(Variant::FLOAT, "from");
@@ -358,11 +369,11 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
return PropertyInfo(Variant::FLOAT, "to");
}
} break;
- case MATH_RANDI_RANGE: {
+ case MATH_RANDFN: {
if (p_idx == 0) {
- return PropertyInfo(Variant::INT, "from");
+ return PropertyInfo(Variant::FLOAT, "mean");
} else {
- return PropertyInfo(Variant::INT, "to");
+ return PropertyInfo(Variant::FLOAT, "deviation");
}
} break;
case MATH_SEED:
@@ -381,6 +392,13 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_DB2LINEAR: {
return PropertyInfo(Variant::FLOAT, "db");
} break;
+ case MATH_PINGPONG: {
+ if (p_idx == 0) {
+ return PropertyInfo(Variant::FLOAT, "value");
+ } else {
+ return PropertyInfo(Variant::FLOAT, "length");
+ }
+ } break;
case MATH_WRAP: {
if (p_idx == 0) {
return PropertyInfo(Variant::INT, "value");
@@ -518,6 +536,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
t = Variant::INT;
} break;
case MATH_RANDF:
+ case MATH_RANDFN:
case MATH_RANDF_RANGE: {
t = Variant::FLOAT;
} break;
@@ -537,6 +556,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
case MATH_WRAPF:
+ case MATH_PINGPONG:
case MATH_DB2LINEAR: {
t = Variant::FLOAT;
} break;
@@ -817,15 +837,20 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
case VisualScriptBuiltinFunc::MATH_RANDF: {
*r_return = Math::randf();
} break;
+ case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]);
+ } break;
case VisualScriptBuiltinFunc::MATH_RANDF_RANGE: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
- case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: {
+ case VisualScriptBuiltinFunc::MATH_RANDFN: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
- *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]);
+ *r_return = Math::randfn((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case VisualScriptBuiltinFunc::MATH_SEED: {
VALIDATE_ARG_NUM(0);
@@ -859,6 +884,11 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(0);
*r_return = Math::db2linear((double)*p_inputs[0]);
} break;
+ case VisualScriptBuiltinFunc::MATH_PINGPONG: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::pingpong((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
case VisualScriptBuiltinFunc::MATH_WRAP: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
@@ -1196,8 +1226,9 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
BIND_ENUM_CONSTANT(MATH_RANDI);
BIND_ENUM_CONSTANT(MATH_RANDF);
- BIND_ENUM_CONSTANT(MATH_RANDF_RANGE);
BIND_ENUM_CONSTANT(MATH_RANDI_RANGE);
+ BIND_ENUM_CONSTANT(MATH_RANDF_RANGE);
+ BIND_ENUM_CONSTANT(MATH_RANDFN);
BIND_ENUM_CONSTANT(MATH_SEED);
BIND_ENUM_CONSTANT(MATH_RANDSEED);
BIND_ENUM_CONSTANT(MATH_DEG2RAD);
@@ -1206,6 +1237,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_DB2LINEAR);
BIND_ENUM_CONSTANT(MATH_WRAP);
BIND_ENUM_CONSTANT(MATH_WRAPF);
+ BIND_ENUM_CONSTANT(MATH_PINGPONG);
BIND_ENUM_CONSTANT(LOGIC_MAX);
BIND_ENUM_CONSTANT(LOGIC_MIN);
BIND_ENUM_CONSTANT(LOGIC_CLAMP);
@@ -1285,8 +1317,9 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>);
- VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI_RANGE>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/randfn", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDFN>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>);
@@ -1296,6 +1329,7 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/db2linear", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAPF>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/pingpong", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_PINGPONG>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/max", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MAX>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/min", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MIN>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index f9eb7e983f..d689296233 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,8 +71,9 @@ public:
MATH_RANDOMIZE,
MATH_RANDI,
MATH_RANDF,
- MATH_RANDF_RANGE,
MATH_RANDI_RANGE,
+ MATH_RANDF_RANGE,
+ MATH_RANDFN,
MATH_SEED,
MATH_RANDSEED,
MATH_DEG2RAD,
@@ -81,6 +82,7 @@ public:
MATH_DB2LINEAR,
MATH_WRAP,
MATH_WRAPF,
+ MATH_PINGPONG,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 99b7275008..b39f984a80 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,7 +136,7 @@ void VisualScriptExpression::_get_property_list(List<PropertyInfo> *p_list) cons
argt += "," + Variant::get_type_name(Variant::Type(i));
}
- p_list->push_back(PropertyInfo(Variant::STRING, "expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, "expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
p_list->push_back(PropertyInfo(Variant::INT, "out_type", PROPERTY_HINT_ENUM, argt));
p_list->push_back(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1"));
p_list->push_back(PropertyInfo(Variant::BOOL, "sequenced"));
@@ -1190,7 +1190,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() {
op->nodes[1] = nullptr;
expression.write[i].is_op = false;
expression.write[i].node = op;
- expression.remove(i + 1);
+ expression.remove_at(i + 1);
}
} else {
@@ -1222,8 +1222,8 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() {
//replace all 3 nodes by this operator and make it an expression
expression.write[next_op - 1].node = op;
- expression.remove(next_op);
- expression.remove(next_op);
+ expression.remove_at(next_op);
+ expression.remove_at(next_op);
}
}
diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h
index ef16222b42..c93eb0686b 100644
--- a/modules/visual_script/visual_script_expression.h
+++ b/modules/visual_script/visual_script_expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 62a4f465cb..f8b03f2eea 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -724,7 +724,7 @@ String VisualScriptTypeCast::get_caption() const {
}
String VisualScriptTypeCast::get_text() const {
- if (script != String()) {
+ if (!script.is_empty()) {
return "Is " + script.get_file() + "?";
} else {
return "Is " + base_type + "?";
@@ -762,7 +762,7 @@ String VisualScriptTypeCast::get_base_script() const {
VisualScriptTypeCast::TypeGuess VisualScriptTypeCast::guess_output_type(TypeGuess *p_inputs, int p_output) const {
TypeGuess tg;
tg.type = Variant::OBJECT;
- if (script != String()) {
+ if (!script.is_empty()) {
tg.script = ResourceLoader::load(script);
}
//if (!tg.script.is_valid()) {
@@ -793,7 +793,7 @@ public:
return 0;
}
- if (script != String()) {
+ if (!script.is_empty()) {
Ref<Script> obj_script = obj->get_script();
if (!obj_script.is_valid()) {
return 1; //well, definitely not the script because object we got has no script.
