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-rw-r--r--modules/visual_script/visual_script_nodes.h1068
1 files changed, 1068 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
new file mode 100644
index 0000000000..94eeadca57
--- /dev/null
+++ b/modules/visual_script/visual_script_nodes.h
@@ -0,0 +1,1068 @@
+#ifndef VISUAL_SCRIPT_NODES_H
+#define VISUAL_SCRIPT_NODES_H
+
+#include "visual_script.h"
+
+class VisualScriptFunction : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
+
+
+ struct Argument {
+ String name;
+ Variant::Type type;
+ };
+
+ Vector<Argument> arguments;
+
+ bool stack_less;
+ int stack_size;
+ ScriptInstance::RPCMode rpc_mode;
+
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "flow_control"; }
+
+ void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
+ void set_argument_type(int p_argidx,Variant::Type p_type);
+ Variant::Type get_argument_type(int p_argidx) const;
+ void set_argument_name(int p_argidx,const String& p_name);
+ String get_argument_name(int p_argidx) const;
+ void remove_argument(int p_argidx);
+ int get_argument_count() const;
+
+
+ void set_stack_less(bool p_enable);
+ bool is_stack_less() const;
+
+ void set_stack_size(int p_size);
+ int get_stack_size() const;
+
+ void set_rpc_mode(ScriptInstance::RPCMode p_mode);
+ ScriptInstance::RPCMode get_rpc_mode() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptFunction();
+};
+
+
+class VisualScriptOperator : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
+
+
+ Variant::Type typed;
+ Variant::Operator op;
+protected:
+
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "operators"; }
+
+ void set_operator(Variant::Operator p_op);
+ Variant::Operator get_operator() const;
+
+ void set_typed(Variant::Type p_op);
+ Variant::Type get_typed() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptOperator();
+};
+
+
+class VisualScriptVariableGet : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
+
+
+ StringName variable;
+protected:
+
+ virtual void _validate_property(PropertyInfo& property) const;
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+ void set_variable(StringName p_var);
+ StringName get_variable() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptVariableGet();
+};
+
+
+class VisualScriptVariableSet : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
+
+
+ StringName variable;
+protected:
+
+ virtual void _validate_property(PropertyInfo& property) const;
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+ void set_variable(StringName p_var);
+ StringName get_variable() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptVariableSet();
+};
+
+
+class VisualScriptConstant : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
+
+
+ Variant::Type type;
+ Variant value;
+protected:
+ virtual void _validate_property(PropertyInfo& property) const;
+ static void _bind_methods();
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "constants"; }
+
+ void set_constant_type(Variant::Type p_type);
+ Variant::Type get_constant_type() const;
+
+ void set_constant_value(Variant p_value);
+ Variant get_constant_value() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptConstant();
+};
+
+
+
+class VisualScriptPreload : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptPreload,VisualScriptNode)
+
+
+ Ref<Resource> preload;
+protected:
+
+ static void _bind_methods();
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+ void set_preload(const Ref<Resource>& p_value);
+ Ref<Resource> get_preload() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptPreload();
+};
+
+class VisualScriptIndexGet : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
+
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "operators"; }
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptIndexGet();
+};
+
+
+class VisualScriptIndexSet : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
+
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "operators"; }
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptIndexSet();
+};
+
+
+
+class VisualScriptGlobalConstant : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
+
+ int index;
+
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "constants"; }
+
+ void set_global_constant(int p_which);
+ int get_global_constant();
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptGlobalConstant();
+};
+
+
+class VisualScriptClassConstant : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptClassConstant,VisualScriptNode)
+
+ StringName base_type;
+ StringName name;
+protected:
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo& property) const;
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "constants"; }
+
+ void set_class_constant(const StringName& p_which);
+ StringName get_class_constant();
+
+ void set_base_type(const StringName& p_which);
+ StringName get_base_type();
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptClassConstant();
+};
+
+class VisualScriptBasicTypeConstant : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptBasicTypeConstant,VisualScriptNode)
+
+ Variant::Type type;
+ StringName name;
+protected:
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo& property) const;
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "constants"; }
+
+ void set_basic_type_constant(const StringName& p_which);
+ StringName get_basic_type_constant() const;
+
+ void set_basic_type(Variant::Type p_which);
+ Variant::Type get_basic_type() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptBasicTypeConstant();
+};
+
+
+
+class VisualScriptMathConstant : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
+public:
+
+ enum MathConstant {
+ MATH_CONSTANT_ONE,
+ MATH_CONSTANT_PI,
+ MATH_CONSTANT_2PI,
+ MATH_CONSTANT_HALF_PI,
+ MATH_CONSTANT_E,
+ MATH_CONSTANT_SQRT2,
+ MATH_CONSTANT_MAX,
+ };
+
+private:
+ static const char* const_name[MATH_CONSTANT_MAX];
+ static double const_value[MATH_CONSTANT_MAX];
+ MathConstant constant;
+protected:
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "constants"; }
+
+ void set_math_constant(MathConstant p_which);
