diff options
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r-- | modules/visual_script/visual_script.h | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index ea99ce4970..a035f6d42d 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,7 @@ class VisualScriptNodeInstance; class VisualScript; class VisualScriptNode : public Resource { - GDCLASS(VisualScriptNode, Resource) + GDCLASS(VisualScriptNode, Resource); friend class VisualScript; @@ -54,7 +54,6 @@ class VisualScriptNode : public Resource { void validate_input_default_values(); protected: - void _notification(int p_what); void ports_changed_notify(); static void _bind_methods(); @@ -166,7 +165,7 @@ public: class VisualScript : public Script { - GDCLASS(VisualScript, Script) + GDCLASS(VisualScript, Script); RES_BASE_EXTENSION("vs"); @@ -240,6 +239,7 @@ private: PropertyInfo info; Variant default_value; bool _export; + // add getter & setter options here }; Map<StringName, Function> functions; @@ -248,6 +248,8 @@ private: Map<Object *, VisualScriptInstance *> instances; + bool is_tool_script; + #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); @@ -266,6 +268,8 @@ protected: static void _bind_methods(); public: + // TODO: Remove it in future when breaking changes are acceptable + StringName get_default_func() const; void add_function(const StringName &p_name); bool has_function(const StringName &p_name) const; void remove_function(const StringName &p_name); @@ -274,6 +278,7 @@ public: Vector2 get_function_scroll(const StringName &p_name) const; void get_function_list(List<StringName> *r_functions) const; int get_function_node_id(const StringName &p_name) const; + void set_tool_enabled(bool p_enabled); void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); void remove_node(const StringName &p_func, int p_id); @@ -340,6 +345,7 @@ public: virtual Error reload(bool p_keep_state = false); virtual bool is_tool() const; + virtual bool is_valid() const; virtual ScriptLanguage *get_language() const; @@ -404,6 +410,7 @@ public: virtual bool has_method(const StringName &p_method) const; virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); virtual void notification(int p_notification); + String to_string(bool *r_valid); bool set_variable(const StringName &p_variable, const Variant &p_value) { |