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-rw-r--r--modules/visual_script/visual_script.h286
1 files changed, 278 insertions, 8 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 26daddbba6..786b9b873e 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -2,9 +2,9 @@
#define VSCRIPT_H
#include "script_language.h"
+#include "os/thread.h"
-
-class VScriptInstance;
+class VisualScriptInstance;
class VisualScriptNodeInstance;
class VisualScript;
@@ -16,11 +16,14 @@ friend class VisualScript;
Set<VisualScript*> scripts_used;
Array default_input_values;
+ bool breakpoint;
void _set_default_input_values(Array p_values);
Array _get_default_input_values() const;
protected:
+ virtual bool _use_builtin_script() const { return false; }
+
void _notification(int p_what);
void ports_changed_notify();
static void _bind_methods();
@@ -45,22 +48,82 @@ public:
virtual String get_caption() const=0;
virtual String get_text() const=0;
+ virtual String get_category() const=0;
+
+ //used by editor, this is not really saved
+ void set_breakpoint(bool p_breakpoint);
+ bool is_breakpoint() const;
- virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance)=0;
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
+ VisualScriptNode();
};
class VisualScriptNodeInstance {
+friend class VisualScriptInstance;
+friend class VisualScriptLanguage; //for debugger
+
+
+ enum { //input argument addressing
+ INPUT_SHIFT=1<<24,
+ INPUT_MASK=INPUT_SHIFT-1,
+ INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
+ INPUT_UNSEQUENCED_READ_BIT=INPUT_SHIFT<<1, //from unsequenced read (requires calling a function, used for constants, variales, etc).
+ };
+
+
+ int id;
+ int sequence_index;
+ VisualScriptNodeInstance **sequence_outputs;
+ int sequence_output_count;
+ int *input_ports;
+ int input_port_count;
+ int *output_ports;
+ int output_port_count;
+ int working_mem_idx;
+
+ VisualScriptNode *base;
+
public:
- virtual int step()=0; //do a step, return which sequence port to go out
+ enum StartMode {
+ START_MODE_BEGIN_SEQUENCE,
+ START_MODE_CONTINUE_SEQUENCE,
+ START_MODE_RESUME_YIELD
+ };
+
+ enum {
+ STEP_SHIFT=1<<24,
+ STEP_MASK=STEP_SHIFT-1,
+ STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
+ STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
+ STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
+ STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
+ STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
+
+ FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence)
+ FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1
+
+ };
+
+ _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
+ _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
+ _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
+
+ _FORCE_INLINE_ int get_id() const { return id; }
- virtual Variant get_input_value(int p_idx)=0;
- virtual Variant get_output_value(int p_idx)=0;
+ virtual int get_working_memory_size() const { return 0; }
- virtual VisualScriptNode* get_node()=0;
+ //unsequenced ports are those that can return a value even if no sequence happened through them, used for constants, variables, etc.
+ virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
+ virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
+ virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
+
+ Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
+
+ VisualScriptNodeInstance();
virtual ~VisualScriptNodeInstance();
};
@@ -112,6 +175,7 @@ public:
private:
+friend class VisualScriptInstance;
StringName base_type;
struct Argument {
@@ -133,6 +197,9 @@ private:
int function_id;
+ Vector2 scroll;
+
+
Function() { function_id=-1; }
};
@@ -146,8 +213,18 @@ private:
Map<StringName,Function> functions;
Map<StringName,Variable> variables;
+ Map<StringName,StringName> script_variable_remap;
Map<StringName,Vector<Argument> > custom_signals;
+ Map<Object*,VisualScriptInstance*> instances;
+
+#ifdef TOOLS_ENABLED
+ Set<PlaceHolderScriptInstance*> placeholders;
+ //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+ void _update_placeholders();
+#endif
+
void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
Dictionary _get_variable_info(const StringName& p_name) const;
@@ -166,12 +243,15 @@ public:
bool has_function(const StringName& p_name) const;
void remove_function(const StringName& p_name);
void rename_function(const StringName& p_name,const StringName& p_new_name);
+ void set_function_scroll(const StringName& p_name, const Vector2& p_scroll);
+ Vector2 get_function_scroll(const StringName& p_name) const;
void get_function_list(List<StringName> *r_functions) const;
int get_function_node_id(const StringName& p_name) const;
void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
void remove_node(const StringName& p_func,int p_id);
+ bool has_node(const StringName& p_func,int p_id) const;
Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
Point2 get_node_pos(const StringName& p_func,int p_id) const;
@@ -242,21 +322,210 @@ public:
virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName& p_method) const;
+ virtual MethodInfo get_method_info(const StringName& p_method) const;
+
+
VisualScript();
~VisualScript();
};
+class VisualScriptInstance : public ScriptInstance {
+ Object *owner;