@@ -853,7 +853,7 @@ void VisualScriptTypeCast::_bind_methods() {
String script_ext_hint;
for (const String &E : script_extensions) {
- if (script_ext_hint != String()) {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index 73822fcc37..7ffdf3df65 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 205918a5f0..27d23a142e 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -370,7 +370,7 @@ void VisualScriptFunctionCall::_update_method_cache() {
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -514,7 +514,7 @@ Dictionary VisualScriptFunctionCall::_get_argument_cache() const {
void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -539,7 +539,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
property.hint = PROPERTY_HINT_ENUM;
String sl;
for (const Engine::Singleton &E : names) {
- if (sl != String()) {
+ if (!sl.is_empty()) {
sl += ",";
}
sl += E.name;
@@ -580,7 +580,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
property.hint_string = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -684,7 +684,7 @@ void VisualScriptFunctionCall::_bind_methods() {
String script_ext_hint;
for (const String &E : script_extensions) {
- if (script_ext_hint != String()) {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
@@ -696,7 +696,7 @@ void VisualScriptFunctionCall::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "singleton"), "set_singleton", "get_singleton");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_argument_cache", "_get_argument_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_argument_cache", "_get_argument_cache");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "function"), "set_function", "get_function"); //when set, if loaded properly, will override argument count.
ADD_PROPERTY(PropertyInfo(Variant::INT, "use_default_args"), "set_use_default_args", "get_use_default_args");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "validate"), "set_validate", "get_validate");
@@ -1161,7 +1161,7 @@ void VisualScriptPropertySet::_update_cache() {
}
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -1282,7 +1282,7 @@ VisualScriptPropertySet::AssignOp VisualScriptPropertySet::get_assign_op() const
void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -1321,7 +1321,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -1361,7 +1361,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = options;
property.type = Variant::STRING;
- if (options == "") {
+ if (options.is_empty()) {
property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
}
}
@@ -1411,7 +1411,7 @@ void VisualScriptPropertySet::_bind_methods() {
String script_ext_hint;
for (const String &E : script_extensions) {
- if (script_ext_hint != String()) {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
@@ -1420,7 +1420,7 @@ void VisualScriptPropertySet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
@@ -1847,7 +1847,7 @@ void VisualScriptPropertyGet::_update_cache() {
}
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -1988,7 +1988,7 @@ StringName VisualScriptPropertyGet::get_index() const {
void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -2027,7 +2027,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = base_type;
- if (base_script != String()) {
+ if (!base_script.is_empty()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
@@ -2066,7 +2066,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = options;
property.type = Variant::STRING;
- if (options == "") {
+ if (options.is_empty()) {
property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
}
}
@@ -2113,7 +2113,7 @@ void VisualScriptPropertyGet::_bind_methods() {
String script_ext_hint;
for (const String &E : script_extensions) {
- if (script_ext_hint != String()) {
+ if (!script_ext_hint.is_empty()) {
script_ext_hint += ",";
}
script_ext_hint += "." + E;
@@ -2122,7 +2122,7 @@ void VisualScriptPropertyGet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
@@ -2324,7 +2324,7 @@ void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
String ml;
for (const StringName &E : sigs) {
- if (ml != String()) {
+ if (!ml.is_empty()) {
ml += ",";
}
ml += E;
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index cca08455f9..886ed7bc81 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index ef77c0cef3..fccdab1a64 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -253,7 +253,7 @@ String VisualScriptFunction::get_argument_name(int p_argidx) const {
void VisualScriptFunction::remove_argument(int p_argidx) {
ERR_FAIL_INDEX(p_argidx, arguments.size());
- arguments.remove(p_argidx);
+ arguments.remove_at(p_argidx);
ports_changed_notify();
}
@@ -623,7 +623,7 @@ void VisualScriptLists::remove_input_data_port(int p_argidx) {
ERR_FAIL_INDEX(p_argidx, inputports.size());
- inputports.remove(p_argidx);
+ inputports.remove_at(p_argidx);
ports_changed_notify();
notify_property_list_changed();
@@ -679,7 +679,7 @@ void VisualScriptLists::remove_output_data_port(int p_argidx) {
ERR_FAIL_INDEX(p_argidx, outputports.size());
- outputports.remove(p_argidx);
+ outputports.remove_at(p_argidx);
ports_changed_notify();
notify_property_list_changed();
