diff options
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
-rw-r--r-- | modules/visual_script/visual_script_nodes.h | 277 |
1 files changed, 276 insertions, 1 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 50f61ecfcc..28f99a16e1 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -17,6 +17,7 @@ class VisualScriptFunction : public VisualScriptNode { bool stack_less; int stack_size; + ScriptInstance::RPCMode rpc_mode; protected: @@ -60,6 +61,9 @@ public: void set_stack_size(int p_size); int get_stack_size() const; + void set_rpc_mode(ScriptInstance::RPCMode p_mode); + ScriptInstance::RPCMode get_rpc_mode() const; + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptFunction(); @@ -71,6 +75,7 @@ class VisualScriptOperator : public VisualScriptNode { OBJ_TYPE(VisualScriptOperator,VisualScriptNode) + Variant::Type typed; Variant::Operator op; protected: @@ -98,6 +103,9 @@ public: void set_operator(Variant::Operator p_op); Variant::Operator get_operator() const; + void set_typed(Variant::Type p_op); + Variant::Type get_typed() const; + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); VisualScriptOperator(); @@ -225,6 +233,45 @@ public: }; + +class VisualScriptPreload : public VisualScriptNode { + + OBJ_TYPE(VisualScriptPreload,VisualScriptNode) + + + Ref<Resource> preload; +protected: + + static void _bind_methods(); + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + void set_preload(const Ref<Resource>& p_value); + Ref<Resource> get_preload() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptPreload(); +}; + class VisualScriptIndexGet : public VisualScriptNode { OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode) @@ -618,7 +665,6 @@ class VisualScriptSubCall: public VisualScriptNode { protected: - virtual bool _use_builtin_script() const { return true; } static void _bind_methods(); public: @@ -645,7 +691,236 @@ public: VisualScriptSubCall(); }; +class VisualScriptComment: public VisualScriptNode { + + OBJ_TYPE(VisualScriptComment,VisualScriptNode) + + + String title; + String description; + Size2 size; +protected: + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_title(const String& p_title); + String get_title() const; + + void set_description(const String& p_description); + String get_description() const; + + void set_size(const Size2& p_size); + Size2 get_size() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptComment(); +}; + +class VisualScriptConstructor: public VisualScriptNode { + + OBJ_TYPE(VisualScriptConstructor,VisualScriptNode) + + + Variant::Type type; + MethodInfo constructor; + +protected: + + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_constructor_type(Variant::Type p_type); + Variant::Type get_constructor_type() const; + + void set_constructor(const Dictionary& p_info); + Dictionary get_constructor() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptConstructor(); +}; + + + + +class VisualScriptLocalVar: public VisualScriptNode { + + OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode) + + StringName name; + Variant::Type type; + +protected: + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_var_name(const StringName& p_name); + StringName get_var_name() const; + + void set_var_type(Variant::Type p_type); + Variant::Type get_var_type() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptLocalVar(); +}; + + + + +class VisualScriptInputAction: public VisualScriptNode { + + OBJ_TYPE(VisualScriptInputAction,VisualScriptNode) + + StringName name; + +protected: + + virtual void _validate_property(PropertyInfo& property) const; + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_action_name(const StringName& p_name); + StringName get_action_name() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptInputAction(); +}; + + + +class VisualScriptDeconstruct: public VisualScriptNode { + + OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode) + + + struct Element { + StringName name; + Variant::Type type; + }; + + + Vector<Element> elements; + + void _update_elements(); + Variant::Type type; + InputEvent::Type input_type; + + void _set_elem_cache(const Array& p_elements); + Array _get_elem_cache() const; + + virtual void _validate_property(PropertyInfo& property) const; + +protected: + + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_deconstruct_type(Variant::Type p_type); + Variant::Type get_deconstruct_type() const; + + void set_deconstruct_input_type(InputEvent::Type p_input_type); + InputEvent::Type get_deconstruct_input_type() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptDeconstruct(); +}; + void register_visual_script_nodes(); +void unregister_visual_script_nodes(); #endif // VISUAL_SCRIPT_NODES_H |