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Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
-rw-r--r-- | modules/visual_script/visual_script_nodes.h | 1068 |
1 files changed, 1068 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h new file mode 100644 index 0000000000..94eeadca57 --- /dev/null +++ b/modules/visual_script/visual_script_nodes.h @@ -0,0 +1,1068 @@ +#ifndef VISUAL_SCRIPT_NODES_H +#define VISUAL_SCRIPT_NODES_H + +#include "visual_script.h" + +class VisualScriptFunction : public VisualScriptNode { + + OBJ_TYPE(VisualScriptFunction,VisualScriptNode) + + + struct Argument { + String name; + Variant::Type type; + }; + + Vector<Argument> arguments; + + bool stack_less; + int stack_size; + ScriptInstance::RPCMode rpc_mode; + + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "flow_control"; } + + void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1); + void set_argument_type(int p_argidx,Variant::Type p_type); + Variant::Type get_argument_type(int p_argidx) const; + void set_argument_name(int p_argidx,const String& p_name); + String get_argument_name(int p_argidx) const; + void remove_argument(int p_argidx); + int get_argument_count() const; + + + void set_stack_less(bool p_enable); + bool is_stack_less() const; + + void set_stack_size(int p_size); + int get_stack_size() const; + + void set_rpc_mode(ScriptInstance::RPCMode p_mode); + ScriptInstance::RPCMode get_rpc_mode() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptFunction(); +}; + + +class VisualScriptOperator : public VisualScriptNode { + + OBJ_TYPE(VisualScriptOperator,VisualScriptNode) + + + Variant::Type typed; + Variant::Operator op; +protected: + + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "operators"; } + + void set_operator(Variant::Operator p_op); + Variant::Operator get_operator() const; + + void set_typed(Variant::Type p_op); + Variant::Type get_typed() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptOperator(); +}; + + +class VisualScriptVariableGet : public VisualScriptNode { + + OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode) + + + StringName variable; +protected: + + virtual void _validate_property(PropertyInfo& property) const; + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + void set_variable(StringName p_var); + StringName get_variable() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptVariableGet(); +}; + + +class VisualScriptVariableSet : public VisualScriptNode { + + OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode) + + + StringName variable; +protected: + + virtual void _validate_property(PropertyInfo& property) const; + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + void set_variable(StringName p_var); + StringName get_variable() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptVariableSet(); +}; + + +class VisualScriptConstant : public VisualScriptNode { + + OBJ_TYPE(VisualScriptConstant,VisualScriptNode) + + + Variant::Type type; + Variant value; +protected: + virtual void _validate_property(PropertyInfo& property) const; + static void _bind_methods(); + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "constants"; } + + void set_constant_type(Variant::Type p_type); + Variant::Type get_constant_type() const; + + void set_constant_value(Variant p_value); + Variant get_constant_value() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptConstant(); +}; + + + +class VisualScriptPreload : public VisualScriptNode { + + OBJ_TYPE(VisualScriptPreload,VisualScriptNode) + + + Ref<Resource> preload; +protected: + + static void _bind_methods(); + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + void set_preload(const Ref<Resource>& p_value); + Ref<Resource> get_preload() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptPreload(); +}; + +class VisualScriptIndexGet : public VisualScriptNode { + + OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode) + + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "operators"; } + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptIndexGet(); +}; + + +class VisualScriptIndexSet : public VisualScriptNode { + + OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode) + + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "operators"; } + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptIndexSet(); +}; + + + +class VisualScriptGlobalConstant : public VisualScriptNode { + + OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode) + + int index; + + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "constants"; } + + void set_global_constant(int p_which); + int get_global_constant(); + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptGlobalConstant(); +}; + + +class VisualScriptClassConstant : public VisualScriptNode { + + OBJ_TYPE(VisualScriptClassConstant,VisualScriptNode) + + StringName base_type; + StringName name; +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo& property) const; + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "constants"; } + + void set_class_constant(const StringName& p_which); + StringName get_class_constant(); + + void set_base_type(const StringName& p_which); + StringName get_base_type(); + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptClassConstant(); +}; + +class VisualScriptBasicTypeConstant : public VisualScriptNode { + + OBJ_TYPE(VisualScriptBasicTypeConstant,VisualScriptNode) + + Variant::Type type; + StringName name; +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo& property) const; + +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "constants"; } + + void set_basic_type_constant(const StringName& p_which); + StringName get_basic_type_constant() const; + + void set_basic_type(Variant::Type p_which); + Variant::Type get_basic_type() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptBasicTypeConstant(); +}; + + + +class VisualScriptMathConstant : public VisualScriptNode { + + OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode) +public: + + enum MathConstant { + MATH_CONSTANT_ONE, + MATH_CONSTANT_PI, + MATH_CONSTANT_2PI, + MATH_CONSTANT_HALF_PI, + MATH_CONSTANT_E, + MATH_CONSTANT_SQRT2, + MATH_CONSTANT_MAX, + }; + +private: + static const char* const_name[MATH_CONSTANT_MAX]; + static double const_value[MATH_CONSTANT_MAX]; + MathConstant constant; +protected: + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "constants"; } + + void set_math_constant(MathConstant p_which); + MathConstant