diff options
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
-rw-r--r-- | modules/visual_script/visual_script_nodes.h | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 78881f0a53..72a99b9fd2 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "core/object/gdvirtual.gen.inc" #include "core/object/script_language.h" +#include "scene/main/multiplayer_api.h" #include "visual_script.h" class VisualScriptFunction : public VisualScriptNode { @@ -49,7 +50,7 @@ class VisualScriptFunction : public VisualScriptNode { bool stack_less; int stack_size; - Multiplayer::RPCMode rpc_mode; + MultiplayerAPI::RPCMode rpc_mode; bool sequenced; protected: @@ -90,8 +91,8 @@ public: void set_stack_size(int p_size); int get_stack_size() const; - void set_rpc_mode(Multiplayer::RPCMode p_mode); - Multiplayer::RPCMode get_rpc_mode() const; + void set_rpc_mode(MultiplayerAPI::RPCMode p_mode); + MultiplayerAPI::RPCMode get_rpc_mode() const; virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; @@ -268,7 +269,7 @@ class VisualScriptVariableGet : public VisualScriptNode { StringName variable; protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -300,7 +301,7 @@ class VisualScriptVariableSet : public VisualScriptNode { StringName variable; protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -333,7 +334,7 @@ class VisualScriptConstant : public VisualScriptNode { Variant value; protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -477,7 +478,7 @@ class VisualScriptClassConstant : public VisualScriptNode { protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: virtual int get_output_sequence_port_count() const override; @@ -513,7 +514,7 @@ class VisualScriptBasicTypeConstant : public VisualScriptNode { protected: static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: virtual int get_output_sequence_port_count() const override; @@ -597,7 +598,7 @@ class VisualScriptEngineSingleton : public VisualScriptNode { String singleton; protected: - void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); @@ -632,7 +633,7 @@ class VisualScriptSceneNode : public VisualScriptNode { NodePath path; protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -664,7 +665,7 @@ class VisualScriptSceneTree : public VisualScriptNode { GDCLASS(VisualScriptSceneTree, VisualScriptNode); protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -1009,7 +1010,7 @@ public: Mode mode; protected: - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); @@ -1057,7 +1058,7 @@ class VisualScriptDeconstruct : public VisualScriptNode { void _set_elem_cache(const Array &p_elements); Array _get_elem_cache() const; - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; protected: static void _bind_methods(); |