diff options
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
-rw-r--r-- | modules/visual_script/visual_script_nodes.h | 55 |
1 files changed, 54 insertions, 1 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index c0ffb17e15..885c73ca3d 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -412,6 +412,48 @@ public: VisualScriptClassConstant(); }; +class VisualScriptBasicTypeConstant : public VisualScriptNode { + + OBJ_TYPE(VisualScriptBasicTypeConstant,VisualScriptNode) + + Variant::Type type; + StringName name; +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo& property) const; + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "constants"; } + + void set_basic_type_constant(const StringName& p_which); + StringName get_basic_type_constant() const; + + void set_basic_type(Variant::Type p_which); + Variant::Type get_basic_type() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptBasicTypeConstant(); +}; + + class VisualScriptMathConstant : public VisualScriptNode { @@ -906,8 +948,16 @@ public: class VisualScriptInputAction: public VisualScriptNode { OBJ_TYPE(VisualScriptInputAction,VisualScriptNode) +public: + enum Mode { + MODE_PRESSED, + MODE_RELEASED, + MODE_JUST_PRESSED, + MODE_JUST_RELEASED, + }; StringName name; + Mode mode; protected: @@ -936,12 +986,15 @@ public: void set_action_name(const StringName& p_name); StringName get_action_name() const; + void set_action_mode(Mode p_mode); + Mode get_action_mode() const; + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptInputAction(); }; - +VARIANT_ENUM_CAST( VisualScriptInputAction::Mode ) class VisualScriptDeconstruct: public VisualScriptNode { |