+ Ref<VisualScript> script;
+
+ Map<StringName,Variant> variables; //using variable path, not script
+ Map<int,VisualScriptNodeInstance*> instances;
+
+ struct Function {
+ int node;
+ int max_stack;
+ int trash_pos;
+ int return_pos;
+ int flow_stack_size;
+ int node_count;
+ int argument_count;
+ bool valid;
+
+ struct UnsequencedGet {
+ VisualScriptNodeInstance* from;
+ int from_port;
+ int to_stack;
+ };
+
+ Vector<UnsequencedGet> unsequenced_gets;
+
+ };
+
+ Map<StringName,Function> functions;
+
+ Vector<Variant> default_values;
+ int max_input_args,max_output_args;
+
+ StringName source;
+
+ Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, bool p_resuming_yield,Variant::CallError &r_error);
+
+
+ //Map<StringName,Function> functions;
+friend class VisualScriptFunctionState; //for yield
+friend class VisualScriptLanguage; //for debugger
+public:
+ virtual bool set(const StringName& p_name, const Variant& p_value);
+ virtual bool get(const StringName& p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+ virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName& p_method) const;
+ virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
+ virtual void notification(int p_notification);
+
+ bool set_variable(const StringName& p_variable,const Variant& p_value) {
+
+ Map<StringName,Variant>::Element *E=variables.find(p_variable);
+ if (!E)
+ return false;
+
+ E->get()=p_value;
+ return true;
+ }
+
+ bool get_variable(const StringName& p_variable,Variant* r_variable) const {
+
+ const Map<StringName,Variant>::Element *E=variables.find(p_variable);
+ if (!E)
+ return false;
+
+ *r_variable=E->get();
+ return true;
+
+ }
+
+ virtual Ref<Script> get_script() const;
+
+ _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
+ _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
+
+ void create(const Ref<VisualScript>& p_script,Object *p_owner);
+
+ virtual ScriptLanguage *get_language();
+
+ VisualScriptInstance();
+ ~VisualScriptInstance();
+};
+
+
+class VisualScriptFunctionState : public Reference {
+
+ OBJ_TYPE(VisualScriptFunctionState,Reference);
+friend class VisualScriptInstance;
+
+ ObjectID instance_id;
+ ObjectID script_id;
+ VisualScriptInstance *instance;
+ StringName function;
+ Vector<uint8_t> stack;
+ int working_mem_index;
+ int variant_stack_size;
+ VisualScriptNodeInstance *node;
+ int flow_stack_pos;
+
+ Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
+protected:
+ static void _bind_methods();
+public:
+
+ void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds);
+ bool is_valid() const;
+ Variant resume(Array p_args);
+ VisualScriptFunctionState();
+ ~VisualScriptFunctionState();
+};
+
+
typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
class VisualScriptLanguage : public ScriptLanguage {
Map<String,VisualScriptNodeRegisterFunc> register_funcs;
+
+ struct CallLevel {
+
+ Variant *stack;
+ Variant **work_mem;
+ const StringName *function;
+ VisualScriptInstance *instance;
+ int *current_id;
+
+ };
+
+
+ int _debug_parse_err_node;
+ String _debug_parse_err_file;
+ String _debug_error;
+ int _debug_call_stack_pos;
+ int _debug_max_call_stack;
+ CallLevel *_call_stack;
+
public:
+ StringName notification;
+ StringName _get_output_port_unsequenced;
+ StringName _step;
+ StringName _subcall;
static VisualScriptLanguage* singleton;
+ Mutex *lock;
+
+ bool debug_break(const String& p_error,bool p_allow_continue=true);
+ bool debug_break_parse(const String& p_file, int p_node,const String& p_error);
+
+ _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) {
+
+ if (Thread::get_main_ID()!=Thread::get_caller_ID())
+ return; //no support for other threads than main for now
+
+ if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
+ ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
+
+ if (_debug_call_stack_pos >= _debug_max_call_stack) {
+ //stack overflow
+ _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
+ ScriptDebugger::get_singleton()->debug(this);
+ return;
+ }
+
+ _call_stack[_debug_call_stack_pos].stack=p_stack;
+ _call_stack[_debug_call_stack_pos].instance=p_instance;
+ _call_stack[_debug_call_stack_pos].function=p_function;
+ _call_stack[_debug_call_stack_pos].work_mem=p_work_mem;
+ _call_stack[_debug_call_stack_pos].current_id=current_id;
+ _debug_call_stack_pos++;
+ }
+
+ _FORCE_INLINE_ void exit_function() {
+
+ if (Thread::get_main_ID()!=Thread::get_caller_ID())
+ return; //no support for other threads than main for now
+
+ if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
+ ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
+
+ if (_debug_call_stack_pos==0) {
+
+ _debug_error="Stack Underflow (Engine Bug)";
+ ScriptDebugger::get_singleton()->debug(this);
+ return;
+ }
+
+ _debug_call_stack_pos--;
+ }
+
+ //////////////////////////////////////
+
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */
@@ -270,7 +539,7 @@ public:
virtual void get_reserved_words(List<String> *p_words) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
- virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
+ virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const;
virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
@@ -313,6 +582,7 @@ public:
VisualScriptLanguage();
+ ~VisualScriptLanguage();
};