get_math_constant(); + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptMathConstant(); +}; + +VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant ) + +class VisualScriptEngineSingleton : public VisualScriptNode { + + OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode) + + String singleton; + + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + void set_singleton(const String &p_string); + String get_singleton(); + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const; + + + VisualScriptEngineSingleton(); +}; + + + + +class VisualScriptSceneNode : public VisualScriptNode { + + OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode) + + NodePath path; +protected: + virtual void _validate_property(PropertyInfo& property) const; + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + void set_node_path(const NodePath &p_path); + NodePath get_node_path(); + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const; + + VisualScriptSceneNode(); +}; + + + + +class VisualScriptSceneTree : public VisualScriptNode { + + OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode) + + +protected: + virtual void _validate_property(PropertyInfo& property) const; + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const; + + VisualScriptSceneTree(); +}; + + + +class VisualScriptResourcePath : public VisualScriptNode { + + OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode) + + String path; +protected: + + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + void set_resource_path(const String &p_path); + String get_resource_path(); + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptResourcePath(); +}; + + +class VisualScriptSelf : public VisualScriptNode { + + OBJ_TYPE(VisualScriptSelf,VisualScriptNode) + + +protected: + + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "data"; } + + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const; + + VisualScriptSelf(); +}; + + +class VisualScriptCustomNode: public VisualScriptNode { + + OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode) + + +protected: + + virtual bool _use_builtin_script() const { return true; } + + static void _bind_methods(); +public: + + enum StartMode { //replicated for step + START_MODE_BEGIN_SEQUENCE, + START_MODE_CONTINUE_SEQUENCE, + START_MODE_RESUME_YIELD + }; + + enum { //replicated for step + STEP_SHIFT=1<<24, + STEP_MASK=STEP_SHIFT-1, + STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack + STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node + STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node + STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function + STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory) + }; + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptCustomNode(); +}; + +class VisualScriptSubCall: public VisualScriptNode { + + OBJ_TYPE(VisualScriptSubCall,VisualScriptNode) + + +protected: + + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptSubCall(); +}; + +class VisualScriptComment: public VisualScriptNode { + + OBJ_TYPE(VisualScriptComment,VisualScriptNode) + + + String title; + String description; + Size2 size; +protected: + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_title(const String& p_title); + String get_title() const; + + void set_description(const String& p_description); + String get_description() const; + + void set_size(const Size2& p_size); + Size2 get_size() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptComment(); +}; + +class VisualScriptConstructor: public VisualScriptNode { + + OBJ_TYPE(VisualScriptConstructor,VisualScriptNode) + + + Variant::Type type; + MethodInfo constructor; + +protected: + + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_constructor_type(Variant::Type p_type); + Variant::Type get_constructor_type() const; + + void set_constructor(const Dictionary& p_info); + Dictionary get_constructor() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptConstructor(); +}; + + + + +class VisualScriptLocalVar: public VisualScriptNode { + + OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode) + + StringName name; + Variant::Type type; + +protected: + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_var_name(const StringName& p_name); + StringName get_var_name() const; + + void set_var_type(Variant::Type p_type); + Variant::Type get_var_type() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptLocalVar(); +}; + +class VisualScriptLocalVarSet: public VisualScriptNode { + + OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode) + + StringName name; + Variant::Type type; + +protected: + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_var_name(const StringName& p_name); + StringName get_var_name() const; + + void set_var_type(Variant::Type p_type); + Variant::Type get_var_type() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptLocalVarSet(); +}; + + + +class VisualScriptInputAction: public VisualScriptNode { + + OBJ_TYPE(VisualScriptInputAction,VisualScriptNode) +public: + enum Mode { + MODE_PRESSED, + MODE_RELEASED, + MODE_JUST_PRESSED, + MODE_JUST_RELEASED, + }; + + StringName name; + Mode mode; + +protected: + + virtual void _validate_property(PropertyInfo& property) const; + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_action_name(const StringName& p_name); + StringName get_action_name() const; + + void set_action_mode(Mode p_mode); + Mode get_action_mode() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptInputAction(); +}; + +VARIANT_ENUM_CAST( VisualScriptInputAction::Mode ) + +class VisualScriptDeconstruct: public VisualScriptNode { + + OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode) + + + struct Element { + StringName name; + Variant::Type type; + }; + + + Vector<Element> elements; + + void _update_elements(); + Variant::Type type; + InputEvent::Type input_type; + + void _set_elem_cache(const Array& p_elements); + Array _get_elem_cache() const; + + virtual void _validate_property(PropertyInfo& property) const; + +protected: + + + static void _bind_methods(); +public: + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const; + + void set_deconstruct_type(Variant::Type p_type); + Variant::Type get_deconstruct_type() const; + + void set_deconstruct_input_type(InputEvent::Type p_input_type); + InputEvent::Type get_deconstruct_input_type() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + VisualScriptDeconstruct(); +}; + + +void register_visual_script_nodes(); +void unregister_visual_script_nodes(); + +#endif // VISUAL_SCRIPT_NODES_H |