+ MathConstant get_math_constant();
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptMathConstant();
+};
+
+VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
+
+class VisualScriptEngineSingleton : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
+
+ String singleton;
+
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+ void set_singleton(const String &p_string);
+ String get_singleton();
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
+
+
+ VisualScriptEngineSingleton();
+};
+
+
+
+
+class VisualScriptSceneNode : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
+
+ NodePath path;
+protected:
+ virtual void _validate_property(PropertyInfo& property) const;
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+ void set_node_path(const NodePath &p_path);
+ NodePath get_node_path();
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
+
+ VisualScriptSceneNode();
+};
+
+
+
+
+class VisualScriptSceneTree : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
+
+
+protected:
+ virtual void _validate_property(PropertyInfo& property) const;
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
+
+ VisualScriptSceneTree();
+};
+
+
+
+class VisualScriptResourcePath : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
+
+ String path;
+protected:
+
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+ void set_resource_path(const String &p_path);
+ String get_resource_path();
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptResourcePath();
+};
+
+
+class VisualScriptSelf : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
+
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "data"; }
+
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
+
+ VisualScriptSelf();
+};
+
+
+class VisualScriptCustomNode: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
+
+
+protected:
+
+ virtual bool _use_builtin_script() const { return true; }
+
+ static void _bind_methods();
+public:
+
+ enum StartMode { //replicated for step
+ START_MODE_BEGIN_SEQUENCE,
+ START_MODE_CONTINUE_SEQUENCE,
+ START_MODE_RESUME_YIELD
+ };
+
+ enum { //replicated for step
+ STEP_SHIFT=1<<24,
+ STEP_MASK=STEP_SHIFT-1,
+ STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
+ STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
+ STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
+ STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
+ STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
+ };
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptCustomNode();
+};
+
+class VisualScriptSubCall: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
+
+
+protected:
+
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptSubCall();
+};
+
+class VisualScriptComment: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptComment,VisualScriptNode)
+
+
+ String title;
+ String description;
+ Size2 size;
+protected:
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_title(const String& p_title);
+ String get_title() const;
+
+ void set_description(const String& p_description);
+ String get_description() const;
+
+ void set_size(const Size2& p_size);
+ Size2 get_size() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptComment();
+};
+
+class VisualScriptConstructor: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
+
+
+ Variant::Type type;
+ MethodInfo constructor;
+
+protected:
+
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_constructor_type(Variant::Type p_type);
+ Variant::Type get_constructor_type() const;
+
+ void set_constructor(const Dictionary& p_info);
+ Dictionary get_constructor() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptConstructor();
+};
+
+
+
+
+class VisualScriptLocalVar: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode)
+
+ StringName name;
+ Variant::Type type;
+
+protected:
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_var_name(const StringName& p_name);
+ StringName get_var_name() const;
+
+ void set_var_type(Variant::Type p_type);
+ Variant::Type get_var_type() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptLocalVar();
+};
+
+class VisualScriptLocalVarSet: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode)
+
+ StringName name;
+ Variant::Type type;
+
+protected:
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_var_name(const StringName& p_name);
+ StringName get_var_name() const;
+
+ void set_var_type(Variant::Type p_type);
+ Variant::Type get_var_type() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptLocalVarSet();
+};
+
+
+
+class VisualScriptInputAction: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptInputAction,VisualScriptNode)
+public:
+ enum Mode {
+ MODE_PRESSED,
+ MODE_RELEASED,
+ MODE_JUST_PRESSED,
+ MODE_JUST_RELEASED,
+ };
+
+ StringName name;
+ Mode mode;
+
+protected:
+
+ virtual void _validate_property(PropertyInfo& property) const;
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_action_name(const StringName& p_name);
+ StringName get_action_name() const;
+
+ void set_action_mode(Mode p_mode);
+ Mode get_action_mode() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptInputAction();
+};
+
+VARIANT_ENUM_CAST( VisualScriptInputAction::Mode )
+
+class VisualScriptDeconstruct: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode)
+
+
+ struct Element {
+ StringName name;
+ Variant::Type type;
+ };
+
+
+ Vector<Element> elements;
+
+ void _update_elements();
+ Variant::Type type;
+ InputEvent::Type input_type;
+
+ void _set_elem_cache(const Array& p_elements);
+ Array _get_elem_cache() const;
+
+ virtual void _validate_property(PropertyInfo& property) const;
+
+protected:
+
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_deconstruct_type(Variant::Type p_type);
+ Variant::Type get_deconstruct_type() const;
+
+ void set_deconstruct_input_type(InputEvent::Type p_input_type);
+ InputEvent::Type get_deconstruct_input_type() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptDeconstruct();
+};
+
+
+void register_visual_script_nodes();
+void unregister_visual_script_nodes();
+
+#endif // VISUAL_SCRIPT_NODES_H