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-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
-rw-r--r--modules/visual_script/visual_script_editor.cpp1
-rw-r--r--modules/visual_script/visual_script_editor.h2
3 files changed, 3 insertions, 2 deletions
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index dab186fb57..28764aca40 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html
+ <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 0618064ea6..873cc293c9 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -3389,6 +3389,7 @@ VisualScriptEditor::VisualScriptEditor() {
graph = memnew(GraphEdit);
add_child(graph);
+ graph->set_v_size_flags(Control::SIZE_EXPAND_FILL);
graph->set_anchors_and_margins_preset(Control::PRESET_WIDE);
graph->connect("node_selected", this, "_node_selected");
graph->connect("_begin_node_move", this, "_begin_node_move");
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 72b5e09222..0bd64d6a1d 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -137,7 +137,7 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector<Pair<Variant::Type, String> > args;
};
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> node_styles;
+ HashMap<StringName, Ref<StyleBox> > node_styles;
StringName edited_func;
void _update_graph_connections();