@@ -1307,7 +1307,7 @@ void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const {
String vhint;
for (const StringName &E : vars) {
- if (vhint != String()) {
+ if (!vhint.is_empty()) {
vhint += ",";
}
@@ -1417,7 +1417,7 @@ void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const {
String vhint;
for (const StringName &E : vars) {
- if (vhint != String()) {
+ if (!vhint.is_empty()) {
vhint += ",";
}
@@ -1615,7 +1615,7 @@ PropertyInfo VisualScriptPreload::get_output_value_port_info(int p_idx) const {
pinfo.hint_string = preload->get_class();
if (preload->get_path().is_resource_file()) {
pinfo.name = preload->get_path();
- } else if (preload->get_name() != String()) {
+ } else if (!preload->get_name().is_empty()) {
pinfo.name = preload->get_name();
} else {
pinfo.name = preload->get_class();
@@ -1994,7 +1994,7 @@ void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const
property.hint_string = "";
for (const String &E : constants) {
- if (property.hint_string != String()) {
+ if (!property.hint_string.is_empty()) {
property.hint_string += ",";
}
property.hint_string += E;
@@ -2132,7 +2132,7 @@ void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) c
}
property.hint_string = "";
for (const StringName &E : constants) {
- if (property.hint_string != String()) {
+ if (!property.hint_string.is_empty()) {
property.hint_string += ",";
}
property.hint_string += String(E);
@@ -2363,7 +2363,7 @@ void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) con
continue; //skip these, too simple named
}
- if (cc != String()) {
+ if (!cc.is_empty()) {
cc += ",";
}
cc += E.name;
@@ -3147,7 +3147,7 @@ String VisualScriptSubCall::get_caption() const {
String VisualScriptSubCall::get_text() const {
Ref<Script> script = get_script();
if (script.is_valid()) {
- if (script->get_name() != String()) {
+ if (!script->get_name().is_empty()) {
return script->get_name();
}
if (script->get_path().is_resource_file()) {
@@ -3415,8 +3415,8 @@ void VisualScriptConstructor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constructor", "constructor"), &VisualScriptConstructor::set_constructor);
ClassDB::bind_method(D_METHOD("get_constructor"), &VisualScriptConstructor::get_constructor);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor_type", "get_constructor_type");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "constructor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor", "get_constructor");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor_type", "get_constructor_type");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "constructor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor", "get_constructor");
}
VisualScriptConstructor::VisualScriptConstructor() {
@@ -3786,7 +3786,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const {
al.sort();
for (int i = 0; i < al.size(); i++) {
- if (actions != String()) {
+ if (!actions.is_empty()) {
actions += ",";
}
actions += al[i];
@@ -3958,7 +3958,7 @@ void VisualScriptDeconstruct::_bind_methods() {
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_deconstruct_type", "get_deconstruct_type");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "elem_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_elem_cache", "_get_elem_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "elem_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_elem_cache", "_get_elem_cache");
}
VisualScriptDeconstruct::VisualScriptDeconstruct() {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index bf2d8e9683..18573f8682 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,12 +90,6 @@ public:
void set_stack_size(int p_size);
int get_stack_size() const;
- void set_return_type_enabled(bool p_returns);
- bool is_return_type_enabled() const;
-
- void set_return_type(Variant::Type p_type);
- Variant::Type get_return_type() const;
-
void set_rpc_mode(Multiplayer::RPCMode p_mode);
Multiplayer::RPCMode get_rpc_mode() const;
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index cded1e587c..d4f3fdd082 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -121,7 +121,7 @@ public:
ret = STEP_EXIT_FUNCTION_BIT;
break; //return the yield
case VisualScriptYield::YIELD_FRAME:
- state->connect_to_signal(tree, "idle_frame", Array());
+ state->connect_to_signal(tree, "process_frame", Array());
break;
case VisualScriptYield::YIELD_PHYSICS_FRAME:
state->connect_to_signal(tree, "physics_frame", Array());
@@ -186,7 +186,7 @@ void VisualScriptYield::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);
ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NO_EDITOR), "set_yield_mode", "get_yield_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time"), "set_wait_time", "get_wait_time");
BIND_ENUM_CONSTANT(YIELD_FRAME);
@@ -415,7 +415,7 @@ VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const
void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -449,7 +449,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
String ml;
for (const String &E : mstring) {
- if (ml != String()) {
+ if (!ml.is_empty()) {
ml += ",";
}
ml += E;
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index 6005ff30b0..a7bf4e8a78 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */